Contents
loading |
Instructions ........................................................... |
3 |
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Overview .............................................................................. |
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5 |
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Essential |
Information .......................................................... |
6 |
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Space H u l k s ..................................................................... |
6 |
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Genestealers |
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7 |
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Your Role in the Game ......................................................... |
7 |
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Overwatch .......................................................................... |
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8 |
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Freeze |
T i m e T ..................................................................... |
9 |
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Quick Start .......................................................................... |
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9 |
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Mission |
Preparation |
1 3 |
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Mission Briefing ................................................................. |
1 3 |
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Choosing a |
Squad.. ........................................................... |
1 3 |
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Arming |
your |
Squad ........................................................... |
1 4 |
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Moving Between the Screens ............................................... |
1 5 |
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Abandoning a Mission ....................................................... |
1 5 |
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Pausing the Game ............................................................. |
1 5 |
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Terminator |
View Screen ................................................... |
15 |
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View |
Monitors ................................................................... |
1 6 |
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Orders |
Indicator ................................................................ |
1 6 |
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T i m e r |
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1 6 |
Primary |
Terminator Monitor ................................................ |
1 7 |
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Moving and Firing with the Primary Terminator .................... |
1 7 |
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Opening and Closing Doors ............................................... |
1 7 |
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Picking |
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up |
Objects ............................................................. |
1 8 |
Freeze |
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Time |
......................................................... .............. |
1 8 |
Freeze Time |
Allocation ....................................................... |
1 8 |
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Switch Squads ................................................................... |
1 8 |
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Scanner .................................................... |
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1 9 |
Planning |
Screen ................................................................. |
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1 9 |
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Command |
Icons ................................................................. |
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1 9 |
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Strategic |
Mop.. .................................................................. |
22 |
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Planning |
Map.. .................................................................. |
22 |
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Blips ................................................................................. |
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23 |
Giving Orders.. ................................................................... |
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23 |
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Moving |
a |
Terminator ......................................................... |
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2 3 |
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Duplicating on Order.. ...................................................... |
.24 |
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Turning.. ........................................................................... |
2 5 |
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Using |
Weapons.. ............................................................... |
2 5 |
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Opening/Closing |
Doors |
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2 6 |
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Game Tactics ....................................................................... |
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27 |
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Weapon |
Descriptions.. ......................................................28 |
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..................................................... |
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Keyboard Commands.. |
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32 |
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Artist’s |
Biography .............................................................. |
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33 |
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Credits .................................................................................. |
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35 |
problems |
With The |
Game? .............................................. |
36 |
loading Instructions
Before playing Space Hulk you need to install the program on your computer’s hard drive. The hard drive must hove 8.5 Megabytes of free space.
1.Boot the computer with DOS (any version above 3.3).
2.Insert Space Hulk Disk 1 into drive A (or any appropriate
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drive). |
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3 . Type A: and |
press Return. (Type the |
appropriate |
drive |
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letter if you have inserted Disk 1 into a |
drive |
other |
than |
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drive A.) |
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4. |
Type |
INSTALL |
and press Return. |
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5. |
The install program allows you to configure the game t o |
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suit |
your |
computer. |
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YOU can select the Sound source, hard |
drive designation |
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and directory name. |
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To change |
one |
of the options: use the |
cursor |
keys |
to move |
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the |
highlighting |
bar to the selection ond press |
Return. |
6. A box appears listing all of the available options. Move the highlighter to the option you want and press Return.
7.When you have finished configuring the gome to your computer, move the highlighter to Continue and press
Return.
8.F o l l o w the on-screen instructions and swap disks when prompted.
NOTE TO MICROCHANNEL SOUNDCARD USERS: You must choose PC Speaker as your sound option to get sound.
Starting the Game
To play Space Hulk, your computer needs at least 580k of free base
memory.
If you installed Space Hulk to run with sound, the computer being
used must have |
a minimum of 260k of EMS. Configuring more EMS |
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gives |
you more |
sound effects |
and make |
the game |
run foster. |
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If the |
computer |
has no EMS |
compatibility |
then you |
must select |
the |
No Sound option at the installation screen -choosing this option |
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also |
reduces the |
amount of hard drive space that the game takes |
up. |
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For more information on configuring Expanded Memory (such |
as |
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EMM386), see your DOS manual. |
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1.Type C: and press Return. (If Space Hulk was not
installed on the C drive, enter the correct letter.)
