Yamaha SOUNDEDGEE, SOUNDEDGE User Manual

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INTRODUCTION

Thank you for purchasing the Yamaha Sound Edge—ahigh quality sound card withon-boardmusical instrument sounds and digital effects bundled with a number of software applications with the power to turn your IBM PC/AT compatible personal computer into a high fidelity multimedia center.

Sound Edge gives you enormous multimedia potential that will add an entirely new dimension to your computer, including direct access to the wide world of music, stereo digital sound recording and playback, and much more.

In addition to extremely high fidelity musical instrument sounds, including an “AWM” wave table of real musical instruments sampled with Yamaha’s Advanced Wave Memory technology, plus a wide selection of “FM” voices generated by Yamaha’s world-famousFrequency Modulation synthesizer technology, the Sound Edge lets you play multiple wave data on a musical scale using a sequencer. The sound card also features the high quality “DSP” (Yamaha’s unique effect processor) which gives you great control over the sound.

The software bundled with Sound Edge consists of the original Yamaha applications EffectGear, VoiceMorph EffectEdit and SampleEdit, plus various Voyetra applications, including AudioStation, SoundScript, WinDAT, MIDI Orchestrator, MIDI Orchestrator Plus, and more.

The Sound Edge package includes two owner’s manuals—onefor the Voyetra software and the one you’re reading now.

This owner’s manual covers installation of the Yamaha Sound Edge sound card as well as application installation for both Yamaha and Voyetra, and use of the Yamaha applications. For information about use of the Voyetra applications, please refer to the Voyetra User's Guide.

To ensure proper installation and use of the hardware and software, and in order to obtain many hours of fun and exciting multimedia entertainment from the Yamaha Sound Edge, please read this owner’s manual carefully, and be sure to keep it in a safe place for future reference.

SYMBOLS USED IN THIS MANUAL

Special symbols which appear throughout this owner’s manual are as follows:

£

Provides additional information or details about a feature.

¢

Provides an important notice about features and other items which require specific attention or special care.

WINDOWS OPERATION

This owner’s manual assumes that you are already familiar with basic Windows operation. If you are not, please refer to the owner’s manual which came with your Windows software before attempting to install the Sound Edge hardware and software.

MOUSE OPERATIONS

This owner’s manual refers to the various mouse operations in the following manner:

CLICK

To press the mouse button once and then quickly release it. (Unless otherwise noted, this means to click the left-handmouse button.)

DOUBLE CLICK

To press the mouse button quickly twice. (Unless otherwise noted, this means to double click the lefthand mouse button.)

DRAG

To click and hold the mouse button and move the mouse pointer to a desired location, and then release. (Unless otherwise noted, this means to click and hold the left-handmouse button.)

NOTICE: The screen displays as illustrated in this owner's manual are for instructional purposes, and may appear somewhat different from the screens which appear on your computer. Future upgrades of application and system software and any changes in specifications and functions will be announced separately.

SPECIAL NOTICES

The Sound Edge software and this owner’s manual are the exclusive copyrights of Yamaha Corporation.

Copying of the software or reproduction of this manual in whole or in part by any means is expressly forbidden without the written consent of the manufacturer.

Use of the software and this manual is governed by the license agreement which the purchaser fully agrees to upon breaking the seal of the software packaging. (Please read carefully the Software Licensing Agreement at the end of this manual before installing the application.)

You should find the user Registration Card included in the package. Please take the time to fill it out and mail it to the printed address.

Yamaha makes no representations or warranties with regard to the use of the software and documentation and cannot be held responsible for the results of the use of this manual and the software.

Voyetra®, the Voyetra logo, and the following software titles are all trademarks or registered trademarks of Voyetra Technologies: Audio Calender, Audio Screen Saver, AudioStation, MIDI Orchestrator, MIDI Orchestrator Plus, Say It!, Sound Events, SoundScript, WinDAT.

WindowsandMS-DOSare trademarks or registered trademarks of Microsoft® Corporation.

IBM PC/ATis a trademark of IBM® Corporation.

The company names and product names in this Owner's Manual are the trademarks or registered trademarks of their respective companies.

PRECAUTIONS

Do not expose the sound card to direct sunlight, excessive humidity, high temperatures, excessive dust or strong vibrations.

Before touching the sound card, be sure to touch a metal surface to discharge any static electricity from your body.

When holding the sound card, do not touch the inside area of the circuit board or apply excessive pressure to the card, and be sure to protect the card from contact with water or other liquids.

Before installing the sound card in the computer, unplug the power connector of your computer.

Before connecting the computer to other devices, turn off the power switches of all devices.

It is possible that computer malfunctions or operator actions might destroy data that was created with the included application software. We recommend that you back up all important data onto floppy disks. Yamaha is not responsible for data loss through computer malfunctions or operator actions.

The sound card contains no user-serviceableparts, so never touch the inside area of the circuit board or tamper with the electronic circuitry in any way. Doing so may result in electrical shock or damage to the sound card.

Yamaha cannot be held responsible for damage caused by improper care and use of the sound card and software.

I

MAIN FEATURES

AWM WAVE TABLE

Advanced Wave Memory (AWM) tone generation system. Maximum 24-notepolyphony permits simultaneous use of many different instrument voices.

General MIDI (GM) compatibility. Can play standard MIDI file (SMF) format files.

The SampleEdit, one of the Yamaha applications, lets you play your own recorded WAV digital audio files on a musical scale, and with a sequencer program to give you greater access to the wide world of music.

FM TONE GENERATOR

High quality FM chip with 20-notepolyphony (in2-operatormode).

FM tone generator can play in the GM format on the Windows system (excluding drum sounds).

HARD DISK RECORDING—DIGITALAUDIO

Permits high quality (stereo) sampling at maximum 16 bit, 48kHz.

Lets you input sound with a microphone, by direct line input, or from a CD.

Can play WAV files (digital audio files) using the sequencer program MIDI Orchestrator Plus.

KARAOKE & EFFECTS

On-boardDSP chip effect processor lets you control the effects, change the pitch of a song, or reduce the volume of the main vocal from a song playing on a CD (for karaokesing-along).You can control the DSP with the EffectGear, VoiceMorph and EffectEdit software.

Effect control software for DOS program such as KPCON and KPLOAD provides high fidelity sound for games.

OTHERS

The Sound Edge supports an interface for Panasonic/Creative, Sony and Mitsumi CD-ROMplayers.

The Sound Edge MIDI interface, compatible with MPU-401,allows GM compatible DOS games and sequencers to play the internal AWM synthesizer.

II

TABLE OF CONTENTS

 

Special Notices & Precautions ...................................................

I

Main Features ...........................................................................

II

Package Contents & Minimum System Requirements ............

2

Connections ..............................................................................

4

Sound Edge Setup ....................................................

5

1. Names and Functions ......................................

5

2. Sound Card Installation ...................................

7

3. Software Installation .......................................

9

● About the Driver and MIDI Mapper ......................

14

● About the MIDI Interface for DOS ........................

16

Sound Edge Application Software ..........................

17

Windows Applications .......................................

18

EffectGear .....................................................

18

● Startup Procedure ................................................

18

● Names and Functions ..........................................

19

● Operation .............................................................

20

VoiceMorph ...................................................

21

● Startup Procedure ................................................

21

● Names and Functions ..........................................

21

● Operation .............................................................

22

EffectEdit .......................................................

23

● Startup Procedure ................................................

24

● Names and Functions ..........................................

24

● Controller and Mixer Setup ..................................

28

● Operation .............................................................

34

SampleEdit ....................................................

38

● Startup Procedure ................................................

40

● Names and Functions ..........................................

40

● Operation .............................................................

51

DOS Applications ...............................................

63

KPCON ..........................................................

63

KPLOAD ........................................................

65

Appendix ..............................................................

66

Configuration Setup ......................................................

66

● M16INIT ...............................................................

66

CD-ROMInstallation .....................................................

70

Troubleshooting ............................................................

72

Patch (Instrument) List (GM Map).................................

73

Drum Key Assign List ....................................................

74

Specifications ................................................................

75

MIDI Implementation Chart ...........................................

76

Channel Message .........................................................

78

Index .............................................................................

80

Sound Edge

Setup

Sound Edge

Application Software

A p p e n d i x

1

PACKAGE CONTENTS &

MINIMUM SYSTEM REQUIREMENTS

PACKAGE CONTENTS

The Sound Edge package includes the items listed below, so before beginning, please take a moment to make sure you have everything you need. (If something is missing, please contact your authorized Yamaha dealer.)

Sound card

Floppy Disk x 4: Install Disk 1, 2, 3, 4

Microphone (2-leadcondenser type)

Owner’s Manual x 2: Yamaha Sound Edge Owner’s Manual

Voyetra MIDI Orchestrator Plus/Sound Software User’s Guide

● User registration card

MINIMUM SYSTEM REQUIREMENTS

Proper use of the Yamaha Sound Edge requires at minimum the following:

COMPUTER HARDWARE

2

Memory

Requires an 80486/25MHz or higher internal CPU with a minimum of 8MB RAM.

Hard Disk

Proper software installation and running the Sound Edge requires at least 10MB of free space on your hard disk.

Floppy Disk Drive

To install the Sound Edge applications software, and to save and load user data.

Mouse

Requires a Windows 3.1 compatible mouse.

Expansion slot (ISA16 bits)

Required for installation of the sound card.

DOS

Requires MS/ PC DOS Ver. 5.0 or higher to run Windows 3.1.

Windows

Requires Windows 3.1 or higher.

OTHERS

Additional hardware as listed below will permit maximum enjoyment of the Sound Edge.

CD-ROMDrive

Sound Edge supports three types of ISA CD-ROMinterfaces to save an expansion slot: Panasonic, Sony and Mitsumi.

JOYSTICK

You can connect a joystick to the MIDI/JOYSTICK connector for use with specified applications. (Supports an IBM PC/AT series Dsub-15pin connector.)

POWER SPEAKERS

You can enjoy powerful and dynamic stereo sound by connecting power speakers and other stereo audio components to the OUTPUT jack.

MIDI ADAPTOR CABLE

The MIDI/JOYSTICK connector allows connection with external MIDI devices for MIDI data transmission and reception as well as a joystick using the optional Yamaha MIDI Adaptor Cable (MDC-01).

3

CONNECTIONS

MAKING CONNECTIONS

The following diagram shows how to connect the various devices.

CD-ROMDrive

Audio Out

PC/AT Computer

 

Sound Edge

 

 

Sound Card

 

Joystick

External MIDI synthesizer, etc.

 

 

 

 

LINE IN

MIC

4

MIDI/JOYSTICK

OUTPUT

 

 

 

 

MIDI OUT

 

 

 

Dsub

Mini Jack

 

-15pin

Yamaha MIDI Adaptor Cable MDC-01

 

 

Audio Cable

 

 

 

Stereo Mini Jack

 

Portable Cassette Recorder

 

or Stereo (for inputting

Power Speakers

external sounds)

Microphone

¢Before making connections, be sure to UNPLUG THE POWER SUPPLY CORDS OF ALL DEVICES. After making connections, switch on the power of each device in the following order: External MIDI devices first, then the computer, then external audio devices. (NOTE: MAKE SURE TO TURN DOWN THE VOLUME LEVELS OF THE EXTERNAL AUDIO DEVICES BEFORE TURNING THEM ON.) When turning off the power of each device, simply reverse the process.

¢Improper connection of microphone and other external devices may cause ear injury or damage to hardware.

£There are various types of audio in and out jacks, so make sure to select the proper cables and adaptors according to your respective devices.

£For information about jacks, see page 5.

SoundEdgeSetup

SOUND EDGE SETUP

1. NAMES AND FUNCTIONS

 

 

 

 

 

6

4

 

2

1

 

 

 

330

OFF

 

 

 

 

ON

 

 

 

 

(Default)

 

 

 

 

 

 

 

 

 

320

OFF

 

 

 

 

ON

 

 

 

 

 

 

 

1

 

310

OFF

 

 

 

 

 

 

 

 

ON

 

 

2

 

 

 

 

 

300

OFF

 

CN2

 

 

 

 

 

ON

CN5

CN1

3

 

 

 

CN4

 

 

 

J1

 

 

 

 

CN6

CN3

 

 

 

 

 

5

7

 

 

1OUTPUT jack: Stereo mini plug type jack outputs standardline-levelstereo signals. Allows connection to power speakers or the inputs of a recording mixer and other audio devices including headphones.

2 LINE IN jack: Stereo mini plug type jack allows input ofline-levelstereo signals from

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external audio devices.

 

3MIC IN jack: Mono mini plug type jack allows connection to the included2-leadcondenser type microphone (mono). MIC TYPE jumperJ1 (see next page) allows use of a3-leadcondenser type or dynamic microphone.

4MIDI/JOYSTICK connector:Dsub-15pin type connector allows connection to a joystick and/or external MIDI device using the optional Yamaha MIDI Adaptor CableMDC-01.

5CD IN connector: Allows stereo input ofline-levelsignals from aCD-ROM.(Left, CN6: Panasonic; Center, CN3: Mitsumi; Right, CN4: Sony.)

6CD-ROM connector: Allows connection to aCD-ROMplayer. (CN5: Panasonic,40-pin;CN1: Mitsumi,40-pin;CN2: Sony,34-pin.)

*For connection and installation of a CD-ROMdrive, see page 71.

*For CD-ROMdrives other than Sony, Mitsumi or Panasonic, please use the proper interface for connecting to your computer. (For details, see the owner’s manual which came with yourCD-ROMplayer.)

£When you use a joystick or CD-ROMdrive, the Configuration setup should be done after connecting thejoystick/CD-ROMdrive to the sound card. For more information about the Configuration setup, see page 66.

7MIDI Port Address switch: Allows change of the MIDI Port Address for triggering the internal AWM synthesizer sounds when playing DOS games. Four different types of MIDI Port Addresses can be selected by combining SW1/2’s on/off status. (See pages 6, 16 and 67 for more information.)

¢You may need to change the MIDI Port Address (default address) if some conflict problem occurs. Please consider which address to use before the sound card installation.

SoundEdgeSetup

6

J3

1

2

5

5

4

4

3

3

2

2

1

1

1Ground Pin

2R Output Pin

3L Output Pin

J1

1

4 3

2 1

3

4 3

2 1

J2

 

 

 

: Indicates the Jumper is set to short (ON) position.

1

 

2

 

 

 

 

6

5

6

5

 

4

3

4

3

: Indicates the Jumper is set to open (OFF) position.

2

1

2

1

3

 

4

 

 

6

5

6

5

 

4

3

4

3

 

2

1

2

1

J7

 

 

 

 

 

 

J4

 

3

 

 

 

5

 

 

1

2

7

 

 

9

 

 

1 2

1 2

10

 

 

 

 

11

J6

1 Ground Pin

2 L Input Pin

3 Ground Pin

4 R Input Pin

J5

2 1

J1 MIC TYPE: Lets you switch back and forth between two types of amplifier configurations depending on the type of microphone connected.(3-leadcondenser or dynamic microphone;2-leadcondenser microphone.)

11-2Short/3-4Open:2-leadcondensermicrophone(suchastheoneincludedwithSoundEdge).

21-2Open/3-4Short:3-leadcondensermicrophoneordynamicmicrophone.

*Default position is 1.

OUTPUT TYPE: Lets you select whether to use the internal amplifier on the sound card or not. Default is set to use the internal amplifier. When using an external amplified speaker, do not use the internal amplifier. (In this case, use external audio devices having more than 10 kΩ input impedance.)

14-6Short:Outputstherightchannelwithoutgoingthroughtheinternalamplifier.

23-5Short:Outputstheleftchannelwithoutgoingthroughtheinternalamplifier.

32-4Short:Outputstherightchannelviatheinternalamplifier.

41-3Short:Outputstheleftchannelviatheinternalamplifier.

J3 LEFT CHANNEL OUTPUT: Lets you select whether to output the left channel to the sound card’s OUTPUT jack or not. (The left channel signal is always output to the computer’s internal speaker.) Normally, you should leave this as the default, to output the left channel signal to the sound card’s OUTPUT jack.

13-4Short: Outputs the left channel to the sound card’s OUTPUT jack.

23-4Open: Outputs the left channel only to the computer’s internal speaker.

*If you wish to use only the computer’s internal speaker, select 2 as shown above and connect an appropriate audio cable to .

RIGHT CHANNEL OUTPUT: Lets you select whether to output the right channel to the sound card’s OUTPUT jack or not. (The right channel signal is always output to the computer’s internal speaker.) Normally, you should leave this as the default, to output the right channel signal to the sound card’s OUTPUT jack.

11-2Short: Outputs the right channel to the sound card’s OUTPUT jack.

21-2Open: Outputs the right channel only to the computer’s internal speaker.

*If you wish to use only the computer’s internal speaker, select 2 as shown above and connect an appropriate audio cable to . (Connecting the audio cable towill automatically designate the right channel output to the computer’s internal speaker.)

PC-SPK (Computer speaker): Lets you input system (“beep”) sounds. The system sounds come from the computer’s internal speaker via the sound card.

