|
Civic |
Name |
Upkeep Cost |
|
Required |
|
Technology |
Effect One |
|
Effect |
Two |
|
|
|
|
|
|
|
|
Government |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Despotism |
Low |
|
|
None |
None |
|
None |
||||||||||
|
Hereditary Rule |
Medium |
|
Monarchy |
+1 happy per military |
|
None |
|||||||||||
|
|
|
|
|
|
|
|
unit stationed in city |
|
|
|
|
|
|
|
|
|
|
|
Representation |
Low |
|
Constitution |
+3 beakers per specialist |
|
+3 happy in 5 largest cities |
|||||||||||
|
Police State |
High |
|
Fascism |
+25% military unit production |
|
-50% war weariness |
|||||||||||
|
Universal Suffrage |
Medium |
|
Democracy |
+1 hammer from town |
|
Can spend gold to finish production in a city |
|||||||||||
|
Legal |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Barbarism |
Low |
|
|
None |
None |
|
None |
||||||||||
|
Vassalage |
High |
|
Feudalism |
New units receive +2 experience points |
|
Lower unit support costs |
|||||||||||
|
Bureaucracy |
Medium |
|
Civil Service |
+50% hammers, +50% gold in capital |
|
None |
|||||||||||
|
Nationhood |
Low |
|
Nationalism |
Can draft 3 units per turn |
|
+2 happy per Barracks |
|||||||||||
|
Free Speech |
None |
|
Liberalism |
+2 gold from town |
|
+100% culture in all cities |
|||||||||||
|
Labor |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tribalism |
Low |
|
|
None |
None |
|
None |
||||||||||
|
Slavery |
Low |
|
Bronze Working |
Can sacrifice population |
|
None |
|||||||||||
|
|
|
|
|
|
|
|
to finish production in a city |
|
|
|
|
|
|
|
|
|
|
|
Serfdom |
Low |
|
Feudalism |
Workers build improvements +50% faster |
|
None |
|||||||||||
|
Caste System |
Medium |
|
Code of Laws |
Unlimited Artists, Scientist, Merchant |
|
None |
|||||||||||
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
Civic |
Name |
Upkeep Cost |
|
Required |
|
Technology |
Effect One |
|
|
Effect |
Two |
|
|
|
|
|
|
|
|
Labor |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Emancipation |
None |
|
Democracy |
+100% growth for cottage, |
|
|
Unhappiness penalty for |
|||||||||||
|
|
|
|
|
|
|
|
hamlet, village |
|
|
civs without Emancipation |
||||||||
|
Economy |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Decentralization |
Low |
|
|
None |
None |
|
|
None |
||||||||||
|
Mercantilism |
Medium |
|
Banking |
+1 free specialist per city |
|
|
No foreign trade routes |
|||||||||||
|
Free Market |
Low |
|
Economics |
+1 trade routes per city |
|
|
None |
|||||||||||
|
State Property |
None |
|
Communism |
No maintenance costs |
|
|
+1 food from workshop, watermill |
|||||||||||
|
|
|
|
|
|
|
|
from distance to palace |
|
|
|
|
|
|
|
|
|
|
|
|
Environmentalism |
High |
|
Ecology |
+5 health in all cities |
|
|
+1 happy from jungle, forest |
|||||||||||
|
Religion |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Paganism |
Low |
|
|
None |
None |
|
|
None |
||||||||||
|
Organized Religion |
High |
|
Monotheism |
Can build missionaries without monastery |
|
|
Cities with state religion construct |
|||||||||||
|
|
|
|
|
|
|
|
|
|
|
buildings +25% faster |
||||||||
|
Theocracy |
Medium |
|
Theology |
+2 experience points in cities |
|
|
No non-state religion spread |
|||||||||||
|
|
|
|
|
|
|
|
with state religion |
|
|
|
|
|
|
|
|
|
|
|
|
Pacifism |
None |
|
Philosophy |
+100% great person birth rate |
|
|
+1 gold support cost |
|||||||||||
|
|
|
|
|
|
|
|
in cities with state religion |
|
|
per military unit |
||||||||
|
Free Religion |
Low |
|
