Games PC MIG-29 FULCRUM User Manual

4.7 (3)

“There is no differences for the airplane who you are, ‘a general’ or ‘a lieutenant’.

It will not forgive you your mistakes. Learn how to fly.”

- Yuri Prikhodko, MiG-29 test pilot

MiG-29

Fulcrum

User Manual

Contents

Table of Contents

Credits

03

Introduction

06

Chapter 1 Installing MiG-29

07

Game Installation

07

Calibrating the Joystick

09

Starting the Game

09

Chapter 2 Quick Start

10

10 easy steps to getting up in the air

10

10 easy steps to getting back on the ground

11

Chapter 3 Menus

13

Quick Mission

13

Campaign

18

Multiplayer (refer to Chapter 9)

20

Options

20

Overview

26

Credits

26

Exit

26

Chapter 4 Controls

27

The Joystick

27

Rudder Controls

28

Throttle Controls

29

Keyboard Controls

29

Mouse Controls

38

Chapter 5 Displays

39

Cockpit

39

Head-Up Display

42

Chapter 6 Flying MiG-29

45

Tutorials

45

Basic Flight Maneuvers

47

Advanced Flight Maneuvers

55

Landing the Aircraft

56

01

Contents

Chapter 7 Air Combat

60

Radar

60

Air-to-Air Weapons

60

Air-to-Surface Weapons

62

Chapter 8 Strategies and Tactics

65

Pushing the Limits

65

Altitude

65

Speed

66

Emissions Control

67

Wingman Tactics

67

Missile Avoidance

68

Chapter 9 Multiplayer

70

Connection Types

71

Multiplayer Game Types

72

Hosting a game

73

Integrated Battle Space

75

Glossary

76

Legals

88

Tech Support

90

Index

91

02

Credits

Credits

Programmed by

Eric Milota

Pat Griffith

Menu Programming

David King

Tools Programming

Scott Ray

Multi-player System

Randy Casey

Graphics Programming

Mark Davis

Additional Programming

Kyle Freeman

Jim Ratcliff

NovaWorldProgramming

John Bojorquez

System Designed by

Randy Casey

Eric Milota

Executive Producer

John Garcia

Producer

Wes Eckhart

Project Management

David Seeholzer

Technical Management

John Butrovich

Randy Casey

Associate Producer

Ken Hullett

Mission Design Manager

Alicia Taylor

Senior Mission Designer

Mat Jennings

Mission Design

Fred Beers

Jay Boone

Keith Butler

Dan Chang

Steve McNally

Dave Merrick

Todd Owens

Kevin White

Art Director

Keith Rust

Art

Troy Adams

Jhoneil Centeno

Lou Garcia

Tim Higgins

Craig Marschke

Mike Maza

Rod Parong

Chris Tamburrino

Jon Tando

Darren Thorne

Jason Tull

Additional Art

Lawrence Kevin

Sean Kinnear

Animation

Dean Fowler

Digital Video Processing

Daryl Kimoto

Audio Director

Tom Hays

03

Sound Editing

Richard Adrian

Tom Hays

Dialog Editing

Rich Adrian

Joe Shands/Industrial City

Productions

Jamie Kahn/Function 8

Monte Vallier

David Freel

Dialog Recorded at

N.S.I.

Burbank, CA

Music Composed by

Rik Schaffer

Voices

Valerie Michelle Arem

Sgt. Jim Blekherman

John “Roket 01“ Fergione

Lt. Michael S. Glukhov

Katia Kostin

Yuri V. Prikhodko

Lt. Sean “Rax“ Rackley

Arthur Stein

Michael Tuknov

Michael Tuknov Jr

Manual

Kevin R. O’Hara

Manual Layout

and Design

BlueSpark Studios

Packaging Layout

Ulises Gerardo

Technical Consulting

Yuri Prikhodko

Credits

Lead QA

Tony “Tiger” Kotelenets

Quality Assurance

Ron ”Iron” Amaral

Brian ”Infrared” Bekian

Jason ”Blackthorne”

Bender

Seth ”Nero” Christian

Daniel ”Lobo” Constant

Ron ”Checkmate” De Los

Santos

John ”Firefox” Graham

Chris ”Icepick” Lauw

Jeremiah ”Apocalypse”

Maza

Douglas ”Graveyard”

