Games PS2 FRONT MISSION 4 User Manual

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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER

ENTERTAINMENT SYSTEM.

A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic

symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior

to playing. If you experience any of the following symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play.

WARNING TO OWNERS OF PROJECTION TELEVISIONS:

Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.

USE OF UNAUTHORIZED PRODUCT:

The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.

HANDLING YOUR PLAYSTATION 2 FORMAT DISC:

This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.

Do not bend it, crush it or submerge it in liquids.

Do not leave it in direct sunlight or near a radiator or other source of heat.

Be sure to take an occasional rest break during extended play.

Keep this compact disc clean. Always hold the disc by the edges and

keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge.

Never use solvents or abrasive cleaners.

CONTENTS

02 > GETTING STARTED

02 > SAVING AND LOADING

03 > BASIC CONTROLS

04 > CAST OF CHARACTERS

06 > BASIC GAMEPLAY

06 > DEPLOYING UNITS

07 > THE BATTLE SYSTEM

07 > ACTIONS ON THE BATTLE MAP

08 > THE COMMAND MENU

08 > ATTACKING

09 > BACKPACKS

11> THE STATUS SCREEN

11> STATUS DAMAGE

12> THE SYSTEM MENU

12> THE MINIMAP

12> THE BATTLE SCREEN

13> LINKS

14> SKILLS

14> VICTORY

15> WANZER SETUP

19> PILOT SETUP

20> WANZER SHOP

20> COMPUTER SHOP

21> THE SIMULATOR

22> CREDITS

25> LIMITED WARRANTY

GETTING STARTED

2

MEMORY CARD slot 1

MEMORY CARD slot 2

disc tray

RESET button

OPEN button

controller port 2 controller port 1 USB connector

Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the FRONT MISSION® 4 disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach a game controller to controller port 1. Follow on-screen instructions and refer to this manual for information on using the software.

The main menu will appear after the opening demo or when the START button is pressed.

NEW GAME Begin a new game

LOAD Continue a previously saved game from a memory card (8MB) (for PlayStation®2)

CONTINUE Resume a mission saved with the quicksave function from a memory card (8MB) (for PlayStation®2)

SOUND Select stereo or monaural sound

> Sound selection (stereo or monaural) only applies if you begin a new game.

SAVING AND LOADING

There are two ways to save your game in FRONT MISSION 4: saving during missions, and saving during intermissions or in towns.

SAVE TO A SAVE FILE

You can save your game in town by selecting “Save/Load” from the menu, and then selecting “Save.”

>A memory card (8MB) (for PlayStation®2) with at least 35KB of free space is required to save the game.

>Up to 30 FRONT MISSION 4 save games can be saved on one memory card (8MB) (for PlayStation®2).

SAVE TO A QUICKSAVE FILE

Press the START button during missions to open the system menu. Then select “Quicksave” to save your game to the quicksave file.

>A memory card (8MB) (for PlayStation®2) with at least 342KB of free space is required for a quicksave game.

>Only one FRONT MISSION 4 quicksave file may be saved per memory card (8MB) (for PlayStation®2).

BASIC CONTROLS

3

DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS

 

L2 button

R2 button

L1 button

R1 button

directional buttons

left analog stick

(L3 button when pushed down)

SELECT button

ANALOG mode button

START button

button button button

button

right analog stick

(R3 button when pushed down)

Left analog stick

Move cursor

Right analog stick

Move camera on battle map

Directional buttons

Move cursor / Select command

button

Confirm command / Advance messages and dialogue displayed in windows / Speed up movement of units

 

on battle map* / Speed up missile flight animations during battle sequences*

Ω button

Cancel command / Return to previous menu / Speed up cursor movement on battle map / Skip battle

 

scenes / Skip messages and dialogue displayed in windows

ç button

Toggle display of HP bars on battle map

button

Change unit’s current weapon

START button

Display system menu during missions / Skip events

SELECT button

Display minimap during missions

L1 button

Cycle through targets in range on battle map / Cycle pilots in shops and during setup

R1 button

Move cursor to friendly unit on battle map / Change turn order of friendly units / Cycle pilots in shops and

 

during setup

L2 button

Zoom out from battle map

R2 button

Zoom in on battle map

L3 button

Activate and deactivate jetpack

R3 button

Rotate battle map 90 degrees

*See p. 12, THE SYSTEM MENU for more information.

>This software does not support the vibration function.

>The ANALOG mode button and red LED light are always set to ON.

>This game may be incompatible with controllers other than the DUALSHOCK®2 analog controller.

RENGES Age: 35

Holding the rank of corporal, Renges is technically under Darril’s command, but the two soldiers are brothers at heart. Equipped with a dry wit, Renges is continually skeptical and aloof when dealing with others. He disguises his emotions well, but when they come to the surface, he’s a totally different person.

LUIS Age: 20

Luis is the young leader of la Alianza de Libertad Venezolana, or “The Venezuelan Freedom Alliance.” He embodies the spirit of righteousness, aiding the oppressed and yielding no mercy to the dishonorable. Though just and fair, he is occasionally overcome by his sense of duty.

CAST OF CHARACTERS

4

CAST OF CHARACTERS [CONT.]

DARRIL Age: 32

 

ELSA Age: 22

Darril is a sergeant in the U.C.S. Army 332nd Company.

 

Formerly a wanzer pilot for the French Army,

Darril worked his way up the military ranks to become

 

Elsa was recently transferred to the E.C.’s

a promising young officer. However, his strong sense

 

Armored Tactics Research Corps, also known as

of justice—combined with an unfortunate tangle with

 

the Durandal. Honest and upbeat, Elsa has an

a commanding officer—resulted in his demotion.

