Bodet BT6000 Installation And Use Manual

1
BT6000 range
Installation and use manual
Table tennis, Badminton, Netball, Rink Hockey, Floorball, Futsal, Wrestling, Boxing, Squash, Basque pelota, Indoor cricket, Basic sport, Korfball
When receiving goods please check nothing is broken otherwise make a claim near shipping company.
BODET Sport
Réf : 607662 F
www.bodet-sport.com
2
Foreword
This manual presents the functionalities of the scoreboard of the BT6000 Master and Evolution ranges :
- Operation of each keyboard.
- Description of each sport program.
It is important to note the name of your scoreboard to better navigate through the manual.
Important
Use the Euroleague program only for the Euroleague Basketball matches and only with a BT6008 shot clock (the BT6002C shot clock does not display to the 1/10 of a second).
Information about the operation of the keyboards in HF radio:
in order to limit disruptions due to 4G network we recommend that the mobile
phones be kept away from the keyboards.
3
Table of content
1. Main keyboard 6
1.1 Starting up the keyboard ............................................................................................................................................. 6
1.2 Switching off the keyboard .......................................................................................................................................... 6
1.3 Sport selection ............................................................................................................................................................. 6
1.4 Team names (only for scoreboard with alphanumeric display) ................................................................................... 6
1.5 Scrolling message (only for scoreboard with alphanumeric display) ........................................................................... 7
1.6 Display after the game ................................................................................................................................................ 7
1.7 Timer ........................................................................................................................................................................... 8
1.8 Start a new match ....................................................................................................................................................... 8
1.9 Reset ........................................................................................................................................................................... 8
1.10 Come back to sport selection .................................................................................................................................... 9
1.11 Sport conguration..................................................................................................................................................... 9
1.12 Players’ numbers ....................................................................................................................................................... 9
1.13 Horn ........................................................................................................................................................................... 9
1.14 Luminosity ................................................................................................................................................................. 9
1.15 Correction ................................................................................................................................................................ 10
1.16 Scores (only when a secondary keyboard is not connected) ................................................................................. 10
1.17 Time outs ................................................................................................................................................................. 10
1.18 Fouls/Penalties (only when a secondary keyboard is not connected) .................................................................... 10
2. Secondary keyboard 11
2.1 Individual player fouls (Penalty function is automatically deactivated) .......................................................................11
2.2 Scores ........................................................................................................................................................................11
2.3 Penality (Fouls function is automatically deactivated) ............................................................................................... 12
3. General notes on BT6000 scoreboards 14
3.1 Displaying and setting the time and the temperature ................................................................................................ 14
3.2 Saving information ..................................................................................................................................................... 14
3.3 User advice ............................................................................................................................................................... 14
4. Descriptive in sports 15
Tennis de table ................................................................................................................................................................ 15
Badminton ....................................................................................................................................................................... 18
Netball ............................................................................................................................................................................. 22
Rink hockey ..................................................................................................................................................................... 25
Floorball ........................................................................................................................................................................... 30
Futsal ............................................................................................................................................................................... 35
Wrestling.......................................................................................................................................................................... 40
Boxing ............................................................................................................................................................................. 43
Squash ............................................................................................................................................................................ 46
Basque pelota ................................................................................................................................................................. 49
Indoor Cricket .................................................................................................................................................................. 52
Basic sport ....................................................................................................................................................................... 55
4
Secondary keyboard
82 27 13 59 Pts Fts Fts Pts
1
Main keyboard
7 ü 2:36 & 13ÿ [[[ 82 24s 59 ]]]
2
3
4
5
6
7
8
9
10
11
12
12’
13
14’
14
15’
15
30
16
16’
17
17’
18
18’
19
19’
20
20’
21
22
31
5
Secondary keyboard
Main keyboard
Keys description
(1) Time of day or Game clock display. (2) Start a new match if holding down the key for > 3 sec. Select the type of match and validate. (3) Reloads the timer at the value programmed without modifying the scores and fouls if holding down the key for > 3 sec. (4) Go to the next period. Timer must be stopped. (5) Stops instantaneously the horn. Press duration = horn duration. (6) Start the timer. (7) Stop the timer.
(8) Access to the conguration menu if holding down the key for > 3 sec. (9) Correction mode : press the key, the display ashes; after having rectied the mistake, press the key again to return to
active mode.
(10) Ball possession (right or left). Press C (9) key then Possession (10) key to clear the possession.
(11) In match mode : start a new match if holding down the key for > 3 sec. In Conguration menu: validate the
parameters and exit the menu to return to match mode.
(12) Allocation of time outs per team. Automatic stop of the time out when countdown is completed or if the time out key is
pressed again. (13) Navigation keys. (14) and (14’) Allocation of fouls per team or penalty time. (15) and (15’) Adds 1 point to the scores. (30) Luminosity adjustment of scoreboard and possession time displays.
(31) Mains led.
(16) and (16’) Allocation of individual player fouls or penalties. Foul or penalty mode is activated automatically depending
on the selected sport. (17) and (17’) Inactive. (18) and (18’) Validation of individual player fouls or penalties. (19) and (19’) Numeric keypad to enter the player’s number or the penalty duration. (20) and (20’) Adds 1, 2 or 3 points to the scores. (21) Inactive.
(22) Correction mode : press the key, the display ashes; after having rectied the mistake, press the key again to return
to active mode.
6
1. Main keyboard
1.1 Starting up the keyboard
1/ Press the START key (6) to start the main keyboard.
The display shows that the console is started up.
Wait a few seconds for the messages to scroll up.
The keyboard seeks the scoreboards in the hall.
Indication of the battery status.
Indication of the level of radio reception and the number of
scoreboards communicating with the console.
If everything is OK, display of the last played sport.
1.2 Switching off the keyboard
1/ At the end of the match, press TIME key (1) during 3 sec to stop the keyboard, until the display on
the keyboard completely disappears (beeps emission).
The scoreboard shows the time and the temperature.
1.3 Sport selection
1/ Select the sport required by pressing the RIGHT/LEFT (13)
keys.
2/ Validate by pressing the OK (11) key. 3/ Select the type of rules required for the sport with the RIGHT/
LEFT (13) or SEL (8) keys.
After the choice of the sport, 2 or 3 congurations of game «type of rules»
are proposed for each sport. Each conguration included parameters of game which can be modied and recorded with
the congurationsetting of each sport. The factory conguration is always worth rescuing.
4/ Validate by pressing the OK (11) key.
1.4 Team names (only for scoreboard with alphanumeric display)
The keyboard will propose the HOME and VISITORS unmodiable names and a list of 30 names to be created and
numbered from 1 to 30.
Create / Modify team name
1/ Select in the list an empty space (PPPPPP) or a team name to
be modied with UP+/DOWN - (13) keys.
2/ Press the RESET (3) key to erase the existing team name. The
cursor appears on the rst position.
3/ Choose each letter with UP+/DOWN- (13) keys. Move thanks
to RIGHT/LEFT (13) keys.
4/ Validate by pressing the OK (11) key.
Nota 1 : press the CORRECTION (9) key to exit this menu without saving.
Nota 2 : the team name list is limited to 30 names. Beyond, existing team names must be modied or erased.
Sport selection: Basketball
Basketball FIBA:4x10 24sec
Wired main keyboard Radio HF main keyboard
Connexion box
Power supply
To main scoreboard To main scoreboard
Enter Home Team + 1: TREM__________ -
HOME TEAM + 1: TREMENTINES -
HOME TEAM + 30:PPPPPPPPPPPPPPPP-
7
Select and display team names.
1/ Choose HOME team: the keyboard displays a list of preset
team names or HOME. Choose in the list with UP+/DOWN- (13)
keys.
Nota : at the very rst time, only HOME is available ; the list is empty.
2/ Validate by pressing the OK (11) key. 3/ Choose VISITORS team: the keyboard displays a list of preset
team names or VISITORS. Choose in the list with UP+/DOWN-
(13) keys.
Nota : at the very rst time, only VISITORS is available ; the list is empty.
4/ Validate by pressing the OK (11) key.
The team names will appear on the scoreboard and the keyboard will be ready to start the match.
Nota : in the menus, press the CORRECTION (9) key to return to the previous stage (ex : press CORRECTION when
choosing VISITORS team name to come back to the selection of the HOME team name).
1.5 Scrolling message (only for scoreboard with alphanumeric display)
1/ Select “Message” at the end of the “Sport selection” list. 2/ Validate by pressing the OK (11) key.
The last message entered and a cursor will appear.
3/ If needed, erase the existing message with RESET (3) key.
4/ Choose each letter with UP+/DOWN- (13) keys. Move thanks to
RIGHT/LEFT (13) keys.
Nota 1 : hold down the key to speed up scrolling.
Nota 2 : available characters : 26 alphabet letters (upper case only), numbers, ‘ + : - / * @, _ and Space.
Nota 3 : if the message is too long, arrows at the start and at the end will indicate that the message is partially displayed
on the keyboard. The message is limited to 60 letters.
5/ Validate by pressing the OK (11) key.
The keyboard will return to Sport selection menu and the message will
appear on the scoreboard.
To change the message, select again “Message” in the “Sport selection” menu.
The scrolling message will be displayed on the alphanumeric display of the team names. This message will be replaced
by the team names when the game is on. After the game, it can be display permanently or temporary (see § below).