2.Type CD\HULK and press Return.
3.Type HULK and press Return.
4.The introduction sequence begins. To skip the intro press the left mouse button.
Overview
For millennia the Terminator squads of the Imperium have patrolled Imperial space, seeking out invading alien life-forms and
eradicating them before they gain a stronghold. In recent years the
Terminators hove been battling a menace which, if left alone, would
surely destroy human existence.
The Genestealers come in drifting Hulks of derelict space craft.
The remnants of these once proud ships served as the battle-ground
on which the monstrous Genestealers would stalk the humans sent to exterminate them. Deafening clangs from the Terminator suits hitting steel Flooring, offset by the screech of chitin-like claws on bulkheads, filled the dark, cavernous Hulks. And in the center of the
fire and fury stood the armor clad men prepared to send the Evil to their doom.
Time after time Terminator squads enter Hulks only to find themselves surrounded and outnumbered. But they survive. The mystique of these men who don suits of armor and go forth into bottle has gone some way to earning the squads their elite status. This status is not based purely on fighting prowess. Although on
exemplary fighting force the Terminators also remain true to the values of their brotherhood. The honor of battle is one thing -the honor of defending the lives of their fellow Terminators is another.
While playing Space |
Hulk , remember that the Terminators you |
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control ore proud individuals. Imagine their souls are joined |
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together as one fighting spirit. They ore not simply men with |
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weapons. Behind the battered armor |
is a Space Marine who |
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wants |
two things - |
the |
destruction |
of |
evil and the deliveronce of his |
fellow |
brothers from |
the |
menace that |
haunts them. |
Real Time. Evaluate the situation and use the Planning Screen and the Freeze TimeT option to plan and transmit the orders to your squad. If ony of the Terminators come under pressure you ore able to give them direct instructions in Real Time. This enables you to, in effect, take control and manipulate his moving and shooting actions as if you were the Terminator.
For more details, see Planning Screen, Terminator View Screens & Giving orders.
Overwatch
Controlling an elite squad of five battle-hardened Terminators
would be even harder if it wasn’t for the Overwatch mode.
Overwatch translates as “being aware of the surroundings”.
Imagine a Terminator moving through a corridor while in Overwatch. He is aware of anything in his path. If the Terminator senses that a threat is nearby he stops, waits for the menace to
show itself and fires until the Genestealer has been destroyed, then continues to his destination. Imagine the some Terminator moving
without |
Overwatch. |
A Genestealer |
shows |
itself for |
an |
instant |
but |
possibly |
due to the |
poor light appears to |
dissolve |
into |
the |
shadows. |
The Terminator does not react, continues on his route and stands a greater chance of being killed.
Overwatch is the default mode for moving. This means that every order you construct is in Overwatch unless you choose otherwise. Terminators in Overwatch mode only react to threats within their line of sight.
For further information, see Giving Orders, Planning Screen & Terminator View Screens.
Freeze Time
In Space Hulk you con move between Real Time and Freeze Time with the press of a button. Freeze Time gives you the chance to pull everything together and take a breath. Switch to Freeze Time and then go to the Planning screen to take a look around the map, identify potential problem oreas ond respond by giving orders. Freeze Time is not a pause. At the start of every mission you ore given a limited amount. As soon as Freeze Time is activated the amount begins to decrease. When you switch back to Real Time your Freeze Time amount increases The amount you have is displayed on the Freeze Time Allocation bar.
For more information, see Giving Orders, Planning Screen &
Terminator View Screen.
Quick Start
The Quick Start guides you through the first basic tutorial. It enables
you to gain a basic understanding of how to make a Terminator move and fire. To gain a further understanding of the game you need to read Giving Orders and Game Tactics.
1. Load Space Hulk by following the instructions at the beginning of this manual. When the Mission Selection screen appears, left-click on Mission Training.
Note: At any time during the mission selection and preparation process a previous screen con be accessed by
right-clicking.
2 . Now left-click on Start Basic Tutorial. This takes you into the briefing phase.