Rothman

Computer Maintenance

Glenn Kronick

Special Thanks

Dave Ferguson

Lt. General Robert

Springer, USAF-ret

Lee Milligan

David Pollack

Karly Young

James Lamorticelli

Jacqueline Lay

Matt Ruhl

Tara Stivers

Kris Kraves

Dorothy Peters

Lisa Nielsen

Rozita Tolouey

Paul Walkden

04

Introduction

In 1939, the Soviet Union under the control of Joseph Stalin recognized Nazi Germany’s intentions to build for war. With the hasty urgings from the Commissariat of the People for the Aviation Industry, an experimental construction bureau named Polikarpov OKB started work on the prototype of the MiG-1 fighter plane, so named for its principal designers Artyom Ivanovich Mikoyan and Mikhail Iosifovich Guryevich. By 1940, the first MiG rolled out armed with a 12.7mm UBS machine gun with 300 rounds, two 7.62mm ShKAS machine guns with 375 rounds per gun and two 50-kg FAB-50 bombs. By March of 1942, the bureau was reorganized within factory no. 155 in Moscow and was well on its way to becoming the Soviet’s premier fighter plane production plant.

30 years later, the Soviet Union began the process of creating a replacement for the MiG-21 and MiG-23. They needed a fourth generation fighter jet that could compete with the new western fighters such as the F-16 and the F/A-18. Characterized as ”integral aerodynamic design”, the architecture of this new plane was capable of carrying a great deal of weight while maintaining superior maneuverability. The new MiG-29 was first piloted in 1977 and entered official service in 1984.

The modern MiG-29 Fulcrum remains one of the world’s most maneuverable fighter jets. Unlike the MiG-29, western ”Fly-By- Wire” planes limit their pilots’ control of the plane with Hard Limits. Capable of breaching soft limits, MiG pilots can push the plane to its extremes and handle remarkable moves such as the Tailslide and Cobra Maneuver. The InfraRed Search and Track with laser targeting system allows these stealthy hunters to approach their targets without having to emit position compromising Radar signals. Exported to nearly 30 airforces, the MiG-29 continues to be a strong world presence in air superiority.

The entire staff of NovaLogic wishes to thank you for purchasing MiG-29 Fulcrum. We hope that you enjoy our collective efforts to bring you the most exciting and authentic MiG-29 flight simulator. We would like to offer our special thanks to Yuri Prikhodko, former cosmonaut and MiG-29 test pilot whose extensive consultation was absolutely invaluable.

Introduction

06

Installation

Chapter 1:

Installing

MiG-29 Fulcrum

Welcome to MiG-29 Fulcrum. This chapter of the manual will help you get the program installed on your computer, and will walk you through the configuration of your system. The next chapter is a Quick Start section, for those of you with significant flight sim experience, or for those who want to jump right in and learn by doing.

In order to play MiG-29 Fulcrum, you must first install the game files onto your computer’s hard drive. You should also calibrate your joystick before beginning play.

Game Installation

Your gateway to installing and running MiG-29 Fulcrum is the AutoRun program. AutoRun will automatically load itself and run each time you insert the MiG-29 Fulcrum CD into your CD-ROM drive. MiG-29 Fulcrum uses an Install Wizard to place the necessary files on your hard drive.

The AutoRun Program

Before you begin installing the game, close all programs that your computer may be currently running. The installation program requires all of your computer’s resources. Then:

1)Place the game CD into your CD-ROM drive and close the drive door. The AutoRun program will now take over. If you have turned off the AutoRun feature or if the Autorun fails to launch automatically, double-click on the ”My Computer” icon on your desktop and then double-click on your computer’s CD-ROM drive letter. This should launch the

MiG-29 Fulcrum AutoRun.

2)Click the mouse on one of the menu choices, or type the letter corresponding to the underlined hot key. The AutoRun menu gives you the following choices:

07

Start MiG-29 Fulcrum—Select this option to play the simulation. You will first have to install the program on your hard drive.

Install MiG-29 Fulcrum—Select this option to install the simulation onto your hard drive. You must install the game before you can play. This will also automatically install the Mission Editor at the same time.

View Readme—The Readme file contains the latest technical and game-related information about the program.

Start Mission Editor—Select this option to create new missions for your MiG-29. To learn how to use the Mission Editor, please refer to the Adobe Acrobat file included on the CD.

Explore CD—This CD also contains informational files and demos of other NovaLogic games. Use this option to see the contents of the CD.

Install DirectX—Make this selection to install DirectX™ onto your hard drive. You must have DirectX 3 or greater installed on your machine to play MiG-29 Fulcrum. Multiplayer games require DirectX 5.0 or greater. Windows NT requires Service Pack 3 (obtained at the Microsoft Website) to play single player and Internet multiplayer.

Exit—Exits the AutoRun program.

When you are ready, select Install MiG-29 Fulcrum.

Installing MiG-29 Game Files

Use your mouse to make the appropriate selection, or press the letter of the underlined hot key.

1) At the beginning of the installation program you are given the opportunity to select a destination folder for the game. A default destination is typed in the window for you. Press the enter key to select the default destination. Otherwise, select your own folder name. If the folder you specify does not already exist on your hard drive, the Install program will create it for you. Further installation instructions will appear onscreen.

