Games PC METAL GEAR SOLID User Manual

4.7 (3)

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METAL GEAR SOLID ® is an original game developed by Konami Computer Entertainment Japan, Inc. Konami Computer Entertainment Japan, Inc. reserves all copyrights, trademarks, and other intellectual property rights with respect to this game.

© 1987 2000 Konami Computer Entertainment Japan All rights reserved. For home use only. Unauthorized copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product are prohibited.

METAL GEAR SOLID ® is a registered trademark or a trademark of Konami Computer Entertainment Japan, Inc. in Japan and/or other countries and are used by Microsoft under license from owner. Konami® and VR Missions are either registered trademarks or trademarks of KONAMI CORPORATION in Japan and/or other countries and are used by Microsoft under license from owner. The ratings icon is a trademark of the Interactive Digital Software Association.

Neither KONAMI CORPORATION nor Konami Computer Entertainment Japan, Inc. shall be responsible for any possible consequence to your computer by playing this game.

© 2000 Microsoft Corporation. Microsoft, MS-DOS, Windows, Windows NT, Windows logo, and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries/regions. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

0900 Part No. X05-74015

Table of Contents

 

History ...........................................................................................................

3

Objectives ......................................................................................................

5

Game Start .....................................................................................................

7

Disc Details ....................................................................................................

8

Controls .........................................................................................................

9

On Screen Display .........................................................................................

13

Radar ...........................................................................................................

14

Camera Modes .............................................................................................

16

Enemy Intelligence ........................................................................................

17

Game Over ...................................................................................................

19

Saving and Loading ......................................................................................

20

Codec and Saving .........................................................................................

21

How to Equip Items ......................................................................................

23

Items ..........................................................................................................

25

Weapons .....................................................................................................

26

VR Missions .................................................................................................

29

Extra ...........................................................................................................

35

Briefing .......................................................................................................

36

Infiltration Manual ........................................................................................

37

Advanced Techniques ....................................................................................

41

Characters ..................................................................................................

43

Glossary .......................................................................................................

51

Cast and Credits ..........................................................................................

56

Microsoft Product Support Information .........................................................

58

HISTORY

What is “MG” Metal Gear? The original version of Metal Gear first went on sale in 1987. This game was born from the notion that “Fighting alone does not make a game. Advance while hiding from your enemy!” Metal Gear was the first game

to use stealth rather than out-and-out shooting action to define gameplay. Metal Gear had a huge impact on game players and manufacturers alike at a time when

the conventional wisdom was to create action games in which all you had to do was shoot the bad guys. Not only was Metal Gear a new and original game system, but its story—full of plot twists and intricate human drama—garnished great praise from the critics and made it into the great hit that it was. The sequel, Solid Snake, also received high praise, and the series continued to be widely discussed as a visionary masterpiece. After a high demand to update the game, Konami developed a new installment: Metal Gear Solid.

This current release of Metal Gear Solid by Microsoft introduces the complete Konami Metal Gear Solid game series for the personal computer, with enhanced graphics resolution.

Outer Heaven

 

Outer Heaven Revolt—1995. A small but powerfully armed nation called Outer

 

Heaven is suddenly active deep in South Africa. After NATO learns that this group is at

 

work designing a nuclear-equipped walking battle tank called Metal Gear, they send in

 

one of their best agents, Grey Fox, to investigate. However, after Grey Fox is taken

 

hostage, NATO is forced to send in the newest member of FOXHOUND, an untried

 

agent named Solid Snake. Snake is successful; he rescues Grey Fox and forces the

03

surrender of Outer Heaven. But just as he is planning his escape, one man stands in

his way. It’s the commander of FOXHOUND itself, Big Boss!