3 . The Imperial Commander welcomes you and explains the
basic mission plan. left-click after every sentence and
then move to the detailed mission briefing. Using the mop
of the Hulk that appears on |
the left of the screen, the |
Commander goes through |
the initial points of |
4 . Only one of the View Screens |
is active. The display gives |
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you a view from Terminator number 1 (note the number |
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in the top left of the |
display). The letters next to the |
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Terminator number tell you what weapons he is carrying. |
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The Terminator in this mission carries a Storm Bolter (SB) |
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and a Power Glove |
(PG). |
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For a list of the abbreviations |
see Weapon Descriptions. |
left-click on the Freeze Time On/Off button to bring the game out of Freeze Time and into Real Time. When the game is in Real Time everything happens at its normal speed.
Example: A Genestealer that becomes “frozen” by the use of Freeze Time con start to thunder down the corridor towards you during Real Time.
5 . Control the Terminator by using the mouse or cursor keys. As you move the mouse pointer to the edges of the View Screen it changes into a directional arrow
indicating the possible command - to move in that direction left-click. Using the mouse control move the Terminator down the corridor to the door. As you move watch the Scanner. The green blip is the Primary Terminator. As you move, so the Scanner follows your progress through the Hulk.
6 . Press the UP cursor once to open the door. Practice turns
and walking backwards to get the fee of the controls. Notice the scanner in the left of the screen moves as you do
7 . Move the mouse pointer into the center of the View
Screen. The arrow changes to a cross-hair. left-click and watch a bolt from your Storm Bolter shoot off down the corridor and explode against the wall.
Move your Terminator bock to the original starting position. left-click the Freeze Time button.
left-click on the Move icon and left-click again at the end of the corridor you’re in. The program decides the quickest route, red arrows show the movement you have constructed
Finally M-click in the grey square at the bottom right of the map. This is the pick-up square that the Imperial Commander mentioned in the detailed briefing.
9.Right-click an the Overhead Map to return to the
Viewer Screen. left-click the Freeze Time button to exit
into Real Time play, and watch the Terminator follow the route you have set out.
10.When he enters the rescue square the tutorial ends and you receive the Mission Debriefing.
Mission Preparation
Mission Briefing
At the beginning of every mission you receive the basic scenario from the Imperial Commander.
left-click t a go to the next line of information. Right-click to bypass the
whole section |
and go |
to the detailed mission |
briefing. |
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In the detailed mission briefing |
you are given starting points, entry |
I |
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areas for Genestealers, |
and any target areas. |
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left-click to |
go to the next line, |
right-click |
to bypass the whole |
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Here endeth the lesson
Arming your |
squad |
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Select weapons |
that |
are |
suited to the |
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mission. If you have |
a Hulk that is made up |
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of |
tight, |
twisting |
passages, Lightning Claws |
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are |
more |
effective |
than |
Assault Cannons. |
Conversely if you have a large Hulk with
freeways for corridors, a squad equipped with Assault Cannons gets further than a squad with Thunder Hammers and Storm Shields.
The arches on the rear wall of the armory hide Tech Priests. Each priest bestows upon a Terminator a different weapon.
left-click on the archway to reveal the Tech Priest. The available weapon is displayed.
Loft-click on the Terminator you want to give the weapon to. lf you
do |
not |
want the weapon simply left-click on |
another |
archway. |
In |
a two |
squad mission moving the mouse arrow |
over the |
left wall |
brings up a ‘Switch Squad’ panel -at this point left-clicking switches your view to the second squad.
To exit the armory and begin the mission: Move the mouse cursor
over the right wall to bring up an ‘Exit’ panel - left-click to finish the weapon selection and begin the mission.
For information on the available weapons see Weapon
Descriptions.
Moving |
between |
the screens |
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On any |
of the pre-game |
screens: |
left-click |
to advance to the next |
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screen, |
right-click |
to move |
back |
to the |
previous screen. |
Abandoning a mission
To quit from a mission, press T. Quitting from a Deathwing mission results in the Sergeant being killed - any accrued experience is lost. Reset or continue a Deathwing campaign by left-clicking on either RESET CAMPAIGN or CONTINUE CAMPAIGN. After confirming the choice to reset the campaign, left-click on
CONTINUE CAMPAIGN to begin the first Deathwing mission.
Pausing the game
When playing a mission press P to pause the action -the pause screen appears. To return to the game press any key on the keyboard.
Terminator View Screen
primory monitor
This screen allows you to see at first hand where you’ve sent your Terminators. You can fire at Genestealers, move your squad of Terminators around and see all the gore. It’s a far cry from the tranquil setting of the Planning Screen.
