Yamaha VP1E2, VP1 User Manual

0 (0)

PERFORMANCE NOTES

Reading the Performance Sheets

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bank

 

 

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Voice number

 

 

 

 

 

 

Category

 

 

Voice name

 

Scene variations

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

No. A01(01)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Voice Name

SPad:

SpacePorta

 

 

 

 

 

 

 

 

 

Element

 

 

 

 

 

 

 

 

EL1:

SpacePorta

EL2:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL3:

-

 

 

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Long-release pad sound with portamento

 

 

 

 

 

 

 

 

Initial scene

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

 

1 Indistinct (dull)

2 Normal

 

3 Modulated

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

 

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

 

 

-

-

 

Vibrato Depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Brilliance

-

 

 

-

-

 

Controls brilliance

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

HarmPosit

-

 

 

-

-

 

Depress to reduce harmonics

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

HarmVol

-

 

 

-

-

 

Controls the sound clarity

 

 

 

 

 

 

Variations

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

 

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

 

-

 

 

-

-

 

 

 

 

 

 

 

 

 

produced by

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

Emerge

-

 

 

-

-

 

Raise to convert sound into noise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

controllers

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

Resonance

-

 

 

-

-

 

Resonance

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

 

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

 

 

-

-

 

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

 

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

 

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

 

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

ON

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

 

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

 

 

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EffectType

Reverb Hall

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Useful for synth rubato and intro, or as normal background pad.

Use MW2 and CS2 in combination to obtain extreme analog-type synthetic nuance.

FC1 provides an interesting, extremely distinctive effect: depressing the controller eliminates the lower ranges.

Lifting the CS1 controller converts the sound into noise.

Use the scene controller to simultaneously modulate all control parameters.

If portamento is too strong, adjust Quick Edit POR TIME.

Performance

Hints

Voice number 01

Yamaha VP1E2, VP1 User Manual

Function Map

 

PLAY

 

PLAY MODE

EXIT

Notes Close

F1

Information Display

F2

Controller Value View

F3

Keyboard Transmit Channel

F4

Controller Assign Table

F5

Scene

F6

Voice Setup

F7

Output

F8

Voice Directory

STORE

Store

COMPARE

Compare

 

SYSTEM

 

SYSTEM MODE

F1

TG Settings

F2

Kbd Settings

F3

MIDI Settings

F4

Assignable Controllers

F5

Greeting Message

F6

Miscellaneous Settings

 

DISK

 

DISK MODE

F1

Load All Data

F2

Load 1 Bank

F3

Load 1 Voice

F4

Save All Data

F5

Rename

F6

Format

 

F1 Control Range

 

 

 

 

 

 

 

Element Switch

 

 

 

 

 

Max Note

 

 

 

Receive Channel

 

 

 

Key Assign Mode

 

 

 

Volume

 

 

 

Detune

 

 

 

Note Shift

 

 

 

Pan Range

A

 

Note Limit

/

 

 

BMicro Tuning Portamento Mode

Portamento Resolution PB Range

PB Curve

Zoned After Touch Mode Zoned After Touch Split Sustain

F1 Element Copy

Mixer

F8 Effect

F8 F8 Equalizer

A

No. A01(01)

 

Voice Name

SPad:

SpacePorta

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

SpacePorta

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Long-release pad sound with portamento

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Indistinct (dull)

2 Normal

3 Modulated

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato Depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Brilliance

-

-

-

Controls brilliance

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

HarmPosit

-

-

-

Depress to reduce harmonics

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

HarmVol

-

-

-

Controls the sound clarity

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

Emerge

-

-

-

Raise to convert sound into noise

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

Resonance

-

-

-

Resonance

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

ON

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EffectType

Reverb Hall

 

 

 

 

 

 

 

Useful for synth rubato and intro, or as normal background pad.

Use MW2 and CS2 in combination to obtain extreme analog-type synthetic nuance.

