Games Microsoft XBOX NFL FEVER 2004 User Manual

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Controls

 

with Puck

Shoot

Speed burst

Clear/Flip puck

 

 

Deke/Role move

 

Basic pass

Pivot

 

Pinpoint pass/

Drop pass (click)

On-the-FlyCoaching

Move

Pause game

Speed burst

Controls

Pivot

without Puck

 

0903 Part No. X09-97713

Stick check

Dive/Block shot

Body check/Role move

Switch player

Advanced switch player/ Switch to last defenseman (click)

On-the-FlyCoaching

Move

Pause game

ONLINE ENABLED

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Safety Information

About Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—childrenand teenagers are more likely than adults to experience these seizures.

The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-litroom, and not playing when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.

Avoid Damage to Your Television

Do not use with certain televisions. Some televisions, especially frontor rear-projectiontypes, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of gameplay may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or

the manufacturer to determine if video games can be played safely on your set.

Contents

2Introduction

2Ways to Play 4 On Screen 5 User Profiles

6 Controls with the Puck

7 Controls without the Puck

8Passing

9 Shooting

10Checking

11Advanced Controls

12Controller Options

13Fighting and Fuses

14Face-Offs

15Player Roles and Special Moves

17 On-the-FlyCoaching

17 Team Plays

20Infractions and Penalties

22 Season Mode

24XSN Sports

25Xbox Live

29Pickup Game

30Hockey Basics

31Credits

32Warranty

33Customer Support

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Images/NHLI

Al

Bello/Getty

 

CONTENTS

1

INTRODUCTION

Introduction

Avs and Red Wings. Leafs and Canadiens. Oilers and Flames. Some teams just weren’t meant to get along.

Welcome to NHL Rivals 2004. Whether you’re adie-hardhockey fan or you’re just starting your rookie season, this is the fastpaced,hard-hittingaction you’ve been wanting. You’ll see your favorite NHL teams brought to life in a way no other game canmatch—withfluid animation,jaw-droppinggraphics, precise and intuitive control, immersive surround sound, and unique modes of online play with the XboxLiveTM service and XSN Sports.

Oh yeah. There might be a bit of fisticuffs, too.

But, enough hype. Lace ’em up, and we’ll see you on the ice.

Ways to Play

It all starts on the Main Menu, where you’ll find several ways to get into the game.

Open Ice

Take your favorite team on the ice for a little no-pressurepractice and a few helpful gameplay hints.

Instant Rivalry

Jump instantly into a game between two randomly selected rival NHL teams. This could be recent playoff rivals, maybe a regional grudge match, or even a longstanding feud. Whatever it is, it’s not gonna be an ice cream social.

Single Game

Select two NHL teams, and start an exhibition game. After you unlock any special hidden teams, this is where you can put ’em to use.

Game Modes

Select this option, set your rules, and start playing. You can play a Season, Playoff, or Tournament series—controllingone or more of your favorite NHL teams. Make the big trade, pick up a free agent, and deal with injuries as you guide your team to the championship.

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Xbox Live

Take on your friends with Xbox Live. You also can access

XSNsports.com seasons and tournaments here.

System Link

Connect up to six Xbox consoles over System Link for some local multiplayer fun.

Options

Create players, manage team rosters, and adjust music playlists (see the Xbox documentation for more information). Set the game up just the way you want. Y’know—allthe nuts and bolts stuff.

PLAY TO WAYS

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3

ON SCREEN

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On Screen

When selected, each player is

surrounded by useful information that can help you plan line changes and strategy.

Player Role Icon

This shows your current player’s

Player Role. For more on Player Roles, see pg. 15.

Player Role

Icon

Speed Burst

Meter

Fatigue Meter

Player Fuse

Position

Speed Burst Meter This depletes as you use the speed burst. It’ll recharge when not in use.

Position This shows your player’s position—center,left wing, right wing, defenseman, or goalie.

Fatigue Meter This shows how much energy your player has.

Player Fuse This shows your player’s likelihood of getting into a fight. For more on Fighting and Fuses, see pg. 13.

Camera Controls

You can change the angle or zoom of the game camera to fit your personal preferences.

1.While in-game,press>START to bring up the Pause menu.

2.Select Cameras.

3.Use ?to adjust the zoom and camera angle, and pressX to change the camera orientation. (To restore all camera defaults, pressY.) Select from one of four settings.

Normal Home team begins the game going up the screen, with the camera alternating each period.

Reverse Away team begins the game going up the screen, with the camera alternating each period.

Home Home team is locked going up the screen.

Away Away team is locked going up the screen.

4.Press B to return to the Pause menu.