2)If there is enough free hard drive space at the destination site, the program will copy the files from your MiG-29 Fulcrum CD-ROM. An on-screen progress meter displays the completion percentage as the program transfers the files.

3)The install procedure automatically adds a NovaLogic folder to your Windows® 95/98 Start Menu under the

Installation

08

Installation

Programs heading. The MiG-29 sub-folder within the NovaLogic folder contains an application short-cut icon for the game. The install also places a MiG-29 shortcut icon on your desktop.

4) If your system does not already have DirectX installed, you will need to install it now. Select Install DirectX from the AutoRun program, then follow the on-screen instructions. You will need to restart your computer to activate DirectX before you can play MiG-29 Fulcrum.

3DfxUsers

If the game appears too bright or washed out in 3Dfxmode, we recommend that you check the Gamma control of your 3D fxcard. You can do this by going to the Displays in your computer’s Control Panel Settings under the Start Menu.

Calibrating the Joystick

If you haven’t done so already, you will need to calibrate your joystick in Windows 95/98 for it to work properly in MiG-29 Fulcrum. Follow these steps:

1.Click on the Start button at the far left of the Taskbar at the bottom of the screen.

2.Highlight Settings, then select Control Panel from the menu.

3.Double-click on the Game Controllers icon.

4.Select your joystick from the list of game controllers you have installed, then follow the on-screen instructions to calibrate your joystick.

Starting the Game

If your computer is already turned on and the MiG-29 Fulcrum CD is in the CD-ROM drive, double-click on the MiG-29 Fulcrum shortcut, or go to the directory containing the simulation or Start Menu and double-click on the MiG-29 Fulcrum program icon.

If your computer is on, but the program CD is not in the drive, insert the MiG-29 Fulcrum CD into the drive and select Start from the AutoRun screen. If no screen appears when you insert the CD, double-click on the ”My Computer” icon on your desktop, then double-click on the icon for your computer’s CD-ROM drive. You can then choose Start from the AutoRun screen. You may also use your computer’s Find feature to locate and launch the program.

Enjoy!

09

7 8 9 0

Chapter 2:

Quick Start

For those of you who want to jump right into the simulation, select

Quick Mission from the Main Menu. Click Accept to get to the

Mission Briefing and Accept again to start the mission. Your MiG-29 will have an appropriate weapons load. To abort the mission, press the esc key. In order to utilize the number pad on your keyboard, you will want to make certain that the numlock is on.

Press the pause key if you need to pause the simulation between the steps listed below or at anytime.

10 Easy Steps to

Getting Up In The Air

1) The mission will begin with the camera positioned on the exterior of your MiG-29 Fulcrum. Press F1 to enter the virtual cockpit. Press it again for an alternate view of the cockpit. Press F2 if you prefer to use the MiG-29’s HUD (Head-Up Display) view.

2)Hit the backspace to engage your forsazh (afterburners) You will begin to accelerate down the runway. At around 215 KPH (located in the box at the right side of the HUD),

pull up into the air. This could take longer depending on your aircraft’s total weight.

3)Press the G key to raise your landing gear only if you have changed your Landing Gear to Manual in the Options screen. Climb to a comfortable altitude (generally around 6000 meters). The Altitude Above Ground Level (AGL) is in the right hand box of

your HUD. Adjust the engine power with keys or pour on the speed with the ”Forsazh” or afterburner (xxxxxbackspace key.) Cut your afterburner to conserve fuel.

4) Now is the time to practice flying. Try making turns and rolls with your arrow keys or joystick. If you are having trouble stabilizing, use the L key to auto level the plane. With all aircraft maneuvers, you should try to be deliberate and precise.

Quick Start

10

Start Quick

5) Level out and take the time to look around your aircraft. This would be a good time to hit pause . The entire number pad (and hatswitch on some joysticks) allows you look about the cockpit. ”Check your Six” (look behind you) by pressing the + on the number pad. Press F3 to see the exterior of your

aircraft. While holding the ctrl key down, you can move the camera angle with your arrow keys. Pressing the S and X keys will zoom the view in and out respectively.

6) Hit F2 to check your HUD for your next Turn Point (a preprogrammed navigational reference point), then proceed there. The caret ”^” in the top of your HUD points to your next navigational Turn Point. If you desire, you may press the A key and the autopilot will direct the MiG-29 there for you.

7) Hitting the R key will toggle your radar on and off. Radar is used to select a target.

8)Cycle through your weapons with the ~ key (or joystick button 3).

9)When you have your target acquired and are in range, press

the spacebar (or joystick button 2) to launch or fire your weapon. At any time you can fire your 30 mm cannon by pressing the

Z

button (or joystick trigger).