FC1 provides an interesting, extremely distinctive effect: depressing the controller eliminates the lower ranges. Lifting the CS1 controller converts the sound into noise.

Use the scene controller to simultaneously modulate all control parameters.

If portamento is too strong, adjust Quick Edit POR TIME.

Performance

Hints

01

A

No. A02(02)

 

Voice Name

MSFx: WaterBell

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

WaterBell

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Use controllers to select water, crystal, or bell sound.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Water sound

2 Pitched water sound

3 Crystal bell sound

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

Stiffness

-

-

-

Bell sound

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Mellow

-

-

-

Overall clarity

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

FluidSpeed

-

-

-

Modulation speed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

Emerge

-

-

-

Harmonic level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

Resonance

-

-

-

Metallic quality

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

Thickness

-

-

-

Metallic quality

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

PitchDown

-

-

-

Pitch-down

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EffectType

Reverb Hall

 

 

 

 

 

 

 

At initial selection, this voice produces a background sound of flowing water. Flow speed is extremely slow with FC1 in full-up position, but increases as FC1 is depressed.

Pressing FC2 adds harmonics; when FC2 is in full-up position, sound is completely metallic and virtually pitchless.

 

The MB controller alters the resonance within the metallic range.

 

As you continue to adjust controllers, you may lose track of the initial sound. To restore sound, return the Scene

Performance

Controller to Position 2. (If the Scene Controller is already at Position 2, move it slightly off the position,

Hints

then return it.)

 

This voice offers a wide variety of differing sounds. Practice using the controllers to get the sounds you like.

02

A

No. A03(03)

 

Voice Name

MSFx: StrSqueak

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

StrSqueak

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Squeaking string effect

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Muted

2 Normal

3 Vibrato

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

FluidVol

-

-

-

Water sound

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

StrMute

-

-

-

String mute

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

Squeak

-

-

-

String stroke position

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

SqueakSpd

-

-

-

Speed of stroke-position change

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

At initial selection, this voice produces attack/decay qualities characteristic of flanger application. As you hold the key down, a synth string sound gradually comes up. The voice is highly distinctive; it will not appeal to everyone, and is probably not suitable for ensemble play. But you can remove the flanging effect and produce a normal string sound by increasing the Quick Edit Attack/Decay speed.

The voice includes a background sound of running water, but you can eliminate this effect completely by shifting MW2 all the way down.

Performance

Hints

03

A

No. A04(04)

 

Voice Name

OEns: OrcheStr

 

 

 

 

 

 

 

 

 

 

 

EL1:

RoughStr'

 

EL2:

Low Bowed

 

 

EL3:

High Bowed

 

EL4:

KitBowed'

 

 

 

 

 

 

 

 

 

Comment

Strings ensemble sound

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Ensemble with high and low solos 2 Ensemble with high solo 3 Solo

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Tremolo

Tremolo

Tremolo

Tremolo

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

-

Volume

-

-

Volume of low solo

 

 

 

 

 

 

 

 

 

Param4 (FC2)

-

-

Volume

-

Volume of high solo

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

Volume

-

-

-

Volume of ensemble strings

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

Volume

Solo volume

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress1

Stress

Stress

Stress

Stress

 

 

 

 

 

 

 

 

 

Param11(AT)

-

VibDepth

VibDepth

VibDepth

Solo vibrato depth

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

Stress2

Strs&VibSp

Strs&VibSp

Strs&VibSp

Solo vibrato speed, volume

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

OFF

OFF

OFF

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

OFF

OFF

ON

 

 

 

 

 

 

 

 

 

 

 

Max Notes

11

MONO

MONO

3

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

Equal_(off)

Equal_(off)

Equal_(off)

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

This voice produces the sound of a large string ensemble combined with distinct solo voices. If you feel that the default attack setting is too slow for rapid passages, increase the Quick Edit ATTACK speed.