1.6 Display after the game
After the game, the scoreboard can display :
- Time permanently : non-stop time display.
- Time + Message : display time and advertising message (only for scoreboard with alphanumeric display); the scoreboard will switch off (except the start/
stop indicator) between 0h00 and 6h00.
- Time from 6h to 24h : only time display; the scoreboard will switch off
(except the start/stop indicator) between 0h00 and 6h00.
1/ Press the TIME (1) key to switch from game display (timer
stopped) to time display and conversely.
2/ Press the RIGHT/LEFT (13) or UP+/DOWN - (13) keys to switch
from one mode to the other.
Sport selection: < Message >
Msg: FINALE_CHAMPION NAT_2010___________ÿ
Message saved
10:12 < TIME + MESSAGE >
10:12 <TIME fr. 6h to 24h>
10:12 < PERMANENT TIME >
HOME TEAM +
--:HOME -
HOME TEAM + 1:CHOLET -
GUEST TEAM +
--:GUEST -
8
1.7 Timer
1/ Press the START (6) key to start the timer 2/ Press the STOP (7) key to stop the timer.
Nota : RESET (3) and OK (11) keys are inactive when the timer is running.
Modication of game time period
Before the start of a match it is possible to modify the playing time without going back into the conguration per sport
menu :
1/ Press the +/- (13) key to add/deduct 1 minute. Press the key as many times as necessary.
The scoreboard and the keyboard display the new timer value.
2/ Press the START (6) key to start the match.
Add/deduct playing time to the timer
The timer must be stopped.
1/ Press the CORRECTION (9) key.
2/ Press the +/- (13) key to add/deduct 1 second. Press the key as many times as necessary.
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
3/ Press the CORRECTION (9) key to authorize the display of the new value.
The keyboard and the scoreboard display the new value.
4/ Press the START (6) key to start the timer.
Add tenth of second to the timer during the last minute
The timer must be stopped.
1/ Press the CORRECTION (9) key.
2/ Press the +/- (13) key to add/deduct 1 tenth of second. Press the key as many times as necessary.
Hold down the key to add/deduct seconds.
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
3/ Press the CORRECTION (9) key to authorize the display of the new value.
The keyboard and the scoreboard display the new value.
4/ Press the START (6) key to start the timer.
Add playing time after the end of a period
Only possible after the end of the period within the 30s before the display of the time break countdown.
1/ Press the CORRECTION (9) key.
2/ Press the + (13) key to add 1 tenth of second. Press the key as many times as necessary. Hold
down the key to add second.
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
3/ Press the CORRECTION (9) key to authorize the display of the new value.
The keyboard and the scoreboard display the new value.
4/ Press the START (6) key to start the timer.
1.8 Start a new match
1/ To start a new match, hold down the NEW MATCH (2) key for 3 seconds.
The keyboard displays “Sport selection”.
2/ Validate by pressing the OK (11) key.
The previous settings are reloaded and the data on the scoreboard are reset.
1.9 Reset
1/ Press the RESET (3) key to reset the timer to the initial value without modifying the other data on
the scoreboard.
9
1.10 Come back to sport selection
1/ Hold down OK (11) key for 3 seconds to return to “Sport
selection”.
The keyboard displays “Sport selection”.
1.11 Sport conguration
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules. Display
of the match. Ready to start.
1/ To modify the parameters for the sport concerned, hold down
the SEL (8) key for 3 seconds.
Display of modiable parameters. The parameters are different for each
sport.
2/ Press the + or – (13) keys to modify the values of each parameter.
3/ Press the RIGHT (13) key to scroll down through all the parameters 4/ Press the LEFT (13) key to scroll up 5/ Press the OK (11) key to save the new parameters and return to the display of the match. Ready
to start.
1.12 Players’ numbers
1/ Hold down the SEL (8) key for 3 seconds to enter in the sport
conguration menu.
2/ Press the RIGHT/LEFT key to scroll through the parameters
and access to the player’s numbers.
3/ Enter the number of each HOME player using + or – (13) keys.
The numbers are instantaneously displayed on the scoreboard.
4/ Validate by pressing the OK (18) keys. 5/ Repeat the step 3/ and 4/ for the VISITORS players (19’) (18’).
Nota : the numbers are automatically arranged and displayed on the scoreboard in ascendant order.
1.13 Horn
1/ Press the HORN (5) key. Press duration = horn duration.
The automatic horn sounds for 5 seconds at the end of a period. When the timer is stopped manually or at the end of the possession time, the horn sounds for 3 seconds. The horn can be stopped by pressing the HORN key.
1.14 Luminosity
Possibility to adjust independently luminosity of scoreboards and possession time displays.
1/ Press Luminosity key (30) during 30 seconds. 2/ Press RIGHT/LEFT keys (13) to adjust luminosity of the
possession time display.
3/ With UP+ / DOWN – keys, modify the luminosity level (from 1
to 5).
Sport selection: Basketball
Shot timer Duration : 24 sec
Shot timer end stp game : No
Number of player HOME 4 : 4
Number of player HOME 4 : 99
Shot timer Duration : 24 sec
Number of player VIS 4 : 4
24s board luminosity +/- 3
Board luminosity +/- 3
10
1.15 Correction
1/ Press the CORRECTION (9) key.
The keyboard display blinks.
2/ Modify the information to be corrected by pressing the
corresponding key until the correct value is displayed :
- NEXT PERIOD (4) : to return to the previous period.
- SCORE (15) and (15’) : to deduct 1 point to the score.
- FOULS (14) and (14’) : to deduct 1 foul to the team fouls.
- TIME OUT (12) and (12’) : to remove 1 time out.
- +/- (13) : to add/deduct playing time (minutes, seconds, tenth of seconds).
3/ Press the CORRECTION (9) key to return to the active mode.
1.16 Scores (only when a secondary keyboard is not connected)
1/ Press the corresponding SCORE (15) (15’) key.
Deduct points to the score
1/ Press the CORRECTION (9) key 2/ Press the corresponding SCORE (15) (15’) key.
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
3/ Press the CORRECTION (9) key.
The keyboard and the scoreboard display the new value.
1.17 Time outs
1/ Press the corresponding TIME OUT (12) (12’) key.
The countdown stops automatically at the end or when the corresponding TIME OUT key is pressed.
Remove a time out
1/ Press the CORRECTION (9) key. 2/ Press the corresponding SCORE (12) (12’) key.
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
3/ Press the CORRECTION (9) key.
The keyboard and the scoreboard display the new value.
1.18 Fouls/Penalties (only when a secondary keyboard is not connected)
Foul or Penalty mode is active according to the sport selected.
1/ Press the corresponding FOULS (14) (14’) key.
Remove a foul or a penalty
1/ Press the CORRECTION (9) key. 2/ Press the corresponding FOULS (14) (14’) key.
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
3/ Press the CORRECTION (9) key.
The keyboard and the scoreboard display the new value.
7  9:42 & 13ÿ [[[ 104 4/4 98 ]]]
4  8:32 & 11 ÿ [ 101 4/4 97 ]]
11
2. Secondary keyboard
The secondary keyboard is used for the following sports : basketball, handball, ice hockey, water polo, rink hockey,
oorball… The use of the secondary keyboard will depend on the sport and the options selected (some functions may
be inactive).
2.1 Individual player fouls (Penalty function is automatically deactivated)
Allocation of a player foul : FOULS + Player’s number + OK
1/ Press the corresponding FOULS (16) (16’) key. 2/ Enter the player’s number with the corresponding numeric
keypad (19) (19’).
3/ Press the corresponding OK (18) (18’) key.
The keyboard displays the information for 3 seconds and comes back to normal mode. Nota : if the player’s number is not entered or the OK key is not pressed after 3 seconds then the keyboard comes back automatically to normal mode without allocating a foul.
Player foul correction : CORRECTION + FOULS + Player’s number + OK + CORRECTION
1/ Press the CORRECTION (22) key.
The keyboard display is blinking.
2/ Press the corresponding FOULS (16) (16’) key. 3/ Enter the player’s number with the corresponding numeric
keypad (19) (19’)
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
4/ Press the corresponding OK (18) (18’) key.
Possibility to make several corrections before leaving the correction mode.
5/ Press the CORRECTION (22) key.
The keyboard displays the information for 3 seconds and comes back to normal mode. Nota : if the player’s number is not entered or the OK key is not pressed after 3 seconds then the keyboard comes back automatically to normal mode without correcting.
Nota 2 : pressing the CORRECTION key (22) before VALIDATION (18) or (18’) validates even so the correction.
2.2 Scores
1/ Press the corresponding +1, +2 or +3 (20) (20’) key to add points.
Correction
1/ Press the CORRECTION (22) key.
2/ Press the corresponding +1, +2 or +3 (12) (12’) key to deduct points.
The new value is displayed on the keyboard. The scoreboard maintains the display of the old value.
3/ Press the CORRECTION (22) key.
The keyboard and the scoreboard display the new value.
Enter : Fl No of player ?
Enter : Fl 43 Valid with OK
82 28 <43/4 13 59 HOME J43+1Ft = 4Fls
Correction: Fl No of player ?