* To hear the system sounds from the computer’s internal speaker via the sound card, unplug one end of the connector of the audio cable extended from the computer’s internal speaker and connect it to .

J6 INTERNAL LINE IN: Lets you input stereoline-levelsignals from an MPEG board. You can apply effects to the input signals using application software such as EffectGear.

* Connect the MPEG board’s output connector to .

J7 MIDI IRQ NUMBER: Lets you select the IRQ (Interrupt Request) number for triggering the internal AWM synthesizer sounds when playing DOS games. The default is set to 9. (See pages 5, 16 and 67 for more information.)

¢You may need to change the MIDI IRQ number if some conflict problem occurs. Please consider which number to use before the sound card installation.

SoundEdgeSetup

2. SOUND CARD INSTALLATION

The sound card fits into an expansion slot in your computer.

¢You cannot use more than one sound card. Please remove any other sound card which may already be installed before attempting to install the Sound Edge.

1. Turn off the computer and unplug its AC power cord.

¢Do not attempt to install your sound card while the computer is plugged in. This can cause irreparable damage to the sound card, and may pose a serious shock hazard!

2. Remove the top cover of the computer.

£The proper method for removing the top cover varies depending on the type of computer you use, so please see your computer's owner's manual for the proper procedure. Wear gloves to avoid cuts by any sharp edges on the cover.

7

3. To remove the expansion slot cover, simply unscrew it and take it away.

£Be sure to keep the expansion slot cover in a safe place for future use.

SoundEdgeSetup

8

4. Carefully remove the sound card from theanti-staticbag.

¢Before touching the sound card, first touch a metal surface to discharge any static electricity in your body; such static electricity can cause serious damage to your Sound Edge. Also do not touch the inside surfaces of your sound card in order to prevent possible interference with or damage to the circuitry.

5.Hold the sound card with two hands as shown, and slowly and steadily insert it into the expansion slot, making sure to properly line up the connectors in the card with those in the slot. To prevent breaking or damaging the sound card during installation, do not use excessive force when inserting the sound card into the expansion slot.

6. Use the screw from step 3, above, to secure the sound card to the computer.

7. Finally, carefully replace the top cover of your computer.

£To remove the sound card, simply reverse the above process.

SoundEdgeSetup

3. SOFTWARE INSTALLATION

Installing the Software

The four floppy disks included in the Sound Edge package—InstallDisk 1, 2, 3,4—containboth Yamaha and Voyetra application software programs.

¢To ensure proper installation, before installing the software, be sure to exit all applications which may be active (including Windows) and reboot the MS-DOS.

¢If you removed a previous sound card before installing the Sound Edge, be sure to delete its accompanying driver programs.

¢When you install the Yamaha Sound Edge application software, the MIDI Mapper will be overwritten. The installation program also overwrites the AUTOEXEC.BAT, SYSTEM.INI, CONTROL.INI and CONFIG.SYS files. If you don’t want to lose any existing data, please save them before you install the Sound Edge application software.

Installation Procedure

Installing for DOS

1.Insert Install Disk 1 into your floppy disk drive.

2.Select the floppy disk drive where the Install Disk 1 is inserted.

£This manual assumes that your floppy disk drive is the A drive. If your drive is different, then choose the

9

drive specified for your computer.

3. Type A:INSTALL, then press the <ENTER> key.

A:INSTALL + <ENTER>

£You cannot perform installation from the MS-DOSprompt in the Windows Main group, so be sure to shut down Windows before installing the software.

SoundEdgeSetup

When Install Disk 1 is verified, the following screen will appear.

£If you want to quit the installation process, press the <ESC> key.

4.Press any key on your computer keyboard.

The Installer screen is replaced by the Name screen.

10

Select the drive onto which you want to install the Sound Edge software.

£The default setting installs the software to a C drive.

If you want to use a different drive, type in the name of the different drive. If you intend to use SampleEdit, see page 61, leave the drive name and directory name as their defaults (drive C, \yamaha directory.)

5.Verify the drive name and press the <ENTER> key.

The Installer screen is replaced by the Directory Name screen.

Type the name of the directory into which you want to install the software (or use the default name).

£The default name is yamaha. You can change the name by typing in a new name. If you intend to use SampleEdit, leave the drive name as the default.

SoundEdgeSetup

6.Verify the directory name and press the <ENTER> key.

The Directory Name screen is replaced by the following screen.

7.Verify the drive and directory name—ifcorrect press <Y>; if incorrect press <N>. Pressing <N> will return you to the beginning of the installation procedure.

Pressing <Y> will start copying the files for installation. After a few moments, a screen appears asking if you wish to change AUTOEXEC.BAT file.

8.

Press <Y> on your keyboard.

11

 

The original AUTOEXEC.BAT file will be saved under a different name and the following screen appears.

9.Press any key on your keyboard to continue. The following screen appears.

SoundEdgeSetup

10.Press either <Y> or <N> on your keyboard.

For Windows users, press <Y> to proceed to Installing for Windows, below. (For DOS users, press <N> to finish the installation.)

This completes the software installation for DOS.

£If you only wish to use these programs on the DOS, proceed to M16INIT Setup Procedure, page 66.

£You can also use the sound card on your DOS program for game applications.

Installing for Windows

If you pressed <Y> in step 10, above, the screen will be replaced by the window shown below. This is where you begin the software installation for Windows.

£If the Windows installation does not begin, you will need to set up the proper M16INIT configuration according to your computer's specification. See page 66 for details.

12

11. Click [OK].

£To stop the installation process, click [Cancel].

The following window appears and installation begins.

The above window will show the progress of the installation for Windows on a graph. Then the following window appears.

12. Change the disk in the floppy disk drive to Install Disk 2 and click [OK] to continue copying.

SoundEdgeSetup

13.Follow the instructions which appear in the dialog boxes to copy all disks, one after another. When the installation is completed, the Yamaha Sound Edge group and the Voyetra group will be registered in the Program Manager of your Windows system.

14.Finally the following screen will appear. Press <Y> to restart your computer.

AUTOEXEC.BAT

The Sound Edge software program will automatically add the following lines to the AUTOEXEC.BAT file.

rem --Sound Edge installer wrote. Do not modify here--echo off

set OPL4DRV=-I9

set MAD16=C:\yamaha\mad16 set BLASTER=A220 I5 D1 T4 C:\yamaha\mad16\m16init /B

C:\yamaha\kpcon /wait:1000 /type:2 /t2aor:2048 /t2aol:2048 /t2dpt:256 /t2mic:512

call C:\yamaha\ymhini.bat C:\yamaha 13 rem--

SYSTEM.INI

The Sound Edge software program will automatically add the following lines to the SYSTEM.INI file.

[386Enh]

mixer=mad16c.drv

DMABufferSize=32

device=vmad16.386

[m16midi.drv]

[OPL4 Driver]

device=vm16midi.386

Interrupt=5

ROM=-1

[boot]

Installed=1

FM=0

drivers=mmsystem.dll msmixmgr.dll

[MAD16C.DRV]

RAM=0

[drivers]

DMADAC=0

PCM_BOOST=0

midi1=m16midi.drv

DMAADC=0

AUTO_RESET=0

wave=mad16c.drv

Interrupt=11

FAST_DAMP=0

aux=mad16c.drv

IOAddress=530

PCM_MIX=0

midi2=opldld.drv

SingleModeDMA=No

FM_MIX=0

 

 

 

CONTROL.INI

The Sound Edge software program will automatically add the following lines to the CONTROL.INI file.

[drivers.desc]

m16midi.drv=Opti External MIDI Driver mad16c.drv=YAMAHA Audio Device Driver opldld.drv=YAMAHA OPL4 Driver [Userinstallable.drivers] midi1=m16midi.drv

wave=mad16c.drv

midi2=opldld.drv

SoundEdgeSetup

ABOUT THE DRIVER AND MIDI MAPPER

In order for Windows to work with MIDI, a driver and MIDI mapper are required. The Yamaha Sound Edge software installation procedure automatically places the YAMAHA OPL4 Driver in the Control Panel and the YAMAHA OPL4 MIDI map into the MIDI Mapper.

When you click to open the driver in the Windows Main group, you can see three different drivers: OPTi External MIDI Driver, YAMAHA Audio Device Driver and YAMAHA OPL4 Driver.

¢If you removed a previous sound card before installing the Sound Edge, delete any accompanying driver programs.

Setting Up the YAMAHA OPL4 Driver

This driver lets you assign instrument voices from the ROM (AWM wave table), FM tone generator or RAM (sampled sounds) to each of the 16 MIDI channels.

1. Double click the [Control Panel] icon in the Main group. The following window appears.

14

2. Double click the [YAMAHA OPL4 Driver] icon. The OPL4 Drive Panel dialog box appears.

Type of Tone Generation ROM: GM compatible AWM wave table.

FM: 128 musical instrument voices using high quality 2- operator FM tone generation.

RAM: WAV files which can be played on a musical scale. (See SampleEdit on pages 47 and 57.)

Ch.: Check the appropriate box beside each MIDI channel number to select the type of tone generation you want.

ALL ON/OFF: Click one of these once to select an entire column of the desired type of tone generation.Balance: Move the scroll

bar up and down to change the volume balance between the PCM (ROM/RAM) and FM sounds.

Wave Boost: Click this box to automatically boost the melody part by 8dB and the rhythm part by 10dB.

Auto Reset: Click this box to reset MIDI data transmission/reception every time software playback stops or pauses.

Fast Damp: Click this box to cut off the last portion of notes in order to prevent notes from interfering with proper note on of subsequent notes. Note on/ off data transmission and reception may sometimes be disrupted when using a computer with a slow CPU.

£In the default setting all MIDI channels are assigned to “ROM” (the AWM wave table).

3. After choosing your settings, click [OK]. Click [Cancel] to cancel the settings.

SoundEdgeSetup

Setting Up MIDI Mapper

MIDI Mapper lets you select either the internal MIDI sound card (OPL4) or an external MIDI device in order to play MIDI data.

1.Double click the [MIDI Mapper] icon in the Control Panel window. The MIDI Mapper window appears.

2. Select [Setups], and click the [] button in the dialog box. A list appears.

15

3.Select the proper map according to your setup.

Select [YAMAHA OPL4] to play the internal tone generator (OPL4). Select [YAMAHA Ex-MIDI]to play an external MIDI tone generator.

£The internal tone generator (OPL4) is selected as the default setting.

¢When you install the Yamaha Sound Edge application software, the MIDI Mapper will be overwritten. If you don’t want to lose existing data, please save it before you install the Sound Edge application software.

SoundEdgeSetup

About the MIDI Interface for DOS

The Sound Edge MIDI Interface lets you use the internal AWM synthesizer to play the sounds of GM compatible DOS games and sequencers.

WhentheSoundEdgesoftwareinstallationisdoneproperly,thefollowinglineswillautomaticallybe added to CONFIG.SYS and AUTOEXEC.BAT:

To CONFIG.SYS: DEVICE=C:\YAMAHA\OPL4TSR.SYS (Device Driver on the DOS system)

To AUTOEXEC.BAT: SET_ OPL4DRV=-I9(Command option which assigns the IRQ number 9 totheEnvironmentVariables)

* The symbol “_” indicates a space in a command.

£If the DOS games cannot run because of a memory shortage of the conventional memory in your computer, relocate the Device Driver to the UMB/HMA(Upper Memory Block/High Memory Area) area. Change the line in the CONFIG.SYS to the following and restart your computer.

D E V I C E H I G H = C : \ Y A M A H A \ O P L 4 T S R . S Y S

Executing OPL4DRV.COM

1. Set the MIDI Port address of the DOS game to match the MIDI Port address of the sound card

DOS MIDI interface. The default is 330.

Also select [General MIDI] from the sound setup window of the DOS game.

£See page 67 for more information on the MIDI Port and IRQ.

£Depending on the external devices you use, the games may not run because of a conflict caused by the MIDI Port and IRQ settings. If this happens, you must change the MIDI Port address and IRQ number to 16 the currently available address and number. See pages 5 and 6 for how to change the address and number.

Do not use the same IRQ number as the default for the sound card SB mode, IRQ number 5.

2.Start up the execute program by typing the following command on the DOS command line.

[KEY OPERATION]

CD_\YAMAHA + <ENTER>

OPL4DRV + <ENTER>

Thefollowingdisplayappears.

TheaboveprocedureenablesyoutousetheinternalAWMsynthesizertoplaythesoundsofGM compatible DOS games and sequencers. The execute program remains effective until you turn thepoweroff.

£If you want to cancel the program, type the following line: OPL4DRV2 -R.Turning the power off also cancels the program.

£If you intend to load the execute program in the UMB/HMA area and start up the execute program, type the following command:

[KEY OPERATION]

CD_\YAMAHA + <ENTER>

LH_OPL4DRV + <ENTER>

Sound Edge Application Software

SOUND EDGE APPLICATION SOFTWARE

Sound Edge application programs can be used with Windows or DOS. Running the Sound Edge with Windows allows you to take full advantage of the complete multimedia capabilities of the software and hardware.

Hello...

?

EffectGear

Applies various effects to the input signal and synthesizer sounds, and acts as a mixer.

VoiceMorph

Applies interesting effects to the input signal and synthesizer sounds.

DSP

EffectEdit

Let’s you create your own effects.

For use with Windows

KPLOAD

Let’s you add various effects through DOS commands.

17

DSP

t[x]dpt:[y]

KPCON

Let’s you control the effects through DOS commands.

For use with DOS

SampleEdit

Let’s you play WAV files on a musical scale.

Sound Edge Application Software

WINDOWS APPLICATIONS

The Yamaha Sound Edge has an on-boardDSP (effects processor) that can perform various types of effects on AWM wave table sounds,CD-ROMaudio playback, and signals input by a microphone. In Windows the Yamaha applications EffectGear, VoiceMorph and EffectEdit are used to control the function of the DSP chip. In addition to the effect related applications, SampleEdit enables waveform editing of sound files and lets you trigger the multiple wave data on a musical scale with a sequencer. This section explains how to use these four applications.

¢Please note that EffectGear, VoiceMorph and EffectEdit cannot be used all at the same time, since each individual effect is created by the single DSP. If you accidentally activate another Sound Edge application at the same time, the following warning dialog box appears.

The Mixer of the Voyetra AudioStation will also perform the same way, using the single DSP, so you will not be able to start it for the same reason. Regarding use of the Voyetra applications, see the Voyetra User’s Guide for details.

£If you pull the Volume faders down on the Mixer module of the AudioStation, the volume of Sound Edge applications will also be attenuated.

18 EffectGear

Along with the mixer functions EffectGear lets you apply various types of effects to the signal input by a microphone, the line-levelinput signal fromCD-ROMaudio playback, and to the AWM wave table and FM sounds. The mixer functions for each input (such as microphone and CD audio) let you adjust the relative volume levels to enjoy karaokesing-alongsessions.

Startup Procedure

Double click on the [EffectGear] icon and the EffectGear application will start.

Sound Edge Application Software

Names and Functions

 

3

 

 

 

 

 

 

 

 

1

 

 

 

 

 

 

 

 

4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2

 

 

 

 

 

 

 

 

5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6

 

 

 

 

 

 

 

 

 

 

 

 

7

 

 

 

9

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

8

 

 

 

 

 

 

 

 

 

 

 

 

1

ABOUT button:

 

 

 

 

 

Click this button to see information about this version of EffectGear.

 

 

 

 

 

 

 

 

 

2

PULL DOWN MENU button:

 

 

 

 

 

Click this button to open the list of effect types. You can also open the list of effect types by

 

 

 

double clicking on the [Effect] display box.

 

 

 

 

3

EFFECT display box:

 

 

 

 

 

The name of the currently selected effect type will appear in the display box.

 

 

4

POWER OFF button:

 

 

 

 

 

Click this button to exit EffectGear.

 

 

 

 

5

MINIMIZE button:

 

 

 

 

 

Click this button to resize the EffectGear window to icon size.

 

 

 

 

6

VOICE CANCEL button:

 

 

19

 

 

Click this button to reduce the volume level of the vocal from a song from CD audio playback

 

 

for karaoke sing-alongaccompaniment.

 

 

 

 

7HELP button:

Click this button to call up EffectGear Online Help, which will appear at the bottom of the EffectGear window.

8PITCH SHIFT buttons:

Click these buttons repeatedly to increase or decrease the pitch of sound by a semitone

(100 cents), which will be displayed on the LED. Original sound pitch is represented by center position = 0; each click will move the LED display ±100 cents at a time, to a maximum and minimum of±400 cents.

9SLIDERS:

The function of each slider is represented by an icon located to the left of it. Moving the slider toward the right will increase the value of each function.

SYNTHESIZER: Lets you adjust the volume of the Sound Card’s synthesizer (AWM wave table and FM tone generator).

MICROPHONE: Lets you adjust the microphone input level.

LINE: Lets you adjust the line input level.

EFFECT FEEDBACK: Lets you adjust the effect feedback level.