User Profiles

Your user profile is where your controller and gameplay preferences are kept. Your profile will be saved to the Xbox hard disk.

You can create a new user profile by selecting User Profiles from the Options menu. After you’ve created your profile, your preferences will be saved to that profile until you create or select another one.

You also can delete your user profile from the User Profiles menu. But, be careful! If you delete your profile, you will lose all of the information it contains.

To create a user profile

1.From the Main Menu, choose Options.

2.Select User Profiles.

3.Select New User Profile from the menu.

4.Press A to create a new user profile.

5.Use the virtual keyboard to give your profile a name.

To delete an existing user profile

1.From the Main Menu, choose Options.

2.Select User Profiles.

3.Select the user profile you want to delete.

4.Press A to delete the user profile.

Key to Xbox Controls

? = Directional Pad

r = Right Trigger

l = Left Trigger

R = Right Thumbstick

L = Left Thumbstick

PROFILES USER

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© Noah Graham/Getty

Images/NHLI

 

CONTROLS WITH PUCK

Controls with the Puck

“Gimme the puck! Gimme the puck!” OK, you got the puck. Now what?

 

 

Shoot

 

Speed

 

Pivot

burst

Clear/Flip puck

 

 

 

 

Deke/Role move

 

 

Basic pass

Pinpoint pass/

Drop pass (click)

On-the-FlyCoaching

Pause game

Move

JD’s Tip

Hey—thisis John Davidson, former NHL goalie and your guide to NHL Rivals 2004. Look for my tips throughout the manual for quick ways to improve your game!

Controls without the Puck

Unless you’re a total puck hog, you’re going to spend a little time skating without the biscuit. Here’s how you make yourself useful.

Speed Pivot burst

Stick check

Dive/Block shot

Body check/

Role move

Switch player

Advanced switch player/ Switch to last

defenseman (click)

On-the-FlyCoaching

Pause game

Move

JD’s Tip

The speed burst is like a gas pedal. Crank on r, and you’ll pour on the speed but run out of steam fast. Pull it only partway, and you’ll use up your speed burst at a slower rate.

PUCK WITHOUT CONTROLS

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7

PASSING

Passing

Good puck movement can be the difference between controlling the game or spending three periods with a dumb look on your face.

There are four types of passes in NHL Rivals 2004—basic,saucer, pinpoint, and drop.

Basic Pass When you have the puck, select a direction with L, and pressA. The puck will skim along the ice to the nearest player in that direction.

Saucer Pass Aim with L, and press and holdA. You’ll lift the puck into the air and send it arcing toward the nearest player in that direction. You also can perform a saucer pass by clicking and holdingR, aiming it toward a teammate, and then releasing it.

Pinpoint Pass Aim Rin the direction of the player to whom you want to pass. The puck will travel in the direction you selected.

Drop Pass Click Rto drop the puck directly behind you. This is a good way to fake out a defender or get rid of the puck if you see heavy coverage headed your way.

JD’s Tip

When you make a pinpoint pass, the puck will travel in the direction you choose even if no player is there to receive it. This can be useful when you’re leading the receiving player or if you’re trying to chip the puck out of the defensive zone along the boards.

Shooting

You’re in position—allyou have to do is beat that goalie. Here’s what you have in your toolbox:

Wrist Shot To execute a wrist shot, aim with Land tapX. This shot is quick and accurate, but not as powerful as the slap shot.

Slap Shot To pull off the slap shot, press and hold X. You’ll see your player indicator circle fill up. Release the button when your player indicator circle is completely solid. Thischarge-uptime makes your slap shot more powerful, but it also gives opposing players a chance to steal the puck away. To cancel a slap shot inmid-swing,pressA.

One-TimerTiming is everything for this shot. When a pass is en route to a player with a clear shot, pressX just before the puck arrives. The receiving player will attempt theone-timeras soon as the puck reaches him. This shot lacks accuracy, but its

split-secondexecution can spell doom for an opposing netminder.

Wraparound Shot This shot can be tricky—butin a good way. When you’re behind the opposing net, skate close to it, and pressX. Your player will reach around the front of the net to tuck in a shot. It’s a great way to catch a goalie out of position.

JD’s Tip

If the goalie has moved to one side of the net to cover an attack, try shooting for the open gap, or get it to a player in a better position to take advantage. You also can use B to deke before the shot. This can get the goalie to move out of position.

SHOOTING

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9

CHECKING

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Checking

You’ll check on both ends of the ice, but good checking is especially critical on defense. There are a few different ways to check in NHL Rivals 2004.

Body Check To execute a body check, press B when you’re near another player, and then pushLin the direction of the player you want to check. To increase the power of a body check, use a speed burst before making contact.