Correction: 2xFls 43 Valid with C
82 25 <4/3 13 59 HOME J43-2Fls = 2Fls
12
Score per player : Score key + Player n° + OK (only with score per player option)
1/ Press the +1, +2 or +3 (20) (20’) key to add points to HOME or
VISIT.
2/ Enter the player’s number with the corresponding numeric
keypad (19) (19’).
3/ Press the corresponding OK key (18) (18’).The keyboard
displays the information for 3 seconds and comes back to normal mode.
Nota : if the player’s number is not entered and the OK key pressed, the points will be added to the corresponding team without changing the score per player.
Score per player correction : C + Score + Player n° + C (only with score per player option)
1/ Press the CORRECTION (9) key.
2/ Press the corresponding +1, +2 or +3 (20) (20’) key to deduct
points.
3/ Enter the player’s number with the corresponding numeric
keypad (19) (19’).
4/ Press the CORRECTION (22) key.
Nota : if the player’s number is not entered and the correction conrmed, points will be deducted from the corresponding
team without changing the score per player.2.3 Penalties (Foul function is automatically deactivated).
Easy way :
If by mistake or by precipitation, the team fouls have been incremented without having modied the score per player,
proceed as follow :
1/ Add points to the player: Score key + Player n° + OK.
Nota : you observe that the team score has also been incremented.
2/ Correct the team score : C + Score + C.
2.3 Penality (Fouls function is automatically deactivated)
Allocation of a player penalty : Penality key + Duration + OK + Player n° + OK
1/ Press the corresponding Fts/Pen. (16) (16’) key.
2/ Enter the penalty duration (0 to 9 min max.) with the corresponding
numeric keypad (19).
3/ Press the corresponding OK (18) (18’) key.
4/ Enter the player’s number with the corresponding numeric
keypad (19) (19’).
5/ Press the corresponding OK key (18) (18’).The keyboard
displays the information for 3 seconds and comes back to normal mode.
Nota : if no validation entered or penalty duration entered or player number before 3 seconds, the system returns to
normal mode and the modication is not considered.
Correction: +3Pts No of player ?
Correction: -3Pts 43 Valid with C
79 27 <4/3 13 59 HOME J43-3Pts =21Pts
Enter : +3Pts No of player ?
Enter : +3Pts 43 Valid with OK
85 27 <4/3 13 59 HOME J43+3Pts =24Pts
Enter : Pen Duration (min) ?
Enter : Pen 5min Valid with OK
Enter : Pen 5min No of player ?
Enter : Pen 5min 43 Valid with OK
::. 4:59 1:59 .:: Home J43 Pen de 5min
13
To withdraw a penalty with a player : C + Penality key + Player n° + C
1/ Press the CORRECTION (22) key.
2/ Press the corresponding Fts/Pen. (16) (16’) key.
3/ Enter the player number receiving the penalty with the
corresponding numeric keypad (19) or (19’) according to concerned team.
4/ Press the corresponding OK key (18) (18’).
5/ Press the CORRECTION (22) key.
Correction : Pen No of player ?
Correction : Pen 43 Valid with OK
Correction : Pen 43 Valid with C
14
3. General notes on BT6000 scoreboards
Communication between the scoreboard and the main keyboard operates without any modication via HF radio link
(wireless) or via cable link.
The method of use for HF radio or cable version keyboards is the same. A radio antenna is incorporated in the keyboard (not visible). One keyboard can control 1 or several scoreboards.
If the battery is low, the keyboard displays an alarm message.
Connect the charger block to the keyboard. Full charge autonomy > 10 hours. Charge duration > 8 hours. Leave the keyboard on charge when not used. Green LED on : charged. Before starting up the keyboard, ensure that the scoreboard is powered with 230 V (display of time and temperature visible). The HF keyboard can be supplied with 230 V if the internal battery is discharged.
If the secondary keyboard is used for managing individual player fouls, it is controlled by the main keyboard. Connect the secondary keyboard to the main keyboard before starting up the main keyboard. Proceed in the same way if the
24-35 seconds (Basketball or Water-polo) keyboard is used and connect it to the main keyboard.
3.1 Displaying and setting the time and the temperature
1/ Press the TIME (1) key to display time and temperature on the scoreboard.
The clock is internal to the scoreboard, therefore the scoreboard can be left switched on and the time displayed even if the keyboard is switched off. The time is saved during a power cut.
2/ Press again the TIME (1) key to return to match mode.
Time setting
1/ Press the TIME (1) key to display time and temperature on the scoreboard. 2/ Press the CORRECTION (9) key.
The keyboard display is blinking.
3/ Use the RIGHT/LEFT (13) keys to select the minutes and the +/- (13) keys to change the value. 4/ Use the RIGHT/LEFT (13) keys to select the hours and the +/- (13) keys to change the value.
5/ Press again the CORRECTION (9) key to return to match mode. The clock starts at second 0.
The time and temperature display is automatically switched off between 00:00 and 08:00.
3.2 Saving information
HF radio and wiring versions: in the event of a power cut to the scoreboard, the HF keyboard stores all the information in its memory and the scoreboard display goes blank. When power is restored, the scoreboard displays again the information from the keyboard.
3.3 User advice
Start a game with the battery fully charged the battery. In the radio-controlled version, remember to recharge the batteries after each use. Switch off the keyboard then store it in its bag while leaving (if possible) the charger block switched on.
15
Table tennis 1/3
4. Descriptive in sports
Tennis de table
1/3
Designation Index
Number of winning sets or rest time or playing time. A
Unused. B
Number of the current set 1 to 5. C
Points current set LOC/VISIT. Service indicator LOC/VISIT. D and D’
Number of winning set LOC/VISIT. E and E’
Extra time 1 or 3 points. F and F’
Players’ names. H and H’
Results of previous sets HOME/VISIT. I and I’
Results of previous sets HOME/VISIT. J and J’
Unused. K and K’
Unused. P and P’
Results of previous sets HOME/VISIT. Q and Q’
Results of previous sets HOME/VISIT. R and R’
Results of previous sets HOME/VISIT. S and S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
16
1
2
3
4
5
6 7
8
9
10 11
12’
12
14’
14
15’
15
13
30
Table tennis 2/3
0 1 10 10:03 12 >
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Unused. 3
Go to the next set. 4
Unused. 5
Unused. 6
Unused. 7
Access to the sport conguration. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode : restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Unused. 14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
17
Table tennis 3/3
Number of winning sets “Home team”. Number of winning sets “Visitor team”.
Service indicator. Number of points current set “Visitor team”. Game clock Number of points current set “Home team”.
- The service alternation occurs automatically every 2 point (default).
- Between sets the rest time is not counted. The game clock is started and stopped by pressing the Start/Stop key (the
colon of the keyboard clock ashes). The game time is displayed as hour:minute.
- The keyboard buzzer can be disabled in the table tennis parameters.
Between the game periods
Type 1 Type 2 Paramètres Description
Number of sets /game : 5
5
1 to 5 sets Selection of the number of maximum sets per match.
Nb of points /set : 11
11
1 à 99 points
Selection of the number of points per set for automatic affectation of the set if 2 points gap.
C h a n g e o f s e r v i c e
: 2
2
1 to 5 Selection of the number of points before the service alternation.
Buzzer active : No
No
Yes or No
If Yes, activate the console’s buzzer. If No, deactivate the console’s buzzer during the match.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
The preset basic conguration of each game can be modied.
Select and validate a sport and a type of rule. To enter the sport parameter setting menu press the SEL (8) key for3 sec :
- Modify the value of each parameters with the + and - (13).
- Press the ► key (13) to go to the next parameter.
- Press the ◄ key (13) to go back to the previous parameter.
- Press OK (11).
Conguration menu per sport
Nb of winning “Visitor team” set.
Nb of winning “Home team” set.
Sport rules Designation
Table tennis 1: round 11 pts
Match of 11 points
Table tennis 1: round 11 pts
Match of 11 points
All these parameters are modiable with the conguration programme for each type.
Main keyboard VDU
18
Badminton (Std + Spe)
Badminton 1/4
Designation Index
Number of winning sets or rest time or playing time. A
Unused. B
Number of the current set 1 to 5. C
Points current set LOC/VISIT. Service indicator LOC/VISIT. D and D’
Number of winning set LOC/VISIT. E and E’
Extra time 1 or 3 points. F and F’
Players’ names. H and H’
Results of previous sets HOME/VISIT. I and I’
Results of previous sets HOME/VISIT. J and J’
Unused. K and K’
Unused. P and P’
Results of previous sets HOME/VISIT. Q and Q’
Results of previous sets HOME/VISIT. R and R’
Results of previous sets HOME/VISIT. S and S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
19
Badminton 2/4
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Unused. 3
Go to the next set. 4
Unused. 5
Unused. 6
Unused. 7
Access to the sport conguration. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode : restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Unused. 14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9 10 11
12’
12
14’
14
15’
15
13
30
0 1:30 & 1 10 14_ ]]]
20
Badminton 3/4
Sport rules Designation
Badminton 1: 3 x 21Pts
New badminton rules with 3 winning sets of 21 pts - 2 points extra time at 20/20 - Rest time 90 sec. then 300 sec. automatic.
Badminton 2: 3 x 21Pts
New badminton rules with 3 winning sets of 21 pts - 2 points extra time at 20/20 - Rest time 90 sec. then 300 sec. automatic.