Liberalism |
No state religion, |
|
|
+10% research in all cities |
|||||||||||
|
|
|
|
|
|
|
|
+1 happy per religion in a city |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
Improvements/ |
Requires |
|
|
Food |
Production |
|
|
Commerce |
|
|
Comments |
|
|
Improvements/ |
Requires |
Food |
Production |
Commerce |
Comments |
||||
|
Resources |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Resources |
|
|
|
|
|
|
|
|
Camp |
Hunting |
|
+0 |
+0 |
|
+0 |
|
|
|
|
|
Gold |
|
0 |
+1 with mine |
+1, +6 with mine |
+1 happy |
||||||
|
|
Deer |
|
|
|
+1, +2 with Camp |
0 |
|
0 |
|
|
|
+1 health |
|
Silver |
|
0 |
+1 with mine |
+1, +4 with mine |
+1 happy |
||||
|
|
Fur |
|
|
0 |
|
0 |
|
|
+1, +3 with Camp |
|
+1 happy |
|
Offshore Platform |
Plastics |
0 |
0 |
0 |
|
|
||||
|
|
Ivory |
|
|
0 |
|
+1, +1 with Camp |
|
|
+1 with Camp |
|
+1 happy |
|
Oil |
Scientific Method |
0 |
+1, +2 with offshore platform |
+1 with offshore platform |
|
|
||||
|
Cottage |
Pottery |
|
0 |
|
0 |
|
|
+1g |
|
Becomes a Hamlet in 10 turns |
|
Pasture |
|
Animal Husbandry |
0 |
0 |
0 |
|
|||||
|
|
Hamlet |
Pottery |
|
0 |
|
0 |
|
|
+2g |
|
Becomes a Village in 20 turns |
Horse |
|
0 |
+1, +2 with pasture |
+1 with pasture |
|
|
|||||
|
|
Village |
Pottery |
|
0 |
|
0 |
|
|
+3, +1 with Printing Press |
|
Becomes a Town in 40 turns |
|
Cow |
|
+1, +1 with pasture |
+2 with pasture |
0 |
+1 health |
|||||
|
|
Town |
Pottery |
|
0 |
|
+1 with Universal Suffrage |
|
|
+4, +1 with Printing Press, |
|
|
|
|
Pig |
|
+1, +3 with pasture |
0 |
0 |
+1 health |
||||
|
|
|
|
|
|
|
|
|
|
|
+2 with Free Speech |
|
|
|
|
Sheep |
|
+1, +2 with pasture |
0 |
+1 with pasture |
+1 health |
|||
|
Farm |
Agriculture |
|
|
+1, +1 with Biology |
0 |
|
0 |
|
|
|
Carries irrigation (with Civil Service) |
|
|||||||||||
|
|
|
|
|
|
|
Plantation |
Calendar |
0 |
0 |
0 |
|
|
|||||||||||
|
|
Corn |
|
|
|
+1, +2 with Farm |
0 |
|
0 |
|
|
|
+1 health |
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
Banana |
|
+1, +2 with plantation |
0 |
0 |
+1 health |
||||||||||
|
|
Rice |
|
|
|
+1, +1 with Farm |
0 |
|
0 |
|
|
|
+1 health |
|
|
|||||||||
|
|
|
|
|
|
|
|
|
Dye |
|
0 |
0 |
+1, +4 with plantation |
+1 happy |
||||||||||
|
|
Wheat |
|
|
|
+1, +2 with Farm |
0 |
|
0 |
|
|
|
+1 health |
|
|
|||||||||
|
|
|
|
|
|
|
|
|
Incense |
|
0 |
0 |
+1, +5 with plantation |
+1 happy |
||||||||||
|
Fishing Boats |
Fishing |
|
0 |
|
0 |
|
0 |
|
|
|
|
|
|
|
|||||||||
|
|
|
|
|
|
|
|
|
|
Silk |
|
0 |
0 |
+1, +3 with plantation |
+1 happy |
|||||||||
|
|
Clam |
|
|
|
+1, +2 with Fishing Boats |
0 |
|
0 |
|
|
|
+1 health |
|
|
|||||||||
|
|
|
|
|
|
|
|
|
Spices |
|
+1 with plantation |
0 |
+1, +2 with plantation |
+1 happy |
||||||||||
|
|
Crab |
|
|
|
+1, +2 with Fishing Boats |
0 |
|
0 |
|
|
|
+1 health |
|
|
|||||||||
|
|
|
|
|
|
|
|
|
Sugar |
|
+1, +1 with plantation |
0 |
+1 with plantation |
+1 happy |
||||||||||
|
|
Fish |
|
|
|
+1, +3 with Fishing Boats |
0 |
|
0 |
|
|
|
+1 health |
|
|
|||||||||
|
|
|
|
|
|
|
|
|
Quarry |
|
Masonry |
0 |
0 |
0 |
|
|||||||||
|
Fort |
Mathematics |
|
0 |
|
0 |
|
0 |
|
|
|
+25% defense |
|
|
|
|||||||||
|
|
|
|
|
|
|
Marble |
|
0 |
+1, +1 with quarry |
+2 with quarry |
|
|
|||||||||||
|
Hit Movies |
Hollywood |
|
0 |
|
0 |
|
0 |
|
|
|
+1 happy |
|
|
|
|
||||||||
|
|
|
|
|
|
|
Stone |
|
0 |
+1, +2 with quarry |
0 |
|
|
|||||||||||
|
Hit Musicals |
Broadway |
|
0 |
|
0 |
|
0 |
|
|
|
+1 happy |
|
|
|
|
||||||||
|
|
|
|
