# Escalade Sports M01483 User Manual

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When contacting Escalade Sports please provide your model number, serial number (if applicable), and part number if requesting a replacement part. These numbers are located on the product, packaging, and in this owners manual.

M01483

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CHOKING

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ROULETTE

Object

The object is to guess the number (or number within a group) or color of the slot that the ball will wind up on.

How to Play

Playing roulette is very easy. The roulette mat supplied on one side of your Casino lid is easy to pick out because it has “0” and “00” printed in white at the top of the columns of red and black numbers. Place this mat on a table or other flat surface in front of you and put the roulette wheel next to the mat. Divide the chips; making sure the bank keeps enough to pay off on winning bets.

Players keep their chips in front of them and play by placing the number of chips the choose, singly or in a stack, on the mat to indicate the number, group of numbers, or color they think will win. Spin the wheel and drop the ball supplied onto the numbers. All best must be placed by this time. The ball will eventually come to rest on one of the numbered spaces, indicating the winning number and color.

Betting

The players all bet. A player can place on or as many bets as he wants, as long as he doesn’t run out of chips, for each spin of the wheel. You can place on chip on one number and a stack of chips on red or black, or another number in a combination you want.

One simple way to play is to bet on one number on the wheel. But one thing that makes roulette such an interesting game is that not all bets are equal. Some kinds of bets return much more than others. As a player gains experience playing roulette, you can try out some of the other betting techniques. The amount returned depends on the kind of bet you make. The safer the bet, the less it returns. The “long shot” bets, when they win, return the most.

Long Shot Bets

Below we explain the different kinds of bets that you can make in roulette, and the returns they can yield.

Straight Bets (35 to 1)

There are 38 slots on the wheel,

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Single number on the wheel, but his wouldn’t be a good strategy, since there are 38 numbers and the winning bet would only pay 35 chips.

So the house has the odds in its favor by 5.2%. In fact, almost every kind of bet in roulette carries the same advantage for the house. But, it is possible to defy the odds, and even to “break the bank” winning all the house’s chips.

Split Bets (17 to 1)

A player can put a chip or stack of chips on the line that separates two numbers. If either of the numbers comes up, they win 17 times the bet, plus the original betting chips. For example, if you bet 2 chips, you get 34 new chips, plus the original

Comer Bets (8 to 1)

A bettor can also place their chips on the area that splits 4 numbers (four example, 1, 2, 4 & 5). If any one of these numbers wins, you win 8 chips for every one bet, plus, as always, you keep the chips used to mark the bet.

Street Bets (11 to 1)

A player can put their chip or stack at the beginning of a row of three numbers. If one of these wins, you get 11 chips for every chip bet, plus the original chips are returned.

Double Street Bets (5 to 1)

You can also place a bet on the line between 2 “streets” (for example, just to the left and between the 1 & 4). If one of the six numbers wins, you get 5 chips for every one bet, plus you keep your original betting chips.

Even (1 to 1) Bets

There are three kinds of bets a player can make that pay back 1 chip for each bet – plus, as always, you keep the chip or stack of chips used to mark the bet. If you bet one chip, for example, you get a chip from the bank and take back the chip you used to bet. So you double the chips bet. This is called “even” or 1 to 1 odds.

Red or Black (1 to 1)

A player can place their chips on the red (or black) diamond on the mat (beneath the gold “2nd 12” square) so that if the ball falls and stays on any red (or black) number, you win. You would get 1 chip back for every chip bet on the winning color, plus you get back the original chip used to mark the bet. Remember, this isn’t really a 50 – 50 chance, like flipping a coin, since the numbers 0 and 00 are green. The ball could land in one of these and neither black nor red would win.

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Odd or Even (1 to 1)

The odd and even betting areas are gold, on each side of the red an black betting diamonds. When a player places their chip on the part of the mat designated “Odd”, and the roulette ball lands and stays on 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, or 35 – you win. As in betting red or black, you get 1 chip for every chip bet, plus you get to keep the original betting chip or chips. You can also bet “Even”, where you win if the ball stops and stays on 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, or 36.

At the far edges of the line of betting spaces at the bottom of the long side of the mat are areas to bet on

Other Bets

Dozen Bets (2 to 1)

There are 3 groups of numbers on the mat that correspond to 12 numbers –

Column Bets (2 to 1)

You can also place betting chips under one of the columns of numbers, on the gold betting areas marked “2 to 1”. If one of these wins, you get 2 chips for every 1 bet plus you keep your original betting chips.