Badminton 3: 3 x 21Pts
New badminton rules with 3 winning sets of 21 pts - 2 points extra time at 20/20 - Rest time 90 sec. then 300 sec. automatic.
All these parameters are modiable with the conguration programme for each type.
0 1:30 & 1 [ 10 14_ ]]]
Number of winning sets “Home team”. Countdown the rest time. Timer stopped indicator. Nb of winning “Visitor team” set.
Extra time indicator 1 or 3 points “Home team”. Service indicator. Number of points current set “Visitor team”. Number of points current set “Home team”. Extra time indicator 1 or 3 points “Visitor team”.
Main keyboard VDU
At end of set
- New rules : if a 20/20 tie, extra time is offered for 2 winning points. At 29/29, the rst to score 30, win
the game.
- If a 14/14 tie (men or doubles) or 10/10 (women), extra time is offered for 1 or 3 points (select with the SELECT key). After choosing the player for 1 to 3 points, the scoreboard shows this choice per : 1 block = 1 point, 3 blocks = 3 points.
- The service affectation is automatic at the point’s attribution. The service indicator can be managed alone before to allocate.
N.B.: rest time can be stopped during the working out by pressing on STOP key and the time outs on TIME OUT key
corresponding. At the end of working out of those times, the game timer does not start up automatically. Start up by pressing START key.
Between the game periods
- Reset to zero of points from last set and allocation of set won.
- Countdown of rest times if programmed.
- The service’s assignement must be manually managed by service’s key.
- There is automatic horn to respect the quiet of the hall.
- If it is programmed, the playing time of the match starts up by pressing the “Start/Stop” key.
- The 2 points of the keyboard’s timer ash and stop at the obtaining of the nal point of set or match,
Display hour and minutes.
21
Rule 1 Rule 2 Rule 3 Parameters Description
Number of sets /game : 3
3 3
1 to 5 sets Selection of the number of maximum sets per match.
Nb of points /set : 21
21 21
1 to 99 points
Selection of the number of points per set for automatic affectation of the set if 2 points gap.
Display game duration : No
No
No
Yes or No
Allow to manage dna display on the board the toatal playing time of the match. Press the “start” key at the start up of the match.
Display time break : No
No No
Yes or No
Allow to display on the board the rest time between the sets (display console and scoreboard).
Time break betwn sets : 120sec
120 sec 120 sec
0 to 990 seconds
If = 0, no automatic countdown. If > 0, the console will automatically countdown the programmed duration at the end of the set. Press the “Stop” key to stop this countdown.
Time break for lastset : 120sec
90 sec 90 sec
0 to 990 seconds
If = 0, no automatic countdown If > 0, the console will automatically countdown the programmed duration at the end of the set. Press the “Stop” key to stop this countdown.
Buzzer active : No
No No
Yes or No
If Yes, activate the console’s buzzer. If No, deactivate the console’s buzzer during the match.
Factory data load : No
No No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Badminton 4/4
22
Netball 1/3
Netball (Std)
Designation Index
Minutes - seconds timer parametrable duration. A
Timer stopped indicator. B
Period number (E for extra time). C
Scores LOC/VISIT. D and D’
Unused. E and E’
Extra time 1 or 3 points. F and F’
Team names. H and H’
Unused. I and I’
Unused. J and J’
Inutilisé. K and K’
Unused. P and P’
Unused. Q and Q’
Unused. R and R’
Unused. S and S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
23
Netball 2/3
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset: reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period. 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode : restart new match if hold down > 3 s.
In sport conguration : validate the parameters and exit.
11
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Unused. 14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9 10 11
12’
12
14’
14
15’
15
13
30
ý 12:34 & ÿ [[[ 6 2/4 3 ]]]
24
Netball 3/3
Sport rules Designation
Netball 1: 4 x 15 min
Game in 4 periods of 15 minutes - 3 time outs of 1 minute - Auto. horn.
Netball 2: 2 x 20 min
Game in 2 periods of 20 minutes - 3 time outs of 1 minute - Auto. horn.
All these parameters are modiable with the conguration programme for each type.
Between the game periods
- Countdown of rest times if programmed.
- Reset of scores in black if correction score to zero.
N.B.: rest times can be stopped during the working out by pressing on “Start/Stop” key and the time break on
“time break” key corresponding. At the end of working out of those times, the game timer does not start up automatically. Start up by pressing “Start/Stop” key.
Main keyboard VDU
ý 12:34 & ÿ [[[ 6 2/4 3 ]]]
Counting of rest time. Playing time. Timer stopped indicator.
Auto. horn indicator.
Visiting team time outs indicator. Visiting team score. Period or time out countdown. Home team score. Home team time outs indicator.
Rule 1 Rule 2 Parameters Description
Period duration /game : 15 min
20 min
1 to 90 minutes Select game period duration.
Period Number /game : 4
2
1 to 9 periods Select number of game period.
Time out duration : 60 sec
60 sec
0 to 99 seconds Select time out duration.
Horn before time out end : 10 sec
10 sec
0 to 99 seconds
If = 0, no automatic horn. If > 0, signal with a short blast at the next end of time out.
Extra time duration : 0 min
0 min
0 to 90 minutes
Selection of extra time period of match if there is a tie. If = 0, no extra time.
Keep display result : 60sec
60 sec
0 to 60 seconds by
step of 10 sec
Maintains display of the last period for a programmable time if the break time is not counted down.
Horn duration : 3 sec
3 sec
0 to 5 seconds
If = 0, no automatic horn. If > 0, limit the duration of the horn’s ringing for reduce the sound level in the room.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
25
Rink Hockey 1/5
Designation Index
Minute-second timer. Countdown of intervals of play. A
Timer stopped indicator. B
Period number (E for extra time). C
Scores LOC/VISIT. D and D’
Number of penalties. 1 dash by penalty. Display of penalty countdown HOME/VISIT, only for BT6120. E and E’
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. F and F’
Team names. H and H’
First penalty countdown HOME/VISIT (*). I and I’
Second penalty countdown HOME/VISIT (*). J and J’
Unused. K and K’
Unused. P and P’
First penalty countdown with player number HOME/VISIT. Q and Q’
Second penalty countdown with player number HOME/VISIT. R and R’
Third penalty countdown with player number HOME/VISIT. S and S’
(*) Even if the scoreboard cannot display the penalty countdown the information is visible on the keyboard.
Rink hockey (Std)
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
26
Rink Hockey 2/5
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period. 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode : restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
Time out allocation HOME/VISIT. Automatic stop at the end of the countdown or when a relevant key is pressed. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Penalty allocation HOME/VISIT (inactive when a secondary keyboard is connected). Press simultaneously the 2 relevant keys to allocate simultaneously one penalty to each team.
14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9 10 11
12’
12
14’
14
15’
15
13
30
ý 13:34 & ÿ [[[ 6 2/4 3 ]]]
27
Rink Hockey 3/5
Secondary keyboard
Designation Index
Unused. 16 and 16’
Unused. 17 and 17’
Unused. 18 and 18’
Keypad to start a penalty. Key in 1,2 or 3 to start a 2-minute penalty. Key in 4,5 or 6 to start a major penalty (programmable value: 4 minutes).
19 and 19’
Unused. 20 and 20’
Unused. 21
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 22
The secondary keyboard is used with the BT6125, BT6225, BT6325, BT6130, BT6230 and BT6330 only. The SCORE
(15) (15’) and FOULS (14) (14’) keys of the main keyboard are then inactive.
19
17’
16
18
20
22
20’
21
19’
17’
16’
18’
# 2:00 1:20# # 1:53 4:10#
28
Rink Hockey 3/5
Sport rules Designation
Rink Hockey 1: 2 x 25 min
Game in 2 periods of 25 minutes - Reset of chrono at end of period - TM per period of 60 seconds - Auto. horn.
Rink Hockey 2: 2 x 25 min
Game in 2 periods of 25 minutes - Reset of chrono at end of period - TM per period of 60 secondes - Auto. horn.
All these parameters are modiable with the conguration programme for each type.
ý 13:34 & ÿ [[[ 6 2/4 3 ]]]
Counting of rest time. Playing time. Timer stopped indicator. Auto. horn indicator.
Visiting team time outs indicator. Visiting team score. Period or time out countdown. Home team score. Home team time outs indicator.
Main keyboard VDU
Between the game periods
- Reset of time out indicators.
- Countdown of rest times if programmed (display at timer position), only between the second and the third period. Timer stopped indicator is active.
N.B.: rest time can be stopped during the working out by pressing on STOP key and the time outs on TIME OUT key
corresponding. At the end of working out of those times, the game timer does not start up automatically. Start up by pressing START key.
# 2:00 1:20# # 1:53 4:10#
2 or 5 minutes “Home team” penalty time indicator.
Countdown of penalty time.
2 or 5 minutes “Visiting team” penalty time indicator.
Secondary foul console VDU
29
Rink Hockey 5/5
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Rule 1 Rule 2 Parameters Description
Period duration /game : 25 min
25 min
1 to 90 minutes Select game period duration.
Count-up timer : Yes
Yes
Yes or No Choice of the chronometer in count-up and count-down.
Period Number /game : 2
2
1 to 9 periods Select number of game period.
Half time duration : 0 min
0 min
0 to 90 minutes
If = 0, no automatic countdown. If > 0, countdown of programmed duration at the end of the period after 20 seconds.