EFFECT DEPTH: Lets you adjust the range of the effect depth.

MASTER VOLUME: Lets you adjust the overall output volume level.

£There are similar functions in the Mixer module of the Voyetra AudioStation; however, the pitch shift ranges are not equivalent.

£Depending on the type of effect you select, Voice Cancel and Pitch Shift may not be applicable, and the button display will gray out.

Sound Edge Application Software

Operation

1.To display the effect type list, click the [Pull Down Menu] button or double click on the [Effect] display box.

2. Select an effect type from the list which appears.

£There are 32 different types of DSP effects to choose from, including everything from “Hall” and “Room” reverbs to unique “Alien Voice”, “Devil” and others. These provide an interesting extra dimension to karaoke sing-alongor for game sounds. These are placed in the \YAMAHA\DATA directory (extension .KPE) and you can create your own new files using EffectEdit to edit them. (See page 23.)

3.To adjust volume balance and level (or range) of an effect, move the sliders right or left. Try listening to the input signals from a microphone or CD while adjusting the effect level by moving the slider from right to left.

20

Sound Edge Application Software

VoiceMorph

VoiceMorph lets you apply unique effects to line-leveland microphone signals that completely alter the original sound. You can also apply VoiceMorph effects to AWM wave table or FM instrument sounds when playing back a MIDI song file with the sequencer program.

Startup Procedure

Double click on the [VoiceMorph] icon and the VoiceMorph application will start.

Names and Functions

1

21

2

1 Menu Bar/Pull Down Menus:

Source

Lets you select the sound source.

Mic:

Lets you select microphone input. (This is the default setting.)

Line In/Synth:

Lets you select the input source, either [Line In] (CD or other external sound source) or [Synth] (AWM wave table or FM tone generator).

Sound Edge Application Software

Control

Gain/LFO Setup:

Lets you open the Control Panel to set up the output (“Gain”) level or the LFO settings.

Help

Contents:

Lets you open the Online Help.

About VoiceMorph:

Lets you see information about this version of VoiceMorph.

2Type:

There are 16 different types of voice change programs which will appear in the window. Selecting [Thru] will let the original sound signal pass through without applying a VoiceMorph effect.

Operation

22

1. First select the desired source ([Mic] or [Line/Synth]) from the [Source] menu.

2. Click on the effect type icon that you want.

3. Use a microphone or CD (or other audio device) to input sound to be effected.

Setting Output Level and LFO Settings

You can adjust the output gain level or LFO settings for various effects.

1. Select [Gain/LFO Setup] from the [Control] menu. The Control Panel window appears.

Output Gain: Lets you adjust the output gain level by moving the slider to the left (Min) and right (Max).

LFO (Low Frequency Oscillator):

Lets you control the depth and speed of the LFO. The LFO changes sound pitch, tone or volume in a cycle determined by depth and speed values.

• Depth

Adjust LFO depth by moving the slider to the left (Min) and right (Max).

• Speed

Adjust LFO speed by moving the slider to the left (Slow) and right (Fast).

LFO is applicable to the following effect types: Vibrato, Stereo Vibrato, Saw, Stereo Saw, Random, Stereo Random and Fast Pan effects.

2.Adjust the Gain/LFO settings for the output level and the LFO.

3.When you’ve finished, click [OK]. The Control Panel window closes and the previous window appears.

Sound Edge Application Software

EffectEdit

Compared to EffectGear and VoiceMorph, EffectEdit gives you more control over the internal DSP, since it can be used to edit and reconfigure the DSP.

The Sound Edge DSP has four different types of effects programs and provides three different kinds of sound input—fromthe AWM wave table and the FM tone generator, from the stereo analog input, and from the mono input (through a Microphone), and analog stereo output.

EffectEdit lets you fine tune delay time or transpose the pitch of the input sound. You can save your original effects created with EffectEdit and use them with EffectGear and KPLOAD (DOS).

About DSP Delay, Echo and Surround Effects

 

Surround Effect

 

 

DSP

 

LEFT

RIGHT

 

 

Original

23

 

 

Delay Effect

Sound

Delay Effect

Reflection

Reflection

 

Indicates reflection of sounds.

The DSP digital effect processor processes sound signals electronically to change the pitch or create artificial ambience—orsimulated rooms and other sound environments. A high quality “delay” unit is at the heart of the DSP, which simulates ambience by delaying the original sound and creating layers of delayed sounds to mix with the original sound.

The karaoke “echo” sound simulates the delay effect caused by the way sound reflects off walls in a room. You can create a multi-directional“surround” effect by assigning independent delays to both the left and right signals.

¢StartingEffectEdit willautomatically cancelthepresenteffect setup andsome noisemayoccur.Therefore, pleaseturn down the master volume in the Mixer window of EffectGear before you start EffectEdit.

Sound Edge Application Software

Startup Procedure

Double click on the [EffectEdit] icon and the EffectEdit application will start.

Names and Functions

The EffectEdit window has a pull down menu and block diagram which is configured with various controllers.

Pull Down Menus

File

24

New:

Lets you open a new DSP block diagram by choosing from Type0~3 to edit the effect program from scratch.

Open:

Lets you open an existing block diagram file; a dialog box will appear for file selection.

Save:

Lets you save the current file, overwriting the existing version; the file extension is .KPE.

Input Caption

When you first save a newly edited file, the Input Caption dialog box will appear before the Save As dialog box appears. The name you type in here will become the title of your EffectGear file (file extension .MBJ), and will also appear on the title bar of EffectEdit.

Save As (Name file and save):

Lets you name and save an edited block diagram file. The Save As dialog box will appear.

Make MBJ File (Convert file to .MBJ and save):

Lets you convert an edited block diagram file to an EffectGear format file and save it. (To use the file with EffectGear, you must save the edited block diagram file as a .MBJ file within the \YAMAHA\DATA directory.)

Exit:

Lets you exit the EffectEdit program.

Sound Edge Application Software

Memory

Lets you determine the signal processing memory allocation for each controller of the DSP in the block diagram, including Mic Echo, Key Control and Surround 1 and 2.

Key Control’s DSP memory allocation and Type1’s DSP memory layout allocation are fixed. When you select [Memory] the Memory Layout setup dialog box appears.

Move the [Balance] slider right or left to adjust the memory allocation. Assign more memory to Surround to achieve a deeper, longer delay.

About

25

Displays information about this version of EffectEdit.

Sound Edge Application Software

Block Diagram

When you start EffectEdit the Type0 window appears.

The block diagram let’s you edit effects graphically. In this block diagram, the sound signal is input through the mixer from the left side, passes through the controllers such as Mic Echo and Key Control, then goes through a mixer before being output on the right side.

There are four types of effect programs (each represented by a specific block diagram). The number and kind of controller varies depending on which type you choose.

Click and open each controller setup dialog box to configure the input signal as you like.

Four Types of Effect Programs

Type0:

26

Sound enters via the Audio/MIDI input, goes through Voice Cancel, then through independent L (left) / R (right) Key Control pitch shifters, then through the Surround delay.

Voice Cancel reduces the level of the vocal part of a song which is input at the CD IN connector for karaoke sing-along.You can also shift the pitch (by Key Control) of the entire sound or apply an echo effect (by Mic Echo) to the MIC input signal.

Sound Edge Application Software

Type1:

The Audio/MIDI input goes through Voice Cancel and the MIC IN input goes through the Key Control pitch shifter, then passes through the Surround delay. Since Key Control is connected to MIC IN, you can use it to produce special sound effects like those in VoiceMorph, as well as chorus effects.

Type2:

27

The Audio/MIDI input goes through Voice Cancel then through two independent Surround delays. Since Type2 does not include Key Control, you can apply more precise Surround effects than with Type0 and Type1.

Type3:

All available memory in the DSP is assigned to the two Surround delay effects in order to produce higher quality surround effects or deeper echoes than possible by Type2.

Sound Edge Application Software

Controller and Mixer Setup

There are basically six types of controllers and mixers. Click on either a [controller] or [mixer] box to open the setup dialog box.

Effect Program Overview (Type0)

?

VOICE CANCEL KEY CONTROLSURROUND

 

TUNPI

INPUT MIXER

 

MIC ECHO

OUTPUT MIXER

INPUT MIXER

28

To select the input signal and control the input levels of selected input signals.

 

 

VOICE CANCEL

 

To eliminate frequencies around the vocal of the external input signal, such as a CD, in

 

order to produce a karaoke accompaniment for sing-alongusing a microphone.

 

MIC ECHO

 

To apply an echo effect to the MIC IN or LINE IN (mono) signal, such as to your own voice.

 

KEY CONTROL

 

To shift the pitch, or transpose the key of the input signal. Key Control also lets you apply a

 

delay effect (Type1 only). You can adjust the key to match your voice range, and create

 

harmonies (harmonizer effect) by using two independent Key Controls, one set to a higher

 

pitch and the other set to a lower pitch.

 

SURROUND

 

To set up a precision delay. Type2 and Type3 have two Surround effects. You can create

 

various ambient environments by applying Surround effects to your own singing voice and

 

karaoke accompaniment.

 

OUTPUT MIXER

 

To control the overall levels of the original (“dry”) sound and delayed (“wet”) sounds.

Sound Edge Application Software

Mixers

There are three types of mixers: one for input, one for output, and one for remix.

Input Mixer

The Input Mixer is located on the left side of the dialog box. The input channels are configured by MIDI L/R, Audio L/R, Audio L as mono and Mic inputs. Each has two lines.

Click on the desired [Input Mixer] to display the Input Mixer setup dialog box.

4

1

2

3

1Sign:

Lets you control the “phase”, where [+] represents positive phase and [-]represents negative phase. “N” will cancel the input without having any relation to fader level.

2 Level Fader:

29

Lets you control input level by moving a level fader.

3Value:

Displays a numeric level value.

4Control Menu Box:

Acts the same as that in Windows. Double click the [Control Menu] box to close the Input Mixer setup dialog box when you are finished making settings.

£Every Control Menu box acts the same way as in the controller setup dialog boxes, described above; therefore, such explanations will be eliminated hereinafter.

About the Types of Input Channels

You should select the appropriate input channel according to your needs. Be sure to raise the fader to an appropriate level in order to achieve the desired effect; otherwise the settings you make will have no effect.

MIDI L/R Channel:

For input from the internal AWM wave table output and input from the internal FM output.

Audio L/R Channel:

For input from the internal digital audio or external LINE/CD signal (stereo).

Audio L Channel:

For input from the internal digital audio or external LINE/CD input (mono).

Mic Channel:

For input from an external microphone.

Sound Edge Application Software

Output Mixer

The Output Mixer is located on the right side of the block diagram. The analog L/R output signal will be output from two separate mixers.

Click the [Output Mixer] box to open the Output Mixer setup dialog box.

1

 

1

 

3

3

2

2

1Sign/Level/Value:

Same as for the Input Mixer; however, in this case for signal output.

2Thru:

To adjust the output level of the original (“dry”) sound.

3Surround:

To adjust the output level of the delayed (“wet”) sound.

30

Type1 includes two mixers which remix the sound from the two Key Controls, located in the center of the block diagram.

Voice Cancel

You can set Voice Cancel to either cancel the vocal part or pass the signal through unaffected. Type3 does not have the Voice Cancel function.

Click the [Voice Cancel] box to display the Voice Cancel setup dialog box.

1

2

1 T h r u :

Passes the original input signal without applying Voice Cancel.

2 Voice Cancel:

Reduces the sounds at the center of the frequency range, or the vocal part of the song being input, since in most cases this is where the vocal part is located. Use Voice Cancel for karaoke sing-alongto the music without the original vocal part.

Sound Edge Application Software

Mic Echo

Mic Echo is available in Type0. You can use Mic Echo to delay the input signal or filter the input signal to modify frequency characteristics.

Click the [Mic Echo] box to open the Mic Echo setup dialog box.

1

2

1 - 1

2 - 2

1IIR Filter (Infinite Impulse Response Filter)

The IIR filter is a cyclic type filter that eliminates a certain frequency range from the original sound signal.

1

- 1

fc (frequency cutoff)

 

 

 

To determine the point of frequency cutoff in hertz (“Hz”). Click [a]/[z] to modify the

 

 

 

value 100 Hz at a time with each click, or highlight the [fc] box and type in a new value.

 

1

- 2

type:

31

 

 

Click the [type] button to select the type of filter you want.

Thru:

Passes the original sound through the IIR Filter unaltered.

H.P.F (High Pass Filter)

Lets the high frequencies pass and cuts off the low frequencies as shown below.

Level

 

 

 

 

 

Low Frequencies

High Frequencies

 

 

 

 

 

Frequency

Cutoff Point

L.P.F (Low Pass Filter)

Lets the low frequencies pass and cuts off the high frequencies as shown below.

Level

 

 

 

 

 

Low Frequencies

High Frequencies

 

 

 

Frequency

Cutoff Point

Sound Edge Application Software

2 Delay Design Box

Delay is like a simultaneous echo effect. You can set the time, volume, and number of delays.

Sign

Volume

Sign

Time

On the right side in the Delay Design box you can set the delay by clicking and dragging the [red point] up and down to determine the time and volume of delay feedback. As you click and drag the [red point] to the right, the time location (unit = ms [millisecond]) will appear on the upper right side of the Mic Echo setup box, along with a black point. After clicking and dragging the [red point] to the right, also click and drag the [black points] to determine the number of delays and their time and volume settings.

Key Control

Key Control is available in Type0 and Type1. You can use the Key Control filter to modify the input signal frequency characteristics, or transpose the input signal, as well as apply delay or adjust the delayed sound and transposed sound with Type1.

Click on the [Key Control] box and the Key Control setup dialog box appears. (The L/R channel setups will be displayed on the same dialog box.)

32

4

5

Type1

 

 

 

 

 

 

 

2

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Type0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

 

 

 

 

 

 

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

 

 

 

 

 

 

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2

 

 

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1 IIR Filter (Type0):

 

 

 

 

 

 

 

 

 

 

 

 

 

2

 

 

 

4

 

5

 

 

 

 

 

 

See Mic Echo, above, for information about the IIR filter.

2 Key Shift (Type0):

To transpose the input signal within ± two octaves. Units are cents. Click [a]/[z] repeatedly to adjust the key up or down 100 cents (a semitone) at a time, or highlight the [pitch] value box and type in the desired value.

3Delay Design Box (Type1):

To set the time, volume, and number of delays.

4Delay (Type 1)

To adjust the output level of the delayed sound.

5Key Shift (Type1):

To adjust the output level of the transposed sound.

Sound Edge Application Software

Surround

With Surround you can apply precise delay effects to the input signal.

Click the [Surround] box and the Surround setup dialog box appears.

3

1

3

2

1 Input:

Same as Sign/Level/Value in the Input Mixer, above; however, in this case it adjusts the signal level input to the Surround.

2IIR Filter:

See Mic Echo, above, for information about the IIR Filter.

33

3Delay Design Box:

Delay is like a simultaneous echo effect. You can set the time, volume and number of delays. See Mic Echo, above, for information about the Delay Design Box.

£

• “Reverse” from the Surround box indicates signal sound loop. • Output which feeds back into input indicates signal sound loop for each setup window.

Surround 2 in Type2 and Type3 has an input channel exclusive to the signal sound loop as well as other inputs.

The number of delays in the Delay Design Box may vary depending on the controller.

Depending on the Memory setup (see page 25), you cannot set up the delay feature (e.g., if you allocate too much memory to others, such as Mic Echo).

Sound Edge Application Software

Operation

This section describes basic operations and provides a tutorial showing how to create an effect program.

We’ll make an effect by using a microphone input sound split into two voices, one an octave higher (right channel) and one an octave lower (left channel) than the other, and adding an echo type effect to them. This effect is similar to some effects in VoiceMorph.

First connect a microphone to the MIC jack of the Sound Edge sound card.

1.Select [New] from the [File] menu on the menu bar. The Type Select dialog box appears.

Select [Type1], then click [OK]. The Type1 block diagram will apply Key Control to the microphone input sound.

1

34

Transpose

To make the voices one octave higher and one octave lower from the original voice, you’ll need to modify the Pitch (pitch of the input voice) using Key Shift in the Key Control dialog box. First you’ll need to raise the microphone input level of the 4th and 5th (from the top) Mixers.

2. Click the 4th (from the top) [Input Mixer]. The Input Mixer setup dialog box appears.

Sound Edge Application Software

3.Click and drag the [Mic input level] fader upward and set it to a value of about 80. Double click the [Control Menu] box in the upper left corner to close the Mixer box.

4.Click the 5th (from the top) Input Mixer box to open the Input Mixer setup dialog box, then click and drag the [Mic input level] fader also up to 80. Double click the [Control Menu] box in the upper left corner to close the Mixer box.

5.Click the [Key Control] box. The Key Control setup dialog box appears.

1

2

6.On the right side of the Key Control setup dialog box, click and drag the [output level] fader for both upper and lower KeyShift to maximum.

