Games PC MECHWARRIOR 2-GHOST BEAR S LEGACY User Manual

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Games PC MECHWARRIOR 2-GHOST BEAR S LEGACY User Manual

Clan Ghost Bear

Table of Contents

Ghost Bear’s Legacy Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Non-Combat Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Combat Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Mission Computer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Selecting a ’Mech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

New Weapon Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Diagrams of the BattleMechs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

CONTENTS OF TABLE

Ghost Bear’s Legacy

Introduction

The Star League, established in 2571, united the five powers of the Inner Sphere into a treaty of peace and economic cooperation in an attempt to end decades of strife. By the twenty-eighth century, greed and years of peace had overshadowed the hatred of war that had resulted in the League. In 2784, Aleksandr Kerensky, deposed leader of the Star League, assembled his loyal officers and departed from the Inner Sphere on an exodus to begin a new civilization. The destiny of this civilization, its Hidden Hope, was to one day return to the Inner Sphere and reform the Star League.

In 2786, Kerensky founded the five planets of the Pentagon, which would be the refugees’ new home. Fifteen years later, tensions among the different peoples again turned into war. After Aleksandr Kerensky’s death, his son Nicholas gathered together 800 loyal subjects, who left on another exodus to the cluster world of Strana Mechty, “Land of Dreams.” Without the influence of a Kerensky, a two-decade war broke out among the planets of the Pentagon.

On Strana Mechty Nicholas Kerensky restructured his society. He divided his 800 followers into 20 Clans, based on a caste system that placed the warrior at the head of the hierarchy. This is a Clansman’s family, he has no other. All allegiance is paid to one’s Clan.

The Clans returned to and conquered the planets of the Pentagon, and Kerensky continued to remove all vestiges of Inner Sphere life. He established a eugenics program through which all those of the warrior caste, the leaders of Clan society, are created through genetic manipulation of the original members of themselves in battle. Freeborns, those not genetically created, are reviled.

Now, in 3058, the Clans are in the midst of an invasion to retake the Inner Sphere and take back their rightful place as heads of the Star League. Each of the Clans strives to be the first to take Terra, the cradle of the species. Although the Clans are presently bound by a truce, they await the time when they will be able to resume their attack on those planets closest to Terra. Clan Ghost Bear, the mightiest of Kerensky’s warriors, must head the Clans’ return home.

INTRODUCTION

1

NON-COMBAT PROTOCOL

2

Non-Combat Protocol

Combat Simulator

When you’re in the Ice Clan Hall, the opening to the right leads to the Combat Simulator, where you have four choices.

Note: These missions are randomly generated by the computer. You may use the ’Mech of your choice, customizable in the ’Mech Lab.

Click on the ’Mech’s name to enter the ’Mech Lab where you can configure your ’Mech.

Click on the up or down arrow to select different ’Mechs.

Click on

LAUNCH when ready to play.

Exit

Mission Computer

Click on DETAILS to get

The BREIFING section

The LAUNCH button

additional information

gives written details

will get you started

about what’s happening in

about your mission.

on your mission.

the universe around you.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The LOGOFF button will take you back to where you were before you came to the computer.

The INTELLIGENCE section gives

STARMATES

The ’MECH PLANT section allows

you a communique from Head-

 

you to modify your ’Mech.

quarters. Click on VIEW to play it.

 

 

NOTE: You cannot choose ’Mechs when you are out on a mission; you can only do so when you are at the Ice Clan Hall home base. Choose wisely.

Selecting a ’Mech

PROTOCOL COMBAT-NON

3

You can only change ’Mechs when you are at the Ice Clan Hall home base; you cannot do so when you are out on missions, although you may configure your ’Mech before every mission. To enter the ’Mech Lab, click on the name of the ’Mech.

NEW WEAPON SYSTEMS

4

New Weapon Systems

In addition to all the weapons available in MechWarrior 2, Ghost Bear’s Legacy provides these new weapon systems for your use.

Anti-Missile System

The anti-missile system is a rapid-fire, point-defense machine gun capable of tracking, engaging, and destroying incoming missiles. While very effective, the system’s primary drawback is its high ammunition consumption. When a salvo of missiles attacks any BattleMech equipped with an anti-missile system, the system automatically engages the salvo before they can hit the protected ’Mech. An antimissile system may be turned on or off by pressing Ctl -A.

Arrow IV Missile Artillery

The Arrow IV is a stand-alone missile system designed to deliver long-range salvos. The Arrow system uses the area-saturation missile, which attacks an area rather than a specific target, inflicting massive explosive damage to any object within a 45-meter blast radius.

Flamer

The flamer is a short-range energy weapon that taps into the superheated plasma of the BattleMech’s fusion reactor. The flamer causes a great deal of heat to buildup on the target but it also causes a large heat build-up in the ’Mech that is using it. Therefore, caution should be exercised when using this weapon system.

Inferno Missiles

Inferno missiles are special-purpose missiles designed to affect the heat level of enemy BattleMechs. Inferno missiles come in guided and dumb-fire modes and operate the same as SSRM-2 and SRM-2 systems.

Narc Missile Beacon

The Narc missile beacon is a heavily modified missile Iauncher that fires special missiles, called pods, made up of powerful homing beacons mounted behind a magnetic head. If the missile hits its target, the pod broadcasts a homing signal for any friendly missile systems equipped to receive Narc transmissions. Once established, the signal lock cannot be broken and the Narc cannot be destroyed.

Torpedoes

Torpedoes are maritime versions of regular shortand long-range missiles. Units equipped with torpedo racks may not use normal missile ammo, and missile racks may not use torpedo ammunition.

SYSTEMS WEAPON NEW

5

NEW WEAPON SYSTEMS

6

Weapons & Equipment

 

 

 

RANGE

 

 

AMMO

WEAPON TYPE

HEAT

DAMAGE

(IN METERS)

TONNAGE

CRITICAL

(PER TON)

ER Laser (Lg)

12

10

1019

4

1

ER Laser (Med)

5

7

510

1

1

ER Laser (Sm)

2

5

255

0.5

1

ER PPC

15

15

746

6

2

Pulse Laser (Lg)

10

10

815

6

2

Pulse Laser (Med)

4

7

408

2

1

Pulse Laser (Sm)

2

3

204

1

1

Gauss Rifle

1

15

1820

12

6

8

LB 2-X AC

1

2

800

5

8

45

LB 5-X AC

1

5

700

7

4

20

LB 10-X AC

2

10

600

10

5

10

LB 20-X AC

6

20

450

12

9

5

Machine Gun

0

2

175

0.25

1

200

Ultra AC/2

1

2

700

5

2

45

Ultra AC/5

1

5

600

7

3

20

Ultra AC/10

3

10

500

10

4

10

Ultra AC/20

7

20

400

12

8

5

SRM-2

2

2/missile

497

0.5

1

50

SRM-4

3

2/missile

497

1

1

25

SRM-6

4

2/missile

497

1.5

1

15

Streak SRM-2

2

*

497

1

1

50

Streak SRM-4

3

*

497

2

1

25

Streak SRM-6

4

*

497

3

2

15

LRM-5

2

1/missile

1000

1

1

24

LRM-10

4

1/missile

1000

2.5

1

12

LRM-15

5

1/missile

1000

3.5

1

8

LRM-20

6

1/missile

1000

5

4

6

Narc Missile Beacon

0

NA

 

2

1

6

Torpedo

 

 

 

 

 

 

Inferno SRM-2

2

2/missile

497

0.5

1

50

Inferno SSRM-2

2

*

497

1

1

50

Arrow IV System

10

20/10

 

12

12

5

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