Radio Shack 60-2708 User Manual

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Deluxe 3-in-1Casino Game

60-2708

Installing Batteries

You will need...

Two AAA batteries

Phillips Screwdriver

Loosen the screw on the battery compartment cover and remove the cover.

Insert two AAA batteries, matching the polarity symbols marked inside.

Replace the cover and secure it with the screw.

Operation

Turning the Game On/Off

To turn on the game, press DEAL/DRAW/HIT/ON. To conserve battery power, the game automatically turns off after about two minutes and saves the last game’s settings and point total if you do not press any key. To turn the game back on, pressDEAL/DRAW/HIT/ON again. PressGAME to start the game over and remove any accumulated score.

Turning the Sound On/Off

The game is preset to hear sound. To turn the sound off, press SOUND. You will hear a confirming tone when you toggle on the sound effects.

Checking the Score

Hold down SCORE to view your current score during a game. ReleaseSCORE to continue playing.

Using Bet & Max Bet in Poker/Blackjack

Before you begin a round during Poker or Blackjack, press BET to bet points in 10-point increments (minimum 20). Or, press MAX/BET to bet the maximum amount of points during that round.

Note: Deck/Suits does not apply to Poker or Blackjack.

About Poker

Draw Poker deals five different cards on the display. Each card’s suit symbol (heart, diamond, club or spade) appears below it. You select which cards to hold, and then draw one or more new cards in order to get a winning poker combination and score points.

Press DEAL/DRAW to turn on the game.

Repeatedly press GAME untilPOKER appears.

Press DEAL/DRAW to start a new game. Your current score appears, and20 appears at the top of the display.

Press BET to place your bet and then press

DEAL/DRAW. Or, pressMAX/BET to place a maximum bet (100 points) and pressDEAL/DRAW.Ô

Decide which winning poker hand you want to obtain. See Winning Hands.

Press HOLD beneath each card you want to

keep. H appears above the card(s) you held.

Ô

Minimum points

Repeatedly press to

you can bet

select Poker

BET

MAX/BET

Press these buttons to hold

Press to turn on the game

any cards you want to keep

or deal/draw the cards

 

• Press DEAL/DRAW again. The game deals you new cards to replace any cards you did not hold.

If you win, WIN flashes, the game plays a sound effect (if sound is on), the winning hand appears, and the game automatically adds the points won to your total. If you want to change your bet, you must do so before you pressDEAL/ DRAW/HIT/ON to start a new game.

If you lose, LOSE flashes, the game plays a sound effect (if sound is on), and the losing hand appears.

ÔNOTE Ô

Your bet cannot exceed the number of points available to you. For example, if you have 80 points, you cannot bet 100 points.

You can choose to discard all five cards if the game deals a bad hand, but you only have one chance to improve your hand.

To discard a card after H appears above it, press the correspondingHOLD button again.H disappears.

Winning Hands

Each player begins the game with 10,000 points. To increase the score, a player must have a winning hand. The following chart lists the winning hands and the multipliers used by the game to determine how many points to award you.

Hand

Description

Bet

Max

Bet

(20-90Pts.)

 

 

(100 Pts.)

 

 

 

 

 

 

 

Royal Flush

Ace, King, Queen, Jack, and

250

500

10 of the same suit

 

 

 

 

 

 

 

Straight

Five consecutive cards of the

50

50

Flush

same suit

 

 

4 of a Kind

Four cards of the same value

25

25

 

 

 

 

Full House

Three cards of the same value

8

8

and any pair

 

 

 

Flush

Five cards of the same suit

5

5

 

 

 

 

Straight

Five consecutive cards of any

4

4

suit

 

 

 

3 of a Kind

Three cards of the same value

3

3

 

 

 

 

2 Pair

Two pairs

2

2

1 Pair, Jacks or

Pair of Jacks, Queens, Kings,

1

1

Higher

or Aces

 

 

 

 

 

 

For example, if you bet 50 points (out of a possible maximum bet of 100 points) then win with a straight flush, the game multiplies 50 (your bet) by 50 (the multiplier for a straight flush) and awards you 2,500 points.

Otherwise, if you pressed MAX/BET and then won with a straight flush, the game multiplies 100 (your bet) by 50 (the maximum bet multiplier for a straight flush) and awards you 5,000 points.

About Solitaire

Object of the Game

The object of this game is to get all 52 cards stacked by suit in ascending order, from Ace to King, in the suit stacks. Seven stacks of cards are dealt across the display. Move the cards from the deck and from other stacks in descending order and alternating color (black and white). If you have an empty stack, move a King from the deck or from another stack into that position. Then, build on the suit stacks in ascending order, beginning with the Ace of each suit.