Use the foot controllers to change the solo/low-range balance. Aftertouch adds vibrato to the solo.

Performance

Hints

04

A

No. A05(05)

 

Voice Name

Chor:

VowBra

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

VowBra

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Brassy sound; sound of human voice as replayed at high-speed.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Vibrato

2 Normal

3 Dual

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Chorus

-

-

-

Dual

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

AtkPitch

-

-

-

Attack-pitch instability level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

Wah

-

-

-

Wah-Wah

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

At low velocities, this voice may sound either human or brassy. At higher velocities, it sounds like a clavinet.

Be sure to try out the aftertouch wow effect.

If you increase the Quick Edit Attack/Decay speed, the voice will produce a more conventional synth solo sound.

Performance

Hints

05

A

No. A06(06)

 

Voice Name

SCmp: NoisyKing

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

VowBra

 

EL2:

-

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Pitched attack noise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Faint pitch

2 Normal

3 Modulation, distortion

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato Depth

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

HarmPosit

-

-

-

Combines with CS1 to produce extreme pitch changes

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

Emerge

-

-

-

Reduces pitch quality, converting sound into noise

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

Resonance1

-

-

-

Resonance

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

HarmVol

-

-

-

Changes overall harmonics

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

Resonance2

-

-

-

Resonance

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Highly unusual voice, with distinctive balance between low-range noise and pitched sound.

 

 

 

FC1 controls the balance.

 

 

 

 

 

 

FC2 and CS2 both control resonance, but their effects are slightly different.

 

 

 

Operation of MW2 has little effect until you raise CS1. When CS1 is raised, MW2 will produce violent ringing

 

 

modulation.

 

 

 

 

 

 

Performance

 

 

 

 

 

 

 

 

Hints

Skillful handling of velocity and controllers will allow you to produce extremely interesting low-range percussive

 

 

sequences. If you are using a sequencer, try recording the notes first, then mixing in the controller signals

 

 

in real time.

 

 

 

 

 

 

 

Note that this voice's pitch quality begins to degrade as you move into the higher ranges.

 

 

 

 

 

 

 

 

 

 

06

A

No. A07(07)

 

Voice Name

SCmp: Fantasy

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

Crystal

 

EL2:

Crystal

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Sparkling synth decay sound

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

1

 

1 Variation 1

2 Variation 2

3 Variation 3

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

VibDepth

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

MetalTone

MetalTone

-

-

Increases metallic tone component

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

Stiffness

Stiffness

-

-

Adds distinctive harmonics

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

Stress

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

OFF

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

OFF

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

8

8

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

Equal_(off)

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

Decay sound with high-quality metallic harmonics; can be used as synth bell or as chord backing.

Controller effects are relatively mild, making the voice ideal for typical performances. Use the scene controller to produce appropriate variations.

To filter out all components other than the attack sound, shift the following Quick Edit sliders all the way down: EG ATTACK, DECAY, SUSTN, and RELSE. Then try the MW2 slider for some interesting effects.

Performance

Hints

07

A

No. A08(08)

 

Voice Name

SCmp: Sweepy

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

Sweepy

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Bell sound with aftertouch effect

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

3

 

1 Decay

2 Decay + pad

3 Decay + sweep

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

NzVol

-

-

-

Noise highlight

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

CompVol

-

-

-

Volume of decay sound

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

NzVol

-

-

-

Volume of noise component

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

 

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

NzStress

-

-

-

Noise emphasis

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

At initial selection, this voice produces a soft attack followed by metallic harmonics. (If velocity is very low, you will not hear the harmonics.)

You can use aftertouch to achieve a strong padding image.

 

For best results, play arpeggios with your right hand while holding down chords (for aftertouch effect) with your left

 

hand.

Performance

Use CS1 and CS2 to alter the balance of the decay and sustain components.

Hints

Once you have moved either one of these controllers, sound will be cut off if you then move both controllers

 

to the full down position.