 

admirable grasp of wanzer combat theory,

Darril has been cynical ever since his loss of rank,

 

but she understands little of the mechanical

and is disinterested in military matters. On the outside

 

engineering behind the giant fighting machines.

Darril seems light-hearted and carefree, but deep

 

Still young, she has a strong sense of justice—

inside, he is looking for a cause he can believe in.

 

and is a stickler when it comes to principles.

CHAEFFER Age: 24

ZEAD Age: 45

HERMES Age: 20

A private first class in the U.C.S. Army,

A former British officer, Zead is the

Though Hermes has no military

Chaeffer is the youngest member of his

Durandal’s de facto commander. With a

experience, his elite computer

squad. Though his age marks him as the

strong military background, Zead is

hacking skills make him a natural as

platoon’s little brother, Chaeffer’s double

eternally courteous to others and hard on

the Durandal’s systems engineer.

dosage of carelessness and recklessness

himself. He does not, however, demand the

Hermes is always positive and jovial,

frequently leaves situations in tatters.

same rigid discipline from his colleagues;

but he can be childish when arguing

Despite his class-clown demeanor, he is

he is patient enough to accept their

with those of different opinions.

very compassionate towards others, and is

individuality. Zead’s subordinates regard

 

always there to help someone in need.

him as both a dependable leader and a

 

 

kind father figure.

 

INES Age: 20

WAGNER Age: 28

Ines is a fellow member of la Alianza. She

Wagner is the commander of the

is also Luis’s lover, and shares his passion

German Blauer Nebel Special Forces

for justice and honor, but she is better able

unit. Always levelheaded and calm, he

to assess situations and act accordingly.

speaks in a cold, uncaring manner that

 

forever masks his true emotions.

5

LATONA Age: 28

Latona is a skilled wanzer pilot and a former member of the Zaftran military. She cannot stand being looked down upon. Due to her extensive military background, she talks and behaves in a masculine way; coaxing a smile out of her is a herculean task. She is strict towards both herself and others.

GLAESER Age: 50

Brigadier General Glaeser is a hard-line career soldier who spent his life working his way up the chain of command. He speaks to everyone in the same displeased tone. He will not tolerate slack from his subordinates, who fear nothing more than his icy wrath.

Games PS2 FRONT MISSION 4 User Manual

BASIC GAMEPLAY

6

The story of FRONT MISSION 4 is told through event sequences and combat missions.

SELECTIONS IN EVENT MODE:

 

Talk with other characters

 

 

 

Buy parts and weapons from wanzer shops

(see p. 20)

 

Buy skills and abilities from computer shops

(see p. 20)

 

Set up wanzers

(see p. 15)

 

Set up pilots

(see p. 19)

 

Run battle simulator

(see p. 20)

 

Save or load game data

(see p. 2)

 

 

 

 

 

 

 

 

 

 

Shop

Setup

Event Scene

World Map

Battle Map

FRONT MISSION 4 alternates between the viewpoints of Elsa, a fresh recruit in the E.C.’s “Durandal” research group, and Darril, a sergeant in the U.C.S. Army.

>Some event scenes feature voice, while others consist of only text.

>Press the START button to skip events.

DEPLOYING UNITS

Before a battle begins, you must select which units to deploy, then place them on the battlefield. Several of the U.C.S. scenarios feature pre-selected mercenary units.

> Press the button to cycle between unit placements.

 

THE BATTLE SYSTEM

 

 

 

7

 

 

 

VIEWING THE BATTLE MAP

 

 

 

 

 

 

 

 

 

 

 

Unit Data Window

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

13

2

 

3

12

14

4

7

10

11

 

58

 

 

6

9

 

 

1

 

 

 

 

1

Pilot Portrait

Picture of the pilot controlling the unit

2

Pilot Name

Name of the pilot controlling the unit

3

Unit Name

Name of the pilot’s wanzer

4

Action Points

Points used to perform attacks and other various actions

5

Backpack

Type of backpack equipped on wanzer

6

Armor

Type of armor equipped on wanzer indicated by icon

7

Weapon Type

Type of weapon indicated by icon

8

Damage

Damage multiplied by number of attacks

9

Ammunition

Current ammo / maximum ammo

10Weapon Properties Weapon damage type indicated by icon

11Wanzer Parts’ HP Current HP of wanzer parts, presented both numerically and as gauges

12Experience Gauge Displays pilot’s experience (pilot gains a level once this gauge becomes full)

13

Status Damage

Displays current types of status damage induced by enemy

14

Level

Pilot’s current level

THE AP SYSTEM

Action Points (AP) dictate how many actions you can perform in one turn.

Every unit must spend AP when moving or attacking. For example, moving one square costs one AP. Attacking costs a different amount of AP depending on the weapon used. When a unit runs out of AP, it can no longer move or perform any other action for the remainder of the turn.

AP is restored at the beginning of each turn. AP capacity differs by pilot. To increase AP totals, upgrade your computer or purchase skill sets from computer shops.

ACTIONS ON THE BATTLE MAP

Movement

Once you select a unit, a blue grid will appear, indicating how far the selected unit can move in the current turn. Move the cursor to the unit’s destination and press the button. The unit will remain stationary for a turn if you move the cursor to the current location and press the button, then select “End” from the command menu.

> Your units take turns in a pre-selected order, but you may use the R1 button to select another unit if you wish to change the order. Wanzers that have completed their turns are marked with an E icon.

Movement Restrictions

A wanzer’s mobility is limited by its currently equipped leg parts. Note that specific leg types may be required to climb certain surfaces. Jetpacks that greatly affect your mobility are available, but their performance varies by model. Several jetpacks allow you to climb to higher surfaces while sacrificing general mobility.

Spending AP

As a rule, moving 1 square costs 1 AP. If you are equipped with a jetpack, the jetpack’s performance determines the amount of AP required to move 1 square.

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