 

 

Flipped

 

 

Press repeatedly

Deck

Suit Stacks

until Solitaire

Cards

 

 

appears

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Card

Stacks

Card Stack Buttons

Indicator for selected card

 

Press to select Standard or Vegas-styleand 1 or3-carddraw

Press to move a card from the

deck

Press to move a card to or from the suit stack

Press to turn on the game, deal the cards and flip the cards in the deck

Playing Solitaire

Playing the Game

Press GAME untilSOLITAIRE appears.

Press DEAL/DRAW. Then, pressMODE to toggle between Standard (Klondike) andVegas-styleSolitaire. PressDEAL/DRAW to select the style you want. SeeScoring below for differences between the two game styles.

Press MODE to toggle between 1-CARDor 3-CARDstyle.

Press DEAL/DRAW to select the style and deal the cards.

To move a card or stack of cards from the card stacks, press the button beneath the card stack you want to move. The card stack and indicator (.) flash. Press the button beneath the desired card stack to move the card(s) to that position.

To move a flipped card from the deck, press DECK and the flipped card flashes. Press the button beneath the desired card stack or pressSUITS to move the card to the suits position.

To move cards from the suit stacks, repeatedly press SUITS to select the card you want to move. The card

flashes. Press the button beneath the card stack to move the card to that position.Ô

Press MODE to start a new game.

ÔNOTE Ô

To stop a card or stack from flashing, press the corresponding button again.

If you try to move a card to an incorrect position, the card will not move.

Scoring

Standard Solitaire

The game starts with 0 points. Cards are turned over one at a time or three at a time in the deck. You can pass through the deck as many times as you like.

Points

Action

 

 

5 Each card moved from the deck to card stacks.

5 Each face down card turned up in the card stacks.

10

Each card moved from the deck or card stacks to the suit stacks.

-15

Each card moved from the suit stacks back down to the card stacks.

-20After three passes through the deck at3-cardgames.

-100Each pass through the deck after one pass.

Vegas-StyleSolitaire

The game starts with 500 points and points are accumulated between consecutive games. You only can make one pass through the deck.

Points

Action

 

 

-52Starting a new game.

5

Each card moved from the deck or card stacks to suit stacks.

-10

Each card moved from suit stacks back down to card stacks.

About Blackjack

Object of the Game

The object of Blackjack is to defeat the dealer by getting more points than the dealer (without going over 21 points).

Playing the Game

Repeatedly press GAME untilBJ appears.

Press DEAL/DRAW/HIT/ON. Your current score appears, and20 appears at the top of the display.

Press DECK/BET to place your bet.

Decide on your strategy (SURRENDER, DOUBLE,

INSURE, SPLIT, HIT, or STAND). See

Blackjack Strategy below . Press DEAL/DRAW/HIT/ ONto deal the cards.

Dealer’s down card

Dealer’s up

card

 

Your hand

Insure

Surrender

Split Double

Your total points

Stand

 

 

Allows you to Hit,

 

 

deal the cards

 

and turn on game

After each round, the display shows the game status:

If you win, you hear a sound effect (if sound is turned on), WIN and the player’s and dealer’s point totals from the hand appear.

If you lose, you hear a sound effect (if sound is turned on), GAME OVER and the player’s and dealer’s point totals appear.

• Repeat steps 4-5or pressDEAL/DRAW/HIT/ON to start another round.

Blackjack Strategy

Insurance

If the dealer’s up-cardis an Ace, you can pressINSURE to place an insurance bet (Refer to the chart below). If the dealer has a Blackjack, 11/2 times your insurance bet are added back to your total. If the dealer does not have a Blackjack, you lose your insurance and continue the hand.Ô

Split

If your first two cards are a pair, SPLIT appears. PressSPLIT to split the cards and play two hands, which are indicated bySPLIT1 (hand one) andSPLIT2 (hand two).Your bet automatically doubles and is subtracted from your score.Ô

Surrender

If you do not think you can beat the dealer’s hand, you can press SURRENDER to give up your hand. The hand ends and you lose half your bet.

Double

If you think you can beat the dealer’s hand with only one more card, you can press DOUBLE to double your bet on any initialtwo-cardcombination. Your bet automatically doubles and you only receive one more card. Ô

Stand

Press STAND if you are satisfied with your hand and do not want to hit, spilt, or double. Play goes to the dealer.

Hit

Press DEAL/DRAW/HIT/ON to request an additional card if you are not satisfied with your current hand. Your running total

appears. Ô

Ô NOTESÔ

Insurance

You cannot buy insurance if no Ace appears in the dealer’s up card.

Split

You cannot split if your point score is less than your initial bet. For example, you cannot split if your bet is 20 points but you only have 10 points remaining. If you get a Blackjack after splitting, you win only the amount of points you bet, not the 5-to-2payoff for Blackjack.

Double

You cannot double down if your point score is less than your bet.

Hit

The game deals a card each time you press DEAL/DRAW/HIT/ON until you stand, reach 21 points, or have a total of more than 21 (bust).