 

Aftertouch and MW2 affect the sustain component only.

08

A

No. A09(09)

 

Voice Name

MKey: HarpBell

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

HarpBell

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Harp timbre with bell-like metallic component mixed in

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Bell attack

2 Normal

3 Short decay

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Stiffness1

-

-

-

Harmonics of attack component

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

StrMute

-

-

-

Decay

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

HarmVol

-

-

-

Decay (Clearer than FC1)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

Stiffness2

-

-

-

Overall harmonics

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

HarmPosit

-

-

-

Harmonics of attack component

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

 

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

When first selected, this voice produces a pleasant decay sound, with a bell sound in the high range and a plucked sound in the low range.

If you move MW2 all the way down, the metallic overtones change into the overtones produced by tapped glass, while the plucked component becomes thinner.

Use CS1 and CS2 to emphasize and control the plucking sound.

Experiment with MW2, CS1, and CS2 to produce a wide range of sound variation.

Performance

Hints

You can use FC1 to cut the peak harmonics. Depress FC2 to reduce the decay and release times for a

 

more percussive sound.

09

A

No. A10(10)

 

Voice Name

EGtr:

HyperDrive

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

HyperDrive

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Lead-guitar effect with extreme sound changes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Eerie

2 Normal

3 Feedback

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Drive

-

-

-

Drive

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

ScreamWah

-

-

-

Wow effect with harmonics change

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

AtkSpd

-

-

-

Attack speed

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

DirtyMod

-

-

-

Adds rapid pitch modulation for muddier sound

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

ON

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

MONO

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Stereo Echo

 

 

 

 

 

 

 

At initial selection, this voice produces the sound of a distortion guitar lead. Use the pitch wheel to get a choking or tremolo arm effect: moving the wheel all the way raises pitch only two steps, while moving it all the way down drops the pitch by one octave.

Moving MW2 below middle position produces the sound of scraping guitar strings, with various harmonics.

But if you move MW2 all the way down, only the attack component will remain.

Performance Try working with aftertouch and the FC1 wow effect to achieve some strange, drastic sounds. Hints

This voice is initially set for monophonic, but feel free to reset it for polyphonic.

10

A

No. A11(11)

 

Voice Name

AGtr:

SteelSpeak

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

Guitaristk

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Steel guitar sound

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

1

 

1 Normal

2 Thin string

3 Overtone

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

HarmVol

-

-

-

Harmonics

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Str Mute1

-

-

-

Adds steeliness

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

BodyTone1

-

-

-

Adds body resonance

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

Str Mute2

-

-

-

Brightness

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

Pan1

-

-

-

Pan (for some components)

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

Pan2

-

-

-

Pan (for remaining components)

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

NzVol

-

-

-

Noise quality

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

BodyTone2

-

-

-

Fine tuning of body resonance

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb White Room

 

 

 

 

 

 

This voice produces the sound of a plucked acoustic steel guitar. You can use the controller to add various other components. Controllers will not produce drastic sound changes.

This voice differs from most in that MW1 regulates harmonics rather than vibrato depth.

In this voice, vibrato can only be applied by aftertouch.

Body resonance has a significant affect on the overall sound, so be sure to practice with the Performance FC1 and CS2 controllers. The scene controller can be also be quite effective for broad sound changes. Hints

This is essentially a guitar-like voice, but you can make it percussive by lifting MW1 all the way up and lowering MW2 all the way down.

11

A

No. A12(12)

 

Voice Name

Bass:

FeedBackB

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

FeedBack1

 

EL2:

-

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Chopper bass sound, useful for feedback or percussion effect

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

1

 

1 Bass

2 Feedback and harmonics 3 Bell

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Feedback

-

-

-

Feedback

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

AtkTone

-

-

-

Low-range quality

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

Stiffness

-

-

-

Bell sound

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Thickness

-

-

-

Sound, volume; feedback harmonics

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

This voice initially sounds like a normal electric bass. Try lifting the MW2 controller to sustain the harmonics for an interesting avant-garde quality. The pitch of the harmonics changes drastically in response to velocity, offering some peculiar possibilities.

