Games PC FLIGHT SIMULATOR 2004 User Manual

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Games PC FLIGHT SIMULATOR 2004 User Manual

Basic KEY COMMANDS

Display/Hide Kneeboard: F10

(includes a complete list of key commands)

Pause

P

Full Screen Mode (no menus or taskbar)

ALT+ENTER

Display Menu Bar (in Full Screen Mode)

ALT

Cycle Views

S

(Cockpit, Virtual Cockpit, Tower, Spot Plane)

 

Panel On/Off

W

Display/Hide Other Panel Windows

SHIFT+2 through SHIFT+9

Change Simulation Rate

R (press + and – to increase/decrease)

Look Around

SHIFT+Num Pad 1 through 9

or move joystick hat switch

 

Display/Hide ATC menu

` (ACCENT)

Engine Autostart

CTRL+E

Decrease Throttle

F2

Increase Throttle

F3

Decrease Propeller rpm

CTRL+F2

Increase Propeller rpm

CTRL+F3

Lean Mixture

CTRL+SHIFT+F2

Enrich Mixture

CTRL+SHIFT+F3

Landing Gear Up/Down

G

Retract Flaps (in increments)

F6

Extend Flaps (in increments)

F7

Slew Mode On/Off

Y

SAFETY WARNING

About Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures.

The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:

Play in a well-lit room.

Do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are fi ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

© & p 1983–2003 Microsoft Corporation. All rights reserved.

Microsoft, MS-DOS, Windows, Windows NT, the Microsoft Game Studios logo, DirectInput, MSN, and SideWinder are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

The AOPA wings logo is a registered service mark of the Aircraft Owners and Pilots Association.

Jeppesen, Jeppesen Sanderson JeppView, Jeppesen SIMCharts, and NavData are registered trademarks of their respective owners.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

This product is for entertainment purposes only and shall not be used for training purposes. It is not part of an approved training program under the standards of the FAA or any other regulatory agency.

Contents

 

First Flights........................................................................

2

Installing Flight Simulator...................................................................

3

To Start Flight Simulator.....................................................................

3

Learning to Fly.................................................................

4

Experience the Dream.......................................................................

4

A Century of Flight.............................................................................

5

Getting Started..................................................................................

6

Flying Lessons...................................................................................

7

The Learning Center..........................................................................

7

Create a Flight...................................................................................

8

Select a Flight ...................................................................................

8

Flight Simulator News........................................................................

8

Multiplayer.........................................................................................

9

Settings.............................................................................................

9

Dreams Of The Sky.........................................................

10

Weather...........................................................................................

11

Instrument Flying.............................................................................

13

Historical Flights......................................................

14

Of Distance and Terrain........................................

16

Crossing the Atlantic........................................................................

16

A Flying Geography Lesson..............................................................

17

The Scenery Below..........................................................................

19

Technology Takes Off..............................................

20

The Pursuit of Speed........................................................................

20

Navigation.......................................................................................

21

GPS.................................................................................................

22

The Kneeboard................................................................................

22

Air Traffi c Control.............................................................................

23

The aircraft......................................................................

24

Expanding Your Dreams Of Flight................

26

The Web Community........................................................................

27

Adding Aircraft.................................................................................

27

Piloting Virtual Airlines.....................................................................

28

The Next Century of Flight...............................................................

28

Support Options ............................................................

29

FLIGHT SIMUL ATOR 2004

A CENTURY OF FLIGHT

1

Corbis Air Force Historical Research Agency Photo

First Flights

On a cold December day in 1903, after weeks of testing on the windy dunes at Kitty Hawk, North Carolina, the Wright Flyer sputtered to life. At 10:35 A.M., the Flyer, propellers whirring, began to slide down its narrow track. Then it lifted from the track and rose above the sands of Kitty Hawk. The fl ight lasted only 12 seconds and covered a mere 120

feet. But there was no doubt—on that windy December 17, the Wright brothers had realized a human dream. They had fl own!

Just 30 years later, the Douglas DC–3 was making regular airline service comfortable and profi table. Three and a half decades after that, on February 9, 1969, the fi rst Boeing 747 (left, bottom) thundered into the skies over Everett, Washington.

Now, it’s your turn to fl y into history.

The Wright Flyer’s fi rst successful fl ight (above, top) was shorter than the economy-class section of a Boeing 747.

Almost four years of exhausting work and meticulous experimentation went into making the Wright Flyer’s fi rst 12-second powered fl ight a success.

Installing Flight Simulator

If your computer doesn’t support automatic installation, follow these steps

1.Insert Flight Simulator 2004 Disc 1 into your CD drive.

2.Click Start on the taskbar.

3.Point to Settings and/or select Control Panel.

4.Double-click Add/Remove Programs.

5.For Windows 98, 98SE, or ME, select the Install/Uninstall tab, and click Install. For Windows 2000 or XP, select Add New Programs and click CD or Floppy.

6.Follow the instructions that appear on your screen.

During setup, select Express to install all necessary Flight Simulator fi les in their default locations. Otherwise, click Install to choose one of two installation options: Compact or Complete. If you need to conserve disk space, choose the Compact setup option. If you want to optimize fl ying performance, choose Complete.