|
|
|
Watermill |
Machinery |
+1 with State Property |
+1, +1 with Replaceable Parts |
+2 with Electricity |
|
|
|||||||||||
|
Hit Singles |
Rock N Roll |
|
0 |
|
0 |
|
0 |
|
|
|
+1 happy |
|
|
|
|||||||||
|
|
|
|
|
|
|
Well |
|
Combustion |
0 |
0 |
0 |
|
|||||||||||
|
Lumbermill |
Replaceable Parts |
|
0 |
|
+1 |
|
|
+1 next to river |
|
|
|
|
|
|
|||||||||
|
|
|
|
|
|
|
|
|
Oil |
Scientific Method |
0 |
+1, +2 with well |
+1 with well |
|
|
|||||||||
|
Mine |
Mining |
|
0 |
|
+2 |
|
0 |
|
|
|
Small chance to discover metals |
|
|
|
|||||||||
|
|
|
|
|
|
|
Whaling Boats |
Optics |
0 |
0 |
0 |
|
|
|||||||||||
|
|
Aluminum |
Industrialism |
|
0 |
|
+1, +3 with Mine |
|
|
+1 with Mine |
|
|
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
Whale |
+1 |
+1 with whaling boats |
+2 with whaling boats |
+1 happy |
|
|
||||||||
|
|
Coal |
Steam Power |
|
0 |
|
+1, +3 with Mine |
|
0 |
|
|
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
Windmill |
Machinery |
+1 |
+1 with Replaceable Parts |
+1, +1 with Electricity |
|
|
|||||||
|
|
Copper |
Bronze Working |
|
0 |
|
+1, +3 with Mine |
|
0 |
|
|
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
Winery |
|
Monarchy |
0 |
0 |
0 |
|
|||||||
|
|
Iron |
Iron Working |
|
0 |
|
+1, +3 with Mine |
|
0 |
|
|
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
Wines |
|
+1 with winery |
0 |
+1, +2 with winery |
+1 happy |
||||||||
|
|
Uranium |
Physics |
|
0 |
|
0 |
|
|
+3 with Mine |
|
|
|
|
|
|||||||||
|
|
|
|
|
|
|
|
|
|
Workshop |
Metal Casting |
-1, +1 food with State Property |
+1, +1 with Guilds, |
0 |
|
|
||||||||
|
|
Gems |
|
|
0 |
|
+1 with Mine |
|
|
+1, +5 with Mine |
|
+1 happy |
|
|
|
|
+1 with Replaceable Parts |
|
|
|
||||
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
NOT/ONLY available to |
|
|
|
|
|
|
|
|
|
|
|
|
recon |
|
|
|
|
|
|
|
|
|
|
|
|
melee |
|
|
+10% withdrawal |
|
+20% withdrawal, immune to first strikes |
-1 terrain movement costs |
|
|
+20% vs. cities |
+25% vs. cities |
|
+30% vs. cities |
gunpowder |
|
|
|
|
|
|
|
|
|
|
|
+10% vs. guns |
archer |
|
|
|
|
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mounted |
|
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|
armor |
|
|
|
|
|
|
|
|
|
|
|
|
helicopter |
|
|
+1 movement |
|
+1 movement |
|
|
|
+10% cities bombard damage |
|
|
siege |
|
|
|
|
|
|
|
|
|
|
|
|
|
naval |
|
Combat |
|
|
|
|
+1 visibility range |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+10% strength |
+10% strength |
+10% strength |
|
|
+20% collateral |
+30% collateral |
|
+50% collateral |
|
||
|
|
|
|
+10% vs. melee |
|
+10% vs. guns |
|
|||||
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
Ambush |
Combat IV |
|
City Garrison |
City Garrison II |
City Garrison III |
|
||
|
+25% vs. melee |
|
+25% vs. armor |
|
+10% strength, |
|
+20% city defense |
+25% city defense |
|
+30% city defense |
|
|
|
Pinch |
|
|
|
recover +10% |
|
|
|
|
+10% vs. melee |
|
|
|
|
|
|
health in neutral |
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
Drill |
Drill II |
|
Drill III |
|
|
+25% vs. guns |
|
+25% vs. mounted |
|
+10% strength, |
|
|
|
|
|
Drill IV |
|
|
Cover |
|
Charge |
|
recover +10% health in enemy lands |
+1 first strike chance |
+2 first strike chances |
+2 extra first strike |
||||
|
|
|
|
|
|
|||||||
|
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|
|
|
|
|
|
|
|||
|
|
|
|
|
|
|
|
Guerilla |
Guerilla II |
|
+2 extra first strike |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+25% vs.archers |