When playing this voice as a normal bass, you can use FC1 to bring out the lower-range harmonics for a heavier sound.

Performance

Hints

12

A

No. A13(13)

 

Voice Name

Eth :

Oriental

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

AsianPc

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Bell sound with free decay

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Attenuating strings

2 Normal

3 Vibrato

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

Stiffness

-

-

-

String stiffness (thickness) = harmonic discord

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

StrMute

-

-

-

String mute

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

RelseVol

-

-

-

Reverberation

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

At initial selection, this voice produces an attractive decay sound with free metallic overtones.

Pressing FC2 all the way down (if it is already fully depressed, raise it a little and then press it down again) shortens the decay time, producing a clearer attack. If you fully depress FC1 while FC2 is also down, you eliminate the discordant metallic overtone, obtaining a koto-like sound.

Applying aftertouch will bring up a sustained modulated tone. The tone comes up very slowly it will take at least three or four seconds to arise.

Performance

Hints

13

A

 

No.

A14(14)

 

 

 

 

 

 

Voice Name

CPrc:

Clox

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

Clikbel

 

EL2:

-

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Backup sound: a multitude of analog clocks

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Added winding noise 2 Clock shop

3 Large old clocks

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

NzVol1

-

-

-

Winding noise

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Tone

-

-

-

Bell tone

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

Thinness

-

-

-

Thinness

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

Formant

-

-

-

Formant

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

Buzzmetal

-

-

-

Buzzing

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

NzVol2

-

-

-

Noise change (fine)

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Chorus

 

 

 

 

 

 

At initial selection, this voice produces a pleasant bell sound with rapid decay. Raise MW1 to add a winding noise. Playing the appropriate sequence with the right hand while raising MW1 will produce a vivid impression of clocks.

MW2 changes the attack harmonics, while FC1 adjusts the overall harmonics. Use these controllers to produce different "clock sizes."

CS2 introduces a buzzing noise, and can be used in combination with CS1 to produce interesting Performance harmonic changes.

Hints

14

A

No. A15(15)

 

Voice Name

Perc:

TalkDrum

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

TalkDrum

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Percussive sound with interesting controller-induced variations

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Pitched decay

2 Drum

3 Pitched percussion

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

Brilliance

-

-

-

Addition, variation of noise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Stiffness

-

-

-

Harmonics change

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

AtkTone1

-

-

-

Sound change (Most effective with MW2 at Max)

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

AtkTone2

-

-

-

Sound change (Most effective with MW2 at Max)

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

Tone

-

-

-

Tone brightness

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

HarmVol

-

-

-

Lift to produce velocity-driven pitch change

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

HarmP/Mute

-

-

-

Volume control.Combine with CS2 to control pitch.High velocity produces mute sound.

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Room 1

 

 

 

 

 

 

This voice becomes interesting as you master the use of the controllers.

The pitch wheel is particularly important: adjust the wheel during play to produce the nuance of a "tabla" or "talking drum."

MW1 adds a rough, frictional pink-noise reverb effect.

FC1 and FC2 produce muted pitch changes, different from the effects you get with the pitch wheel. Performance CS2 also produces pitch changes, based on velocity.

Hints

Bringing MW2 all the way down removes all inharmonic overtones, allowing you to use the lower ranges for bass effects. But note that other controllers continue to remain effective.

If you are using a sequencer, try playing a simple phrase first, then merging in the controller signals later.