Big Boss has masterminded a large-scale mercenary operation in Outer Heaven and controls all of it with an iron fist. Big Boss had engineered NATO sending Solid Snake through spreading misinformation to the West, but he seriously miscalculated. Solid Snake unraveled all the carefully laid plans that lead him to the inevitable final showdown with Big Boss. After a fierce battle in which Big Boss is defeated, Snake emerges victorious as Outer Heaven burns around him. (From Metal Gear)

1999 Zanzibar Riot—In 1999, Dr. Kio Marv, inventor of the oil-refining microbe OILIX, was taken hostage by Zanzibar, a heavily armed nation in central Asia ruled by a minority ethnic group. Zanzibar was planning to gain political and military hegemony over a world suffering under the cruel weight of a world-wide energy crisis. Roy Campbell, commander of FOXHOUND, contacted Solid Snake, now in retirement, and called him back to active duty to infiltrate Zanzibar and recover Professor Marv.

Solid Snake broke through Zanzibar’s impressive steel wall and penetrated deep into the interior of its secret base. He once again destroyed Metal Gear, which had been rebuilt after being transported from Outer Heaven, and defeated Grey Fox, the former member of FOXHOUND who turned traitor and became the leader of the Zanzibar mercenary corps.

Solid Snake was also successful in retrieving the OILIX manufacturing process. Finally, he came face-to-face with the man who was pulling all the strings in Zanzibar, Big Boss!

Big Boss had survived the battle in Outer Heaven and created Zanzibar to make a world

 

rife with conflict and war, a world in which soldiers such as him would always have a

 

place. After defeating Big Boss for the second and final time, Snake gave up on war and

 

retired to the peaceful Alaskan wilderness.

04

(From Metal Gear 2: Solid Snake)

OBJECTIVES

And so it was

at the beginning of the 21st Century...

The nuclear weapons disposal facility on Shadow Moses Island in Alaska’s Fox Archipelago is attacked and captured by Next Generation Special Forces led by members of FOXHOUND. The terrorists have got their hands on hundreds of nuclear warheads and they’re demanding that the government turn over the remains of Big Boss. They warn that if their demands are not met within 24 hours, they’ll launch a nuclear weapon. Solid Snake is once again called back to duty in a top-secret mission to deal with the greatest terrorist threat the world has ever seen. His mission is to first single-handedly infiltrate the nuclear weapons disposal site and rescue the two hostages—DARPA chief Donald Anderson and the President of ArmsTech,

05 Kenneth Baker—and then to eliminate the terrorists and prevent a nuclear launch. The time limit is 24 hours. Once again, Snake heads to battle...alone.

INFILTRATE WITHOUT BEING SEEN BY YOUR ENEMIES

You’re Solid Snake and you’ve got to single-handedly infiltrate the nuclear weapons disposal facility, which is being occupied by a group of terrorists. If the enemy spots Snake, they will call in reinforcements and go after him. You can’t win in a firefight against superior numbers, so try to avoid unnecessary battles whenever you can.

SNAKE HAS TWO

PRIMARY MISSIONS:

Infiltrate the nuclear disposal site. Determine the nuclear launch capabilities of the terrorists and prevent a launch at all costs.

Rescue the DARPA Chief and the ArmsTech president. Both are being held as hostages.

OBJECTIVES

When the game begins, your first goal is to rescue the DARPA Chief.

06

 

GAME START

Setup

1.Start Microsoft® Windows® 95 or later.

2.Insert the Metal Gear Solid CD 1 into the CD-ROM drive, and follow the directions on the screen. If Setup does not begin automatically, refer to the Readme file on the Metal Gear Solid CD.

Note: Setup will also install VR Missions.

Starting the game

1.Start Microsoft Windows 95 or later.

2.Insert the Metal Gear Solid CD 1 into the CD-ROM drive and select

Play Metal Gear Solid.

OR

Double-click the Metal Gear Solid icon on your desktop.

OR

Click Start, point to Programs, point to Metal Gear Solid and then click Metal Gear Solid.

3.After the Konami logo appears, the title demo begins. Press the B button (or SPACEBAR, if you are using a keyboard) to bring up the Game Menu.