35

7. Modify the pitch one octave higher in the upper 1 Key Shift by clicking [▲] to 1200. Listen to your voice to verify the value while modifying the pitch.

8. Modify the pitch one octave lower in the lower 2 Key Shift by clicking [▼] to-1200.Double click the [Control Menu] box to close Key Control.

£You should be able to hear the right channel sound one octave higher and the left channel sound one octave lower than their normal settings.

Sound Edge Application Software

Apply Echo

Now let’s apply an echo effect. You’ll need to increase the Surround output level on the right Output Mixer to audition the amount of echo while modifying the setting.

9.Click the [Output Mixer] box to open the Output Mixer setup dialog box, then click and drag the [Surround] fader to increase the Surround output level to maximum position. There are two Output Mixers. Set both to the same value.

Double click the [Control Menu] box in the upper left corner to close the Output Mixer.

10. Click the [Surround] box. The Surround setup dialog box appears.

36

(Red)

(Red)

11.On the left side of the setup dialog box, increase the input level by clicking and dragging both [L/R] level faders to maximum positions.

12.Drag the [red point] on the left side of the upper (R) Delay Design box to the position on the right as shown in the above illustration.

£The red colored graph indicates feedback delay time and volume. Time location (unit = ms [millisecond]) will be displayed on the upper right side of the Delay Design box as you drag. Also, the red point in the lower (L) delay design box will automatically move according to the delay time that you previously designated, above.

£By listening to your voice while you make settings, you can better judge the amount of echo applied.

£After moving a red point, a black point will appear in the red point’s original position.

Sound Edge Application Software

13.Drag the [black point] to the right as shown in the illustration on the previous page. When you move the black point to a new location in the upper (R), the time location of the black point in the lower (L) will adjust accordingly. There are seven black points in total. Double click the [Control Menu] box in the upper left corner to close the Surround setup dialog box.

Saving the Effect Program

After modifying setups you will need to save the effect program (.KPE). You may create a

.MBJ file so that you can use your new effect program with EffectGear.

14.Select [Save] from the [File] menu.

The Input Caption dialog box appears (if your edited effect file is new).

15.Type in the caption name, then click [OK].

(This caption will become the file title in the EffectGear’s effect type list.) After the Input Caption box closes, the Save As dialog box appears.

16.Type the drive name, directory and file name where you want to save your new effect file. You can use any file name, but type .KPE at the end of the file name.

17.If you wish to use this newly edited file with EffectGear, select [Make MBJ file] from the [File] menu and the Save As dialog box appears.

18.Make sure the \YAMAHA\DATA directory is selected, then save the file, using .MBJ as the file extension.

£Save .MBJ files in the \YAMAHA\DATA directory. If a .MBJ file is in another directory, you cannot use it with

EffectGear.

37

EffectEdit has powerful sound sculpting capabilities. The graphic DSP editing features let you easily make precise adjustments to the sound. Select another type of effect and try creating your own original effect program.

EffectEdit Sample File

In addition to the preset .KPE files for EffectGear, the \YAMAHA\DATA directory includes

.KPE sample files as additional examples to help you understand the function of the controllers, which will give you practical information before actually using EffectEdit. You can easily make your own original files by editing a sample file that’s close to the effect that you want to create.

Sample File List

File name

Effect type

Contents

 

 

 

KARAOKE.KPE

0

For karaoke effect, echo effect for microphone

 

 

input signal, VoiceCancel and Pitch Shift for CD

 

 

input signal.

 

 

 

HARM-MJ.KPE

1

For three-voiceharmony effect. Delay effect

 

 

creates expanding ambiance.

 

 

 

DELAY.KPE

2

Creates typical delay effect.

 

 

 

REVERB.KPE

3

Creates typical reverb effect.

 

 

 

SoundEdgeApplicationSoftware

SampleEdit

You can use SampleEdit to read wave files, edit the waveforms, and play them as melodies.

You can use the SampleEdit downloading feature to use wave data files recorded by other application software (such as WinDAT, or MIDI Orchestrator Plus that are included with Sound Edge) as tone generators for sequencers (such as the MIDI Orchestrator Plus) in the same way as the Sound Edge synthesizer (AWM/ FM).

The following diagram shows the organization of SampleEdit.

 

Read the wave file

Waveform editing window

 

 

 

Parameters dialog box

MIDI soft keyboard (audition feature)

38

Mapping window

MIDI Orchestrator Plus

£For a list of the .OPL and .OMP sample files included with the SampleEdit, see page 61.

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Files Usable with SampleEdit

You can use three types of files with SampleEdit: .WAV, .OPL, and .OMP. Of these three,

.WAV and .OPL files can be read for waveform editing. After waveform editing, the files are saved as .OPL files. The .OMP files are created by assigning .OPL files in the Mapping window as a list. Creating these .OMP files enables you to use various wave data as instrument sounds.

Waveform Editing Window

The waveform editing window displays the waveform of a read wave file. In this window, you can edit the waveform—forexample, by magnifying and editing it as if you were using a word processor with commands such as [Cut], [Copy], or [Paste]. You can audition or play the wave data being edited in variousways—forexample, you can produce sounds using the MIDI soft keyboard, or by pressing the play button in the toolbar.

Parameters Dialog Box

During editing, you can use the Parameters dialog box to set various parameters of the wave data. For example, you can change the instrument voice by setting the envelope parameters, or you can add vibrato or tremolo effects by setting the effect parameters. Also, SampleEdit provides parameters to control tuning and volume so that you can finely tailor the wave data as an instrument sound.

Mapping Window

In the Mapping window, you can assign edited wave data to a program change number and download the data (i.e., send the data) to the sound card RAM. This enables the wave data to be used as instrument sounds by a sequencer such as the MIDI Orchestrator Plus.

39

About Sample Files

The sample files that will be installed automatically when installing the Sound Edge software contain various types of .OPL files and .OMP files. By examining these sample files, you can understand the various possibilities and methods for using SampleEdit. You can reference these sample files and then make your own original file from scratch or, if there is a sample file that is close to what you want, you can edit the file to make your own original file. For details, see page 61.

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Startup Procedure

To start SampleEdit, double click the [SampleEdit] icon in the YAMAHA Sound Edge group.

Names and Functions

1

2

 

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

Toolbar:

 

 

 

Lets you execute various features just by clicking on buttons. The toolbar can be displayed

 

 

 

when necessary. To display or erase the toolbar, use the [View] menu.

40

2

Work area:

 

 

 

Lets you edit wave files in the Waveform editing window, and lets you open the Mapping

 

 

 

window. Also lets you display and use the MIDI soft keyboard.

 

3

Status bar:

 

 

 

While you are editing, the status bar displays various statuses of wave data.

Toolbar

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

1New .OMP file button:

Creates a new .OMP file. To open a new Mapping window, click this button.

2File Open button:

Opens a dialog box that is used to select the file to be read. You can select the .WAV,

.OPL, and .OMP file types.

3Save button:

Saves, by overwriting, the currently active file. If the file has not been previously saved, the Save As dialog box appears.

4Undo button:

Undoes the immediately preceding edit operation.

5Cut button:

Copies the selected area to the clipboard, and deletes the selected area from the window. The waveform area to the right of the selected area moves to the left when the selected area is deleted.

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6 Copy button:

Copies the selected area to the clipboard, but does not affect the selected area in the window.

7 Paste button:

Pastes the contents of the clipboard into the specified position. The waveform area following the specified position is moved to the right to accommodate the new data.

8 Reverse button:

Reverses the selected area. The beginning and end of the selected waveform area are reversed.

9 Inverse button:

Inverts the selected area. The top and bottom of the selected waveform area are inverted.

10 Normalize button:

Normalizes the selected area (by maximizing the peak value; the rest will be scaled automatically by the same factor). This allows non-distortedcorrection of data that was recorded at an extremely low level.

11 One Play button:

Adds silent data to the end of the sampling data. This cancels the loop playbacks so that you can execute a single playback.

12 Zoom In button:

Magnifies the display of the selected area.

13 Zoom Out button:

Returns the display to the size before the zoom in.

14 Unzoom button:

Displays the entire waveform.

15 Stop button:

Stops playback of the active wave data.

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16Start button:

Plays back the active wave data.

17OPL4 Driver button:

Opens the OPL4 Drive Panel window. For details on the OPL4 Drive Panel, see pages 14 and 42.

£Most of the features in the toolbar can also be executed by clicking the relevant menu in the menu bar, and then clicking the relevant command in the pulldown menu.

Status Bar

1

2

3

4

5

6

1Loop/Note:

During waveform editing, indicates the starting point of a loop by showing the number of samplings from the beginning. When the MIDI soft keyboard is active, displays the pitch of the clicked keyboard by showing the note name.

2Region:

During waveform editing, displays the start and end points of a selected area.

3Displays the bit length for the wave data being edited.

4Displays whether the wave data being edited is monaural or the left (L) stereo channel. If the wave file that was read is a stereo sample, only the left channel data is read and the waveform displayed in the editing window is for the left channel only.

5Displays the sampling rate in Hertz for the wave data being edited.

6Displays the size in Bytes for the wave data being edited.

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1

3

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Setting the YAMAHA OPL4 Driver

To use wave data (read by SampleEdit) to produce sound (for example by using the MIDI soft keyboard or a sequencer), you must select RAM as the sound generator in the OPL4 Drive Panel window.

1.In the toolbar of the SampleEdit window, click the OPL4 Driver button []. The OPL4 Drive Panel window appears. You can also open the OPL4 Drive Panel window from the Control Panel in the Main window in Windows. (See page 14.)

£If the toolbar is not displayed, click [View] in the menubar then [Tool bar] from the pulldown menu. The toolbar appears.

2 -12-22-3

4

5

6

7

1Ch.: Lets you choose the tone generator that you wish to use for each MIDI channel.

2Type of tone generator.

2 -1ROM: AWM Wave table for standard GM.

2 -2FM: 2-operatorFM tone generator with 128 instrument voices.

2 -3RAM: Uses wave tables read by SampleEdit as tone generators.

3ALL ON/OFF: Lets you simultaneously set all the MIDI channels within the same tone generator to ON or OFF.

4Balance: Lets you adjust the volume balance between tone generators [PCM (ROM/RAM) and FM].

5Wave Boost: Lets you increase the volume of the melody part (=8db) and the rhythm part (=10db).

6Auto Reset: Lets you reset the MIDI information each time a sequencer, such as a media player, stops or pauses.

7Fast Damp: Cuts off the last part of a MIDI note and sounds the following note. You should choose this when the“note-on”and“note-off”functions are likely to be interrupted (for example, on a computer with a slow CPU).

2.Click each [RAM] box to select RAM as the tone generator for each MIDI channel (channels 1 to 16). If necessary, select [ROM] (AWM wave table) or the FM tone generator. Also, if necessary, adjust the volume levels between ROM and FM.

3.After finishing the settings, click [OK] to apply the settings or click [Cancel] to cancel the settings.

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Menus

Available menus depend on the currently active window.

When the waveform editing window is active

Menus

When the MIDI Soft Keyboard window is active

File Menu

When the Mapping window is active

43

New OMP:

Creates a new .OMP file. Displays the new Mapping window.

£For details on the Mapping window, see page 58.

Open:

Displays a dialog box in which you can select the file to be read. You can select three file types: .WAV, .OPL, and .OMP.

Close:

Closes the active file. If the file has not been saved, a save-confirmationmessage appears.

Save:

Saves, by overwriting, the currently active file. If the file has not been previously saved, the Save As dialog box appears.

Save As:

Displays the Save As dialog box in which you can name and save the file. In the Save As dialog box, you can save an existing file under another name.

File List 1, 2, 3, 4:

Displays the names of the files that were most recently opened. Up to 4 filenames can be displayed. You can open one of these files without using the Open dialog box by clicking on the file name.

Exit:

Quits the SampleEdit application.

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Keyboard Menu

Displays the MIDI Soft Keyboard window.

You can sound the wave data being edited or a synthesizer (AWM/FM) by clicking on the keyboard.

£You can play the sound of the tone generator selected in the OPL4 Drive Panel window. The OPL4 Drive Panel window is displayed by clicking on the button in the toolbar.

44

MIDI Menu

Instrument (Patch):

Selects the program change number (Patch number). When you choose [Instrument] from the [MIDI] menu, the various types of voices are displayed along with the names of the instrument voices within each category.

You can select any of the displayed instrument voices. You can use the active MIDI soft keyboard or the Start button to audition (play) the instrument voice (wave data or synthesizer) that corresponds to a number selected here.

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£The names of the instrument voices displayed here conform to the GM instrument voices (GM System Level 1).

£For details on the program change numbers of wave data, see page 48.

Parameters:

Sets parameters such as the MIDI channel for the wave data being used.

1

 

 

 

 

 

2

 

 

 

 

 

 

 

 

 

 

 

 

3

45

 

 

 

 

 

 

4

 

 

 

 

 

 

1 MIDI Channel:

Sets the MIDI send channel. Valid channel numbers are from 1 to 16. The default value is channel 1.

2 Octave:

Lets you raise or lower the scale of the entire keyboard, which enables you to change the range of sound produced by the MIDI soft keyboard. You can raise or lower by a maximum of three octaves (in full octave units). For example, selecting +1 raises the scale by one octave; selecting -1lowers the scale by one octave. The default value is the normal scale without any octave change.

3 Velocity:

Sets the velocity (the strength or volume level of the sound based on a click of the mouse). The velocity is from 0 (minimum) to 127 (maximum). The default value is the maximum.

4 OK:

To apply any parameter settings, click the [OK] button.

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View Menu

Toolbar:

To display the toolbar, select [Toolbar].

Status Bar:

To display the status bar, select [Status Bar].

Edit Menu

The [Edit] menu is available only when the waveform editing window is active. Other than the command [Select All], all the commands in the [Edit] menu are also available in the toolbar.

 

Undo:

46

Undoes the immediately preceding edit operation.

Cut:

Copies the selected area to the clipboard, and deletes the selected area from the window. The waveform area to the right of the selected area moves to the left when the selected area is deleted.

Copy:

Copies the selected area to the clipboard, but does not affect the selected area in the window.

Paste:

Pastes the contents of the clipboard into the specified position. The waveform area following the specified position is moved to the right to accommodate the new data.

Select All:

Selects all of the entire waveform.

£The clipboard is a special SampleEdit clipboard and is different from the standard Windows clipboard.

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Effect Menu

The [Effect] menu is available only when the waveform editing window is active. All the commands in the [Effect] menu are also available in the toolbar.

Reverse:

Reverses the selected area. The beginning and end of the selected waveform area are reversed, so that the sound plays backwards.

Inverse:

Inverts the selected area. The top and bottom of the selected waveform area are inverted.

47

Normalize:

Normalizes the selected area (by maximizing the peak value; as a result, the rest will be scaled automatically by the same factor). This allows non-distortedcorrection of data that was recorded at an extremely low level.

One Play:

Adds silent data to the end of the wave data. This cancels the loop playbacks so that you can execute a single playback.

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Zoom Menu

The [Zoom] menu is available only when the waveform editing window is active. All the commands in the [Zoom] menu are also available in the toolbar.

Zoom In:

Magnifies the display of the selected area.

Zoom Out:

Returns the display to the size before the zoom in.

Unzoom:

Displays the entire waveform.

Parameters Menu

48 The [Parameters] menu is available only when the waveform editing window is active. Click the [Parameters] menu to display the Parameters dialog box. In the Parameters dialog box, you can choose the settings for each parameter of the currently active wave data.

 

 

 

 

 

 

 

 

 

6

 

 

 

 

 

 

 

Envelope

 

1

 

 

 

 

 

 

7

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2

 

 

 

 

 

 

8

 

 

 

 

 

 

 

 

 

 

3

 

 

 

 

 

 

9

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4

 

 

 

 

 

 

10

 

 

 

 

 

 

 

 

5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

11

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

12

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

13

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

15

14

 

 

Envelope:

 

 

 

 

Common

Effects

These parameters let you shape the sound of each voice, i.e., set how the level of the sound changes over time. You can use these parameter settings to simulate the envelope curve of various musical instruments or to change instrument voices.

SoundEdgeApplicationSoftware

Level

 

Maximum

 

 

3 Decay Level

Minimum

Time

2 Decay 1 Rate

 

 

1 Attack Rate

4 Decay 2 Rate

5 Release Rate

Key On

Key Off

1 Attack Rate:

Sets the attack time—thatis, the time it takes for a sound to reach the maximum level after a key is pressed. The higher the value, the faster the sound reaches the maximum. The initial value is 15.

2 Decay 1 Rate:

Sets the time it takes the sound level to decay from the maximum level to the decay level. The higher the value, the faster the decay time to reach the decay level. The initial value is 2.

3 Decay Level:

Sets the decay level. The higher the value, the larger the decay level. The initial value is 14.

4 Decay 2 Rate:

Sets the time it takes the sound to decrease from the decay level. The higher the value, the faster the decay time. The initial value is 0.

5 Release Rate:

 

Sets the time it takes the sound to sustain after a key is released. The higher the value, the

49

faster the sound cuts off. The initial value is 15.

