Games PC PIRATES OF THE CARIBBEAN User Manual

4.3 (9)
Games PC PIRATES OF THE CARIBBEAN User Manual

2201272

Table of Contents

Installing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Main Menu Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Character generation and skill development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Experience & Rank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Reputation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Ships. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Crew. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Cannons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Interface Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Ship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Cargo Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Passengers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Quest Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Trade Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Relations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

Life on Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Quick Bar Town Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Dialog Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

Shipyard - Repair/Purchase/Sell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Shipyard - Cannons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Tavern - Hiring Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Store - Trade/Sell/Buy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Life at Sea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Basic ship movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Combat controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Mini-map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Action Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Friendly Ship Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 World Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Boarding. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Ransack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Fort Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Controlling Your Convoy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Allies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Mutiny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Tips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Warranty. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

Installing the Game

Insert the Pirates of the Caribbean Disk 1 CD and run the setup.exe if it doesn’t start automatically. Follow the on-screen instructions to install.

MAIN MENU OPTIONS

New Game

Start a new game of Pirates of the Caribbean.

Resume Game

Only available when you access the Main Menu during a game. This allows you to go back to playing the game.

Load

Load a saved game.

Save

Only available when you access the Main Menu during a game, and will only be available while on land. You cannot save games at sea.

Options

Here you can change the settings in four different categories. To select a menu option, select it with the Left Mouse button, or use the Up/Down arrow keys and press the Spacebar to select. To go back to the previous menu, press the Esc key.

Sailing Mode

You can choose two kinds of sailing: Arcade and Realistic. Arcade Sailing features faster gameplay than Realistic Sailing and you’ll experience faster reload times for cannons, as well as sailing and turning speeds. By default, the sailing mode is set to Arcade.

Sounds

Here, you can adjust the volume levels for Music, Effects, and Dialog.

Controls

Here you can choose to Change Current Settings or Restore the Default Buttons. If you opt to change your current settings, you’ll have the option of modifying the controls for Sailing

1st Person, Primary Land, Sailing 3rd Person, and Fight Mode.

To change the control for any action, click on it (or highlight using the Up/Down arrow keys and press the Spacebar) and then select the button or key you want that action assigned to. All changes are automatically saved. Press the Esc key to go to the previous menu.

Credits

View the credits for the team that brought you Pirates of the Caribbean.

2

Controls

SAILING (1ST PERSON)

Left Mouse Button. . . . . . . . . .

. . Forward movement (camera)

Right Mouse Button . . . . . . . .

. . Backward Movement (camera)

Mouse X axis . . . . . . . . . . . . . . . . .

. . Left/Right Turn (camera)

Mouse Y axis . . . . . . . . . . . . . . . . .

. . View Up/Down (camera)

W. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Lower sails (movement)

S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Raise Sails

A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Left rudder

D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Right rudder

Ctrl (hold/release) . . . . . . . . .

. . Zoom in/out with Spyglass

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Zoom out on local map

+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Zoom in on local map

Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Switch from Third/First person view

R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Increase game speed (4X)

Enter . . . . . . . . . . . . . . . . . . . . . . . . .

. . Open Quick Command Menu

Spacebar . . . . . . . . . . . . . . . . . . . . . .

. . Fire cannons/Accept

F2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Open Character screen/Cancel

Esc . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Cancel/Main Menu

SAILING (3RD PERSON)

 

Mouse X axis . . . . . . . . . . . . . . . . .

. . Left/Right Orbit (camera)

Mouse Y axis . . . . . . . . . . . . . . . . .

. . View Up/Down (camera)

W. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Lower sails (movement)

S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Raise Sails

A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Left rudder

D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Right rudder

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Zoom out on local map

+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Zoom in on local map

Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Switch from Third/First person view

R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Increase game speed (4X)

Enter . . . . . . . . . . . . . . . . . . . . . . . . .

. . Open Quick Command Menu

Spacebar . . . . . . . . . . . . . . . . . . . . . .

. . Fire cannons/Accept

F2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Open Character screen/Cancel

Esc . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Cancel/Main Menu

LAND (3RD PERSON)

 

Left Mouse Button. . . . . . . . . .

. . Forward movement (camera)

Right Mouse Button . . . . . . . .

. . Backward Movement (camera)

Mouse X axis . . . . . . . . . . . . . . . . .