10)

Press the O key to view your mission objectives. After

completing all of them you will be prompted to end your mission. Do so by pressing the E key. You are not required to land your airplane to complete most missions, but will get a higher score if you do.

10 Easy Steps to

Getting Back on the Ground

1) Press the H key to have the navigational computer guide you directly toward the Initial Approach Turn Point (about 25 kilometers from the runway).

2) When you are facing the correct direction towards this Turn Point, reduce throttle to 70% by pressing 8 . Get to an altitude of 1500 meters AGL, with a speed of 740 KPH. Use your air brakes ( B ), if you are going

too fast.

11

3) When you get to the Initial Approach Turn Point, begin reducing speed and altitude. When you hit the Final Turn Point (about 8 kilometers from the runway), you should be around 450 meters AGL and flying no more than 460 KPH.

4)

Press

G

to lower your landing gear.

 

 

 

 

5) Align yourself with the center of the runway. Avoid sharp banks

 

and sudden turns. Level your wings, use the

L

key as needed.

 

Start

6)

You should be flying at about 300 KPH. Use your air brakes

 

(

B ), if you are going more than 325 KPH.

 

 

Quick

7)

Check the HUD pitch Ladder. Adjust your pitch to be about

 

10 degrees.

 

 

 

 

 

8)

Keep your aircraft aligned with the runway centerline.

 

9)

Just before touchdown, ”flare” (pitch) your aircraft’s nose up.

 

10) Press

home to open your chute, press

7

to cut engines to idle,

 

and press

the B key to apply brakes

until

the plane stops.

 

Congratulations, you may now end the mission.

 

 

12

Games PC MIG-29 FULCRUM User Manual

Menus

Chapter 3:

The Menus

The MiG-29 Menu System gives you access to all game features, including campaigns, missions, multiplayer options, and information about the simulation itself. Each session of

MiG-29 Fulcrum begins at the Main Menu, from which you can make the following selections by pressing the underlined key or using your mouse:

Quick Mission

Select Quick Mission when you simply want to fly, without the long term considerations of a campaign. MiG-29 Fulcrum provides you with a set of missions designed especially for this feature. In addition, whenever you complete a mission in a campaign, that mission is added to the Quick Mission list, so

you will be able to select it for replay whenever you want.

To select a Training Mission or a Quick Mission, click on the Quick Mission option on the Main Menu then examine the list of missions provided. You can scroll through all the available missions with the scroll bars to the right of the mission title. Highlight a mission to get a description of the situation and goals. Click on the Accept box when you have highlighted the mission you wish to fly, or click on Back to return to the Main Menu.

13

Mission Briefing

When you are given a mission, either because you selected it from the Quick Mission list or because you have been assigned a task as part of a continuing Campaign, the first element is always a Mission Briefing. The briefing details the tasks you must complete before

the mission can be considered over. You are required to achieve all the mission’s primary objectives before you are allowed to end the mission.

The Mission Briefing screen lets you determine some of the conditions under which you will fly the mission, including the ammunition loadout you will take into the air, the amount of fuel you will carry, and the Map route you will follow to accomplish your goals. Click on Loadout to view or change the mission default munitions and fuel aboard, and click on Map to check out the battle zone and set your flight route for this mission. Click on the Accept box to begin the simulation, or click on Back to return to the Quick Mission screen.

Loadout

Click on Loadout to select what armaments your MiG-29 will carry for this mission. This brings up the

Loadout Options screen. Here you will see your plane sitting in the hangar awaiting ordnance. As you load the MiG-29, the armament will be placed on the appropriate

stations. You can use the center dials or keyboard arrow keys to walk around or zoom toward the aircraft.

You select your ordnance on the lower left side of the screen. Each station is marked by a number that corresponds with the diagram of the plane. Use the arrow buttons to scroll through the possible armament for each station.

The lower center column contains two options. The first one allows you to choose between Normal Mode and Double Mode. Normal Mode will limit your aircraft to an authentic Loadout maximum. The Double Mode will double your existing weaponry

Menus

14

Menus

without adding the extra weight. Pressing the Default Load button will automatically load your MiG-29 with a balanced inventory recommended for this specific mission by the mission designers. If you are undertaking a Campaign mission, the number of weapons available is the total number you can have for the entire campaign, unless friendly transport aircraft or convoys bring in more. If the transports in a particular campaign get shot down, you may face ammunition shortages in that Campaign.

The lower right side displays important Loadout information, including the weight of your fuel and ordnance. In Normal Mode, you will not be able to exceed the maximum weight allowance of the MiG-29 (17,700 kilograms).