 

Common:

Parameters common to the entire waveform.

6 Sample Note:

Assigns the original pitch of the wave data to a note number. Valid values are from 0 to 127. The initial value is 60.

7 Fine Tune:

Permits precise tuning. Valid values are from –100,through 0, to 100 (100 cents=a semitone). The initial value is 0.

8 Total Level:

Sets the output volume. Valid values are from 0 to 127. The initial value is 0.

9 Sample Frequency:

Sets the sampling frequency for the wave data.

Effects:

Parameters that let you create effects such as vibrato or tremolo.

10 LFO Speed:

Sets the LFO speed. Valid values are from 0 to 8 (maximum). The initial value is 5. This setting changes the vibrato or tremolo effect.

£LFO (Low Frequency Oscillator) is an oscillator that generates low-frequencysignals and is used to create vibrato or tremolo effects.

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11 Vibrato Depth:

Sets the depth of the vibrato effect. Valid values are from 0 to 7 (maximum). The initial value is 0.

12 Tremolo Depth:

Sets the depth of the tremolo effect. Valid values are from 0 to 7 (maximum). The initial value is 0.

13Pan:

Sets the apparent sound orientation for stereo. Valid values are from -7(left-most),through 0 (center), to 7(right-most).The initial value is 0.

14OK:

To apply any parameter setting changes, click the [OK] button.

15Cancel:

To cancel any parameter setting changes, click the [Cancel] button.

Window Menu

Cascade:

Displays the windows organized as a series of overlapping windows.

50

Tile:

 

 

Displays the windows organized as a series of side-by-side,top and bottom windows.

 

Arrange Icons:

 

Displays the iconized windows organized as in rows.

 

Help Menu

Contents:

Displays Online Help.

Search for Help on:

Displays the Search window.

How to Use Help:

Displays information on how to use the Help system.

About SE:

Displays version information about SampleEdit.

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Reading Wave Files

You can read wave files recorded by other application software and files of previously created material, and you can edit the waveforms. SampleEdit can handle the following three types of files, but only files that have the .WAV or .OPL file extension can be read and used for waveform editing.

.WAV (Waveform Audio):

The standard format for digital audio files used in Windows.

.OPL (OPL Waveform Audio):

The wave file format to which has been edited and added the parameters of the internal tone generator(OPL4).

.OMP (OPL Download Map):

The file format with the .OPL files assigned and listed in the Mapping window. For details on

.OPL files, see page 60.

£SampleEdit is compatible with the following wave data: 8 or 16 bit; 11.015, 22.050, or 44.1 kHz sampling; monaural. If the wave file that was read is a stereo sample, only the left-channeldata is read and displayed.

Reading Procedure

1. Choose [Open] from the [File] menu. The File Selection dialog box appears.

52

2.Select the desired wave file. Click [OK]. When a .WAV file or .OPL file is read, the waveform editing window is displayed in the work area and a waveform is displayed.

£When a .WAV file is read, actually a new .OPL file is created with initial values of the wave parameters that correspond to the wave file. Therefore, the original .WAV file remains unchanged, and editing will be performed on duplicate.

£When a .OMP file is read, the Mapping window appears and the list for downloading appears. For details, see page 59.

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Editing in the Waveform Editing Window

You can use SampleEdit to edit a waveform in the same way you would use word-processingsoftware to edit a document: for example, you can use the commands [Copy], [Cut], or [Paste]. First you select the waveform area that you want to edit, then you execute various commands to affect that area.

Selecting the Area to Be Edited

To select a specific area of the displayed waveform, drag the mouse pointer through the area to be selected.

1.Move the cursor to a point on the waveform. Press the mouse button at the start point of the area that you want to edit.

2.Drag to the right, and release the mouse button at the end point of the area that you want to edit. The selected area is displayed in reverse video (highlighted). The Region box in the status bar displays the sampling number, from the beginning, for both the start point and end point of the selected area.

53

£To select the entire waveform, double click on part of the waveform, or choose [Select All] from the [Edit] menu.

£To increase or decrease the selected area, press and hold the <Shift> key and click in any location. The selected area increases or decreases to the clicked location.

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Editing Commands

You can use the [Edit] pulldown menu to simply cut undesired parts from a waveform, or to insert some part into a different location.

1.To select the waveform area that you want to edit, drag the mouse pointer through the desired area. The selected area is displayed in reverse video.

2.Choose [Cut] or [Copy] from the [Edit] menu.

Cut:

Choosing [Cut] copies the selected area to the clipboard and deletes the selected area from the window.

Copy:

Choosing [Copy] copies the selected area to the clipboard, but does not affect the selected area in the window.

3. To set the location where the data is to be pasted, click at that location.

54

4.Choose [Paste] from the [Edit] menu. The data in the clipboard is pasted to the designated location. The data that was at the insertion location moves to the right to accommodate the new data.

£You can also paste the clipboard data to another currently activated wave file. In this case, the data in the source file such as bit length and sampling frequency will be replaced by the one in the destination file.

£If you make a mistake while editing, you can undo the mistake. To undo the most recent editing operation, choose [Undo] from the [Edit] menu.

Editing Effects

You can use the [Effect] menu to process the waveform itself. For example, you can reverse the selected area of a waveform, which produces the same effect as playing a tape backwards. You can also invert the top and bottom of a waveform.

1.Select the waveform area that you want to edit. To select the area, drag the mouse pointer through the desired area. The selected area is displayed in reverse video.

2.Choose the desired command from the [Effect] menu.

£For details on the [Effect] menu, see page 47.

If you make a mistake while editing, you can undo the mistake. To undo the most recent editing operation, choose [Undo] from the [Edit] menu.

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Zoom Function

You can use the [Zoom] menu to magnify the waveform to make it easier to see, or to quickly display the entire waveform.

1.Select the waveform area that you want to magnify. To select the area, drag the mouse pointer through the desired area. The selected area is displayed in reverse video.

2.Choose [Zoom In] from the [Zoom] menu. The selected area is magnified.

£The percentage of magnification depends on the size of the selected area.

£To display the size before the zoom-in,choose [Zoom Out] from the [Zoom] menu. To display the entire waveform, choose [Unzoom] from the [Zoom] menu.

Waveform Audition

Click the [Start] button in the toolbar to play the wave data to be edited. Click the [Stop] button to stop playing the wave data.

55

£Concerning the MIDI channel, velocity, transpose, and program change number items set in the [MIDI] menu take effect. For details on the [MIDI] menu, see page 44.

£By clicking on the MIDI soft keyboard, you can audition the sound on a musical scale. For details, see page 57.

£When you click the [Start] button, sound is produced by downloading the wave data to the RAM of the internal tone generator (OPL4). If data of an OMP file was previously downloaded into the RAM, that previously downloaded data is erased. If you want to replay the erased data, download the data into the RAM again.

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Setting the Loop Point

The loop function enables you to repeatedly play a part of a waveform between two points. You can use the loop function to produce sound as a musical instrument by continuously playing short wave data.

You can set the start point at any desired location. The end point is always fixed at the end of the data.

1.Move the mouse cursor to the desired loop start point on the waveform.

2.Click the right mouse button. The loop start point is set. The loop start point is indicated by a triangle (the loop pointer). The Loop box in the status bar displays the sampling number from the beginning of the waveform.

Loop display

Loop

Loop pointer

£The loop start point must be set at one or more samplings from the beginning of the waveform. The size of the loop from the loop start point to the end point of the waveform must be 1992 samplings or more. The initial value of the loop start point is set at 1 sampling.

56

Setting Parameters for the Internal Tone Generator (OPL4)

 

 

You can control various parameters, such as LFO and envelope settings, that are indispensable to wave editing.

1. Click the [Parameters] menu. The Parameters dialog box appears.

2. Set the desired parameters in the Envelope, Common, and Effects boxes.

£For details on each parameter, see page 48.

3. Click [OK] to apply the settings.

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The MIDI Soft Keyboard

The MIDI soft keyboard simulates a MIDI keyboard controller. As with an ordinary MIDI keyboard, you need to set the MIDI send channels before using the MIDI soft keyboard. The MIDI soft keyboard is convenient because it enables you to easily play the keyboard in order to audition sounds (for example, when editing wave data) without connecting an external MIDI keyboard.

£You can use the MIDI soft keyboard to play the internal generators or wave data in accordance with the MIDI parameter settings, regardless of the wave editing window or the Mapping window.

1. Click the [Keyboard] menu. The MIDI soft keyboard appears.

2.Press (without releasing) the mouse button on the keyboard. You can hear the wave data being edited or a synthesizer (AWM or FM) sound.

When you click on the MIDI soft keyboard while it is active, the note name of the corresponding pitch is displayed in the Note box in the status bar.

57

£The items set in the [MIDI] menu for the MIDI channels, velocity, transpose and program change numbers take effect.

£You can choose the tone generator (RAM, AWM, or FM) that is to produce the sound or change the volume balance between RAM/AWM and FM in the OPL4 Drive Panel. For more information on the OPL4 Drive Panel, see pages 14 and 42.

Setting MIDI Parameters

When you use the MIDI soft keyboard, you need to set MIDI parameters, such as the MIDI channel or the velocity, as you would when using a normal external MIDI keyboard.

You can set the parameters by the following procedure. While the MIDI Soft Keyboard window is active, click [Instrument] from the [MIDI] menu. Choose the program change number that you want to sound (instrument voice and wave data). Also use [Parameters] to set values, such as for the MIDI send channel and the velocity. For details, see page 45.

SoundEdgeApplicationSoftware

Saving Wave Files

After editing in the waveform editing window, you can save the file in the .OPL format.

£Using SampleEdit, you can assign .OPL files to the program change numbers in the Mapping window, and download the wave files to the RAM, and use them for sequencer playback.

1.While the waveform editing window is active, choose [Save As] from the [File] menu. The Save As dialog box appears.

2.Select the .OPL file format from the lower left list box.

3.Type a new filename (for example, NEWSOUND) in the File Name box. Click [OK] or press the <Enter> key. The new .OPL file is saved on the hard disk.

£When the typed filename is the same as a file already on the hard disk, a dialog box appears asking if you want 58 to overwrite the file on the hard disk. Click [YES] to overwrite the original file and replace it with the new file. Click [NO]

if you do not want to overwrite the original file.

Operations in the Mapping Window

You can create a .OMP file by assigning the .OPL files to each program change number in the Mapping window. This enables the edited wave data to be downloaded to RAM and used as a tone generator for musical performance by a sequencer.

About Downloading

Downloading, in this case, is writing the wave file data (.OMP file) into the RAM mounted on the sound card.

Once the .OMP file is downloaded it will be memorized until another wave data is downloaded. The downloading function lets you create your own wave table by combining wave data (RAM) and AWM/FM sounds.

Downloading Procedure

The basic downloading procedure is as follows:

1 Open the .OMP file.

2 Create a .OMP file by assigning each .OPL file to patch numbers from 1 to 128.

3 Download the file.

SoundEdgeApplicationSoftware

Opening a .OMP File

Downloading requires a .OMP file. You can make a new .OMP file or read an existing .OMP file.

£The .OMP file consists of the listed .OPL files. So to make a .OMP file, first create various types of .OPL files in the waveform editing window, then save them on the hard disk beforehand.

1.Choose [Open] from the [File] menu. The File Open dialog box appears.

2.Select the desired .OMP file. Click [OK]. A Mapping window appears (an example is shown below).

When creating a new .OMP file, choose [New .OMP] from the [File] menu. The new Mapping window without any .OPL files appears.

3

4

1

5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

59

6

7

2

8

 

1Inst. (Instrument/Patch):

Patch numbers from 1 to 128. Each patch number from 1 to 128 corresponds to a program change number from 0 to 127.

2OPL File name:

Displays the full pathname, which consists of the assigned .OPL filename and directories. When no .OPL file is assigned, <None> is displayed.

3Audition:

While clicking and holding down this button, plays the currently assigned .OPL file. Produces sound in pitch C3 in accordance with the settings of with [Parameters] in the [MIDI] menu.

4Size:

Displays the size (in Bytes) of the currently assigned .OPL file. The maximum size of a file that can be downloaded is 64KB for one waveform. (With the settings monaural sampling, 8 bits and 11.025kHz, you can sample about 6 seconds.)

5Scrollbar:

Enables scrolling through the patch numbers to 128. The window displays 6 patches at one time.

6Download:

Downloads the .OPL file assigned in the list to RAM.

7Update:

After original data is downloaded, you may want to produce new data by editing the file in the waveform editing window without closing this Mapping window and download it. The [Update] button downloads the new data.

8Free RAM:

Displays the current amount (in Bytes) of free RAM. The total amount of RAM is 128KB (1KB=1024Bytes).

SoundEdgeApplicationSoftware

Assigning OPL Files to Patch Numbers

In the Mapping window, you can assign up to 128 .OPL files to patch numbers as far as free RAM is available and download them.

1.Click the OPL File name box that corresponds to the number of the patch you want to assign. A .OPL Wave File List dialog box appears (an example is shown below).

2.Select the .OPL file that you want to assign to the patch number. Click [OK]. The selected

.OPL file is assigned, and the full pathname (filename and directories) is displayed.

£To delete an already selected file from the dialog box, click the [No select] button.

60

3. Repeat the above steps 1 and 2 to assign all the necessary .OPL files to desired patch

 

numbers.

Downloading

After assigning the .OPL files to patch numbers, click the [Download] button in the Mapping window. The data is downloaded to RAM.

Saving .OMP Files

You can save the .OPL file assignment list in the Mapping window as a .OMP file. If you make a .OMP file, it is convenient to use such a set of wave data as a tone generator—youneed only open the file and then download it.

SoundEdgeApplicationSoftware

About Sample Files

The accompanying sample files which are automatically placed in the \YAMAHA\DATA directory, contain various types of .OPL and .OMP files. You can select them by opening the File Selection dialog box using the file [Open] command from the [File] menu, and designating the \YAMAHA\DATA directory.

¢When a directory other than the C:\YAMAHA\DATA is specified, the .OMP files will not function properly. The .OMP files are configured to assume a standard Sound Edge installation on the C drive, so if you have installed Sound Edge in a different directory or drive, you will have to modify the data in the .OMP files.

Sample File List

.OPL Files

File Name

Contents

b_slide.opl

Sound of an electric bass sliding down.

 

car_engn.opl Sounds like a car engine starting.

 

 

cough.opl

Sound of a snare drum in which the pitch of the decay is rising.

 

 

cut_noiz.opl

Sound of the cutting noise of brushing of an electric guitar.

 

 

dog.opl

Sound of a dog barking.

 

 

footstep.opl

Sound of human footsteps.

 

 

growl.opl

Sound of a lion growling.

 

 

heart.opl

Sound of a heart beat.

 

 

horse.opl

Sound of a horse galloping.

 

 

joker.opl

Sound effects useful as drum part breaks or fill-ins.

 

 

kitty.opl

Sound of a depressing kitty call.

 

 

klang.opl

Metallic sound of a drum.

 

 

laughing.opl

Sound of a man laughing.

 

mcin_gun.opl Sound of a machine gun firing.

 

 

mello.opl

Sounds constructed from a diminished arpeggio.

 

 

oildr.opl

Sounds like the bottom of an oil drum being beaten.

 

 

orexk.opl

Metallic sound of a snare drum.

 

 

 

 

 

 

 

 

 

 

File Name

Contents

 

 

 

 

 

 

p_scrape.opl

Sound of a distorted guitar scratch noise.

 

 

 

 

 

 

punch.opl

Sound of a punch.

 

 

 

 

 

 

r2d2.opl

Sounds like a robot talking.

 

 

 

 

 

 

rezzo.opl

Electric sounds.

 

 

 

 

 

 

robot.opl

Sounds like a robot.

 

 

 

 

 

 

ruff.opl

Sound effect useful as accents to a snare drum.

 

 

 

 

 

 

s1.mth.opl

Funky image sound.

 

 

 

 

 

 

s2.mth.opl

Sound effect useful for rap music.

 

 

 

 

 

 

scream.opl

Sound of a woman screaming.

 

 

 

 

 

 

stab.opl

Sounds like some strong metallic object.

 

 

 

 

 

 

sword.opl

Sounds like a Japanese sword slicing through air.

 

 

 

 

61

 

tape.opl

Sounds like an open reel tape being wound, slowing, then stopping.

 

 

 

 

 

tel_dial.opl

Sound of a telephone ringing.

 

 

 

 

 

 

type.opl

Sound of typing a typewriter.

 

 

 

 

 

 

ugly.opl

Sound having a strong attack.

 

 

 

 

 

 

wet.opl

Strange sound?

 

 

 

 

 

 

xplosion.opl

Sound of an explosion.