Pinning To execute a pin, use Lto wedge another player against the boards. To break free from a pin, moveLleft and right quickly, or set the puck free by movingRleft and right quickly.

Stick Check To stick check, skate up to the player with the puck, and press X. This will pry the puck from another

player’s control.

Hook To hook, press and hold X to slow your opponent down with your stick. This can be very effective at separating an opposing player from the biscuit.

Dive/Block Shot To block an incoming shot, press Y. Your player will dive in the way of the

puck (ouch!).

JD’s Tip

If one of your teammates is pinning an opposing player to the boards, you can lend a hand by skating in and using a stick check.

Your teammate will keep the opposing player in place while you relieve him of the puck. Teamwork in action.

Advanced Controls

ADVANCED

We’ve covered enough of the game-controlbasics to get you on

 

the ice in NHL Rivals 2004, but two control features deserve in-

 

depth explanations: Pivot Control and Right Thumbstick Control.

 

Pivot Control

CONTROLS

Pivot Control allows you, with the pull of l, to rotate your player

 

180 degrees. The player will continue to travel in the same

 

direction he was moving, but he’ll be facing the opposite direction.

 

It’s a simple tool, but knowing when and how to use it

 

separates the All-Starsfrom the junior leaguers.

 

Right Thumbstick Control

 

The Rgives you advanced control over two important

 

functions—passing(with the puck) and switching players (without

 

the puck).

 

Passing Move Rin the direction you want to send the puck.

 

This can be used for quick, no-lookpassing, clearing the

 

puck, or dumping it into the offensive zone. You also can

 

click and hold Rand then move it in a direction to send a

 

saucer pass (see pg. 8).

 

Player Switching When you do not have possession of

 

the puck, you can use Rto switch control to a specific

 

player. Simply move Rin the direction of the player on

 

your team whom you want to control.

 

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Doug

 

 

Pensinger/Getty

Images/NHLI

 

 

11

 

 

CONTROLLER OPTIONS

Controller Options

When it comes to control, you can never be too picky. To adjust your controller options, press Y on the Assign Controller screen just before starting a game. You also can access these settings during a game by selecting Controllers from the Pause menu and then pressingY.

Controller Lock Set Controller Lock to your favorite position, and you’ll always control the player in that position—nomatter who has the puck. To call for a pass, pressA.

Shot Aim Set this to Manual if you want to aim

 

your shots with L, or leave it on Auto to enable

 

automatic shot aiming.

 

Aiming Control Set this to Inverted if moving

 

Ldown on a shot should aim the puck

 

toward the top of the net. Note that

 

Aiming Control makes a difference only

 

if Shot Aim is set to Manual.

 

Pivot Control Set Pivot Control to

 

Toggle if you want to spin 180

 

degrees with one pull of l and

 

then spin back by pulling again.

 

Leave it set to Hold Down, and

 

you’ll keep your player rotated

 

until you release l.

 

Vibration Set this to Off if your

 

poor hands can’t take anymore

 

abuse from the controller vibration

 

on big hits.

 

Line Changes Set this to Manual if you

 

want to control line changes with ?.

 

Otherwise, leave it set to Auto, and line

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changes will happen automatically.

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Eliot

 

J

All controller settings are saved in your

Schechter/Getty

 

user profile.

 

 

Images

Fighting and Fuses

Fighting is a part of hockey, so you’d better know how to recognize the signs of a simmering player and how to handle yourself when someone decides to blow off a little steam in your direction.

Fuse

The player fuse is what determines how much punishment a guy can absorb before he decides to take things personally. Some players have short fuses, which means they tend to drop the gloves more readily than their even-temperedcolleagues.

Your player’s fuse is represented by a vertical bar on the ice next to his name. When that bar is depleted, it’s likely that the next bit of contact will set him off. Then, it’s fight time!

Fight Controls

Pre-Fight

When two players start circling each other on the ice, it’s almost fight time. But, you can try to avoid the scrap by rapidly pressing B. On the other hand, if you really jackhammerA, chances are the fight will start.

In the Fight

When the gloves are off, you’re committed to the fight, so you had better defend yourself.

A Jab

L Bob and Weave

B

Heavy Punch

l Duck

X

Uppercut

r Block

YGrab and Punch

The refs might let you fight, but they won’t let you go 15 rounds. If the fight isn’t decided within 30 seconds, the officials will skate in and break it up. But, win, lose, or draw, both guys will win a free trip to the penalty box.