. . Left/Right Turn (camera)

Mouse Y axis . . . . . . . . . . . . . . . . .

. . View Up/Down (camera)

Shift . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Run

Ctrl. . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Block (when sword drawn)

Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Fire Pistol (when sword drawn)

Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Switch from Third/First person view

E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Draw/Sheath sword

Enter . . . . . . . . . . . . . . . . . . . . . . . . .

. . Open Quick Command Menu

Spacebar . . . . . . . . . . . . . . . . . . . . . .

. . Activate/Accept/Attack

F2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Open Character screen/Cancel

F3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Engage Active Icon

Esc . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . Cancel/Main Menu

 

3

Character generation and skill development

Pirates of the Caribbean doesn't make any assumptions as to the type of character you want to play. From the start of the game you will be given the means to mold and shape your character as you see fit.

Pirates gives you experience points to improve skills, which allows you to customize your character to focus on the areas that are most important to you. These choices have a direct bearing on what kind of character you will ultimately become and how other characters in the game react to you.

After you have gained enough experience and increased in rank, you can distribute additional skill points to improve a number of skills, or start to specialize in particular skills. You will also gain ability points to distribute.

EXPERIENCE & RANK

At the beginning of the game, you are a Captain of the 1st Rank. As you gain experience you will advance in rank at predetermined levels. One perk is that higher ranks allow you to command higher-class ships. You will be able to command a new ship class for every two levels you go up in rank. In addition, you’ll receive additional skill points that you can distribute however you want.

Experience points are acquired in a number of ways. First of all, you can obtain experience through sea battles and boarding fights. Note that in Pirates, experience for combat is calculated in a relative manner. We praise bravery and skill, giving you more experience points for defeating tougher opponents. For example, if you sail a sloop (class five) and sink a frigate (class two), you’ll gain much more experience than if you were sailing a frigate and sunk a sloop.

Generally speaking, if your ship is smaller than the enemy’s, you earn more experience. This rule also affects boarding. Of course, fighting isn’t the only option and you can also gain experience by completing quests and accomplishing other tasks during the game.

SKILLS

In Pirates, your character has 10 skills that can be improved. Each skill has a particular benefit to, and influence on, your gameplay style and the various aspects of interaction within the game. You improve these skills in two ways:

You can gain enough experience to rise in rank, which earns skill points the player can then assign to a skill.

You can add passengers to your party whose skills can affect one or more of your skills. Each skill may be raised up to a maximum of 10, but the effect of officers can increase it still further. (see

page 13 for more info on passengers and officers).

Leadership

The Leadership skill is important for any captain. It affects the price at which you hire crew and the salary you pay them. High Leadership will also soften the morale hit when not paying your crew their salary.

Having high Leadership is also important for hiring better officers and successfully persuading certain game characters to see things your way.

Mêlée Combat

The art of fighting is very important for any captain, since survival often depends on sword fighting abilities. This skill affects the amount of damage you deal with your blows, as well as your chance of blocking enemy blows and piercing his blocks. The higher this skill, the more damage you will cause when you hit.

Sailing

Sailing affects the maneuverability of your ship and the speed of setting and lowering sails. Since battles and lives are often won or lost based on who can sail faster and turn quicker, this skill can mean life or death for a captain.

Accuracy

This is one of the most important skills, as it determines the accuracy of the cannons. Each point gained in Accuracy increases accuracy by 10 percent. Even an accuracy rating of 30 percent can significantly improve the damage inflicted on an enemy ship.

Cannons

The higher your Cannon skill, the less time it takes your crew to reload your cannons, and the more coordinated their salvo will be. Each point of reloading skill shortens the reloading time by an additional five percent. When cannons reload faster, the captain can spend less time maneuvering and more time shooting. In addition each point in this skill decreases the amount of time between the first and the last cannon shot in a salvo by five percent.

Grappling/Boarding

This skill is important for allowing you to board enemy ships, rather than sink them. Grappling determines the range the crew is able to throw grappling hooks onto an enemy ship before boarding. This can be very important because tacking close to enemy ships is both difficult and dangerous. Each skill point spent for boarding increases the Grappling range by five percent from the base range.