 

 

 

 

 

 

.OMP Files

ANIMALS.OMP

 

BRUTE.OMP

 

QUEER_KT.OMP

 

1 HORSE.OPL

 

 

1 HEART.OPL

 

1 KLANG.OPL

 

 

 

 

 

 

 

 

 

2 KITTY.OPL

 

 

2 SCREAM.OPL

 

2 S1-MTH.OPL

 

 

 

 

 

 

 

 

 

3 DOG.OPL

 

 

3 MCIN_GUN.OPL

 

3 S2-MTH.OPL

 

 

 

 

 

 

 

 

 

4 GROWL.OPL

 

 

4 PUNCH.OPL

 

4 JOKER.OPL

 

 

 

 

 

 

 

 

 

 

 

 

5 LAUGHING.OPL

 

5 RUFF.OPL

ANY_WAY.OMP

 

 

 

 

 

 

 

 

6 XPLOSION.OPL

 

6 SWORD.OPL

 

 

 

 

 

 

 

 

 

1 COUGH.OPL

 

 

 

 

 

 

 

 

 

JARRING.OMP

ROBOTICS.OMP

 

2 OILDR.OPL

 

 

 

 

 

 

 

 

 

 

3 OREXK.OPL

 

 

1 B_SLIDE.OPL

 

1 R2D2.OPL

 

 

 

 

 

 

 

 

 

4 TAPE.OPL

 

 

2 CUT_NOIZ.OPL

 

2 MELLO.OPL

 

 

 

 

 

 

 

 

 

5 UGLY.OPL

 

 

3 P_SCRAPE.OPL

 

3 ROBOT.OPL

 

 

 

 

 

 

 

 

 

6 TYPE.OPL

 

 

 

 

 

4 REZZO.OPL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5 STAB.OPL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6 WET.OPL

 

 

 

 

 

 

 

 

SoundEdgeApplicationSoftware

Error Messages

An unexpected error occurred while reading [pathname].

Displayedwhenthefilewiththespecifiedpathname cannotberead.Specifythecorrectpathname.

An unexpected error occurred while writing [Pathname].

Displayedwhenthefilewiththespecifiedpathname cannotbesaved.Specifythecorrectpathname.

Cannot find OPL4 RAM!

DisplayedwhenattemptingtostartSampleEditwhile theRAMisnotproperlyset.

Cannot open more .OMP files.

Displayed when attempting to open another .OMP filewhileseveral.OMPfilesareopen.

Failed to create empty document.

Displayed when an attempt to create a new .OMP

62 filefails.

Failed to open document.

Displayed when an attempt to open a file fails.

Instrument No [Inst no] is changed from [pathname] into [No Select].

Displayed when a .OPL file has been deleted or moved to another directory after the .OPL file was assigned in the Mapping window.

Loop size of [pathname] too small!

Displayedwhenanattemptismadetodownloaddata with a loop size that is too small.

Loop size too small!

Displayed when the loop size is smaller than 1992 samplingsduringanattempttosetaloopstartpoint. Set the loop start point so that it is 1922 or more samplings.

OPL4 WAVE RAM overflow!

DisplayedwhennotenoughRAMmemoryisavailable during an attempt to do one of the following: Play wavedatawiththeMIDIsoftkeyboardorPlaybutton; assign a .OPL file in the Mapping window; click the

[Download]button.

Out of memory!

Displayed when not enough memory could be reservedduringanattempttodooneofthefollowing: openafile;execute[Cut],[Undo],or[Paste]fromthe [Edit] menu; play wave data with the MIDI soft keyboard or Play button; or click the [Download] button.

[Pathname] wave data size too big!

Displayed when the wave data is bigger than 64KB duringanattempttodooneofthefollowing:playwave datawiththeMIDIsoftkeyboardorPlaybutton;assign a .OPL file in the Mapping window; or click the

[Update]button.

SampleEdit needs YAMAHA OPL4 Driver!

DisplayedwhenattemptingtostartSampleEditwhile the YAMAHA OPL4 Driver is not properly set. For details on installing the YAMAHA OPL4 Driver, see page 14.

Select OPL file!

Displayed when a non-OPLfile is selected while assigning a file in the Mapping window.

Unexpected file format.

Displayed when specifying a pathname SampleEdit does not support, and attempting to open it.

SampleEditcanreadthreetypesoffiles:.OPL,.WAV, and .OMP. SampleEdit is compatible with the followingwavedata:8or16bit;11.015,22.050or

44.1kHzsampling;monaural.Anyfilewithadifferent formatcannotberead.

Wave data size too big!

OPL max data size 65536 bytes. Save anyway?

Displayed when the data size is too big during an attempttosaveafile.

SoundEdgeApplicationSoftware

DOS APPLICATIONS

You can use the KPCON and KPLOAD commands to control the DSP from DOS.

* The symbol “_” indicates a space in a command.

KPCON

KPCON lets you control the DSP from the DOS command line. (KPCON’s function is similar to EffectEdit in Windows.)

Startup Procedure

Start KPCON in the YAMAHA directory.

[KEY OPERATION]

CD_\YAMAHA + <ENTER>

KPCON + <ENTER>

A list of commands will appear on screen.

63

SoundEdgeApplicationSoftware

Operation

The following key operation will show the syntax for commands that allow you to control the DSP effects.

[KEY OPERATION]

KPCON_/__________ (long underline indicates command name)

Control the KPCON with the following commands.

COMMAND

CONTENTS

q u i e t

Suppresses configuration messages usually displayed

 

whenever you execute a command.

 

 

t y p e : [ X ]

Changes the DSP type. Valid values are 0~3.

 

 

t [ x ] d i r : [ y ]

Right channel digital input volume.

 

 

t [ x ] d i l : [ y ]

Left channel digital input volume.

 

 

t [ x ] a i r : [ y ]

Right channel analog input volume.

 

 

t [ x ] a i l : [ y ]

Left channel analog input volume.

 

 

t [ x ] m i c : [ y ]

Microphone input volume.

 

 

t [ x ] a o r : [ y ]

Right channel analog output volume.

 

 

t [ x ] a o l : [ y ]

Left channel analog output volume.

 

 

64

£Parameters include [x] as the effect program type (values are 0~3), and [y] as the volume value (values are -4095~ 4095).

COMMAND

CONTENTS

 

 

t [ x ] v c l : [ y ]

Executes Voice Cancel.

 

X=Type0~2; y=0 (off), 1 (on)

 

 

t [ x ] k c l : [ y ]

Executes Key Control.

 

X=Type0~1; y=Pitch -4095~ 4095.

 

 

t [ x ] d p t : [ y ]

Determines delay volume.

 

X=Type0~3; y=Volume -4095~ 4095.

 

 

t [ x ] f b l : [ y ]

Determines delay feedback volume.

 

X=Type0~3; y=Volume -4095~ 4095.

 

 

SoundEdgeApplicationSoftware

KPLOAD

The KPLOAD command lets you use the effects with DOS, which functions similar to EffectGear in Windows. You can use KPLOAD with KPCON for precise setups.

Startup Procedure

Access the KP directory by typing the following command on the DOS command line.

[KEY OPERATION]

CD_\YAMAHA

Operation

Type in the following command on the DOS command line.

[KEY OPERATION]

KPLOAD_DATA\______.MBJ (long underline indicates the .MBJ file name)

You can check the effect type by moving to the DATA directory, then using the DIR command.

[KEY OPERATION]

CD_\YAMAHA\DATA+ <ENTER>

DIR_/W+ <ENTER>

65

Appendix

APPENDIX

Configuration Setup

Yamaha Sound Edge is installed with certain default settings; however, some computers may not execute the functions properly. Therefore, you may need to adjust your computer’s configuration using the Opti M16INIT program. This will allow you to set the configuration of the Digital Sound Controller Opti 82C928 built into the Sound Edge’s sound card.

M16INIT

Startup Procedure

Move to the \MAD16 directory, then start M16INIT.

[KEY OPERATION]

CD_\YAMAHA\MAD16 + <ENTER>

M16INIT + <ENTER>

The following screen appears.

66

[KEY OPERATION]

Use the <↑>/<↓> keys to select a menu.

Appendix

Configuration Setup

[KEY OPERATION]

Select [Configure], then press <ENTER>. The Configuration setup window appears.

1

2

[KEY OPERATION]

Use the cursor keys to select an item, then press <ENTER> or <SPACE BAR> to execute the selection. Press the <ESC> key to exit the Configuration window.

1

ITEM

CONTENTS

DEFAULT

 

Mode

Choose either SB (SoundBlaster) or

SB

67

 

WSS (Windows Sound System)

 

 

 

 

 

 

Port Address

Set port address

220

 

 

 

 

 

IRQ Number

Select interrupt request number

5

 

 

 

 

 

DMA Channel

Select channel

1

 

 

 

 

 

CD-ROMInterface

Enables CD-ROMfunction

Disable

 

 

 

 

 

CD-ROMModels

Select CD-ROMtype (select one to

Sony/

 

 

activate the setup window)

Panasonic

 

 

 

 

 

Game Port

Enables Joystick port function

Disable

 

 

 

 

 

Input Source

Select MIC or LINE input

MIC

 

 

 

 

 

Port:

The I/O (Input/Output) port facilitates transmission and reception of computer data between the CPU and external devices. The CPU determines the setup address of the sound card using this port. You cannot select an address for a device if you have already assigned that address to other devices.

IRQ:

The IRQ (Interrupt Request) number allows external devices to transmit or receive data by priority, according to the IRQ number assigned to each external device, while the CPU is processing data. The lower the IRQ number, the higher the data processing priority.

Please take care in advance when assigning IRQ numbers to each device in order to avoid data processing conflicts.

DMA:

DMA (Direct Memory Access) is the communication protocol between internal memory and external devices that minimizes the work of the CPU. As with the IRQ number, you cannot select an active channel.

Appendix

2

[OK]

Applies the modified settings

 

 

[Load]

Loads the configuration file

 

 

[Save]

Saves the configuration file

 

 

[Volume]

Sets the sound card’s volume

 

 

[Cancel]

Cancels the modified settings

 

 

 

 

When you select [Volume], the VOLUME SETTINGS dialog box setup screen appears.

 

 

You can assign different output level settings independently for each input source.

 

 

Use the <←><→> keys to select a channel and the <↑>/<↓> keys to set the volume, then

 

 

press <ENTER> to execute. Press the <ESC> key to exit from the VOLUME SETTINGS dialog

 

 

box.

 

 

•VOLUME SETTINGS

 

 

 

 

MASTER

 

 

Sets the left and right overall output volume levels independently.

 

 

VOICE

 

 

Sets the WAV file left and right output volume levels independently.

 

 

MUSIC

68

Sets the MIDI file (synthesizer) left and right output volume levels independently.

CD AUDIO

Sets the CD-ROMleft and rightline-leveloutput volume levels independently.

Appendix

Sound Test

If the configuration setup is completed correctly, you should be able to hear the sound test.

[KEY OPERATION]

Select [Sound Test], then press <ENTER>.

If you cannot hear any sound in the Sound Test, return to the Configuration screen and configure the setup once again.

Quit Test

To exit M16INIT.

69

[KEY OPERATION]

Select [Quit Test], then press <ENTER> to exit M16INIT.

Initialization

In case the Sound Edge does not execute or produce sound properly, you may want to initialize the Opti 82C928.

On the DOS command line, execute the command M16INIT /B to initialize Opti 82C928. The screen below will appear.

[KEY OPERATION]

CD_\YAMAHA\MAD16 + <ENTER>

M16INIT_/B + <ENTER>

Appendix

CD-ROMINSTALLATION

The Yamaha Sound Edge SW20 has a CD-ROMconnector and includes an interface which lets you set up aCD-ROMplayer without aCD-ROMinterface card.

Compatible CD-ROMs

The following types of CD-ROMscan be used.

Panasonic/Creative: CR 562B/563

Sony: CDU 31A/33A

Mitsumi: CRMC LU005S, CRMC FX001/001D

CD-ROMConnection

Connect your CD-ROMdrive to the Sound Edge SW20 as shown below.

70

PANASONIC CD-ROMconnector

MITSUMI CD-ROMconnector

SONY CD-ROMconnector

PANASONIC CD IN connector

MITSUMI CD IN connector

SONY CD IN connector

CD-ROM connector: To connect theCD-ROM.

CD IN connector: To connect the audio from theCD-ROM.

Please note that the CD-ROMconnector and the CD IN connector port varies depending upon the type ofCD-ROMplayer you use, so take care that yourCD-ROMis connected properly.

Appendix

CD-ROMSetup

Driver Setup

You can use the floppy disks included with your CD-ROMplayer to set up the driver. (You will need to set up MSCDEX.EXE and an ISACD-ROMDevice Driver.) Refer to yourCD-ROMowner’s manual for the proper procedure for setting up the driver.

¢If you have been using SoundBlaster and have a Panasonic/Creative CD-ROMplayer, you must delete /SBP:220 from theCD-ROMDevice Driver Setup Line in the CONFIG.SYS file.

CDSETUP.SYS Setup

The CD-ROMsetup device driver (CDSETUP.SYS) enables you to use aCD-ROMwith the Sound Edge SW20.

You are required to set the configuration to run the CD-ROMwith the Sound Edge SW20 after you have properly connected theCD-ROM.

1.Start M16INIT. (For details, see Sound Edge Configuration Setup, page 66.).

2.Select [Configure], then press <Enter>.

3.Use the <→> key to move the cursor of the CD-ROMInterface to [Enable], then press <Enter>.

4.Next, use the <→> key to move to [CD-ROMModels], which displays the names of CDROM makers. Select the maker and press <Enter>. The appropriateCD-ROMsetup window appears.

5. Use the <→> key to move among items to select the setup you desire. Press the <Enter>

71

key to execute the setup, then click [OK] to complete the setup.

 

In general you should leave the default settings of the CD-ROMsetup window as they are. However, if you have a conflict problem with another card such as a video card interfering with the IRQ and DMA (DRQ) settings, you will need to modify theCD-ROMconfiguration setup to correct the problem.

£About the default settings:

The default setting for Mitsumi IRQ is 10, DMA is set to Disable; for Panasonic and Sony, IRQ and DMA are both set to Disable.

¢For the CD-ROMsetup, do not use DMA; leave it disabled.

¢When changing the PORT ADRESS (CD BASE) on the Panasonic, do not select 360.

The next line will be added to the CONFIG.SYS file as a result of the CD-ROMsetup.

Example: For Panasonic

DEVICE=C:\YAMAHA\MAD16\CDSETUP.SYS/T:P/P:340

RESTART

When you have completed the entire setup procedure, restart your system.

This is all there is to the CD-ROMsetup. Your computer will apply your new settings automatically so you can use theCD-ROM.

Appendix

TROUBLESHOOTING

DOS does not start or run properly.

Reset your computer. (If it still acts improperly, check your system; see below.)

Check the AUTOEXEC.BAT file to see if the Yamaha information is correct. If something is incorrect, edit the AUTOEXEC.BAT file (see page 13) and correct the information using editor software, etc.

Check the CONFIG.SYS file. If necessary, set the configuration so that it matches your system, or reinstall the software. If everything looks OK, remove unnecessary drivers in the CONFIG.SYS file, then restart your computer.

Windows will not start.

The sound card may not be inserted properly into the expansion slot. Check it or insert the sound card into another expansion slot and try again.

May not be enough memory to start Windows. (Start Windows in standard mode by typing WIN2/S at the DOS prompt.) If Windows starts properly, the driver setup may still remain in your system. Check the contents of SYSTEM.INI. (See page 13.)

No sound

• Check the Mute setting for the [MAD16C.DRV] section in the Windows SYSTEM.INI file. If Yes is selected, no sound will be produced. Change the setting to No.

FM does not sound.

• Check settings of your game application. If it is set correctly, try activating the M16INIT to initialize it, and then check your setup accordingly. (See page 69.)

72MIDI (internal synthesizer) does not sound.

YAMAHA OPL4 Driver may not be selected as the MIDI output port. Start MIDI Orchestrator Plus, open the MIDI Port Setup dialog box by clicking [MIDI Port Setup] in the [Options] menu, and select [YAMAHA OPL4 Driver] for the MIDI output port.

Check if EffectGear’s [Volume] slider is set to minimum, thus preventing sound output.

Game does not respond.

• If the DOS program is running properly but the game does not respond, there may be a conventional memory problem (DOS can only manage memory up to a maximum of 640KB). Remove any unnecessary drivers not used by CONFIG.SYS, or activate the game disk by creating a Startup disk for the game. Remember to add the additional Yamaha information in the AUTOEXEC.BAT file to the disk.

Wave file will not sound.

Check whether the AudioStation’s WAV fader is turned down, thereby preventing sound output.

Execute M16INIT2/B command. (See page 69.)

Digital audio sound problems.

The DMA contains “Demand Mode DMA” and “Single Mode DMA”, and is normally set to Demand Mode DMA to enable effective communication between internal memory and external devices. If your computer does not support Demand Mode DMA, it may not be able to properly play back WAV files using AudioStation and other products, and you must therefore use Single Mode DMA. In this case, select [YAMAHA Audio Device Driver] in the [Driver] (Control Panel), and click [Setup] to open the YAMAHA Sound Driver Setup window. Click [Advanced Settings] to open the Advanced Settings window. In [Advanced Settings], mark an (x) in the check box of [Use Single Mode DMA] and change the [DMA buffer size] (which determines how much data will be transferred at one time between internal memory and external devices) if necessary. If the [DMA buffer size] is assigned enough memory, data transfer will be faster; however, it will require a considerable amount of memory. The default setting is 32KB. To modify the setting, set the memory size by multiples of 4 (e.g., 28KB, 36KB, etc.).