CRAPS

Many players consider craps to be the most exciting casino game. It stems from and ancient game. It uses a pair of dice, a betting mat and chips. Anyone can play.

Object

The basic object of craps is to predict whether the shooter – the person rolling the dice – will win or loose. But many others, more specific predictions can become part of the game if a player chooses.

How To Play

The craps mat is on the inside bottom of your Casino House. Divide the chips, making sure the bank retains most of them in order to pay off on winning bets. Players take turns shooting the dice. All players may bet before the first roll. The

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Betting can be simple or complex, but in either case, craps offers excellent odds for the bettor.

If on the first roll, a player gets a 7 or 11 (the total of the 2 dice is always counted), this is called a natural, and they win automatically.

If you roll a 2,3, or 12 on the first roll, this is called craps and you loose. (However, a shooter continues to roll until they fail to score their point – see below – and throws a 7 before he relinquishes the dice to the next player.)

If a player rolls a 4, 5, 6, 8, 9, or 10 on their first roll, this score becomes their point (sometimes called his “Box Point”). The goal is to roll this same point again before rolling a 7. You can make the point with any combination of the dice that totals the correct number. For example, if on the first roll you roll a 3 and a 6 the point is 9. You can win by throwing any other combination that totals to 9. If you roll a 7 before rolling your point you loose and pass the dice on to the next player.

Betting

What a player wins, whether they are rolling the dice or not, depends on the kind of bet made. There are lots of possible bets. The simplest way is to be ton the roller to win (pass) or against the shooter (don’t pass). We recommend betting either pass, or don’t pass, come, or don’t come, (explained below). They offer the best odds for the player. Here are some of the most popular bets.

Pass

Placing a bet on the pass line means the player is betting on the shooter to win. This is an even bet (a player bets 1 chip and gets on plus the original betting chip if they win).

Don’t Pass

Placing a bet here means that a player is betting against the shooter. If the shooter throws craps on his first roll or rolls a 7 before he hits his box point, and therefore looses, the bettor wins. Once again, this is an even (1 to 1) bet, but it gives slightly better odds than the pass line because if the shooter throws a 12 on the first roll, the bettor does not lose (even though the shooter does) – it’s a push (tie).

Place Bets

After a point has been established, a player can then make a place bet. The bettor places his be on the gold numbers between the “Don’t Come” bars at the top of the mat. If you feel that before the next 7 is rolled there will be a 4, 5, 6, 7, 8, 9, or 10 rolled, you may place a bet on any or all of those numbers by telling the dealer. The dealer will in turn take the chips and put them on the number. Place bets pay different odds depending on the number placed.

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4 and 10 pay 9 to 5 (5 chips pay 9), 5 and 9 pay 7 to 5 (5 pay 7), 6 and 8 pay 7 to 6 (6 pays 7). A bettor has the option to cancel a place bet any time they want.

Come Bets

This is an even bet (1 to 1). It has the same rules as a pass line bet. The only difference between the two is that a player makes a come bet after the shooter’s point has been determined. After the come bet is placed on 1 of the squares labeled “come” the next roll of the dice will establish a new point, called the come point (as apposed to the original box point). The come point is played in the same way as the pals line bet. (If a 7 or 11 is rolled, the come bet is an automatic winner. Remember that 2, 3, or 12 lose in the first roll after the come bet.)

Don’t Come Bets

This bet is the same as the come bets, only in reverse. It is the same as Don’t Pass line, only the dealer places your chips behind the come point as it is rolled. Remember, when a player wins on the “come”, he would lose on the “don’t come”.

Betting Odds On Come Bets

A player can take odds on come bets exactly the way he can take them on the line bets. The only difference is that he gives his chips for the odds to the dealer, who will place it on the come point.

Seven

Placing chips in the “Seven” box (just below “Casino Craps”) makes a one roll bet that the next number is a 7. It pays 4 to 1. (Notice that the odds in the square here say “5 for 1”. When the word “for” is used in expressing payoffs, it counts your original bet into the return. So a return of “4 to 1” is the same as “5 for 1”) the house edge is bigger on this bet that on most others.

Hard Ways

In the area on the mat below the “Seven” rectangle, players can bet that the specific set of dice pictured on the map comes up with the combination of numbers shown before a 7 is rolled. If a 7 comes up or the total on the dice comes up in a different way, the bettor loses. (In other words, when the bet is on double 3, and a

The payoffs are marked – in “for” format. Remember that this counts your betting chips and means the same as 9 to 1. For example, “10 for 1” means a player gets 9 chips and gets to keep his betting chip.