Horn before time brk end : 0 sec
0 sec
0 to 99 seconds
If = 0, no automatic horn. If > 0, signal with a short blast the next start of match. Press “Start” to launch this countdown.
Time out duration : 60 sec
60 sec
0 to 99 seconds Select time out duration.
Horn before time out end : 10 sec
10 sec
0 to 99 seconds
If = 0, no automatic horn. If > 0, signal with a short blast at the next end of time out.
Extra time duration : 15 min
15 min
0 to 90 minutes
Selection of extra time period of match if there is a tie. If = 0, no extra time.
Major penality duration : 4 min
4 min
1 to 9 minutes Programmable penalty duration.
Keep display result : 60sec
60 sec
10 to 60 seconds
by step of 10 sec.
Maintains display of the last period for a programmable time if the break time is not counted down.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
30
Designation Index
Minute-second timer. A
Timer stopped indicator. B
Period number (E for extra time). C
Scores LOC/VISIT. D and D’
Unused. E and E’
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. F and F’
Team names. H and H’
First penalty countdown HOME/VISIT (*). I and I’
Second penalty countdown HOME/VISIT (*). J and J’
Unused. K and K’
Unused. P and P’
First penalty countdown with player number HOME/VISIT. Q and Q’
Second penalty countdown with player number HOME/VISIT. R and R’
Third penalty countdown with player number HOME/VISIT. S and S’
(*) Even if the scoreboard cannot display the penalty countdown the information is visible on the keyboard.
Floorball (Std)
Floorball 1/5
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
31
Floorball 2/5
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period. 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode: pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode: restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. 12 and 12’
Navigation keys.
Modication of the duration of the assigned penalty by pressing the + and - keys (from 2 minutes to 10 minutes).
13
Penalty allocation HOME/VISIT (inactive when a secondary keyboard is connected). Press simultaneously the 2 relevant keys to allocate simultaneously one penalty to each team.
14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9 10 11
12’
12
14’
14
15’
15
13
30
ý 12:30 & ÿ [ 6 2/4 3 ]
32
Floorball 3/5
Secondary keyboard
Designation Index
Assignment of a penalty LOC/VISIT. 16 and 16’
Unused. 17 and 17’
Unused. 18 and 18’
Keypad to enter the player’s number and the penalty duration. 19 and 19’
Unused. 20 and 20’
Unused. 21
Correction mode: pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 22
The SCORE (15) (15’) and FOULS (14) (14’) keys of the main keyboard are then inactive.
19
17’
16
18
20
22
20’
21
19’
17’
16’
18’
# 2:00 1:20# # 1:53 4:10#
33
Floorball 4/5
Sport rules Designation
Floorball 1: 3 x 20 min
Game in 3 periods of 20 minutes - TM per team per period of 30 seconds - Auto. horn.
Floorball 2: 4 x 15 min
Game in 4 periods of 15 minutes - TM per team per period of 30 seconds - Auto. horn.
All these parameters are modiable with the conguration programme for each type.
ý 12:30 & ÿ [ 6 2/4 3 ]
Counting of rest time. Playing time. Timer stopped indicator. Auto. horn indicator.
Visiting team time outs indicator. Visiting team score. Period. Home team score. Home team time outs indicator.
Main keyboard VDU
Between the game periods
- Reset of time out indicators.
- Countdown of rest times if programmed (display at timer position), only between the second and the third period. Timer stopped indicator is active.
N.B.: rest time can be stopped during the working out by pressing on STOP key and the time outs on TIME OUT key
corresponding. At the end of working out of those times, the game timer does not start up automatically. Start up by pressing START key.
# 2:00 1:20# # 1:53 4:10#
2 or 5 minutes “Home team” penalty time indicator.
Countdown of penalty time.
2 or 5 minutes “Visiting team” penalty time indicator.
Secondary foul console VDU
34
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Rule 1 Rule 2 Parameters Description
Period duration /game : 20 min
15 min
1 to 90 minutes Select game period duration.
Period Number /game : 3
4
1 to 9 periods Select number of game period.
Auto time break duration : 10 min
10 min
Selection of duration of each time break. If = 0, no extra time.
Horn before time brk end : 0 sec
0 sec
If = 0, no automatic horn. If > 0, signal with a short blast at the next end of time out.
Time out duration : 30 sec
30 sec
Selection of time out duration. If = 0, no extra time.
Horn before time out end : 10 sec
10 sec
0 to 99 seconds
If = 0, no automatic horn. If > 0, signal with a short blast at the next end of time out.
Extra time duration : 0 min
0 min
0 to 90 minutes
Selection of extra time period of match if there is a tie. If = 0, no extra time.
Keep display result : 30 sec
30 sec
10 à 60 seconds
by step of 10 sec
Maintains display of the last period for a programmable time if the break time is not counted down.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Floorball 5/5
35
Futsal 1/5
Futsal (Std)
Designation Index
Minute-second timer. Countdown of intervals of play. A
Timer stopped indicator. B
Period number. C
Scores from 0 to 999 HOME/VISIT. D and D’
Team fouls HOME/VISIT (0 to 9). Reset to zero between the game periods. E and E’
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. F and F’
Players names. G and G’
Team names. H and H’
Brief display of last player foul HOME/VISIT (player’s number/number of fouls). I and I’
Time out countdown HOME/VISIT. J and J’
Player fouls HOME/VISIT with programmable player’s numbers. K and K’
Player fouls HOME/VISIT with non programmable player’s numbers. L and L’
Team fouls HOME/VISIT (0 to 99). P and P’
Brief display of last player foul HOME/VISIT (player’s number/number of fouls). Q and Q’
Unused. R and R’
Time out countdown HOME/VISIT. S and S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
36
Futsal 2/5
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if held down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period. 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode: pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode: restart new match if hold down > 3 s.
In sport conguration : validate the parameters and exit.
11
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game periods. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Team foul allocation HOME/VISIT (inactive when a secondary keyboard is connected). 14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9 10 11
12’
12
14’
14
15’
15
13
30
7  2:36 & 3ÿ [ 8 1/2 5 ]
37
19
17’
16
18
20
22
20’
21
19’
17’
16’
18’
Futsal 3/5
Secondary keyboard
8 7 13 5 Pts Fls Fls Pts
Designation Index
Activates or stops instantaneously the horn. Press duration = horn duration. 5
Player foul allocation HOME/VISIT. 16 and 16’
Unused. 17 and 17’
Validate fouls 18 and 18’
Numeric keypad to enter player’s number. 19 and 19’
Unused. 20 and 20’
Unused. 21
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 22
The secondary keyboard is used with the BT6125, BT6225, BT6325, BT6130, BT6230 and BT6330 only. The SCORE
(15) (15’) and FOULS (14) (14’) keys of the main keyboard are then inactive.
38
Futsal 4/5
Sport rules Designation
Futsal 1: 2 x 15 min
Game in 2 periods of 15 minutes - 5 total team fouls per period - 1 TM per team per period of 60 seconds - Rest time of 10 min.
Futsal 2: 2 x 20 min
Game in 2 periods of 20 minutes - 5 total team fouls per period - 1 TM per team per period of 60 seconds - Rest time of 10 min.
All these parameters are modiable with the conguration programme for each type.
7  2:36 & 13ÿ [ 8 1/2 5 ]
Total Home team fouls. Counting or countdown timer indicator. Playing time. Timer stopped indicator. Total Visiting team fouls. Auto. horn indicator.
Visiting team time outs indicator. Visiting team score. Period. Home team score. Home team time outs indicator.
Main keyboard VDU
8 7 13 5 Pts Fls Fls Pts
Home team score. Total Home team fouls. Visiting team score.
Total Visiting team fouls.
Secondary foul console VDU
Between the game periods
- Reset to zero of total team fouls.
- Reset of time out indicators.
- Countdown of rest times if programmed (display at timer position), only between the second and the third period. Timer stopped indicator is active.
N.B.: rest time can be stopped during the working out by pressing on STOP key and the time outs on TIME OUT key
corresponding. At the end of working out of those times, the game timer does not start up automatically. Start up by pressing START key.
39
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the ► (13) key to scroll down through all the parameters
- Press the ◄ (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Rule 1 Rule 2 Parameters Description
Period duration /game : 15 min
20 min
1 to 90 minutes Select game period duration.
Count-up timer : Yes
Yes
Yes or No Choice of the chronometer in count-up and count-down.
Period Number /game : 2
2
1 to 9 periods Select number of game period.
Time out duration : 60 sec
60 sec
0 to 99 secondes Select time out duration.
Horn before time out end : 10 sec
10 sec
0 to 99 seconds
If = 0, no automatic horn. If > 0, signal with a short blast at the next end of time out.
Extra time duration : 5 min
5 min
0 to 90 minutes
Selection of extra time period of match if there is a tie. If = 0, no extra time.
Reset fouls / period : Yes
Yes
Yes or No
If YES, reset to zero of total team fouls. If NO, no reset to zero of total team fouls.
Horn duration : 5 sec
5 sec
0 to 5 seconds
If = 0, no automatic horn. If > 0, limit the duration of the horn’s ringing for reduce the sound level in the room.