15

A

No. A16(16)

 

Voice Name

SSFx: Harmagedon

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

Harmagedon

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Eerie, scary sound effect

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Turbulent rumbling

2 Knocking sound (left)

3 Modulating sound (right)

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

MadMachine

-

-

-

Volume of right-side modulation sound

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Mute/Wah

-

-

-

Overall brightness

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

Tone1

-

-

-

Quality change in punch and modulation sounds

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

Tone2

-

-

-

Quality change in punch and modulation sounds

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

Wildness

-

-

-

Wild changes in punching and modulation sounds

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

A thunderous storm, with someone (or something) rapping on the door.

Depress the sustain pedal to make the sound even scarier.

Use MW2, FC1, and FC2 to vary the character of the rapping sound making it heavier, shriller, more violent. Slowly raise MW1 to bring in some hysteric overtones. When MW1 reaches full-up position, the sound becomes one of dreadful chaos. Now try striking violently at random keys for some additional panic.

Performance (Safety tip: Avoid extended use of this voice while listening through headphones.)

Hints

16

B

No. B01(17)

 

Voice Name

Bowd: Viologue

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

Bowed

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Bowed-string sound

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

2

 

1 Tremolo

2 Normal

3 Unstable

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Tremolo

-

-

-

Tremolo depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

Tone-Deaf

-

-

-

Random-attack pitch. Raise to increase randomness.

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress

-

-

-

Stress

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

VibDepth

-

-

-

Vibrato depth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

Strs&VibSp

-

-

-

Volume, vibrato speed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

ON

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

This voice produces a bowed-string lead.

If the initial attack setting seems too slow, increase the Quick Edit ATTACK speed.

Try varying MW2 (tremolo), aftertouch vibrato, and volume.

For a strange, scary effect, try raising the Quick Edit POR TIME control to full-up position.

Phrasing will become unclear, but the sound will be eerie and full of tension.

Performance

Hints

01

B

 

No.

B02(18)

 

 

 

 

 

 

 

Voice Name

OEns: Jody

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EL1:

Jody

 

EL2:

-

 

 

 

 

 

EL3:

-

 

EL4:

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment

Dynamic mix of noise and strings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scene (Foot)

Initial Scene No. =

3

 

1 Noise

2 Chorus

3 Strings

 

 

 

 

 

 

 

 

 

 

 

 

Element1

Element2

Element3

Element4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param1 (MW1)

FluidVol

-

-

-

Volume of modulating sound; range and speed of modulation

 

 

 

 

 

 

 

 

 

 

 

Param2 (MW2)

Stiffness

-

-

-

Chorus effect

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param3 (FC1)

StrMute

-

-

-

Noise component (Overall brightness)

 

 

 

 

 

 

 

 

 

 

 

 

 

Param4 (FC2)

Emerge

-

-

-

Resonance level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param5 (MBx)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param6 (MBy)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param7 (CS1)

HarmVol

-

-

-

Octave up (if CS2 is at MIN position)

 

 

 

 

 

 

 

 

 

 

 

 

 

Param8 (CS2)

HarmPosit

-

-

-

Sliding CS2 while CS1 is "on" will produce an interesting effect

 

 

 

 

 

 

 

 

 

 

 

Param9 (BC)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param10(VEL)

Stress2

-

-

-

Volume

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param11(AT)

Stress1

-

-

-

Volume

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param12(PB)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Param13(TEG)

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sustain Enable

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Portamento

OFF

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Max Notes

16

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Microtuning

Equal_(off)

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Effect Type

Reverb Hall

 

 

 

 

 

 

 

At initial selection, this voice produces the sound of a string ensemble. But lifting MW2 changes the overall harmonics completely, producing a square-wave timbre with a formant feel.

Depressing FC2 to full-down position removes all pitch quality, creating a white-noise effect.

Try bringing in the pitch gradually for an interesting lead-in highlighting the unusual capabilities of the VP1.

Note that once you depress FC1, bring it back up will close the low-pass filter, blocking out almost Performance all sound.

Hints

Moving CS1 into full-up position renders MW2 completely ineffective while increasing the flanger effect of CS2.

02

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