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Any Craps

A

Field Bets

A

Big 6 or 8

Player bets in these boxes receive even money if the number comes up before the shooter rolls a 7. It pays even money

BLACKJACK

The game of 21, or Blackjack, has become the most popular casino card game. It uses a deck of cards, a betting mat and chips. A number of players can play at the same time, all receiving hands.

Object

The object of 21 is to beat the dealer by drawing cards that add up to 21, or as close to 21 as possible, without exceeding 21. The jack, queen or king count as 10 and the ace counts as 1 or 11, whichever you prefer in the particular hand. All other cards count as face value. Each player competes only against the dealer.

How To Play

The blackjack mat is on one side of the Casino House’s Lid. Divide the chips, making sure the bank retains most of them in order to pay off on winning bets. The game starts with betting the chips. Bets must be placed in the circle on the mat in front of the player betting before any cards are dealt. Then the dealer starts the game by dealing in two passes from left to right until all players and the dealer have 2 cards, face down, except that one of the dealers cards is dealt face up. Getting 21 in the first two cards is called blackjack. If a player’s first 2 cards are an ace and a face card or 10 they win – unless the dealer also has 21, in which case is a tie (or push) – the player gets his bet back.

After dealing the hands, the dealer gives the players a chance to look at their two cards, beginning with the player on the left, the dealer offers to give each player another card (face down). Each player must decide whether to “stand” (draw no more cards) or be “hit” (receive one or more cards until they fell that the total count of the hand is closer to 21 than the dealer). But the player has

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to be careful – if you go over 21 you must turn over your cards and you lose. Each player finishes their hand in turn before the dealer goes on to the next player.

When all players have received cards, the dealer reveals his facedown card. Although a player can draw as many cards as they want as long as they stay under a total of 21, the dealer has to follow rules. The dealer, who plays their hand last, must draw cards if his total is 16 or less and must stand on 17 or more.

If a player’s final count is closer to 21 (but not over) than the dealer’s count the player wins. If the count is the same as the dealer’s it’s a tie (or push) and nobody wins.

Betting

There are a number of ways to bet in blackjack. Before the cards are dealt, a player must bet. He can risk any number of chips, betting that you will beat the dealer. You do not have to make any other bet, but others are possible during the game.

Double Down

After receiving the first 2 cards, a player can double his bet. If you do, you get a maximum of only 1 more card.

Splitting Pairs

If the first 2 cards you receive are the same, you may spit them into 2 hands. If you do this you must match the initial bet for the second hand and must play them separately. If a player splits aces, each can receive only 1 additional card. After splitting, a hand that consists of an ace and a 10 counts as 21 but not a blackjack (an automatic winner).

Insurance

is a protection side bet for the player and pays 2

Surrender

If a player doesn’t like their first two cards, they may surrender them. You drop out of the hand but only lose half of your bet.

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BACCARAT

Baccarat is originally a French game and has fascinated players since the 1400’s. It is played by two or more players using cards, a betting mat, and chips. Baccarat has rigid rules and there is no skill involved or choices to make. The game is all chance or luck. A beginner has a much chance as a professional player.

Object

The object of baccarat is to predict whether the dealer or the player will win the hand, or if the hand will be a tie.

How to Play

Choose who will start as the dealer (also called the croupier). The dealer will shuffle and deal themselves 2 cards. Then they will deal the other players 2 cards.

The winning hand is the one that comes the closest to the ideal total of 9 after play is finished. Face cards and tens count as nothing. The ace counts as one, the deuce two, the three as three, etc. If the sum of the cards’ points is 10 or more, only the last digit counts.

For example, if a hand shows a 9 and an 8 the total is 17, but its score is only 7. A hand that consists of a 7 and a 3 totals 10 so the score is 0.

Strict rules govern whether a third card is dealt:

First 2 card total | Player must |

1,2,3,4, or 5 | Receive a Card |

6 or 7 | No Third Card |

8 or 9 (Natural) | No Third Card |

Payoffs

If you predicted the correct result, you win an amount equal to your bet.

POKER DICE

This is a dice version of the card game of the same name. It is usually played with a special set of five poker dice, each has the playing cards Ace, King, Queen, Jack, 10 and 9 printed on its six faces, but it can just as easily be played with a set of five standard dice.