Keep display result : 30sec
30 sec
10 to 60 seconds by step of 10 sec
Maintains display of the last period for a programmable time if the break time is not counted down.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Futsal 5/5
40
Wrestling 1/3
Wrestling (Spe)
Designation Index
Minute-second timer. Countdown of intervals of play. A
Timer stopped indicator. B
Unused. C
Scores from 0 to 999 HOME/VISIT. D and D’
Unused. E and E’
Unused. F and F’
Unused. H and H’
Unused. I and I’
Unused. J and J’
Unused. K and K’
Unused. P and P’
Unused. Q and Q’
Unused. R and R’
Unused. S and S’
BT6120 Club
A
B
C
D
D’
F
F’
E E’
BT6425 / BT6525 Evolution
A
B
C
D
D’
E
E’
F
F’
H
H’
K
P
K’
P’
Q
Q’
R
R’
S
S’
BT6625 Evolution
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
S’
BT6025 / BT6125 Evolution
A
B
C
D
D’
F
F’
E
E’
H
H’
I
I’
BT6030 / BT6130 Master
A
B
C
D D’
E E’
F
F’
H
H’
I
I’
J J’
BT6015 Club
A
B
C
D
D’
F
F’
E
E’
41
Wrestling 2/3
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period. 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode: restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
Unused. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Penalty allocation HOME/VISIT. 14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9
10 11
12’
12
14’
14
15’
15
13
30
...  3:00 & ...ÿ 18 8
42
Wrestling 3/3
Sport rules Designation
Wrestling 1:3 x 3min+Time
3 periods of 3 minutes with automatic rest time.
Wrestling 2:3 x 3min+Time
Idem type 1.
All these parameters are modiable with the conguration programme for each type.
Rule 1 Rule 2 Parameters Description
Fight period duration : 3 min
3 min
1 to 90 minutes Selection ght’s periods duration.
Period number / fight : 3
3
1 to 99 periods Selection ght’s periods number.
Auto horn end round : Yes
Yes
Yes or No
Allow to choose if an automatic horn must ring at the end of the round’s countdown.
Time break duration : 30 sec
30 sec
0 to 990 seconds by step of 10 sec
If = 0, no countdown. If >0, the board will countdown the programmed duration at the end of the round.
Horn before time brk end : 0 sec
0 sec
0 to 99 seconds Signals with a short warning blast the next starting up of the round.
Penalty number / fight : 3
3
1 to 3 Selection the number of penalty per player managed on the scoreboard.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Main keyboard VDU
...  3:00 & ...ÿ 18 8
Nb. of penalty “Home team”. Counting or countdown timer indicator. Fighting time. Timer stopped indicator. Nb. of penalty “Visiting team”. Auto. horn indicator.
“Visiting team” score. “Home team” score.
Between the game periods
- Reset to zero of the timer.
- Countdown of rest times if programmed.
- Reset of scores in black if correction score to zero.
N.B.: rest time can be stopped during the working out by pressing on STOP key. At the end of working out of those times,
the game timer does not start up automatically. Start up by pressing START key.
43
Boxing 1/3
Designation Index
Minute-second timer. Countdown of intervals of play between the rounds. A
Timer stopped indicator. B
Unused. C
Numbre of current rounds (D) and number of total round (D’). D and D’
Unused. E and E’
Unused. F and F’
Players’ names. H and H’
Unused. I and I’
Unused. J and J’
Unused. K and K’
Unused. P and P’
Unused. Q and Q’
Unused. R and R’
Unused. S and S’
Boxing (Spe)
BT6120 Club
A
B
C
D
D’
F
F’
E E’
BT6425 / BT6525 Evolution
A
B
C
D
D’
E
E’
F
F’
H
H’
K
P
K’
P’
Q
Q’
R
R’
S
S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6025 / BT6125 Evolution
A
B
C
D
D’
F
F’
E
E’
H
H’
I
I’
BT6030 / BT6130 Master
A
B
C
D D’
E E’
F
F’
H
H’
I
I’
J J’
BT6015 Club
A
B
C
D
D’
F
F’
E
E’
44
1
2
3
4
5
6 7
8
9
10 11
12’
12
14’
14
15’
15
13
30
Boxing 2/3
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next round. 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode: pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Unused. 10
In match mode: restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
Unused. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Unused. 14 and 14’
Unused. 15 and 15’
Réglage de la luminosité des panneaux et des afcheurs temps de possession. 30
Main keyboard
 3:00 & ÿ 2 15
45
Boxing 3/3
Rule 1 Rule 2 Parameters Description
Round duration : 3 min
3 min
1 to 999 seconds Selection the duration of each round.
Round number /match : 15
4
1 to 99 rounds Selection the number of round per ght.
Auto horn end round : No
Yes
Yes or No
Allow to choose if an automatic horn must ring at the end of the round’sv countdown.
Time break duration : 60 sec
60 sec
0 to 990 seconds
If = 0, no countdown. If > 0, the board will countdown the programmed duration at the end of the round.
Horn before time brk end : 0 sec
0 sec
0 to 99 seconds Signals with a short warning blast the next end of round.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Main keyboard VDU
 3:00 & ÿ 2 15
Counting or countdown timer indicator. Timer. Timer stopped indicator. Auto. Horn indicator.
Number of total round. Number of current round.
Between rounds
- Reset to zero of the timer.
- Countdown of rest times if programmed.
N.B.: rest times can be stopped during the working out by pressing on “start/Stop” key. At the end of working out of those
times, the game timer start up automatically.
Sport rules Designation
Boxing 1:15 x 3 min
Fight of 15 x 3 minute round - Automatic rest time.
Boxing 2: 4 x 3 min
Fight of 4 x 3 minute round - Reset to zero of timer at end of each round - Automatic rest time.
All these parameters are modiable with the conguration programme for each type.
46
Squash 1/3
Squash (Spe)
Designation Index
Time display or number of sets won. A
Timer stopped indicator. B
Number of the set under way. C
Points of the current game HOME/VISIT. Service indicator HOME/VISIT. D and D’
Number of sets won HOME/VISIT. E and E’
Unused. F and F’
Players’ names. H and H’
Results of previous sets HOME/VISIT. I and I’
Results of previous sets HOME/VISIT. J and J’
Unused. K and K’
Unused. P and P’
Results of previous sets HOME/VISIT. Q and Q’
Results of previous sets HOME/VISIT. R and R’
Results of previous sets HOME/VISIT. S and S’
BT6120 Club
A
B
C
D
D’
F
F’
E E’
BT6425 / BT6525 Evolution
A
B
C
D
D’
E
E’
F
F’
H
H’
K
P
K’
P’
Q
Q’
R
R’
S
S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6025 / BT6125 Evolution
A
B
C
D
D’
F
F’
E
E’
H
H’
I
I’
BT6030 / BT6130 Master
A
B
C
D D’
E E’
F
F’
H
H’
I
I’
J J’
BT6015 Club
A
B
C
D
D’
F
F’
E
E’
47
1
2
3
4
5
6 7
8
9
10 11
12’
12
14’
14
15’
15
13
30
Squash 2/3
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period. 4
Unused. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode: pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Service allocation HOME/VISIT. 10
In match mode: restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
Unused. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Unused. 14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1 Game 1 9 Points 7 _
48
Squash 3/3
Sport rules Designation
Squash 1:3 x 11Pts+Time
3 games of 9 points (2 winning games) with display of the playing time (singles)
Squash 2:3 x 11Pts+Time
Idem type 1.
All these parameters are modiable with the conguration programme for each type.
Rule 1 Rule 2 Parameters Description
Number of sets /game : 3
3
1 to 5 games Selection the maximum number of set per match.
Nb of points /game : 9
9
1 to 60 points
Selection number of points per set for automatic allocation of the set if 2 points gap.
Extra play number of pts : 2
2
1 to 3 points
Number of purposed points for 1 extra time and winning of the set. 1 point (without extra time) 2 or 3 points.
Buzzer active : Yes
Yes
Yes or No
Yes : press key = activate the console’s buzzer. No : press key = deactivate the console’s buzzer during the match (the allocation of points is quiet).
Display game duration : Yes
Yes
Yes or No
Allow to manage an d display on the board the total playing time of the match. Press the “Start” key at the starting up of the match.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Main keyboard VDU
1 Game 1 11 Points 7 _
Number ofwinnning games per team.
Service indicator. Number of points per player of the current game.
- The service affectation must be manually managed with the “service” key.
Between games
- The rest time is not managed.
- If programmed, the playing time of the match starts up by pressing the “Start” key (the 2 points of
the keyboard’s timer are blinking) and stop at the obtaining of the nal point (display hour-minute).
- The console’s buzzer can be deactivate in the parameters.
- No automatic horn.
At the end of game in single; match in 9 points
- If 8/8 equality, the operator purpose 1 extra time in 1 or 2 points with the SELECT (8) key. In this case, 1 or 2 blocks are displayed on the scoreboard.
At the end of game in single; match in 15 points
- If 14/14 equality, the operator purpose 1 extra time in 1 or 3 points with the SELECT (8) key. In this case, 1 or 3 blocks are displayed on the scoreboard.