Repair

The Repair skill affects the percentage of your ship's hull and sails that you can repair while at sea, as well as the amount of materials needed to do so. Sailors are not able to repair the ship if the repair skill is at zero. When this skill is raised the crew will be able to repair greater amounts of damage.

Commerce

Commerce represents how good you are at trading and haggling. A high Commerce skill will yield you better prices from the stores and vendors. It also provides you with the financial means to persuade certain game characters to do your bidding. Each point of Commerce skill adjusts the sale price by five percent in your favor when buying or selling.

Defense

4

The Defense skill represents how good you are at keeping your crew alive under fire. A high Defence

skill

means lower crew casualties from hostile fire. Loss of crew in sea combat is reduced by 5

percent for each skill point.

5

 

 

Luck

Being lucky helps you in encounters throughout the game. Being lucky is also useful when gambling and smuggling contraband between islands.

ABILITIES

Abilities are the application of knowledge in a specialized area. These abilities result in constant effect or single-use boosts to either statistics, or specialized ship elements.

REPUTATION

In the course of completing quests and accomplishing tasks, you can make enemies or friends. If you kill an ally or betray someone, your reputation will suffer as a result. Not everyone in the world knows of your reputation, or cares, but the crew always knows everything. They will raise a mutiny if you don’t have the money to pay them, and they are more likely to mutiny against a hated captain. Also, you will find some folks won’t talk to you because of your ill reputation, which is a problem if they have useful information you need.

SHIPS

The player’s ship is a vital asset in the game and is almost as important as the captain. Ships are divided into classes. The ships in the highest class, class one, are the largest ships available and carry the heaviest cannons. At the same time, they are also the least maneuverable. The lowest class of ships, class seven, contains the lightest and most maneuverable ships, but ones that are very lightly armed. At the beginning of the game the player will have a class six ship. As the player achieves higher ranks, they will be able to command higher-class ships.

CREW

Each captain must, of course, have some crewmen to sail the ship. For each ship, there is a minimum and maximum limit for crew. The number for maximum crew indicates the most men that ship can carry. The number for minimum crew indicates the least number of men required to sail the ship adequately. This means that when crewmen are killed or fired and the crew drops below this number, the ship’s maneuverability and the reloading speed of your cannons will decrease.

CANNONS

Cannons are a ship’s only means of attack, other than boarding. The heavier the cannons, the further they can shoot and the more damage they can inflict. Cannons cannot be damaged in combat. The reload times for cannons will vary depending on the skill of your captain, officers, and crew. There are a variety of cannons, differentiated by weight and type. For more on changing the cannons on your ship, see page 18.

CANNON SHELLS

There are 4 types of cannon shells in the game: Cannonballs, Grapeshot, Knippel, and Bombs. They are very different, both in their usefulness and price.

Cannonballs

Cannonballs are used primarily to smash the hull of a ship and have the maximum range of all types of shot. They are also fairly inexpensive.

Grapeshot

Grapeshot consists of small round lead balls. Used for killing enemy crew, especially when it sweeps the deck, grapeshot has the shortest range. Grapeshot is even cheaper than cannonballs.

Bombs

Bombs are the most expensive type of shells. They are provided with a fuse and a load of gunpowder, and they explode while landing on deck or hitting the hull. They inflict good damage

on sails, crew, and hulls.

Knippel

Knippel, also called chain shot, consists of two cast-iron balls fastened together with chain or a bar. Knippel rotates while flying, tangling and ripping sails, destroying the rigging and immobilizing an enemy ship. Knippel are mostly useless against hulls and have an average range.

Interface Screens

There are a number of screens that provide game information. The menu that lists these screens can be accessed any time by pressing the F2 key.

Reputation

Skills

Experience

Next level

Current gold

CHARACTER

On the Character screen you can see your current reputation, health, rank, level of experience, how much experience you need to reach the next rank, and your total gold on-hand. You will also use this screen to distribute skill points when you first start a new game, and every time you rise in rank. To do this, simply highlight the skill you want to increase and click the arrow. Once you assign a skill point to a skill, it cannot be undone, so choose carefully. For more information on Skills and what they do, see page 7.

You can also add new abilities by clicking the Abilities box. From this screen you can select the ability you want to add or get more information on. You’ll see information on what the ability does, any prerequisite abilities, and the option to add this ability or return to the list.

6

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