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Play:

The aim is to build the best possible poker hand (Hands are ranked as below). Each player in turn has up to three throws of the dice. After each throw they put aside any dice they wish to use for their hand, rolling the remainder. Players may stop after the first or second throw if they wish. The player with the highest ranking hand, after everyone has had a turn, wins.

Poker hands, ranked high to low.

1 Five of a Kind |
| Aces ranking highest 9s lowest. |

2 Four of a Kind |
| Aces ranking highest 9s lowest. |

3 Full House | Three of a kind and a pair. A, A, A, 9, 9 beats K, K, K, 10, 10. | |

4 Straight | Five consecutive values. | A, K, Q, J, 10 beats K, Q, J, 10, 9. |

5 Three of a Kind | Aces ranking highest 9s lowest. | |

6 Two Pairs |
| A, A, 10, 10, 9 beats K, K, Q, Q, 10 |

7 One Pair |
| Aces ranking highest 9s lowest. |

8 Highest Die Ranking according to highest backers. A, K, J, 10, 9. beats A, Q, J, 10, 9.

Variations:

You could use standard dice by simply playing 6, 5, 4, 3, 2 ,1 corresponding to A, K, Q, J, 10, 9.

A standard dice version is sometimes called Indian Dice. InIndian Dice the 1 corresponds to an Ace and is ranked high, or in yet other versions 1s are wild, in which case they count as any value.

Other versions of both Poker andIndian Dice allow subsequent players only as many throws of the dice as the first.

PAI GOW

This is a popular Chinese gambling game played with one set of dominoes; do not confuse it with Pai Gow Poker. Pai Gow Poker is a game created in California to get around gambling laws played with a deck of regular cards and very elaborate rules.

Pai Gow means “make nine” and it is the original version of Baccarat or Chemin de Fer.

The Woodpile

The woodpile is four tiles high and eight tiles long. The first hand is determined by throwing three dice. Each player is dealt a stack of four tiles from the woodpile. The house starts the game as the bank, but then can pass the bank to other players, as in Baccarat.

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Goal of the Game

The goal of the game is to divide the four tiles into two pairs or hands. If both your pairs outrank those held by the bank then you win your bet. If both the bank’s pairs outrank yours then you lose your bet. If one of your pairs outranks those held by the bank and the other does not then the hand is a draw and you get your money back.

Ranking Your Hand

Ranking your hand is a bit complicated, so let’s start with the easy stuff first. There are 992 possible hands if you just do the straight math, but because of the duplicate tiles and the fact that order does not matter, there are actually fewer possible hands. Numeric order has little to do with the ranking of hands; it is symbolism and not substance. The hands are scored as follows:

Gee Joon

The highest possible pair is the Gee Joon (“supreme pair”), which is made up of the two tiles:

The

Bo

Under the Gee Joon are the pairs (Bo), which can be made up of matched or unmatched tiles that have the same totals. In order of rank from high to low, they are:

Pair | Name |

Heaven | |

Earth | |

Man | |

Goose | |

Flower | |

Long | |

Board | |

Hatchet | |

Partition |

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There is no numeric order to this ranking, so you just have to learn them.

Wongs

The next level of hands beneath the Bo are called Wongs. They are a nine paired with a double six or double one. The double six combinations outrank the double one combinations.

Gongs

The third level of hands are called Gongs. They are a eight paired with a double six or double one. The double six combinations outrank the double one combinations.

Other Hands

If you do not have any of these hands, then add up all the pips on the two tiles and take the total, modulus ten (i.e. keep the last digit of the total as your score). This is the part that is like Baccarat.

Breaking Ties

After all of this, in the event of a tie, the ranking is settled based on individual tile values. From high to low the tiles are ranked and named:

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Tile(s) | Name |

Teen | |

Day | |

Yun | |

Gor | |

Mooy | |

Chong | |

Bon | |

Foo | |

Ping | |

Tit | |

Look |

Luk (part of Gee Joon) | |

Ng | |

Ng | |

Saam (part of Gee Joon) |

The

Tips for Playing

About 80% of the time, you should play your hand by using the following strategy:

1.Look for pairs and look for unmatched pairs which are harder to see.

2.Play the

3.Play the two smallest tiles that total to 7, 8 or 9.

4.Every hand can be played three different ways, so be careful. Getting a very good high hand can lead to a very weak low hand and result in a tie. However, a more balanced high and low hand can result in a win.

For example, assume are dealt

1.

2.

3.

Clearly, option (1) is the worst hand. But (2) is better balanced than (3) even though it has a weaker low hand.

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