|
+25% vs. siege |
|
|
|
|
|
|
|
+10% vs mounted |
|
|
|
|
|
Amphibious |
|
use enemy roads |
|
+20% hills defense |
+30% hills defense double |
|
|
|
|
|
|
|
|
|
|
|
|
movement in hills |
|
|
|
|
|
|
|
|
Blitz |
|
Woodsman |
Woodsman II |
|
|
||
|
|
|
no combat penalties for attacking |
|
|
|
Promotions in |
|||||
|
|
|
|
|
|
|
|
|
||||
|
|
|
across river or from sea |
|
|
|
|
|
|
|||
|
|
|
|
|
multiple attacks per turn |
|
|
double movement in forest |
Civilization |
|||
|
|
|
|
|
March |
|
+20% forest defense |
|||||
|
|
|
|
|
|
|
|
+30% forest defense |
|
|
||
|
|
|
|
|
|
|
|
+20% jungle defense |
+30% jungle defense |
|
|
|
|
|
|
|
|
|
|
|
|
double movement in jungle |
|
|
|
|
|
|
|
|
recover health while moving |
|
|
|
|
|
|
|
Promotion Name |
Required Promotions |
Available to |
|
Effect |
Promotion Name |
Required Promotions |
Available to |
Effect |
Promotion Name |
Required Promotions |
Available to |
Effect |
Accuracy |
City Raider I or Barrage I |
Siege |
|
+10% city bombard damage |
Combat II |
Combat I |
All |
+10% strength |
Guerilla I |
None |
Recon, Archery, Gunpowder |
+20% hills defense |
Ambush |
Combat II |
Siege, Gunpowder, |
|
+25% vs. armored units |
Combat III |
Combat II |
All |
+10% strength |
Guerilla II |
Guerilla I |
IVRecon, Archery, Gunpowder +30% hills defense, |
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Armored, Helicopter |
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Combat IV |
Combat III |
All |
+10% strength, heals extra 10% damage |
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double movement in hills |
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Amphibious |
Combat II |
Recon, Mounted, Archery, |
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No combat penalty for attacking |
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per turn in neutral lands |
March |
Combat III or Medic I |
Recon, Archery, Mounted, |
Can heal while moving |
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Melee, Siege, Gunpowder |
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from sea or across river |
Combat V |
Combat IV |
All |
+10% strength, heals extra 10% damage |
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Melee, Siege, Gunpowder |
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Barrage I |
None |
Siege, Armored |
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+20% collateral damage |
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per turn in enemy lands |
Medic I |
Combat I |
All except Armored and Helicopter |
Heals units in the same tile |
Barrage II |
Barrage I |
Siege, Armored |
|
+30% collateral damage, |
Commando |
Combat IV |
Recon, Archery, Mounted, |
Can use enemy roads |
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extra 10% damage per turn |
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+10% vs. melee units |
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Melee, Gunpowder, Armored |
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Medic II |
Medic I |
All except Armored and Helicopter |
Heals units in adjacent tiles |
Barrage III |
Barrage II |
Siege, Armored |
|
+50% collateral damage, |
Cover |
Combat I |
Archery, Melee, Gunpowder |
+25% vs. archery units |
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extra 10% damage per turn |
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+10% vs. gunpowder units |