49
Basque pelota 1/3
Basque pelota (Spe)
Designation Index
Total points number of the match. A
Unused. B
Unused. C
Points of the current game HOME/VISIT. Service indicator HOME/VISIT. D and D’
Unused. E and E’
Unused. F and F’
Players’ names. H and H’
Unused. I and I’
Unused. J and J’
Unused. K and K’
Unused. P and P’
Unused. Q and Q’
Unused. R and R’
Unused. S and S’
BT6120 Club
A
B
C
D
D’
F
F’
E E’
BT6425 / BT6525 Evolution
A
B
C
D
D’
E
E’
F
F’
H
H’
K
P
K’
P’
Q
Q’
R
R’
S
S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6025 / BT6125 Evolution
A
B
C
D
D’
F
F’
E
E’
H
H’
I
I’
BT6030 / BT6130 Master
A
B
C
D D’
E E’
F
F’
H
H’
I
I’
J J’
BT6015 Club
A
B
C
D
D’
F
F’
E
E’
50
Basque pelota 2/3
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Unused. 4
Unused. 5
Unused. 6
Unused. 7
Access to the sport conguration. 8
Correction mode: pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Service allocation HOME/VISIT. 10
In match mode: restart new match if hold down > 3 s.
In sport conguration: validate the parameters and exit.
11
Unused. 12 and 12’
Navigation keys. Navigation keys. When starting a sport : + and – keys enable modication of the playing time. 13
Unused. 14 and 14’
Add 1 point to the scores HOME/VISIT. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9
10 11
12’
12
14’
14
15’
15
13
30
50 _ 2 10
51
Basque pelota 3/3
Sport rules Designation
Pelota 1: Partie 50 Pts
Match in 50 points with 2 points gap.
Pelota 2: Partie 50 Pts
Idem 1.
All these parameters are modiable with the conguration programme for each type.
Rule 1 Rule 2 Parameters Description
Maximum score : 50
50
1 to 99 points Winning of the match in 50 points with 2 points gap.
Buzzer active : No
No
Yes or No
Yes : press key = activate the console’s buzzer. No : press key = deactivate the console’s buzzer during the match (the points allocation is quiet).
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters
- Press the LEFT (13) key to scroll up
- Press the OK (11) key to save the new parameters and return to the display of the match.
Main keyboard VDU
50 _ 2 10
Service indicator.
Number of points of the match. “Visiting team” number of points. “Home team” number of points.
- The scoreboard does manage neither the total duration of the match nor rest times.
- The service affectation must be manually managed with the “service” key.
52
Indoor Cricket 1/3
Indoor Cricket (Spe)
Designation Indice
Total. A
Unused. B
Unused. C
Overs. D
1st Innings. D’
Unused. E
Wicket. E’
Unused. F et F’
Unused. H et H’
Unused. I et I’
Unused. J et J’
Unused. K and K’
Unused. P and P’
Unused. Q and Q’
Unused. R and R’
Unused. S and S’
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
53
1
2
3
4
5
6 7
8
9 10 11
12’
12
14’
14
15’
15
13
30
Indoor Cricket 2/3
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Unused. 3
Transfert the Total score to the First Innings score. Erase Total, Wicket and Overs. 4
Unused. 5
Unused. 6
Unused. 7
Unused. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode.
Do not work with Next Period.
9
Unused. 10
In match mode : restart new match if hold down > 3 s. In sport conguration : validate the parameters and exit. 11
Add 1 point to the score Overs 12 and 12’
Navigation keys. 13
Add 1 point to the score Wicket. 14 and 14’
Add 1 point to the score Total. 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
TOTAL: 7 WICKET: 3 OVERS: 8 INN.: 10
54
Indoor Cricket 3/3
Sport rules Designation
Cricket Indoor 1: CRICKET INDOOR
Overs, 1st Innings and total from 0 to 999. Wicket from 0 to 99.
- No conguration menu for Cricket.
Main keyboard VDU
TOTAL: 7 WICKET: 3 OVERS: 8 INN.: 10
TOTAL Wicket
1st innings Overs
55
Basic sport 1/5
Basic sport 1/5
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
BT6002
N
BT6006
N
O
A
56
Basic sport 2/5
Designation Index
Minute-second timer (1/10 of a second display in the last minute). Countdown of intervals of play. A
Timer stopped indicator. B
Period number (E for extra time). C
Scores from 0 to 999 HOME/VISIT. D and D’
Team fouls HOME/VISIT. Reset to zero between the game periods. E and E’
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game
periods.
F and F’
Players names. G and G’
Team names. H and H’
Brief display of last player foul HOME/VISIT (player’s number/number of fouls). I and I’
Time out countdown HOME/VISIT. J and J’
Player fouls HOME/VISIT with programmable player’s numbers. K and K’
Player fouls HOME/VISIT with non programmable player’s numbers. L and L’
Possession time countdown. 1/10 of a second display in the last second. N
Timer stop indicator. O
Score per player. P and P’
Brief display of last player foul HOME/VISIT (player’s number/number of fouls). Q and Q’
Unused. R and R’
Time out countdown HOME/VISIT. S and S’
57
Basic sport 3/5
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period (a time period can be either playing time or time break or time before the match). 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Ball possession allocation. 10
In match mode : restart new match if hold down > 3 s. In sport conguration : validate the parameters and exit. 11
Assignment of a time-out LOC/VISIT :
- 12 or 12’ key: diplay of the set value ( default: 60 seconds).
- Press OK (11) to start the countdown of the time-out timer.
Selection of a 30-second time-out:
- 12 or 12’ key: diplay of the set value ( default: 60 seconds).
- Press the (13) key lets you choose between a the default 60-second time-out and a 30-second time-out
- Press OK (11)to start the time-out countdown.
12 and 12’
Navigation keys. Before starting a match, + and – keys enable modication of the playing time. 13
Team foul allocation HOME/VISIT. 14 and 14’
Add 1 point to the scores HOME/VISIT (inactive when a secondary keyboard is connected). 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9
10 11
12’
12
14’
14
15’
15
13
30
7  2:36 & 13ÿ [[[ 82 24s 59 ]]]
58
Basic sport 4/5
Rule Designation
Basic sport
<1 : 4x10min >
Game in 4 periods of 10 minutes and 4 extratime periods of 5 minutes. 15 minutes rest time. 3 x 60-second time­outs per period. Display: game clock and score.
Basic sport
<1 : 4x10min >
Game in 4 periods of 10 minutes and 4 extratime periods of 5 minutes. 15 minutes rest time. 3 x 60-second time­outs per periode. Display: local time and score.
All these parameters can be modied
7  2:36 & 13ÿ [[[ 82 24s 59 ]]]
Total fouls Loc. team. Timer or stopwatch mode indicator. Game clock. Game clock stopped indicator. Total fouls Visit. Team. Automatic horn indicator.
3 VISIT time-out inidcators. Score Visit. Shot clock or period number. Score Loc. 3 LOC time-out inidcators.
MAin keyboard VDU
Nota: the rest time can be stopped during the countdown by pressing Stop. The time-out countdown can also be stopped by pressing the appropriateTime-out key (12 or 12’). At the end of these countdowns, the game clock does not restart automatically, the Start key must be pressed.
59
Type 1 Type 2 Parameters Description
Periode number
/game : 4
4
1 to 10 Selection of a game in 1 to 10 periods
Periode duration
/game : 10 min
10 min
1 to 90 minutes selection of the duaration of each period.
Chrono in counting : Yes
Yes
Yes or No Selection of the game clock display. mode: stopwatch or countdown.
Number extra time/ game : 4
4
1 to 10 Number of extra time period
Extra time
duration : 5 min
5 min
1 to 50 minutes
Selection of the extra time duration when score tied. 5 minutes extra time renewable if score tied.
Rest time duration : 15 min
15 min
0 to 90 minutes Rest time duration between periods.
Time out
duration : 60 sec
60 sec
1 to 99 seconds Selection of the time-out duration.
Reset time out periode : Yes
Yes
Yes or No Reset of the time-outs between periods.
Reset fouls periode : Yes
Yes
Yes or No Reset of the fouls between periods.
Type display scoreboard : H/S
H/S
H/S or Ch/S
H/S : Local time and score display. Ch/S : Game clock and score display.
Horn duration : 3 sec
3 sec
0 to 5 seconds
= 0, Automatic horn disabled. > 0, to set the minimum duration of the horn in order to reduce the noise level.
Keep display result : 30sec
30 sec
0 to 60 seconds
10 sec steps
Selects the length of time during which the last period display is kept if the automatic rest time is not programmed.
Factory data load : No
No
Yes or No Yes: reloads the values set at commissioning time.
Conguration menu
The preset basic conguration of each game can be modied.
Select and validate a sport and a type of rule. To enter the sport parameter setting menu press the SEL (8) key for 3 sec :
- Modify the value of each parameters with the + and - (13).
- Press the ► key (13) to go to the next parameter.
- Press the ◄ key (13) to go back to the previous parameter.
- Press OK (11).
