Games PS2 DEAD OR ALIVE 2-HARDCORE User Manual

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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.

A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.

WARNING TO OWNERS OF PROJECTION TELEVISIONS:

Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.

USE OF UNAUTHORIZED PRODUCT:

The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.

HANDLING YOUR PLAYSTATION 2 FORMAT DISC:

This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.

Do not bend it, crush it or submerge it in liquids.

Do not leave it in direct sunlight or near a radiator or other source of heat.

Be sure to take an occasional rest break during extended play.

Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.

DOA2 HARDCORE

PROLOGUE

~ Disaster of Tengu at the end of the century ~

A great leader was killed at the end of the 20th century. His name was Fame Douglas, and he was renowned as the sponsor of the legendary world battle championship "Dead or Alive." Since his death—and in the absence of his charisma and leadership--the world has become chaotic. Amid this chaos, it is announced that

"DOA2: HARDCORE Championship" will be held. However, Douglas’ passing has taken with it the purpose and significance of the tournament. Even worse,

the promoter of "DOA2: HARDCORE Championship," who is fond of conflicts and jealous of the strong, is responsible for Douglas’s death. The new promoter is more than just a corrupt mastermind, but a man of pure evil. His involvement in the tournament has brought a sense of terror to the world, resulting in the infamous Tengu Disaster that occurred at the end of the 20th century. The climax of the disaster is about to begin with a roaring battle.

Thank you for purchasing "DOA2:HARDCORE" software for PlayStation®2 computer entertainment system. Be sure to read this instruction booklet before you begin playing the game.

This game can be backed up. Backup requires a memory card(for PlayStation 2) sold separately. Never switch off the main unit or insert/remove memory cards(for PlayStation 2) or controllers while saving is in progress. The game screens used in this manual may differ from those of the actual game.

Contents

Prologue . . . . . . . . . . . . . . . . . . .2 Operation . . . . . . . . . . . . . . . . . .4 Starting the Game . . . . . . . . . . . .6 Basic Operations . . . . . . . . . . . .10 Modes . . . . . . . . . . . . . . . . . . . .15 Option Settings . . . . . . . . . . . . .22 Basic battle know-how . . . . . . .25 Characters . . . . . . . . . . . . . . . . .27 The World of “Dead or Alive” . .41

Games PS2 DEAD OR ALIVE 2-HARDCORE User Manual

Operation

DualShock™2 analog controller

This game is designed for use by one to four players. This section describes basic controller operations.

L1/L2 buttons

Combine with the Directional button for free steps.

Changing screens, displays, etc...

DIRECTIONAL button

Controlling characters

Menu selection, etc.

SELECT button

Not Used

ANALOG Mode Switch

Turning this on enables Analog mode.

The LED lights continuously in red.

LEFT ANALOG STICK / RIGHT ANALOG STICK

Used for free steps during operation in

Analog mode (LED stays red).

Game Reset: To reset the game and return to the Title screen during a

4game, press the START button and SELECT button at the same time.

controller

Operations shown in black letters are battle operations.

represents the Square button in the game.

Likewise,represents the Triangle button and represents the Circle button.

R1/R2 buttons

+ +

Tag change (for use during Tag battle only)

Changing screens, displays, etc...

button

PUNCH

Cancel menus, etc.

button

button

(Multi-function button

KICK

FREE for holds, guarding,

free steps, etc.)

 

button

+

THROW (Evade Throw)

Executing menu commands, etc.

START button

Pause during game Start game

*To play with two or more players, you will need to purchase additional Controllers (sold separately).

*Use the Option mode (page 21) to switch the Vibration function on and off. If the Vibration function is on, the controller will vibrate regard less of the setting of the ANALOG mode switch.

*The operation method shown uses the default button assignments. Use CONTROLLER SETTING in Option mode to change settings.

*Pressing the START button pauses the game.

5

Starting the Game

Mode Select

Press the START button on the Title screen to display the Mode Select screen. Use the directional buttons to select a mode and press the START button or “X” button.

Character Select

Use the left and right arrows on the directional buttons to select characters. The character’s costume can be selected using the Up arrow on the directional buttons when the cursor is on a character in the top row, or the Down arrow when the cursor is on a character in the bottom row. After making your character and costume selection, press the “X“ button. Press the triangle button to return to the Mode Select screen.

*Different characters have different number of character colors.

start game

Rules

1. Criteria for winning battles

In battle, the conditions specified below are required for a set victory and the player that wins the predetermined number of sets wins the battle.

KO: Opponent’s health falls to 0.

Time Up: Your health is greater than your opponent’s at time up.

2. Draws and sudden deaths

A draw occurs when both parties have the same amount of health remaining at time up, or in the event of a double KO. In the event of a draw, both parties earn points for that set.

If both parties reach the number of sets required for victory at the same time, a sudden-death match is held. If there is no clear winner even after sudden-death combat, the defending champion is declared the winner.

3. Continue

Press the START button within the allotted time following the Game Over message to issue another challenge.

6

7

Battle screen

Set count:

Displays the victory. One set victory. lights are lit

In Tag Battle mode, 1P and 2P each have two life gauges. The display will change so that the life gauge of the character fighting is always displayed in front.

start game

Time:

Time up occurs when this counter reaches 0. The player with the most remaining wins.