4.Press up or down on the directional pad (or arrow keys, if you are using a keyboard) to highlight the menu options, and press the B button (or SPACEBAR, if you are using a keyboard) to select an option.

07

The menu options are:

New Game Starts a new game and brings up the Data Difficulty screen. After you select the difficulty, the game begins from the beginning.

Load Game Brings up the Load Game menu. After you select the data, the game begins from the point at which you last saved it (see “Saving and Loading,” later in this manual).

Options Allows you to change the various game settings (see “Briefing and Options”).

Briefing Provides details of the current operation (see “Briefing and Options”).

Extra Provides information on your previous operations, and allows you to view your photo album, as well as offering special options after finishing the game.

Exit Exits the game.

METAL GEAR SOLID

USES TWO DISCS.

When the Disc Exchange screen appears, follow the instructions on the screen to exchange the discs.

DETAILS DISC

08

CONTROLS

09

ANY OF THE FOLLOWING INPUT DEVICES ARE RECOMMENDED FOR PLAYING METAL GEAR SOLID:

Microsoft® SideWinder® Game Pad Pro (or equivalent game controller, including joystick)

Keyboard

Mouse (limited control)

This manual assumes you are using a six-button game pad. If you are using the keyboard controls instead, press the key that appears in parentheses next to the game pad key. For example, “press B (or SPACEBAR, if you are using a keyboard)” means that you either press the B button on the game pad or the SPACEBAR on

a keyboard.

KEYBOARD COMMANDS

Weapon

CTRL

1st Person View

X

1st Person Mode

F2

Crawl

SHIFT

Action

SPACE

Inventory Items

A

Inventory Weapons

S

Switch Item

Q

Switch Weapon

W

Fast Weapon Selection

0-9

Activate Codec

TAB

Scroll Inventory/Weapons

ARROW

 

KEYS

In-game Menu

ESC

MOUSE CONTROLS

Move mouse

Move Snake,

 

move items/weapons,

 

scroll through

 

menu items.

Click

Use items/

 

weapons, select

 

menu options.

Right-click

Turn crawl mode

 

on and off.

GAMEPAD COMMANDS

Movement

Directional pad

Weapon

X (Button 4)

1st Person View

Y (Button 5)

Crawl

A (Button 1)

Action

B (Button 2)

Inventory Items

Left trigger (Button 7)

 

+ Direction to scroll

Inventory Weapons

Right trigger (Button 8)

 

+ Direction to scroll

Quick Switch Item

Shift (Button 9) +

 

Left trigger (Button 7)

Quick Switch Weapon

Shift (Button 9) +

 

Right trigger (Button 8)

Activate Codec

Z (Button 6)

Start/Pause/In-game Menu

C (Button 3)

CUSTOMIZING GAME CONTROLS

No matter which input device you are using,

 

you can customize it according to your own

Left Trigger

Directional Pad

 

preferences. To do this, select Options from

 

the title screen or select the in-game menu,

 

then select Controller Options.

 

To change an individual control, select the item from the list using the arrow keys, direction button, or mouse. Press Enter and press the key, gamepad button, or mouse

button that you want this control to operate

Shift

with. Once this is done the control now operates from the new key or button.

CONTROLS

X

Y

Z

Right

Trigger

C

A

10

B

CONTROLS

11

FIRST PERSON VIEW MODE

Metal Gear Solid for the personal computer allows the user to experience all

the adventures of Snake in First Person View mode. To enter First Person View mode (Shukan Mode), press the Y button (X on the keyboard) twice, quickly. You are now able to see and move about the world looking through the eyes of Snake. While in this mode, press and hold down the Y button to just look around without moving.

To exit First Person View mode and return to the standard 3rd person view again, press the Y button (X on the keyboard) twice, quickly.

STICKING CLOSE TO WALLS

To stick your back up against walls and other objects, press and hold the directional pad (or arrow keys, if you are using a keyboard) in the direction of the wall or other object.