Drill I |
None |
Archery, Siege, Armored, |
1 extra first strike chance |
Mobility |
Flanking II |
Mounted, Armored |
-1 terrain movement cost |
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Blitz |
Combat III |
Mounted, Armored, Helicopter |
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Can attack multiple times per turn |
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Helicopter, Naval |
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Navigation I |
Flanking I |
Naval |
+1 movement range |
Charge |
Combat II |
Mounted, Melee, Armored, Helicopter |
+25% vs. siege weapons |
Drill II |
Drill I |
Archery, Siege, Armored, |
1 extra first strike |
Navigation II |
Navigation I |
Naval |
+1 movement range |
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City Garrison I |
None |
Archery, Gunpowder |
|
+20% city defense |
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Helicopter, Naval |
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Pinch |
Combat I |
Mounted, Gunpowder, Armored, Helicopter |
+25% vs. gunpowder units |
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City Garrison II |
City Garrison I |
Archery, Gunpowder |
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+25% city defense |
Drill III |
Drill II |
Archery, Siege, Armored, |
+2 first strike chances |
Sentry |
Combat III or Flanking I |
Recon, Mounted, Helicopter, Naval |
+1 visibility range |
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Helicopter, Naval |
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City Garrison III |
City Garrison II |
Archery, Gunpowder |
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+30% city defense, |
Drill IV |
Drill III |
Archery, Siege, Armored, |
+2 first strikes, |
Shock |
Combat I |
Archery, Mounted, Melee, Siege |
+25% vs. melee units |
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+10% vs. melee units |
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Helicopter, Naval |
+10% vs. mounted units |
Woodsman I |
None |
Recon, Melee, Gunpowder |
+20% jungle defense, |
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City Raider I |
None |
Melee, Siege, Armored |
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+20% city attack |
Flanking I |
None |
Mounted, Armored, |
+10% withdraw chance |
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+20% forest defense |
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City Raider II |
City Raider I |
Melee, Siege, Armored |
|
+25% city attack |
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Helicopter, Naval |
|
Woodsman II |
Woodsman I |
Recon, Melee, Gunpowder |
+30% jungle defense, |
City Raider III |
City Raider II |
Melee, Siege, Armored |
|
+30% city attack, |
Flanking II |
Flanking I |
Mounted, Armored, |
+20% withdraw chance; |
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+30% forest defense, |
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double movement in jungle and forest |
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+10% vs. gunpowder units |
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Helicopter, Naval |
Immune to First Strike |
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Combat I |
None |
All |
|
+10% strength |
Formation |
Combat II |
Archery, Mounted, |
+25% vs. mounted units |
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Melee, Gunpowder |
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