Using Insurance

Initial Bet

Insurance Bet

Payoff

20 or 30

10

15

40 or 50

20

30

60 or 70

30

45

80 or 90

40

60

100

50

75

Blackjack Rules

Counting the Deck

Deck consists of three standard 52-carddecks.

Numbered cards count at face value. For example, a four is worth four points, and an eight is worth eight points.

The 10 and face cards (Jack, Queen, and King) count as 10 points each.

You can count an Ace as either 1 or 11 points.

Betting

The game starts with 10,000 points. Whoever wins the hand collects the bet. Bets are paid off evenly, except when:

If you Blackjack (get a total of 21 points on the first draw), you get a 5-for-2payoff — you win 50 points for your20-pointbet.

If you double your bet, you can win four times the amount you bet. For example, if you bet an additional 20 points, you would win 40 points and receive a total of 80 points (including the 40 points you bet).

If you split your hand, you can win double stakes (you bet an additional 20 points on the second hand and win both hands for a total of 40 points).

If you surrender your hand, you only lose half of your bet.

Winning, Losing, and Pushing

You win your bet in the following cases:

If your total is 21 points or less, and is more than the dealer’s total.

If the dealer’s total is more than 21 points.

If the two cards you are dealt are an Ace and a 10-countcard (blackjack), and the dealer does not have a Blackjack.

You lose your bet in the following cases:

If your total is less than 21 points and is less than the dealer’s total.

If your total is more than 21 points (BUSTED appears if your total is exceeds 21 points.).

If the dealer gets Blackjack and you do not.

If your total is 21 points but the dealer gets Blackjack.

You push (tie) when you and the dealer have the same total hand (21 or less). Your bet is returned to you and play continues with the next hand.

Hints & Tips

If the game stops operating or does not operate properly, you may need to reset it. Press the Reset hole on the back of the game with a straightened object, such as a paperclip or straight pen.

Keep the game dry. Use and store in normal temperature environments only. Wipe it with a damp cloth occasionally to keep it looking new.

If your game does not perform as it should, take it to your local RadioShack store for assistance.

Limited Ninety-DayWarranty

This product is warranted by RadioShack against manufacturing defects in material and workmanship under normal use for ninety (90) days from the date of purchase from RadioShack company-ownedstores and authorized RadioShack franchisees and dealers. EXCEPT AS PROVIDED HEREIN, RadioShack MAKES NO EXPRESS WARRANTIES AND ANY IMPLIED WARRANTIES, INCLUDING THOSE OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED IN DURATION TO THE DURATION OF THE WRITTEN LIMITED WARRANTIES CONTAINED HEREIN. EXCEPT AS PROVIDED HEREIN, RadioShack SHALL HAVE NO LIABILITY OR RESPONSIBILITY TO CUSTOMER OR ANY OTHER PERSON OR ENTITY WITH RESPECT TO ANY LIABILITY, LOSS OR DAMAGE CAUSED DIRECTLY OR INDIRECTLY BY USE OR PERFORMANCE OF THE PRODUCT OR ARISING OUT OF ANY BREACH OF THIS WARRANTY, INCLUDING, BUT NOT LIMITED TO, ANY DAMAGES RESULTING FROM INCONVENIENCE, LOSS OF TIME, DATA, PROPERTY, REVENUE, OR PROFIT OR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, EVEN IF RadioShack HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Some states do not allow limitations on how long an implied warranty lasts or the exclusion or limitation of incidental or consequential damages, so the above limitations or exclusions may not apply to you.

In the event of a product defect during the warranty period, take the product and the RadioShack sales receipt as proof of purchase date to any RadioShack store. RadioShack will, at its option, unless otherwise provided by law: (a) correct the defect by product repair without charge for parts and labor; (b) replace the product with one of the same or similar design; or (c) refund the purchase price. All replaced parts and products, and products on which a refund is made, become the property of RadioShack. New or reconditioned parts and products may be used in the performance of warranty service. Repaired or replaced parts and products are warranted for the remainder of the original warranty period. You will be charged for repair or replacement of the product made after the expiration of the warranty period.

This warranty does not cover: (a) damage or failure caused by or attributable to acts of God, abuse, accident, misuse, improper or abnormal usage, failure to follow instructions, improper installation or maintenance, alteration, lightning or other incidence of excess voltage or current; (b) any repairs other than those provided by a RadioShack Authorized Service Facility; (c) consumables such as fuses or batteries; (d) cosmetic damage; (e) transportation, shipping or insurance costs; or (f) costs of product removal, installation, set-upservice adjustment or reinstallation.

This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. RadioShack Customer Relations,

200 Taylor Street, 6th Floor, Fort Worth, TX 76102

12/99

©2003. RadioShack Corporation.

60-2708

All Rights Reserved.

Printed in China

RadioShack and RadioShack.com are trademarks

06A03

used by RadioShack Corporation.