Life Gauge:

A player loses if his or her gauge drops to 0.

About the menu during game pause

Pressing the START button during a game pauses the game. A menu screen will be displayed.

Exit:

Reset:

Exit closes the menu and

Reset ends the Battle

returns to the game.

mode and returns to

 

Title screen.

Victory Icons:

Victory icons appear when a battle has been won (2P battles only). If you win several battles in succession, the number of icons will increase and the shape of the icons will change at one, five, and ten continuous victories. Different characters have different types of victory icons.

8

9

Basic Operations

This section explains the basic operations applicable to all characters. Instructions for keys apply when the characters are facing to the right.

Character Movements

Forward dash

Run

Backward dash

Crouching dash

 

Jump

 

straight up

Jump

 

Jump

back

 

forward

Standing guard

 

Move forward

Low

 

Crouch

guard

Low

forward

 

 

guard

Free Steps

Background movement Foreground movement

By using the directional button and F button together, you can execute free steps that allow characters to move freely. After entering free-step mode by entering one of the commands, then holding down the F button while operating directional button, you can move freely. If you release the F button or stop using the directional button, the game status will return to normal. The same operation may be carried using the Left/Right sticks on the Analog controller (DualShock™2 analog controller) or using the directional button while holding down the L1/L2 buttons.

Legend

The F button shown is the Square button, the P button is the Triangle button and the K button is the Circle button (when default settings are used).

indicates a short press of the directional button,

while the indicates a long press.

10

operations

Strikes

Punch

Kick

Each character has its own strike moves. Combining them with the use of the directional button, you can execute various attacks.

Types of attacks

High attack: Hits standing opponents

Middle attack: Hits both standing and crouching opponents

Low attack: Hits both standing and crouching opponents

Super High attack: Hits standing opponents, no guarding

Critical Combos

When your opponent staggers, you have an opportunity for a series of attacks. String your strikes together in the right combination to cause maximum damage.

Guarding

High and middle guard

 

 

Low guard

 

 

 

 

 

 

Attacks can be made high, in the middle, or low. To guard against high and middle attacks, use left on the directional button. To guard against low attacks, use down. It is also possible to guard using the F button. You can guard against high attacks by crouching and low

attacks by jumping.

11

Throws

+ Ordinary throw + Low throw

When too close to your opponent, you can use the F + P buttons to throw him or her. Different characters have their own special throws. Use the directional button in combination with the F + P buttons to execute more powerful throws.

Evade Throw

+

Evading Ordinary throws

(Well-timed)

+

Evading a string of throws

Ordinary throws can be evaded by pressing the F + P buttons the instant you’re thrown. Some characters will throw again soon after the first throw. Well-timed use of the F + P buttons will enable you to evade that throw.

Hold

(Against a high attack)

High hold

(Against a middle attack)

Middle hold

(Against a low attack)

Low hold

operations

By properly timing the entry of your command against the strikes of your opponent, you can fend off his or her attacks and launch a counterattack. Be aware, however, that the method of entering the Hold command differs depending on the type of strike.

be forced into “critical to guard yourself or

status, providing a

.

Arcade Version Holding

The input procedures for holding moves can be changed to reflect the ARCADE version. To change the setting, use the “CONTROLLER SETTING” in Option mode.

The input procedures will reflect PlayStation 2 mode when "Command Type" is set to "PlayStation2" and ARCADE mode when set to "ARCADE."

(Against a high attack)

High hold

(Against a middle punch attack)

Middle punch hold

(Against a middle kick attack)

 

Middle kick hold

(Against a low attack)

Low hold

Down Attacks

+ Down attack or Follow-up attack

When a character goes down, you can execute a follow-up attack. Use the P or K Button for the follow-up attack, depending on the character.

Down attack

Down attack causes the opponent a bigger damage, but it also gives the opponent a bigger chance to attack while you are trying to use the attack.

12

13

operations

Getting Up

1.Press P button several times in succession: Get up quickly at your present location

2.UP + Press F button several times in succession: Side roll at back of screen

3.DOWN´ + Press F button several times in succession: Side roll at front of screen

4.Press the K button several times in succession while getting up: Middle kick while getting up

5.Press DOWN + K button several times in succession while getting up: Low kick attack while getting up

Use the directional button to get up after being knocked down. Some characters also have special attacks that can be used while getting up.

Modes

There are eleven different game modes. Two players can play in Versus mode or during a surprise attack. When two or more people play, additional controllers are required (sold separately).

STORY MODE

This mode allows you to follow a story involving the character you have selected, and to attempt to complete the story. Battle in a tournament against the computer - if you knock out all of the enemies, the game will clear and you will be on your way toward completing it. If another player intrudes during play, you must engage in battle with him or her. If you are using 1P Controller, your opponent can press the START button on the 2P Controller, and if you are using the 2P Controller, he or she can press the START button on the 1P Controller, to launch a surprise attack.

*At Game Over, the screen will switch to the Continue screen. Press the START button while on this screen to resume play from Game Over. There is no limit to the number of times the game can be continued.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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15

 

 

 

 

 

 

 

 

 

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