View Monitors
Give you a “Terminators-eye” view of the action. Each Terminator
in the squad is marked with a number that corresponds to the numbers on the overhead mops and the Terminator roster at the
Planning Screen. The white letters (eg. SB, PG) on the right of the
Terminator number ore abbreviations of the weapons |
that the |
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Terminator is carrying. |
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For a list of the abbreviations see Weapon Descriptions. |
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If he is |
carrying a weapon |
that uses limited ammunition (such |
as |
a |
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Flamer) |
the |
remaining ammo |
and any reloads ore indicated |
by |
two |
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numbers |
next |
to the weapon |
type. If |
a Terminator is |
carrying |
a |
full |
Flamer |
with no reloads the numbers on the screen would be 6 and 0. |
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Left-clicking on any of these screens fires the Terminator’s |
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weapon |
- but only in a straight line |
at waist level. If you wont your |
aim to be more accurate then use the Primary Terminator Monitor. Right-clicking on the Scanner gives you the Planning screen.
Orders Indicator
There ore five boxes below every view monitor. If you have used the Planning Screen to construct a movement, the relevant command icons appear in the five boxes. This system becomes useful when using the Primary Terminator. At a glance you know what the other guys are doing.
Timer
In some missions you have a time limit.
A timer appears below the Primary
Terminator’s Monitor.
Primary Terminator Monitor
The Primary Terminator is the one under your direct control -you con move, shoot and pick up items using the Terminator. To select another Primary Terminator right-click on ony of the smaller View Monitors, or press the corresponding Function Key (eg. for Terminator 3 press F3).
Moving and firing with the Primary Terminator
To move the Primary Terminator use the cursor keys or leftclick on the UP, DOWN, LEFT and RIGHT arrows on the right side of the screen. Alternatively you con move the mouse to the outer edges of the primary terminator monitor - the cursor changes to a
directional arrow - and left-click to move in that direction.
To fire the Terminator’s weapon move the cursor into the Primary
Terminator Monitor (the cursor changes into a crosshair) |
and |
left- |
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click on |
the |
area |
or target you wont to fire |
at. Alternatively you |
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can |
M-click |
on the button in the center of |
the directional arrows. |
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Pressing both the |
left |
and right mouse buttons simultaneously, or |
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in some |
cases |
pressing and holding the left button. activates a |
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weapon’s |
special |
effect. |
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For |
details |
of |
weapon |
effects see |
Weapon |
Descriptions. |
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Opening |
and |
Closing |
doors |
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To |
open |
or |
close |
a |
door right-click |
on either |
side of the |
door |
frame |
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or |
press |
UP |
when you ore in front of the door. Some doors ore locked |
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or jammed |
and need |
to |
be blasted |
open with a suitable weapon. |
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Note: A Terminator moving in Overwatch |
sees a closed door as a |
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threat. He |
stops and |
shoots until the door |
is |
blasted open. |
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Picking up objects
Terminators equipped with Power Gloves are the only members of a squad who can pick objects up. To pick up an item or a weapon reload move into the adjacent square. Face the object and rightclick. The item is displayed in the large box below the Primary Terminator Screen. Conversely, to drop an item that is being carried, right-click.
Note: Objects are often dropped in the heat of close combat.
Freeze lime
left-click on this button to |
switch the |
game between Real Time |
and Freeze Time. |
Freeze Time Allocation
The Freeze Time Allocation bar shows you how much of this precious planning time you have remaining. If you use it all up you
are thrown back into real-time before you can shout “aaaargh”! When you are in real-time your Freeze Time Allocation starts to increase, so when you return to the Planning Screen you should
have enough Freeze Time to implement another round of orders.
Switch Squads
When playing a scenario with two squads of Terminators left-click
on this button to switch |
between the squads. This |
button |
Rashes when |
the squad not currently |
displayed is experiencing |
some |
action. |
Scanner
Enables you to see a small area around the Primary Terminator. The current Terminator is depicted as a green blip, Genestealers as red blips. The other Terminators in your squad show up as their respective numbers (ie. the red number in the view monitor). left-clicking on a Terminator’s number makes him the Primary
Terminator.
left-clicking on the Scanner fires the Primary Terminator’s weapon to that area, this is particularly useful when firing Flamers at long range targets.
Planning Screen
Move - The default mode of movement is with Ovewatch. As part of an order, left-click on this to choose movement without Overwatch. Right-click on
this icon to reselect Over-watch.