To Start Flight Simulator

• Double-click the Flight Simulator 2004 icon on the Windows desktop. Note: You’ll need to have Disc 4 in your CD drive each time you start Flight Simulator. If you’ve chosen Compact installation, you’ll also need to keep Disc 4 in your CD drive during fl ight.

2

FLIGHT SIMUL ATOR 2004

A CENTURY OF FLIGHT

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A Century of Flight

Learning to Fly

It’s been a full century since the Wright Flyer’s fi rst powered fl ight. At fi rst, the skies were empty and the airspace unrestricted. It was an age of slow speeds, spruce-and-fabric wings, and airfi elds that were also corn fi elds. In the following decades, aviation fi lled the skies with beautiful aircraft and awesome adventure, while technology allowed pilots to travel through all kinds of weather. Within a few decades of the birth of powered fl ight, pilots and passengers were soaring across continents, racing over oceans, and jetting around the world in less than a day. It was a century when the airplane brought distant lands closer and changed people’s sense of space and time—a century when the world learned to fl y.

Posters celebrated the Vickers Vimy’s nonstop transatlantic crossing.

Hulton Archive/Getty Images

Experience

the Dream

The centennial of powered fl ight has enjoyed a healthy share of media coverage. But it’s one thing to learn about history, and quite another to experience it. And that is what Flight Simulator 2004: A Century of Flight is all about—allowing you to experience the dream of fl ight fi rsthand.

Developed as a World War I bomber, the Vickers Vimy was the fi nest long-range aircraft of its day. In 1919 and 1920, the Vimy claimed three incredible fl ying records.

By piloting the Wright Flyer on the windswept dunes at Kitty Hawk, navigating the Ryan NYP “Spirit of St. Louis” across the dark North Atlantic, and bringing in a sophisticated Boeing 747–400 for a smooth landing in Tokyo, you can experience the range of technology that defi ned the fi rst hundred years of powered fl ight. You’ll slip into the cockpits of some of the century’s greatest aircraft and pilot them on their historic fl ights. And once you take fl ight, you’ll have a greater appreciation for what those early aviators may have felt as they followed the train tracks, squinted into the wind, pushed in the throttle, and roared aloft.

A Century of Flight

“The best way to understand pilots—even pilots who lived 75 years ago—is simply to fl y with them,” writes Flying magazine columnist and West Coast editor Lane Wallace in her introduction to A Century of Flight. In nine evocative stories, Wallace recounts her experiences with the historic aircraft featured in Flight Simulator and refl ects on their legacies.

Savoring the rare opportunity to sit in Amelia Earhart’s Vega, Wallace writes, “‘This is where she sat,’ I whisper wonderingly to myself, well aware of how few people since then have ever been allowed to sit in the silence of this carefully preserved cathedral …”

4

FLIGHT SIMUL ATOR 2004

A CENTURY OF FLIGHT

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Flying Lessons

Amelia Earhart’s Vega in

Flight Simulator

Each Century of Flight story includes links to re-created historical fl ights. After reading about each aircraft, its famous fl ights, and its notable pilots, you can fl y into history—piloting the

de Havilland DH–88 Comet in the MacRobertson Air Race, or fl ying an early airline route through the Rocky Mountains in a Douglas DC–3.

To read about—and fl y—the nine historical aircraft in Flight Simulator, click Century of Flight on the left side of the main screen.

Getting Started

Early pilot training included little more than mastering a few simple rules and then giving it a try. The rest was left to instinct, good sense, and knowing the lay of the land. But pilots quickly discovered that there was a lot more to learn about fl ying.

 

There’s a lot to know about Flight Simulator,

 

too, and that’s part of its fun and challenge. In

 

Flight Simulator, you can learn what it takes to

 

fl y some of the world’s fi nest aircraft. Getting

 

Started—with John and Martha King of King

 

Schools—gives you an introduction to key

 

features and a gateway to your fi rst fl ight.

 

To begin exploring Flight Simulator, click Getting

Getting Started

Started on the left side of the main screen.

Flying Lessons

Flight Simulator offers two ways for you to learn to fl y: Climb into the cockpit and fl y by the seat of your pants—as many of the fi rst pilots did—or learn using the same techniques that modern pilots employ, progressing through the ranks of Student, Private, Instrument, Commercial, and Airline Transport courses by taking Flying Lessons with instructor Rod Machado. Flying Lessons combines in-depth ground school

tutorials with integrated fl ying lessons, starting in the Cessna Skyhawk SP Model 172 and moving up to the Beechcraft Baron 58 and Boeing 737–400. You’ll even earn a certifi cate upon successful completion of each category.

To learn to fl y, or to earn a new Flight Simulator pilot rating, click Flying Lessons on the left side of the main screen.

The Learning Center

As you explore Flight Simulator—taking lessons, fl ying around, trying new aircraft—be sure to spend some time in the Learning Center, your source for answers and information about Flight Simulator. The Learning Center offers more than 120 articles covering the full range of Flight Simulator topics, such as basic fl ight instruments, using the mouse in the cockpit, and setting weather themes. You’ll also learn about new features, such as dynamic weather and changes to Air Traffi c Control, as well as advanced fl ying topics such as Flying Taildraggers, Flying Twin-Engine Aircraft, and Flying Jets.

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A CENTURY OF FLIGHT

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