CARGO ELEVATOR CONTROL PANEL

To make the cargo elevator move, press the B button (or SPACEBAR, if you are using a keyboard) while standing in front of the control panel.

ELEVATOR CONTROLS

To call the elevator, press the B button (or SPACEBAR, if you are using a keyboard) while facing the control panel next to the elevator. Occasionally, it may take some time for the elevator to appear.

To display the floor buttons, stand in front of the control panel inside the elevator. To highlight a floor, press up or down on the directional pad (or arrow keys,

if you are using a keyboard). To select the floor you want to go to, press the B button (or SPACEBAR, if you are using a keyboard).

CLIMBING UP AND

DOWN LADDERS

To climb up or down a ladder, press the B button (or SPACEBAR, if you are using a keyboard) in front of or at the top of a ladder.

ENTERING AND EXITING AIR DUCTS

Crawl to enter or exit an air duct. After pressing the A button (or SHIFT, if you are using a keyboard), use the directional pad (or arrow keys, if you are using a keyboard) to get into crawling position. When you are inside an air duct, you will be in Intrusion mode (see “Camera Modes” later in this manual).

WHEN USING A CARDBOARD BOX

Although you can move normally while inside a cardboard box, your vision is restricted in First Person View mode, as if you are peeking through a hole in a cardboard box. As long as your enemies don’t see you moving, they’ll just think you’re a cardboard box and not see you.

TORTURE EVENT

Until the Time Gauge runs out, you will continue to receive electric shocks, which will reduce your Life. When your Life Gauge runs out, the game is over. To restore your Life, press the B button (or SPACEBAR, if you are using a keyboard) repeatedly.

If you submit to the torture, you won’t lose the game, but you may lose Meryl. To submit to the torture, press the Z button (or TAB, if you are using a keyboard).

CONTROLS

12

Note: Be careful; there are no Continue Points on this portion of the game (see “Continue Points” later in this manual).

CONTROLS

ON SCREEN DISPLAY

RAPELLING

To jump off a wall, press the A button (or SHIFT, if you are using a keyboard).

To descend, press down on the directional pad (or arrow keys, if you are using a keyboard) while in mid-air. To jump in either direction, press right or left on the directional pad while jumping.

To make Snake’s feet remain on the wall, press the B button (or SPACEBAR, if you are using a keyboard).

To move slowly in a particular direction, press the directional pad while your feet are against the wall.

While parascending, you can take damage from gunfire from the Hind or from steam coming out of the wall. Try to avoid damage as you rappel down.

Life Gauge

Solid Snake’s remaining life is displayed only when Snake receives damage. When the Life Gauge reaches zero, the game is over.

When a Boss enemy is defeated, your Life increases to maximum capacity according to the difficulty you choose.

Solid Snake

The character that the player is controlling.

Weapons

Displays the weapon you are currently equipped with. If nothing is equipped, nothing is displayed.

Item

Displays the item you are currently equipped with. If nothing is 13 equipped, nothing is displayed.

O2 (Oxygen) Gauge

Shows the player’s remaining oxygen. It is displayed in areas that are filled with water or gas. When the O2 Gauge reaches zero, the Life Gauge begins to go down. Equipping the gas mask in areas filled with gas makes your O2 Gauge go down more slowly.

IN INFILTRATION MODE

Dot in Center Solid Snake • Green Cone Solid Snake’s field of vision in First Person View mode • Red Dots Enemy soldiers • Blue Cone Enemy soldier’s normal field of vision • Red Cone Enemy soldier’s field of vision in Noise mode or Footprint mode • Yellow Cone Surveillance camera’s field of vision.

Note: The radar cannot be used in areas with strong harmonic resonance (narrow spaces).

In Alert mode When an enemy discovers you, the game enters Alert mode, and your radar becomes unusable. After you leave the enemy’s field of vision, the countdown starts. When it reaches zero, the game enters Evasion mode.