Turn As port of an order, left-click on this
icon |
to |
turn |
90 |
degrees |
left. |
Right-click on this |
icon |
to |
turn |
90 |
degrees |
to the |
right. |
Fire Weapon - As part of on order, left-click on this icon to select weapon 1, Right-click on this icon to
Open/Close Door - As part of an order, left-click on this icon to open a
specified door. Right-click on this icon to
Number of shots Used in
conjunction with the Fire Weapon command. |
After |
selecting a |
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weapon |
choose |
how |
many shots |
you |
want to |
subject on area to. |
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Squad |
List - |
The |
numbers on |
this |
list correspond |
to |
the Terminators in your squad. The letters next to each number inform you of the weapons carried by the Terminator.
For abbreviations and details of these weapons see Weapon Descriptions.
The Squad List is useful when giving orders. Select a Terminator by left-clicking on his number in the list, or pressing the appropriate Function key (for example: Terminator 3 would be chosen by pressing F3).
Right-clicking on the squad list selects the Terminator without moving the Planning Map to his location.
Order phases - 5 Phases. The boxes show on icon for every command you
have asked the selected Terminator to perform. The icon displayed is one of the above command icons.
Range |
of |
Fire - There ore times when you need |
to |
know the fire range of the Primary Terminator’s weapon. |
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Left-Click |
the icon. The red shading covers every |
square you con |
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shoot. |
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Switch Squads - When playing a scenario with |
t w o |
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sauads |
of |
Terminators, left-click on this button to |
switch |
between |
the squads. The button flashes when the other squad is in |
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danger. |
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Cancel Previous Command - Lef-Click
to delete your last command.
Go Command After constructing a
movement in Real Time left-click on this icon to get the Terminator moving.
When playing in Freeze Time, clicking on this icon concludes a movement plan.
Freeze lime/Real Time left-Click on
this icon to switch between Freeze Time and Real Time.
Freeze Time Allocation - |
The Freeze Time Allocation bar |
shows you how much of this precious planning time you have |
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remaining. |
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For more information see Freeze |
Time in the Essentid Information |
section. |
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Strategic Map
This is the only mop that shows the Hulk in its entirety. The map is
useful when planning ahead |
because it gives the |
whole |
picture. |
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Terminators show up as grey |
and Genestealers as |
red. |
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In some missions the Hulk may not hove been scanned |
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correctly. A full layout of the |
Hulk is not displayed |
on |
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the Strategic or Planning Map. As the Terminators |
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explore the corridors more of the Hulk becomes visible |
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on the maps. |
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Right-click on the mop to go to the |
View Screens. |
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Planning Map |
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This is where you construct and plan |
all your commands. Because |
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the mop gives you the ability to see what’s around |
corners |
it is a |
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tool you should often use. |
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borders around the mop or use the cursor keys. Alternatively if you wont to see a specific area left-click the area on the Strategic Map.
Right-click on the mop to go to the View Screens. You may also view a specific area within the Hulk by holding down the left mouse button and dragging the purple box.
Blips
The Detail Map is really a scan of the Hulk. Because the scan is being performed from outside the hull of the
ship it is inaccurate and is only able to display a blip where a Genestealer has been detected. A blip is the radar image of a detected life-form.
A single blip con hide 1 to 6 Genestealers. They should be
approached with caution. Only when you are close does the blip reveal what it hos been hiding.
Giving Orders
To effectively play Space Hulk you need to give orders at the Planning screen.
Because of the speed of the game it is near impossible to control a
whole squad of Terminators, in real time, using the View Monitors. The Planning Screen gives you the ability to assign movement orders to your squad.
An order usually follows this process:
Choose |
Terminator - Choose Commend - Choose Destination |
Moving |
q Terminator |
To select a Terminator left-click on the Terminator’s symbol on the Planning Mop or line in the Squad Roster. Alternatively you can press the corresponding function key on the keyboard. For instance, Terminator 3 would be chosen by pressing F3.
The Terminator’s symbol flashes.
The default movement type is with Over-watch. If you want to select movement without Overwatch then left-click on the Move icon.
It is important to note that a Terminator who has not been moved, defaults into Overwatch. Also, a Terminator who is in Overwatch
and facing a wall, turns to face an open space.
Now left-click on the square you want the Terminator to move to.