Basic sport 5/5
60
Korfball 1/6
A
B
C
D
D’
E
E’
F
F’
H
H’
Q
Q’
R
R’
S
BT6625 Evolution
S’
BT6120 / BT220 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
BT6425 / BT6525 Evolution
A
A
B
B
C
C
D
D
D’
D’
E
E’
F
F
F’
F’
H
H
H’
H’
K
K
P
P
K’
K’
P’
P’
Q
Q
Q’
Q’
R
R
R’
R’
S
S
S’
S’
BT6025 / BT6125 / BT6225 / BT6325 Evolution
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
I
I’
BT6030 / BT6130 / BT6230 / BT6330 / BT6530
BT6015 / BT6215 Club
A
B
C
D
D’
F
F’
L
L’
E
E’
H
H’
E
E’
BT6120 PLUS
A
B
C
D D’
F
F’
E
E’
I
I’
J J’
BT6002
N
BT6006
BT6008
N
N
O
O
A
A
61
Korfball 2/6
Designation Index
Minute-second timer (1/10 of a second display in the last minute). Countdown of intervals of play. A
Timer stopped indicator. B
Period number (E for extra time). C
Scores from 0 to 999 HOME/VISIT. D and D’
Team fouls HOME/VISIT. Reset to zero between the game periods. E and E’
3 time out indicators HOME/VISIT (ashing during time out countdown). Reset to zero between the game
periods.
F and F’
Players names. G and G’
Team names. H and H’
Brief display of last player foul HOME/VISIT (player’s number/number of fouls). I and I’
Time out countdown HOME/VISIT. J and J’
Player fouls HOME/VISIT with programmable player’s numbers. K and K’
Player fouls HOME/VISIT with non programmable player’s numbers. L and L’
Possession time countdown. 1/10 of a second display in the last second. N
Timer stop indicator. O
Score per player. P and P’
Brief display of last player foul HOME/VISIT (player’s number/number of fouls). Q and Q’
Unused. R and R’
Time out countdown HOME/VISIT. S and S’
62
Korfball 3/6
Designation Index
Time display or match mode when key is pressed. 1
Start a new match if hold down > 3 s. 2
Timer reset : reload programmed values for start of match (timer stopped) no reset to zero of scores and fouls. 3
Go to the next time period (a time period can be either playing time or time break or time before the match). 4
Activates or stop the horn immediately. Press duration = horn duration. 5
Start the timer. 6
Stop the timer. 7
Access to the sport conguration. 8
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 9
Ball possession allocation. 10
In match mode : restart new match if hold down > 3 s. In sport conguration : validate the parameters and exit. 11
Time-out allocation HOME/GUEST:
- Key 12 or 12’: display of the congured value (by default: 60 seconds).
- OK (11) key: starts the time-out timer countdown.
Selection of 30 seconds time-out:
- Key 12 or 12’: display of the congured value (by default: 60 seconds).
- ◄ ► (13) keys lets you choose between a programmed time-out (default 60 seconds) and a 30sec. time-out.
- OK (11) key: starts the time-out timer countdown.
12 and 12’
Navigation keys. Before starting a match, + and – keys enable modication of the playing time. 13
Team foul allocation HOME/VISIT. 14 and 14’
Add 1 point to the scores HOME/VISIT (inactive when a secondary keyboard is connected). 15 and 15’
Luminosity adjustment of scoreboard and possession time display. 30
Main keyboard
1
2
3
4
5
6 7
8
9
10 11
12’
12
14’
14
15’
15
13
30
7  2:36 & 13ÿ [[[ 82 24s 59 ]]]
63
Korfball 4/6
Designation Index
Activates or stops instantaneously the horn. Press duration = horn duration. 5
Player foul allocation HOME/VISIT. 16 and 16’
Unused. 17 and 17’
Validate (foul, score…) 18 and 18’
Numeric keypad to enter player’s number. 19 and 19’
Add 1, 2 or 3 point to the scores HOME/VISIT. 20 and 20’
Player’s statistics. 21
Correction mode: pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 22
Start/Stop the possession time. 23
Display of the possession time and Start/Stop LED indicator. 24
Reset to 25 s of the possession time. 25
Clear the display of the possession time (if possession time timer is stopped). 26
Increase the ball possession time in correction mode (90 s max.). 27
Correction mode : pressing the key the display ashes. Having made the correction, press the key to return to normal mode. 28
Decrease the ball possession time in correction mode. 29
Reset to 14 s of the possession time. 32
The SCORE (15) (15’) and FOULS (14) (14’) keys of the main keyboard are then inactive.
19
17’
16
18
20
22
20’
21
19’
17’
16’
18’
Secondary keyboard
82 27 13 59 Pts Fls Fls Pts
Possession time keyboard
23
24
25
26
28
27
29
5
32
64
Korfball 5/6
Sport rules Designation
Korfball
1:2x30 25sec
Game with 2x30minute periods – 25 seconds possession time – Total team fouls 5 per period – 2 time outs for the rst half time and 3 for the second – 1 time out per period of extra time - Rest time 0 minute - 5 minutes extra time
Korfball
1:2x30 25sec
Game with 2x30minute periods – 25 seconds possession time – Total team fouls 5 per period – 2 time outs for the rst half time and 3 for the second – 1 time out per period of extra time - Rest time 0 minute - 5 minutes extra time
All these parameters are modiable with the conguration programme for each type.
7  2:36 & 13ÿ [[[ 82 25s 59 ]]]
Total actual team fouls HOME. Counting or countdown timer indicator. Playing time. Timer stopped indicator. Total actual team fouls VISIT. Automatic horn indicator.
3 time outs (TM) indicator VISIT. Score VISIT. Possession time or time out countdown. Score HOME. 3 time outs (TM) indicator HOME.
Main keyboard VDU
82 27 13 59 Pts Fls Fls Pts
Score HOME. Total actual team fouls HOME. Score VISIT.
Total actual team fouls VISIT.
Secondary keyboard VDU
Between the game periods
– Reset to zero of total team fouls. – Reset to zero of time out indicators. – Countdown the interval of play if programmed (Replace the timer). The timer stopped indicator is
active.
N.B.: rest time can be stopped during the working out by pressing on STOP key and the time outs on TIME OUT key
corresponding. At the end of working out of those times, the game timer does not start up automatically. Start up by pressing START key.
65
Rule 1 Rule 2 Parameters Description
Shot timer duration : 25 sec
25 sec
1 to 99 seconds Duration of ball possession time.
Shot timer end stp game : No
No
Yes or No Countdown to 0 for possession time either stops or does not stop the main timer.
Duration,before game : 0 min
0 min
0 to 90 minutes
If = 0, no automatic countdown. If > 0, the board will count down the programmed period, once the sport has been validated. Press “Start” to launch this countdown.
Horn before game play : 0 min
0 min
0 to 90 minutes Allow to signal with a short warning blast the next start of match. If = 0, no horn.
Period Number /game : 2
2
2 or 4 periods Match with 2 or 4 periods.
Period duration /game : 30 min
30 min
1 to 50 minutes Duration of game periods.
Rest time duration auto : 0:00 sec
0 min
0 to 15 minutes
If = 0, no automatic countdown. If > 0, the board will countdown the programmed duration at the end of the period.
Horn before time brk end : 0:00 sec
0 sec
0 to 50 seconds
If = 0, no automatic horn. If > 0, signal with a short blast the next start of match.
Auto time break duration : 0min
0 min
0 to 90 minutes
If different program the duration of 15 minutes. If = 0, no automatic countdown.
Extra time duration : 5 min
5 min
1 to 50 minutes
Selection of extra time period of match if there is a tie. A extra time of 5 minutes repeatable if there is a tie.
Team foul maxi cumul. : 8
8
1 to 9 Selection of maximum number of fouls cumulated.
Individual foul number : 5
5
1 to 6
Choose limiting 1 to 6 individual player fouls before sending off The 6th foul is only visible on the keyboard screen).
Time out duration : 60 sec
60 sec
1 to 99 seconds Choose the duration of time out.
Auto horn time out end : No
No
Yes or No If YES, the horn’s ringing automatically at each end of time out.
Horn before time out end : 15 sec
15 sec
0 to 99 seconds
If = 0, no automatic horn. If > 0, signal with a short blast at the next end of time out.
T i m e o u t 3 0 s e c : No
No
Yes or No
If yes: Appointment of a time-out LOC / VISIT:
- Touch 12 or 12 ‘: display of the value parametrized (by default 60 sec.)
- A support on the sideline OK (11) throws the discount of the time-out. If not: Appointment T0 LOC / VISIT by the concerned touch. Automatic stop fon of discount or by support on the sideline concerned.
Number of player HOME 4 : 4
4
1 to 99 Number of the 4th player.
Number of player VIS 15 : 15
15
1 to 99 Number of the 15th player.
Score per player : Yes
Yes
Yes or No
If YES, the function point per player is active. If NO, the function point per player is no active.
Horn duration : 5 sec
5 sec
0 to 5 seconds
If = 0, no automatic horn. If > 0, limit the duration of the horn’s ringing for reduce the sound level in the room.
Keep display result : 30sec
30 sec
10 to 60 seconds
by step of 10
Maintains display of the last period for a programmable time if the rest time is not programmed.
Factory data load : No
No
Yes or No
If YES, reload the values of parameters as provided on putting the display board into service.
Conguration menu per sport
The pre-recorded conguration for each sport can be modied. Select and validate a sport and a type of rules Hold down the SEL (8) key to access to the conguration menu :
- Press the + or – (13) keys to modify the values of each parameter.
- Press the RIGHT (13) key to scroll down through all the parameters.
- Press the LEFT (13) key to scroll up.
- Press the OK (11) key to save the new parameters and return to the display of the match.
Korfball 6/6
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