In Evasion mode In this mode, the enemy soldiers are looking for Snake. If you are discovered again, the game reenters Alert mode. If the countdown reaches zero, the game returns to Infiltration mode. Radar is unusable in Evasion mode.

Electronic Jamming During electronic jamming, weapons and other items that use electronic components—such as surveillance cameras, remote-controlled missiles, and radar—will not function properly.

RADAR

14

ON SCREEN DISPLAY

Boss Enemy’s Life Gauge

Shows the Boss enemy’s remaining life.

Hostage’s Life Gauge

Appears if a hostage is present. If the gauge reaches zero, the game is over.

Bullet Gauge

(Applies only to VS Revolver Ocelot.)

Displays Revolver Ocelot’s remaining number of bullets. When the gauge reaches zero, Revolver Ocelot stops and reloads his gun.

Metal Gear Solid uses a variety of camera modes to create a feeling of participating in an infiltration mission packed with tension and excitement. Familiarize yourself with each unique camera mode and use them to your best advantage.

Use Corner View mode to spy 15 on your surroundings while

remaining hidden.

Use First Person View mode to closely examine your direct surroundings.

When you press the Y button (or X, if you are using a keyboard), the camera shifts to the player’s viewpoint. If you press the directional pad (or arrow keys, if you are using a keyboard) while holding the Y button, you can change the direction that Snake is looking. When you do this, you’ll be able to see your field of vision represented as a green cone on your radar.

Intrusion mode operates when you are crawling through narrow areas.

The camera shifts to the player’s point of view. To move forward, press up on the directional pad (or arrow keys, if you are using a keyboard); to go backward, press down. You can go right or left by pushing in either direction. You can also shift to First Person View mode while in Intrusion mode.

MODES CAMERA

16

Games PC METAL GEAR SOLID User Manual

ENEMY INTELLIGENCE

17

INFILTRATION MODE

Infiltration mode is the

 

standard mode when

 

enemy soldiers or

 

surveillance cameras

 

have not discovered

 

Snake. In this mode,

 

 

enemies generally patrol

 

along a certain route.

 

 

 

ALERT MODE

 

When an enemy soldier or a surveillance camera discovers Snake, the game enters

Alert mode.

EVASION MODE

In Evasion mode, the enemy soldiers are no longer patrolling their routes and are actively searching for Snake.

ENEMY SOLDIER MOVEMENT IN INFILTRATION MODE

SLEEPING SOLDIER

Sometimes the soldiers in charge of guarding the air duct on the first floor fall asleep. Because the sleeping soldier is standing in front of a surveillance camera, try not to get too close. Stay at a safe

distance and then make a noise to wake the guard and lure him your way.

You can also sneak up behind him, grab him around the neck, and strangle him, as described in “Advanced Techniques.”

If you’re discovered, the guards will not fall asleep again.

NOISE MODE

When the enemy soldiers hear a noise in Infiltration mode, they leave their patrol route and investigate in the direction of the noise. In this mode, the enemy’s field of vision is

displayed on the radar as a red cone.

If the enemy soldiers search the area where the noise was made and find nothing unusual, they return to their normal patrol routes. You can intentionally make a noise to lure the enemy soldiers in a particular direction.

When you kill enemies, they might drop an item.

INTELLIGEN ENEMY CE

ALERT MODE

In Alert mode, the enemy soldiers call in reinforcements and attack Snake.

If the soldiers lose sight of Snake, the game enters Evasion mode. In this mode, because the enemies already know that Snake is

nearby, they don’t enter Noise mode even if a noise is made.

EVASION MODE

If the enemy soldiers rediscover Snake in Evasion mode, the game reenters Alert mode. However, if you stay out of sight of the enemy until the counter reaches zero, the game once again enters Infiltration mode, and the enemies quickly return to their patrol routes.

In Evasion mode, just as in Infiltration

mode, you can make noise to lure your 18 enemy in a particular direction.

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