A line of red arrows appears marking out the shortest route from the Primary Terminator to the destination you hove chosen.
Note: When selecting a destination there moy be a Terminator in the square you wish to choose. If you find that clicking with the mouse results in the Terminator being selected, use the TAB key.
Note: Be careful using this method as every click of the
mouse uses up one of the five order phases.
After planning a move you can finish the process by left-clicking on the ‘Go’ Command icon, selecting another Terminator or switching to Real Time.
Duplicating an Order
There are times when you want more than one Terminator to carry out the same order.
Select a Terminator. Be sure he is at the front of the group you want to move.
Hold down the Shift key and click on the other Terminator’s
number in the Squad Roster or press F1 to F10 on the keyboard (if he is Terminator 3 you would press F3).
In the squad roster an arrow appears next to the Terminators you hove selected.
Use the Command Icons to plan an order. The selected Terminators all follow the route.
You can order all the Terminators in one squad to follow the some movement.
Turning
Because the program |
automatically adds a turn when |
you select a |
route that includes a |
corner it is not always necessary |
to add them |
to the command.
The Turn command is used in situations when you need to face a Genestealer or can’t handle turning the Terminator yourself in the View Screen.
Depending on the direction you want to turn, left-click or rightclick on the Turn icon. The command is then added to the Order Phases.
Using weapons
The Terminators usually |
carry |
two weapons. A long-range weapon |
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such as a Storm Bolter, and |
a Close Range weapon such as a |
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Power |
Glove. |
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Close Range weapons are used against Genestealers |
when they are |
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face to |
face with the |
Terminator. You have no control |
over their use. |
If a close combat situation arises the program determines whether or not to use the Close Range weapon.
The Planning screen lets you fire weapons at a specific square. To find out what squares you can target use the Range of Fire icon at the Planning Screen.
To fire weapon 1, left-click |
on |
the Fire Weapon icon. left-click |
the area on the Planning Map |
that |
you want to use the weapon on |
(you must have line of sight to that area). A cross-hair symbol appears on the mop and the Fire Weapon icon appears in the
Order |
Phases. |
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Some |
weapons have special |
effects which |
are |
classed |
as weapon 2. |
To use a special feature just |
right-click |
on |
the Fire |
Weapon icon. |
For more information on weapon special effects, see Weapon Descriptions.
Opening/Closing doors
The program automatically opens a door when you select a route that passes through one.
Use the Open/Close door command in situations when you need to pause outside a door before opening it, demanding a separate
Open command. |
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To open, left-click |
on the |
Open/Close icon and |
then left-click on |
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a door. |
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To close, right-click on |
the Open/Close icon and then left-click |
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on a door. |
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Remember that Terminators moving in |
Overwatch |
see closed doors |
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a s threats. They stop |
moving |
and shoot |
the door |
until it is destroyed. |
Note: Sometimes your point of departure is a teleport square. To activate the teleport device the door must be closed. Right-click on the door frame to close the door.
For a list of controls that can be entered using the Keyboard, see Keyboard Commands.
Game Tactics
lesson number 1 - Genestealers |
move faster |
than |
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Terminators. |
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Stay hidden until you’re sure you can |
destroy your target. Before |
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committing your squad to on order look at |
the |
distances |
involved. if |
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there are blips near |
the point of destination |
or |
in an adjoining |
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room, the chances are a Genestealer |
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is upon you before you know |
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what’s happening. |
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lesson number 2 - Genestealers |
aren’t stupid. |
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Genestealers |
have |
the habit |
of finding |
the |
lone |
Terminator |
you’ve |
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sent off to find something. It’s always |
a |
good |
move |
to have |
all |
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Genestealer |
entrances |
covered |
before |
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going |
ahead |
with |
the |
mission. |
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This prevents single Genestealers going |
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off in search of prey. |
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lesson number 3 - Don’t hang around. |
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Staying in one place for too long gets |
you |
into |
trouble. The |
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Genestealers |
start |
to |
arrive in |
large numbers |
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very |
soon you |
are |
over-run. Concentrate on your mission objectives and get the job done.
Lesson number 4 - Do not rely on Overwatch.
Having all of your Terminators standing in Overwatch waiting for the next Genestealer to arrive does not guarantee you success. Terminators often find their shells ricochet off the hard Genestealer’s skin -there is no substitute for you taking control of one (as the Primary Terminator) and firing the shots yourself.