The heavier your aircraft is, the longer it will take to achieve liftoff. Also with increased drag, your in-air maneuverability will be diminished. However, remember that as you expend fuel by flying, your aircraft will start to become lighter.

When you have finished, click on Accept to give yourself the weapons load you have selected and return to the Mission Briefing. Click on Back to return to the Mission Briefing screen without choosing a Loadout.

Map

Every mission begins with a series of Turn Points already entered on the map. Turn Points are locations that your on-board navigational computer can use to give directions to your Autopilot. They are also handy for manual navigation. Your HUD (HeadUp Display) in the front of the cockpit

will direct you toward any selected Turn Point. This simplifies navigation enormously, particularly under conditions where you find it difficult to locate landmarks below, such as at night.

You can move most of the Turn Points on the map, changing the designated mission route. Simply click on a Turn Point and hold the mouse button down while you drag the icon to a new location. Release the mouse button to place the Turn Point in its new location. You will not be able to move the last two Turn Points. These are your Initial and Final Approach Turn Points, which help you land your airplane. Click on the Turn Point buttons to select the next or previous Turn Point. Use the arrow buttons at the right to scroll the map, and click on the Zoom buttons to zoom the map in

15

and out. You can instantly return to the mission default Turn Points settings by pressing the Default button.

When you have thoroughly examined the terrain over which you will be flying, and have arranged the mission Turn Points to your satisfaction, click on Accept to save your choices and return to the Mission Briefing screen. Clicking on Back will return to the Mission Briefing screen without saving your changes.

Ending a Mission

If you run low of ammunition or fuel on a mission, you may return to your base to pick up more. You will have to land at your base and bring the aircraft to a complete stop before you can be rearmed and refueled. Damage to the aircraft, however, will not be repaired while you are still on this mission.

You must complete all your assigned primary mission objectives before your mission can be considered a success. If, for example, your Mission Briefing orders you to shoot down a transport, eliminate its escorting fighters, and bomb its base, and you shoot down the transport and a few fighters, you will still have to accomplish the rest of your primary mission goals to have a successful mission. During a mission, press the M key to view the list of mission objectives. To get credit for a completed mission you will have to achieve all your primary mission goals. Secondary and bonus goals are only recommended, not required to succeed.

When you complete all the assigned primary goals in a mission, you will receive a text message across the top of your screen, giving you clearance to end the mission by pressing the E key. This will bring up the Mission Statistics Screen, which analyzes your mission performance. In all missions you will receive a score, so you will know how well you did on the flight. To get the most points possible for a mission, do not press the E key as soon as you have accomplished the mission goals. Wait until you have taken your aircraft back to base and landed it before pressing E . That way you will receive the Landing Bonus, a large addition to your score, awarded once each mission for successfully landing the aircraft back at base.

You may abort any mission at any time by pressing the esc key. When you abort a mission you will be taken directly to the

Mission Statistics screen.

Menus

16

Menus

The Mission Statistics Screen

 

 

 

At the conclusion of each mission you

 

 

 

 

 

 

get a summary of your performance,

 

 

 

including how many enemy aircraft

 

 

 

and ground targets you destroyed

 

 

 

and how many missiles, bombs, or

 

 

 

cannon rounds it took you to do so.

 

 

 

You will be rated for accuracy as well.

 

 

 

There will also be a Mission Score

 

 

 

assigned. If you are playing a Quick

 

 

 

Mission this score is for your own

 

 

 

information,

but

in

Campaign

missions

this

score constitutes your Promotion Points for the mission,

which are essential to achieve

higher

rank. Press

1 if you wish to replay the scenario. Press

esc or 2

to exit to the

Mission Briefing screen for your next assignment.

 

Scoring

You receive points during a mission based on whether or not you accomplish certain tasks. Here are the tasks for which you can receive points:

Complete a Mission—1,000 points, once per mission

Bonus for Wingman Surviving—1000, once per mission

Achieve Mission Bonus Goal—500 points per goal

Successful Landing—500 points, once per mission

Cannon Success Rate—10 points per 1% efficiency

Short Range Missile Success Rate—5 points per 1% efficiency

Medium Range Missile Success Rate—5 points per 1% efficiency

Bomb Success Rate—8 points per 1 % efficiency

Airframe Integrity—5 points per 1% undamaged structure at missions end

Killed Enemy Skill Level Bonus—0-250 points depending on enemy pilot’s skill level

17

Campaigns

Choose Campaigns to start a new campaign game with a new pilot or continue a campaign in progress with an established pilot. You can have up to ten pilots/campaigns at one time. Use the mouse to select the slot with the callsign of the pilot who will be flying your campaign and press enter .