Some computers have a built-insound system. If your computer does, be sure to turn it off.

PATCH (Instrument) LIST (GM VOICE MAP)

Category

No.

Patch Name

Piano

1

Acoustic Grand Piano

 

 

2

Bright Acoustic Piano

 

 

3

Electric Grand Piano

 

 

4

Honky-tonkPiano

 

 

5

Electric Piano 1

 

 

6

Electric Piano 2

 

 

7

Harpsichord

 

 

8

Clavi

Chromatic Percussion

9

Celesta

 

 

10

Glockenspiel

 

 

11

Music Box

 

 

12

Vibraphone

 

 

13

Marimba

 

 

14

Xylophone

 

 

15

Tubular Bells

 

 

16

Dulcimer

Organ

17

Drawbar Organ

 

 

18

Percussive Organ

 

 

19

Rock Organ

 

 

20

Church Organ

 

 

21

Reed Organ

 

 

22

Accordion

 

 

23

Harmonica

 

 

24

Tango Accordion

Guitar

25

Acoustic Guitar (nylon)

 

 

26

Acoustic Guitar (steel)

 

 

27

Electric Guitar (jazz)

 

 

28

Electric Guitar (clean)

 

 

29

Electric Guitar (muted)

 

 

30

Overdriven Guitar

 

 

31

Distortion Guitar

 

 

32

Guitar Harmonics

Bass

33

Acoustic Bass

 

 

34

Electric Bass (finger)

 

 

35

Electric Bass (pick)

 

 

36

Fretless Bass

 

 

37

Slap Bass 1

 

 

38

Slap Bass 2

 

 

39

Synth Bass 1

 

 

40

Synth Bass 2

Strings

41

Violin

 

 

42

Viola

 

 

43

Cello

 

 

44

Contrabass

 

 

45

Tremolo Strings

 

 

46

Pizzicato Strings

 

 

47

Orchestral Harp

 

 

48

Timpani

Ensemble

49

String Ensemble 1

 

 

50

String Ensemble 2

 

 

51

Synth Strings 1

 

 

52

Synth Strings 2

 

 

53

Choir Aahs

 

 

54

Voice Oohs

 

 

55

Synth Voice

 

 

56

Orchestra Hit

Brass

57

Trumpet

 

 

58

Trombone

 

 

59

Tuba

 

 

60

Muted Trumpet

 

 

61

French Horn

 

 

62

Brass Section

 

 

63

Synth Brass 1

 

 

64

Synth Brass 2

Category

No.

Patch Name

Reed

65

Soprano Sax

 

 

66

Alto Sax

 

 

67

Tenor Sax

 

 

68

Baritone Sax

 

 

69

Oboe

 

 

70

English Horn

 

 

71

Bassoon

 

 

72

Clarinet

Pipe

73

Piccolo

 

 

74

Flute

 

 

75

Recorder

 

 

76

Pan Flute

 

 

77

Blown Bottle

 

 

78

Shakuhachi

 

 

79

Whistle

 

 

80

Ocarina

Synth Lead

81

Lead 1 (square)

 

 

82

Lead 2 (sawtooth)

 

 

83

Lead 3 (calliope)

 

 

84

Lead 4 (chiff)

 

 

85

Lead 5 (charang)

 

 

86

Lead 6 (voice)

 

 

87

Lead 7 (fifth)

 

 

88

Lead 8 (bass+lead)

Synth Pad

89

Pad 1 (new age)

 

 

90

Pad 2 (warm)

 

 

91

Pad 3 (polysynth)

 

 

92

Pad 4 (choir)

 

 

93

Pad 5 (bowed)

 

 

94

Pad 6 (metallic)

 

 

95

Pad 7 (halo)

 

 

96

Pad 8 (sweep)

Synth Effects

97

FX 1 (rain)

 

 

98

FX 2 (soundtrack)

 

 

99

FX 3 (crystal)

 

 

100

FX 4 (atmosphere)

 

 

101

FX 5 (brightness)

 

 

102

FX 6 (goblins)

 

 

103

FX 7 (echoes)

 

 

104

FX 8 (sci-fi)

Ethnic

105

Sitar

 

 

106

Banjo

 

 

107

Shamisen

 

 

108

Koto

 

 

109

Kalimba

 

 

110

Bagpipe

 

 

111

Fiddle

 

 

112

Shanai

Percussive

113

Tinkle Bell

 

 

114

Agogo

 

 

115

Steel Drums

 

 

116

Woodblock

 

 

117

Taiko Drum

 

 

118

Melodic Tom

 

 

119

Synth Drum

 

 

120

Reverse Cymbal

Sound Effects

121

Guitar Fret Noise

 

 

122

Breath Noise

 

 

123

Seashore

 

 

124

Bird Tweet

 

 

125

Telephone Ring

 

 

126

Helicopter

 

 

127

Applause

 

 

128

Gunshot

Appendix

73

Appendix

DRUM KEY ASSIGN LIST

 

 

 

 

 

 

 

 

 

 

Program No.

 

 

 

 

 

 

 

 

 

 

 

1

9

17

25

26

33

41

49

 

 

No.

YAMAHA

Voyetra

Key Off

Alternate

Standard

Room

Rock

Electric

Analog

Jazz

Brush

Classic

 

 

 

Notename

Notename

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

23

B -1

B1

 

 

Click L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

24

C 0

C2

 

 

Click R

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

25

C#0

C#2

 

 

Brush Tap

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

26

D 0

D 2

 

Brush Swirl L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

27

D#0

D#2

 

 

Brush Slap

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

28

E 0

E 2

 

Brush Swirl H

 

 

Reverse Cymbal

Reverse Cymbal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

29

F 0

F2

 

Snare Roll

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

30

F#0

F#2

 

 

Castanet

 

 

Hi Q

Hi Q

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

31

G 0

G2

 

 

Snare L

 

SD Power M

Snare M

SD Power H

 

Brush Slap L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

32

G#0

G#2

 

 

Sticks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

33

A 0

A2

 

 

Bass Drum L

 

Bass Drum M

Bass Drum H

Bass Drum M

 

 

 

 

 

34

A#0

A#2

 

 

Open Rim Shot

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

35

B 0

B2

 

 

Bass Drum M

 

Bass Drum H

BD Power

BD Analog L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

36

C 1

C3

 

 

Bass Drum H

 

BD Power

BD Gate

BD Analog H

 

 

Gran Cassa

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

37

C#1

C#3

 

 

Side Stick

 

 

 

Analog Side Stick

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

38

D 1

D3

 

 

Snare M

 

SD Rock

SD Power L

Analog Snare L

 

Brush Slap

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

39

D#1

D#3

 

 

Hand Clap

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

40

E 1

E3

 

 

Snare H

 

SD Power Rim

SD Power H

Analog Snare H

 

Brush Tap

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

41

F 1

F3

 

 

Floor Tom L

Room Tom 1

Power Tom 1

E Tom 1

Analog Tom 1

Jazz Tom 1

Brush Tom 1

Jazz Tom 1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

42

F#1

F#3

 

1

Closed Hi-Hat

 

 

 

Analog HH Closed 1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

43

G 1

G3

 

 

Floor Tom H

Room Tom 2

Power Tom 2

E Tom 2

Analog Tom 2

Jazz Tom 2

Brush Tom 2

Jazz Tom 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

44

G#1

G#3

 

1

Pedal Hi-Hat

 

 

 

Analog HH Closed 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

45

A 1

A3

 

 

Low Tom

Room Tom 3

Power Tom 3

E Tom 3

Analog Tom 3

Jazz Tom 3

Brush Tom 3

Jazz Tom 3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

46

A#1

A#3

 

1

Open Hi-Hat

 

 

 

Analog HH Open

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

47

B 1

B3

 

 

Mid Tom L

Room Tom 4

Power Tom 4

E Tom 4

Analog Tom 4

Jazz Tom 4

Brush Tom 4

Jazz Tom 4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

48

C 2

C4

 

 

Mid Tom H

Room Tom 5

Power Tom 5

E Tom 5

Analog Tom 5

Jazz Tom 5

Brush Tom 5

Jazz Tom 5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

49

C#2

C#4

 

 

Crash Cymbal 1

 

 

 

 

 

 

Hand Cym. Open L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

50

D 2

D4

 

 

High Tom

Room Tom 6

Power Tom 6

E Tom 6

Analog Tom 6

Jazz Tom 6

Brush Tom 6

Jazz Tom 6

74

 

 

 

 

 

 

 

 

 

 

 

 

 

51

D#2

D#4

 

 

Ride Cymbal 1

 

 

 

 

 

 

Hand Cym.Closed L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

52

E 2

E4

 

 

Chinese Cymbal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

53

F 2

F4

 

 

Ride Cymbal Cup

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

54

F#2

F#4

 

 

Tambourine

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

55

G 2

G4

 

 

Splash Cymbal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

56

G#2

G#4

 

 

Cowbell

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

57

A 2

A4

 

 

Crash Cymbal 2

 

 

 

 

 

 

Hand Cym.Open H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

58

A#2

A#4

 

 

Vibraslap

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

59

B 2

B4

 

 

Ride Cymbal 2

 

 

 

 

 

 

Hand Cym.Closed H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

60

C 3

C5

 

 

Bongo H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

61

C#3

C#5

 

 

Bongo L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

62

D 3

D5

 

 

Conga H Mute

 

 

 

Analog Conga H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

63

D#3

D#5

 

 

Conga H Open

 

 

 

Analog Conga M

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

64

E 3

E5

 

 

Conga L

 

 

 

Analog Conga L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

65

F 3

F5

 

 

Timbale H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

66

F#3

F#5

 

 

Timbale L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

67

G 3

G5

 

 

High Agogo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

68

G#3

G#5

 

 

Low Agogo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

69

A 3

A5

 

 

Cabassa

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

70

A#3

A#5

 

 

Maracas

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

71

B 3

B5

 

Samba Whistle H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

72

C 4

C6

 

Samba Whistle L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

73

C#4

C#6

 

 

Guiro Short

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

74

D 4

D6

 

 

Guiro Long

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

75

D#4

D#6

 

 

Claves

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

76

E 4

E6

 

 

Wood Block H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

77

F 4

F6

 

 

Wood Block L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

78

F#4

F#6

 

 

Cuica Mute

 

 

Scratch Push

Scratch Push

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

79

G 4

G6

 

 

Cuica Open

 

 

Scratch Pull

Scratch Pull

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

80

G#4

G#6

 

2

Triangle Mute

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

81

A 4

A6

 

2

Triangle Open

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

82

A#4

A#6

 

 

Shaker

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

83

B 4

B6

 

 

Jingle Bell

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

84

C 5

C7

 

 

Bell Tree

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

85

C#5

C#7

 

 

Hi Q

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

*Alternates within the same group (group 1, 2) cannot sound at the same time. You can create realistic live drummer effects by using #42 Closed Hi-hatto effectively “cut off” #46 OpenHi-hat.

*There are two different types of note names, one which Yamaha uses and one which Voyetra uses. When running MIDI Orchestrator Plus, refer to the Voyetra note names.

SPECIFICATIONS

Minimum System Requirements

 

Computer (PC/AT compatible)

CPU: 80486/25MHz or higher

 

 

 

Memory: 8MB of system memory or higher

 

 

 

 

 

 

 

16-bitISA internal slot

 

 

 

 

 

Monitor

Color or gray scale VGA or Super VGA compatible

 

 

 

 

 

External Devices

Mouse, hard disk and audio speakers or headphones

 

 

 

 

 

OS

DOS Ver 5.0 or higher; Windows 3.1 or higher

 

 

 

 

Synthesizer Module

 

 

 

 

 

 

Yamaha OPL4 (YMF278B-F)

Preset Voices: 128 instrument voices, 8 drum sets

 

 

 

 

 

 

 

Polyphony: 24-note(AWM wave table),20-note(2-operatorFM)

 

 

 

 

 

 

 

Multi-timbralCapacity: 16 voices simultaneously

 

 

 

 

 

 

 

Wave ROM 2MB

 

 

 

 

 

 

 

Wave RAM 128KB

 

 

 

 

 

 

Compatibility

 

 

 

 

 

 

 

Sound Module Mode

GM SYSTEM LEVEL 1

 

 

 

 

 

 

 

SoundBlaster Pro or Windows Sound System

 

 

 

Sampling Sound Source

 

 

 

 

 

A/D Sampling Rate

5.5125kHz~48kHz

 

 

 

 

A/D Sampling Resolution

16-bitlinear or8-bitlinear

 

 

 

 

Sampling Source

MIC/LINE/CD AUDIO

 

 

 

Effects

 

 

 

 

 

Yamaha DSP (YSS205-F)

Mic Echo, Surround

 

 

 

Voice Cancel

 

 

 

 

 

 

 

Key Control (Pitch Change)

 

 

 

Terminals

 

 

 

 

 

OUTPUT jack

Stereo mini jack; Nominal Output: 760mV r.m.s., Maximum Output: 3.5V

 

 

 

r.m.s. (@4Ω 10%THD)

 

 

 

 

LINE IN jack

Stereo mini jack; Nominal Input: 200mV r.m.s.

 

 

 

 

MIC IN jack

Mono mini jack; Nominal Input: 150mV r.m.s.

 

 

 

 

MIDI/JOYSTICK connector

Dsub-15pin

CD-ROMconnector (RecommendedCD-ROMdrives)

Panasonic/Creative (CR562B/563), 40-pin

Sony (CDU31A/33A), 34-pin

Mitsumi (CRMC LU005S, CRMC FX001/001D), 40-pin

Interfaces MIDI interface (MPU-401Compatible)

Joystick interface (Supports IBM-standardanalog joystick)

AT-BUSCD-ROMinterface

Other Specifications

 

Dimensions (W x D x H)

106 × 255.5 × 15 mm (4-1/5"x 10" x 3/5")

 

Weight

200g (7 oz.)

 

 

 

Package Contents

Install Disk 1, 2, 3, 4

Sound Card SW20

Microphone

Yamaha Sound Edge Owner’s Manual

Voyetra MIDI Orchestrator Plus/Sound Software User’s Guide

Optional Equipment

Yamaha MIDI Adaptor Cable MDC-01

Appendix

75

Specifications subject to change without notice.

76

MIDI Implementation Chart

 

Date: 18. JAN. 1995

 

Version: 1.00

 

 

 

 

 

Function...

Transmitted

Recognized

Remarks

 

 

 

 

 

 

 

 

Basic

Default

×

1-16

 

Channel

Changed

×

1-16

 

 

 

 

 

 

Mode

Default

×

Mode 3

 

 

Messages

×

×

 

 

Altered

 

×

 

 

 

 

 

 

Note

 

×

0-127

 

Number

:True voice

 

0-127

 

 

 

 

 

 

Velocity

Note ON

×

○ 9nH, v=1-127

 

 

Note OFF

×

×

 

 

 

 

 

 

After

Key’s

×

×

 

Touch

Ch’s

×

×

 

 

 

 

 

Pitch Bender

×

0-24semi

12 bit resolution

 

 

 

 

 

Control

1

×

Modulation

Change

7

×

Volume

 

6, 38

×

Data Entry

 

10

×

Panpot

 

11

×

Expression

 

64

×

Sustain

 

 

 

 

 

 

100, 101

 

 

RPN LSB, MSB

 

 

 

120

×

All Sound Off

 

121

×

Reset All Controls

Appendix

Chart Implementation MIDI

 

11

×

Expression

 

64

×

Sustain

 

 

 

 

 

 

100, 101

 

 

RPN LSB, MSB

 

 

 

120

×

All Sound Off

 

121

×

Reset All Controls

 

 

 

 

 

Prog

 

×

Program number 1-128

Change

:True #

 

0-127

 

 

 

 

System Exclusive

×

 

 

 

 

 

 

 

:Song Pos.

×

×

 

common

:Song Sel.

×

×

 

 

:Tune

×

×

 

 

 

 

 

 

System

:Clock

×

×

 

Real Time

:Commands

×

×

 

 

 

 

 

 

Aux

:Local ON/OFF

×

×

 

Messages

:All Notes Off

×

(123-127)

 

 

:Active Sense

×

×

 

 

:Reset

×

×

 

 

 

 

 

 

Note:

 

 

 

 

Mode 1: OMNI ON, POLY

Mode 2: OMNI ON, MONO

○: YES

Mode 3: OMNI OFF, POLY

Mode 4: OMNI OFF, MONO

×: NO

77

 

 

Appendix

 

 

 

 

 

 

 

 

Appendix

CHANNEL MESSAGE (Reception)

 

NOTE ON/OFF

 

 

 

 

Note Number

C-2–G8

 

 

 

Velocity

1–127

 

 

 

CONTROL CHANGE

 

 

 

 

(CONTROL NUMBER)

(PARAMETER)

 

 

1

Modulation

0–127

 

7

Volume

0–127

 

10

Panpot

0–127

 

11

Expression

0–127

 

64

Sustain

0–127

 

 

CHANNEL MODE MESSAGE

 

 

 

 

All SOUND OFF

Message allows complete shut off of all sounds; however retains NOTE ON and HOLD ON channel messages.

 

RESET ALL CONTROLLERS

 

 

 

 

 

 

 

Reset controller’s value to default (below):

 

 

PITCH BEND

 

0 (CENTER)

 

 

CHANNEL PRESSURE

0 (OFF)

 

 

MODULATION

 

0 (OFF)

 

 

EXPRESSION

 

127 (MAX)

 

 

HOLD

 

0 (OFF)

 

 

 

 

 

RPN

 

RPN numbers undecided/Internal data will not change.

 

ALL NOTE OFF

Message allows NOTE OFF of all occurring sounds, however when HOLD1 is ON, NOTE OFF will not occur until channel

 

 

(HOLD1) turns off.

 

 

RPN (Registered Parameter Number)

PITCH BEND SENSITIVITY

BnH, 64H, 00H, 65H, 00H, 06H, mmH mm:00H–18H(0–24Semitones) Default is 02H (2 Semitones)

FINE TUNING

78

BnH, 64H, 01H, 65H, 00H, 06H, mmH, 26H, llH

mm, ll: (00H, 00H)–(40H,00H)–(7FH,7FH)

 

 

-100cents

+100cents

COARSE TUNING

 

 

 

BnH, 64H, 01H, 65H, 00H, 06H, mmH

 

mm:28H -00H- 58H(-24-0-24Semitones)

NULL

 

 

 

BnH, 64H, 7FH, 65H, 7FH

PROGRAM CHANGE

 

 

GM VOICE

0–127–>VOICE1–VOICE128

DRUM SET

CAH, xxH

 

 

xx:0

Standard

 

xx:8

Room

 

xx:10

Power

 

xx:18

Electronic

 

xx:19

Analog

 

xx:20

Jazz

 

xx:28

Brush

 

xx:30

Orchestra

 

Other

Ignore

 

Default: Standard Set

SYSTEM EXCLUSIVE

 

 

GM LEVEL 1 SYSTEM ON

F0H, 7EH, 7FH,09H, 01H, F7H

 

Message initializes all controllers to default except MIDI MASTER TUNING.

MIDI MASTER VOLUME

F0H, 7FH, 7FH, 04H, 01H, ll, mm, F7H

 

Message controlls volume on all channels at once.

 

Default value of mm is 7FH, II is ignored.

MIDI MASTER TUNING

F0H, 43H, 1nH, 27H, 30H, 00H, 00H, mm, ll, cc, F7H

 

Message controls value on all channels at once.

 

mm II value equal to MIDI MASTER TUNING VALUE.

T=Mx200–256–100

M: 3bit of mm as MSB, 3 bit of II as LSB.

Byte value defined in numerics.

Defaults for mmII are 07H, 0FH.

n, c are optional.

These values will not be initialized even by GM LEVEL 1 SYSTEM ON or RESET ALL CONTROLLERS.

Appendix

MEMO

79

Appendix

INDEX

A

 

ABOUT button ....................................

19

 

About DSP Delay, Echo and Surround Effects 23

 

About Downloading ............................

58

 

About Menu .......................................

25

 

About SE ...........................................

50

 

About the default settings ......................

71

 

About the MIDI Interface For DOS .........

16

 

About the Types of Input Channels .........

29

 

About VoiceMorph ..............................

22

 

ALL ON/OFF .....................................

14

 

........................................Apply Echo

36

 

Arrange Icons .....................................

50

 

assign instrument .................................

14

 

Assigning OPL files ..............................

60

 

Attack Rate

49

 

 

Audio Channel ...................................

29

 

Audition .......................................

55, 59

 

Auto Reset ..........................................

14

 

AUTOEXEC.BAT .................................

13

B

 

Balance .......................................

14, 25

80

Block Diagram ....................................

26

 

 

C

Cancel ..............................................

 

68

Cascade ...........................................

 

50

CD AUDIO ........................................

 

68

CD IN connector ............................

 

5, 70

CD-ROM ..........................

5, 67, 70, 71

CDSETUP.SYS Setup ...........................

 

71

Ch. (Channel) .....................................

 

14

CHANNEL MESSAGE (Reception)

......... 78

Close ................................................

 

43

Comand ......................................

 

54, 64

Common ......................................

 

49, 56

Compatible CD-ROMs .....................

 

3, 70

Configuration .....................................

 

66

Configuration setup window .................

 

67

CONNECTIONS .................................

 

4

Contents ......................................

 

22, 50

Control ..............................................

 

22

Control menu box ...............................

 

29

Control Panel ...............................

 

14, 22

CONTROL.INI ....................................

 

13

Copy ..........................................

 

46, 54

Copy button .......................................

 

41

Cut .............................................

 

46, 54

Cut button ..........................................

 

40

D

 

 

Decay Rate/Level ...............................

49

Default ............

6, 10, 14, 16, 45, 67, 71

Delay ..........................................

 

23, 32

Delay Design Box ...................

31, 32, 33

Depth ................................................

 

22

DMA (Direct Memory Access) ...............

67

DMA Channel ....................................

 

67

Downloading .....................................

 

58

Driver Setup .......................................

 

71

DRUM KEY ASSIGN LIST .....................

74

DSP ...................................................

 

23

E

 

 

Echo .................................................

 

23

Edit Menu ..........................................

 

46

Effect Menu ........................................

 

47

Effect Programs ...................................

 

26

Effect(s) .....................

19, 20, 49, 54, 56

EffectEdit ............................................

 

23

EffectGear .........................................

 

18

Envelope ......................................

 

48, 56

Error Messages ...................................

 

62

Exit .............................................

 

24, 43

Expansion slot ..................................

 

7, 8

F

 

 

Fast Damp .........................................

 

14

fc (frequency cutoff) .............................

31

File List 1, 2, 3, 4 ...............................

43

File Menu ....................................

 

24, 43

File Open button .................................

40

Fine Tune ...........................................

 

49

FM tone generator ........................

14, 42

Free RAM ..........................................

 

59

G

 

 

Gain/LFO Setup .................................

22

Game Port .........................................

 

67

GM ..................................................

 

45

GM VOICE MAP ................................

73

H

 

 

H.P.F (High Pass Filter) .........................

31

Help .................................................

 

22

HELP button ........................................

 

19

Help Menu .........................................

 

50

I

 

 

IIR Filter (Infinite Impulse Response Filter)

31, 32, 33

Initialization ........................................

 

69

Input ..................................................

 

33

Input Caption .....................................

 

24

Input Mixer .............................

 

28, 29, 34

Input Source .......................................

 

67

Inst. (Instrument/Patch) .........................

 

59

INSTALLATION .................................

 

7, 9

Installing for DOS ..................................

 

9

Installing for Windows .........................

 

12

Instrument (Patch) .................................

 

44

INTERNAL LINE IN ................................

 

6

Internal Tone Generator (OPL4) .............

56

Inverse ...............................................

 

47

Inverse button .....................................

 

41

IRQ (Interrupt Request) number .....

5, 6, 16, 67

ITEM .................................................

 

67

J

 

 

JOYSTICK ............................................

 

3

Jumper .............................................

 

5, 6

K

 

 

Key Control .....................

26, 28, 32, 35

Key Shift ............................................

 

32

Keyboard Menu ..................................

 

44

.KPE ..................................................

 

37

L

 

 

L.P.F (Low Pass Filter) ...........................

 

31

LEFT CHANNEL OUTPUT .......................

 

6

Level Fader .........................................

 

29

LFO (Low Frequency Oscillator) .............

22

LFO Speed .........................................

 

49

LINE ..................................................

 

19

LINE IN jack ........................................

 

5

Line In/Synth (Synthesizer) ....................

 

21

Load .................................................

 

68

Loop .................................................

 

56

Loop display/pointer ...........................

 

56

Loop/Note ........................................

 

41

M

 

 

M16INIT ...........................................

 

66

Make mbj File (Convert file to .mbj and save) .. 24

Mapping Window ........................

 

39, 58

MASTER ............................................

 

68

MASTER VOLUME ...............................

 

19

.MBJ .................................................

 

37

Memory Menu ....................................

 

25

Menu(s) .................................

 

21, 25, 43

Mic ...................................................

21

Mic (Microphone) ...............................

21

Mic Channel ......................................

29

Mic Echo ...............................

26, 28, 31

MIC IN jack .........................................

5

MIC TYPE ............................................

6

Microphone ...................................

4, 19

MIDI Adaptor Cable MDC-01 ............

3, 5

MIDI Channel .....................................

29

MIDI Channel .....................................

45

MIDI Implementation Chart ...................

76

MIDI IRQ NUMBER ...............................

6

MIDI Mapper .....................................

15

MIDI Menu .........................................

44

MIDI Port Address switch ........................

5

MIDI Soft Keyboard .............................

57

MIDI/JOYSTICK connector .....................

5

MINIMIZE button ................................

19

Mixer(s) .................................

26, 28, 29

Mode ................................................

67

MUSIC ..............................................

68

N

 

New .................................................

24

New .OMP file button .........................

40

New OMP .........................................

43

Normalize .........................................

47

Normalize button ................................

41

Note .................................................

57

O

 

Octave ..............................................

45

OK ...................................................

68

.OMP ....................................

52, 59, 60

.OMP files .........................................

61

One Play ...........................................

47

One Play button ..................................

41

Open ..........................................

24, 43

.OPL ......................................

52, 59, 60

OPL Files ............................................

61

OPL Wave File List ..............................

60

OPL4 Drive Panel ................................

14

OPL4 Driver button ..............................

41

OPL4 DRV.COM .................................

16

Output Gain .......................................

22

OUTPUT jack ........................................

5

Output Mixer ..........................

28, 30, 36

OUTPUT TYPE .......................................

6

P

 

Pan ...................................................

50

Parameter(s) ...........................

39, 45, 56

Parameters Menu ................................

48

Paste .................................................

46

Paste button ........................................

 

41

Patch .................................................

 

44

PATCH (Instrument) LIST ........................

 

73

PC-SPK(Computer speaker) ....................

 

6

PITCH SHIFT buttons ............................

 

19

Port (Address) .....................................

 

67

POWER OFF button ............................

 

19

PULL DOWN MENU button ..................

 

19

Quit Test ............................................

 

69

R

 

 

RAM .................................................

 

14

Region ...............................................

 

41

Release Rate .......................................

 

49

RESTART ............................................

 

71

Reverse ..............................................

 

47

Reverse button ....................................

 

41

RIGHT CHANNEL OUTPUT ....................

 

6

ROM (AWM wave table) .....................

 

14

S

 

 

SampleEdit .........................................

 

38

Sample Files .................................

39, 61

Sample File List .............................

37, 61

Sample Frequency ...............................

 

49

Sample Note ......................................

 

49

Save .....................................

24, 43, 68

Save As .......................................

24, 43

Save button ........................................

 

40

Saving the Effect Program .....................

 

37

Scrollbar ............................................

 

59

Search for Help on ..............................

 

50

Select All ...........................................

 

46

Setting Output Level and LFO Settings ....

22

Setting Up the YAMAHA OPL4 Driver ....

14

SETUP .................................................

 

5

Sign ..................................................

 

29

Sign/Level/Value ...............................

 

30

Size ..................................................

 

59

SLIDERS .............................................

 

19

Sound Card .................................

4, 7, 8

SOUND EDGE APPLICATION SOFTWARE ...

17

Sound Test .........................................

 

69

Source ...............................................

 

21

Source (sound source) ..........................

 

21

Speed ...............................................

 

22

Start button .........................................

 

41

Status Bar ..............................

40, 41, 46

Stop button ........................................

 

41

SURROUND .......................................

 

28

Surround ............................................

 

30

SYNTHESIZER ....................................

 

19

SYSTEM.INI .......................................

 

13

Appendix

T

Thru ............................................

30, 31

Tile ...................................................

50

Toolbar ........................................

40, 46

Total Level ..........................................

49

Transpose ..........................................

34

Tremolo Depth ....................................

50

TROUBLESHOOTING ..........................

72

Type .................................................

22

type ..................................................

31

U

Undo .................................................

46

 

Undo button

40

 

 

Unzoom .............................................

48

 

Unzoom button ...................................

41

 

Update ..............................................

59

 

 

 

 

V

Value ................................................

29

 

Velocity .............................................

45

 

Vibrato Depth .....................................

50

 

View Menu ........................................

46

 

VOICE ...............................................

68

 

Voice Cancel .........................

26, 28, 30

 

VOICE CANCEL button .......................

19

81

VoiceMorph

21

 

Volume ..............................................

68

 

VOLUME SETTINGS ............................

68

 

W

.WAV ...............................................

52

Wave Boost .......................................

14

Wave files ...................................

52, 58

Waveform Editing Window ..................

39

Window Menu ...................................

50

WINDOWS APPLICATION ..................

18

Work area .........................................

40

Y

YAMAHA Ex-MIDI ...............................

15

YAMAHA OPL4 ..................................

15

YAMAHA OPL4 Driver .........................

14

Z

Zoom IN/Out button ...........................

41

Zoom Menu .......................................

48

SOFTWARE LICENSING AGREEMENT

The following is a legal agreement between you, the end user, and Yamaha Corporation (“Yamaha”). The enclosed Yamaha software program is licensed by Yamaha to the original purchaser for use only on the terms set forth herein. Please read this licensing agreement with care. Opening this package indicates that you accept all terms outlined herein. If you do not agree to the terms, return this package unopened to Yamaha for a full refund.

1. GRANT OF LICENSE AND COPYRIGHT

Yamaha grants you, the original purchaser, the right to use one copy of the enclosed software program and data (“SOFTWARE”) on a single-usercomputer system. You may not use it on more than one computer or computer terminal.

The SOFTWARE is owned by Yamaha and is protected by Japanese copyright laws and all applicable international treaty provisions. You are entitled to claim ownership of the media in which the SOFTWARE is included. Therefore, you must treat the SOFTWARE like any other copyrighted materials.

2. RESTRICTIONS

The SOFTWARE program is copyrighted. You may not engage in reverse engineering or reproduction of the SOFTWARE by other conceivable methods.

You may not reproduce, modify, change, rent, lease, resell, or distribute the SOFTWARE in whole or in part, or create derivative works from the SOFTWARE. You may not transmit or network the SOFTWARE with other computers.

You may transfer ownership of the SOFTWARE and the accompanying written materials on a permanent basis provided that you retain no copies and the recipient agrees to the terms of the licensing agreement.

3. TERMINATION

The licensing condition of the software program becomes effective on the day that you receive the SOFTWARE. If any one of the copyright laws or clauses of the licensing conditions is violated, the licensing agreement shall be terminated automatically without notice from Yamaha. In this case, you must destroy the licensed SOFTWARE and its copies immediately.

4. PRODUCT WARRANTY

YAMAHA WARRANTS TO THE ORIGINAL PURCHASER THAT IF THE SOFTWARE, WHEN USED IN NORMAL CONDITIONS, WILL NOT PERFORM THE FUNCTIONS DESCRIBED IN THE MANUAL PROVIDED BY YAMAHA, THE SOLE REMEDY WILL BE THAT YAMAHA WILL REPLACE ANY MAGNETIC MEDIA WHICH PROVES DEFECTIVE IN MATERIALS OR WORKMANSHIP ON AN EXCHANGE BASIS WITHOUT CHARGE. EXCEPT AS EXPRESSLY SET FORTH ABOVE, THE SOFTWARE IS PROVIDED “AS IS,” AND NO OTHER WARRANTIES, EITHER EXPRESSED OR IMPLIED, ARE MADE WITH RESPECT TO THIS SOFTWARE, INCLUDING, WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

5. LIMITED LIABILITY

YOUR SOLE REMEDIES AND YAMAHA’S ENTIRE LIABILITY ARE AS SET FORTH ABOVE. IN NO EVENT WILL YAMAHA BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY DAMAGES, INCLUDING WITHOUT LIMITATION ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES, EXPENSES, LOST PROFITS, LOST SAVINGS OR OTHER DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF YAMAHA OR AN AUTHORIZED DEALER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.

6. GENERAL

ThislicenseagreementshallbeinterpretedaccordingtoandgovernedbyJapaneselaws.

Ifyouencounterproblemswiththisproductthatcannotbesolved

by referring to this manual, please contact the MEDIA TECHNOLOGY DIVISION ofYamaha-KembleMusic(U.K.)Ltd..

Yamaha-KembleMusic(U.K.)Ltd.

SherbourneDrive,Tilbrook,MiltonKeynes,MK78BL,England

MEDIA TECHNOLOGY DIVISION

TEL :1908366700 FAX :1908368872