If you wish to edit a pilot’s callsign,

highlight it, then click on Edit Name. You will be able to enter a new callsign for your pilot. To remove a pilot from the list and free up a campaign slot, highlight your pilot’s callsign and then click on Delete Slot. This will permanently remove that pilot’s career from your system. A warning screen will appear to ensure that you wish to complete this action.

On the right side of the screen is the Pilot Stats, where you can view your overall performance ratings and score. Press the arrows to see the Pilot Awards you have accumulated. The game rewards successful completion of all the missions in a single campaign with a Medal. The Air Force recognizes your hard work and accomplishments; wear your medals with pride. Pressing the arrows again will bring you to the Campaign Stats, where you can select which campaign to play. Feel free to switch to a new campaign at any time

When you have selected a pilot for your campaign, click on the Accept box to continue, or click on Back to return to the Main Menu. When you accept a campaign you will go directly to the Mission Briefing screen for the first mission in your campaign. See the Mission Briefing section under Quick Mission at the beginning of this chapter for a complete description.

The Campaigns

MiG-29 Fulcrum consists of five separate Campaigns which you can play in any order. Campaigns are made up of a series of missions linked to a common story line. Actions taken in one mission affect some of the conditions for the next. The goals for subsequent missions can be changed by your success (or lack thereof) in an earlier one. If, for example, you bomb a factory in one mission, it will still be destroyed when you fly over it on your next mission. Similarly, if you allow enemy fighters to destroy your AEW&C plane, it will not be available for the remainder of that campaign

Menus

18

Menus

unless another one is sent in. When you are conducting a campaign, you do not select your own missions. MiG-29 will assign missions based on what you have achieved so far in the campaign, and on what the overall campaign requires.

You may also have restricted Loadout choices. Each campaign allows your unit only a certain number of bombs and guided missiles, though supplies may be replenished by friendly transports. You must therefore pay attention to some of the logistical factors in a campaign. If you shoot a lot of R-77 radar-guided missiles, for example, you may run out of them, leaving you only R-73s and your 30mm cannon to combat enemy aircraft until new missiles can be flown in.

Kurile Islands

Russian ultranationalists have created military bases within the Kurile Island chain and are threatening to attack anyone who won’t give in to their political demands. The resulting disruption in sea and air traffic is problematic for all the countries in the area, but the belligerent nature of the extremists makes Japan, Russia and the US want to eliminate them. Your Russian squadron will be part of an effort to put an end this boisterous group.

Uganda

Seeking to finally win their 11 year war against the government of Uganda, the People’s Resistance Army has begun a major assault on key government positions. Using an influx of funds from outside sources, the PRA has been substantially strengthened with both conventional weapons as well as some chemical and biological weapons. Alarmed over this escalation, Uganda has requested help from other African countries. Kenya and the Democratic Republic of the Congo have agreed to lead an Organization for Peace and Cooperation in Africa (OPCA) force to aid Uganda.

Somalia and Ethiopia

After years of internecine fighting between the various warlords and their clans in Somalia, the Somaliland National Front (SNF) managed to defeat its rivals and unify the country. While the international community was happy to see the long years of bloody struggle end, many voiced suspicions about the number and types of weapons used by the SNF. Upon the full pacification of northern Somalia, the SNF began exploitation of the natural gas and oil deposits discovered by the UN during operations there in the early 1990s. When the deposits were discovered to be very limited, the SNF started to make claims on the known oil reserves in Ethiopia.

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Following a swift build-up in its military capability, the SNF has crossed into Ethiopian territory. The international community was quick to condemn this brutal invasion. In cooperation with the member states of the Organization of African Unity and the United States, the Russian Federation has dispatched forces to help roll back this invasion.

Burma (Myanmar)

The most powerful drug lord of the Golden Triangle has managed to unify the disparate drug armies and seize control of Burma. After defeating the Burmese government he consolidated his power and is now threatening to take over parts of Thailand, Laos and even China in order to control all areas of Opium production. Both ASEAN and the UN have authorized a US led peacekeeping force to stabilize the region. MiG-29s from the Malaysian AF and Russia will be operating in assistance of coalition forces.

Tajikistan

After several years of quiet in the Tajikistan civil war, Tajik militants backed by an influx of foreign funds have begun a large-scale assault on the legitimate government. Still trying to rebuild its economy from the years of civil war, the government of Tajikistan is unprepared to fight off this latest unprovoked aggression. In a speech before the United Nations the President of Tajikistan asked for international assistance to defend his country. In an internationally televised address from the Kremlin, the presidents of the Russian Federation and Tajikistan announced the mobilization of a joint CIS effort to defeat the forces which threaten to destabilize Tajikistan.

Multiplayer

MiG-29 Fulcrum allows for the exciting possibility of fighting against up to 128 opponents on NovaWorld and the challenge of facing the F-16 Multirole Fighterand F-22 Raptorin Integrated Battle Space. See Chapter 9: Multiplayer for more details.

Options

The Options selection lets you choose a variety of game-related parameters, allowing you to set up the game for best performance on your system. It also gives you options concerning some of the features you can include in a MiG-29 game. Access the configuration features via the Options choice on the Main Menu. Press Accept to accept changes and return to the Main Menu screen.

Menus

20

Menus

Video Options

Game Fullscreen

Select No from the Game Fullscreen option to run the game inside a Windows window. Selecting Yes gives you a fullscreen view of the simulation. When you are playing the simulation you may also toggle between

the

choices by pressing both

ctrl

+ V .

Game Resolution

Choose the screen resolution that is most suitable for your computer. The options are 640 x 480, 800 x 600, and 1024 x 768. The higher the resolution, the finer the graphical detail will be, however the game will play slower.

3D Card

Select Enabled if you wish to use your 3D card to enhance the graphical representation of the simulator. If your system does not have a suitable 3D card or lacks the appropriate drivers, then only the Disabled option will be available. Select the Video Information button below to see the specific set up of your system.

Menus Fullscreen

Select No to display the pre-game menus inside a Windows window. Selecting Yes gives you a full-screen view of the menus. Depending on your system, you may need to have this option enabled to connect to NovaWorld.

Video Information

Pressing the question mark will have MiG-29 Fulcrum auto-detect your systems configuration.

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Audio Options

Sound FX Volume

Use the mouse to slide the bar to an appropriate volume level for game sounds.

Music Volume

Use the mouse to slide the bar to an appropriate volume level for the menu music.

Menu Music

Disabling this option will override the Music Volume control and turn the menu music off.

Avionic Sound Cues

Select Enable to hear indicator tones and beeps given off by your MiG-29’s computer.

Voice Dialog in Russian

Select Enabled to hear voice dialog, such as your Wingman, in Russian. This option helps to immerse you in the realism of flying a MiG-29, but may be unhelpful to players who are not fluent in Russian. Disabled will play dialog in English.

Voice Dialog Volume

Use the mouse to slide the bar to an appropriate volume level for game dialog.

Control/Performance Options

Joystick

When you select Enabled, your joystick will be the primary flight control device for the simulation. If you select Disabled, the keyboard’s arrow keys are the only way to fly the MiG-29.

Menus

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Menus

Joystick Type

This option provides you with a list of joystick types to choose from. Select the one that matches your joystick. If your joystick brand is not listed, use the Standard option.

Throttle Controller

Allows you to select an external throttle device. Your choices are Yes, No, and Reverse. Selecting Reverse means that your external throttle will accelerate the airplane when you pull back on the throttle yoke rather than when you push it forward. Note that you cannot use an external throttle to start the engines. You will have to press one of the Engine Control keys to start them.

Rudder Pedals

Your choices are Yes and No. Select Yes if you have a set of external Rudder Pedals or twisting joystick connected.

Ground Steering

This selection lets you determine what method of steering control you use when on the ground. Your selections are Stick or Rudder Pedals. Selecting Stick means that the joystick (or the arrow keys if you have no joystick installed) steers the aircraft while it is on the runway. Select Rudder Pedals if you want to steer the aircraft with rudder pedals or the rudder keys delete and downpage . In this mode, the arrow keys will not affect ground steering.

Texture Distance

This slide controller allows you to set the distance at which the MiG-29 simulation will apply textures to the terrain. Players with slower machines should move the slider to the left to speed up the graphical presentation.

Memory Usage

Your choices are High, Medium, and Low. Select High if your system is well equipped with RAM. Select Low if you have a small amount of RAM.

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Flight Model Options

Blackouts/Redouts

Sharp turns and rapid acceleration can cause severe G-force consequences to an aircraft’s pilot. High-G turns, for example, cause blood to drain from the pilot’s head, leading to blackouts. Similarly, maneuvers that bring about negative-G situations can cause the body’s blood supply to rush to the head, filling the eyes with

blood and causing a redout. If you do not want this degree of realism in a MiG-29 mission, turn this selection to Off before you fly.

Shoot List

Auto creates a shootlist whenever you have targets available. If you select Manual, you will have to press the enter key to have your aircraft create a shootlist.

Joystick Mapping

Your joystick’s Cannon Priority Default configuration is described in Chapter 4:Joystick Buttons. Select Weapon Priority to shift all of the buttons down one so that the Trigger will now fire your currently selected weapon. In this configuration, hold down button 4 to move the camera angle around. The Weapon Priority configuration is generally preferred for 2 buttonjoysticks.

Landing Gear Up

Select Auto to have your MiG-29 automatically raise its landing gear after takeoff and lower them when you slow to less than 465 kph while landing. Manual means you perform this task yourself.

Unbalanced Loadouts Effects

If you select Enabled, your plane will list/roll when your loadouts are unbalanced by firing ordnance from only one wing. With this feature set to Disabled, your plane’s balance is not affected by unbalanced loadouts.

Flameouts

In certain circumstances, the engines of the MiG-29 can lose all power in a flameout. The engine will try to re-ignite itself, but may not be successful. Select Enabled if you want this level of authenticity. Choosing Disabled will not allow the MiG-29 to experience flameouts.

Menus

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Menus

Flatspins

In rare cases, a wrong maneuver can throw the aircraft into the dangerous flatspin. Recovering from this predicament is nearly impossible. Select Enabled if you want this level of authenticity. Choosing Disabled will not allow the MiG-29 to experience flatspins.

Map Keyboard and Joystick

You have the ability to alter any of the Keyboard commands and Joystick buttons to suit your tastes. Using the mouse, click on the command that you would like to change. When the Status bar indicates that input is on for that command, type the key or push the button that you would like to be used for that command. If the message in the Status bar

indicates that ”Input is off”, then nothing will be changed if you hit a key or button. The Status bar will also indicate if there is a conflict with another command sharing the same key.

Use the left-hand scroll bar to see all possible Keyboard and Joystick commands. Select the Revert All button to change all keys or buttons back to your last saved configuration. Pressing the Default All button will change all of the keys or buttons back to the original configuration set by NovaLogic. Under this is a

Default button to reset only the selected command back to the original configuration and a Delete button to remove all keys or buttons associated with the corresponding command. This is useful in avoiding conflicts.

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Overview

This section highlights key points of the MiG-29 Fulcrum.

Credits

Make this selection to learn more about the people who created the

MiG-29 Fulcrum simulation.

Exit

Choosing Exit takes you directly back to the Windows operating system desktop.

Menus

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Controls

Chapter 4:

Controls

The Joystick

All game controls can be found on the keyboard, however the preferred flight control device for the MiG-29 Fulcrum simulator is the joystick. With a little practice, using the joystick will help immerse you into the aircraft’s cockpit. When flying, try to make your stick movements definite and purposeful. A good pilot is always in positive control of the aircraft.

The Stick

The stick controls the elevators, at the rear of the aircraft, and the ailerons, on the trailing edges of the wings. The elevators pitch the nose of the aircraft up or down, while the ailerons roll the airplane around its longitudinal axis. Combining these two elements allows you to turn.

When you move the joystick to the left or right, it causes the wings of your aircraft

to bank in the direction of the stick movement. If you

move the stick to the right, for example, the ailerons cause the right wing of the aircraft to drop and the left wing to

rise. The airplane is now ”banked” to the right. Now when you pull back on the joystick the elevators will pitch the nose

of the plane up perpendicular to the wings, and cause the aircraft to turn in the direction of the bank. The further you push the stick to the right or left, and the harder you pull it back, the faster your turn will be.

Sharp turns increase the G forces exerted on the aircraft, which may cause it to lose both airspeed and altitude or begin to shake as its airframe becomes compromised. High G stresses can also cause the pilot to become unconscious. Save your extreme maneuvers for times you really need them, like when you are trying to dodge a missile or get behind an enemy aircraft.

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Joystick Buttons

MiG-29 supports joysticks with up to sixteen buttons, and includes a number of custom joystick configuration files. You can reconfigure the joystick buttons in the Options screen.

The Cannon Priority Default configuration for the joystick buttons is as follows:

Button 1—The Trigger button fires several rounds from your 30mm cannon.

Button 2—Fires or launches your selected weapon.

2

3

1

4

• Button 3—Cycles through all the targets on your Shootlist.

Controls

• Hat Switch—The four hat switch positions perform the

• Button 4—Cycles through your available weapons.

 

following functions:

 

Up—The Up position toggles between the Virtual

 

Cockpit view and the HUD.

 

Down—Push the hat switch button to the Down

 

position to look to your rear (”check your six”).

 

Left—Look out the cockpit to the left.

 

Right—Look out the cockpit to the right.

 

Use the Options screen to select your specific joystick type or reconfigure the joystick buttons.

Rudder Controls

The rudders cause the airplane’s nose to swing to the left or right (this motion is called ”yaw”). Modern aircraft integrate the rudder into the operation of the joystick, automatically applying the proper amount of rudder to enhance the operations of the ailerons.

You can use rudder inputs to make your flight maneuvers more extreme, which can be useful in combat. Use the rudder to exaggerate your other control motions. Step on the right rudder, for example, when you are making a right-hand turn with the joystick. The actions of the rudders will bring the nose of the

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