FUSES AND FIGHTING

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13

FACE-OFFS

Face-Offs

Hockey is one of the few sports in which possession goes up for grabs every time play stops. Win the face-off,and you control the puck. Control the puck, and you control the pace, tempo, and, very likely, the outcome of the game.

In NHL Rivals 2004, think offace-offsas a game ofRock, Paper, Scissors. When the ref drops the puck, you can press one of three buttons:A (win clean),B (tie up stick), orX (body block). Your opponent has the same three options. Here are how the moves stack up:

BbeatsA AbeatsX XbeatsB

If both players press the same button at the same time, the puck will go to the player with the better mullet. (Just kidding. It’s randomly determined.)

JD’s Tip

You can try to fake out your opponent before the face-off.If you’re on the away team, pressA,B, orX before the puckfalls—you’llmimic thatface-offmove and possibly dupe your opponent into relying on the countermove during the real deal. If you’re on the home team, use thel orr to raise and lower your stick. This might trick your opponent into showing which move he plans to make.

Player Roles

and Special Moves

In hockey, players fit into certain niches. In NHL Rivals 2004, there are four PlayerRoles—eachof which has at least one special move that gives him an edge in doing what he does best. All special moves can be executed by holding and then releasingB.

Enforcers

These are the big bruisers of the NHL. They might not be the most agile skaters or gifted shooters, but they do a great job of clearing out shooting lanes and protecting their teammates.

Bump and Go This move with the puck lets enforcers turn the tables on would-bedefenders, knocking them out of the way while

keeping control of the puck.

Can Opener This move without the puck is a brutal hit that turns an unsuspecting opponent’s world

upside down.

Agitators

These guys are the flies in the ointment who love to throw other players off their game.

They’re tough and persistent and specialize in getting in the face of opposing snipers.

Protect the Puck This move with the puck helps agitators keep the biscuit away from opposing players.

Face Wash This move without the puck lets an agitator literally grind his open glove into the mug of the other guy.

MOVES SPECIAL AND ROLES

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© Elsa/Getty Images

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ROLES AND SPECIAL MOVES

Snipers

These guys excel at finding a happy home for the puck in the back of an opponent’s net. Snipers aren’t the most physical players in the game, but their finesse and accuracy make them formidable threats to any goalie.

Spin-AroundSnipers can execute this move with the puck to evade opposing players.

Stick Clip This move without the puck lets snipers disrupt the shots of opposing players.

Balanced

These are the well-roundedplayers who make up the bulk of every team’s roster. Although they don’t excel at any one skill, their versatility makes them invaluable parts of every team.

Protect the Puck Balanced players can use this move with the puck to shield it from stick checks while they have possession.

On-the-FlyCoaching

Control doesn’t stop with the individual player. NHL Rivals 2004 gives you command of your team’sin-gamestrategy, including line changes, aggression levels, and specific team plays. You can changein-gamestrategies by using?.

Team Plays

Do you like to crash the net? Are you conservative about killing penalties? Here’s where you decide.

1.Select Options from the Main Menu.

2.Select Team Manager.

3.Select Team Strategy.

4.Select a team.

You also can adjust your team strategy by selecting Team Manager from the League Home menu and then selecting Team Strategy. Additionally, you can make in-gameadjustments by selecting Team Options from the Pause menu.

 

Breakout

Wings Low

This is a conservative breakout play intended to

 

get the puck safely out of the defensive zone.

Wings

This is a normal breakout play designed to get

Normal

the puck out of the zone more quickly than the

 

Wings Low play.

Wings High

This is an aggressive breakout play designed to

 

get the puck out of the zone very quickly

 

and pressure the other team.

COACHING FLY-THE-ON

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Images/NHLI Sandford/Getty ©Dave

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TEAM PLAYS

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Defense

Zone

This is a conservative defensive play in which

 

each player is responsible for covering a zone.

Combination This is a normal defensive play that allows players to leave their zones when the opponents are overloading other zones.

Box

This is an aggressive defensive play in which

 

the defense wings and defensemen form a box.

 

The center is allowed to move freely to help the

 

other players.

 

Attack

Positional

This is a basic offensive play that keeps players

 

in specific positions in the zone. One forward

 

remains high to help backcheck.

Triangle

This is a system that emphasizes cycling the

 

three forwards to keep them open. It’s a good

 

choice for teams with quick players.

Overload

This system is designed to keep the front of the

 

net crowded. It emphasizes rebounds and

 

physical play. This is a good choice for teams

 

with big forwards.

 

Forecheck

1-2-2

This conservative forecheck has one player

 

attacking the puck carrier.

Everything

This is a moderately aggressive system in which

to the Net

one player attacks the puck and another is

 

ready to assist.

2-1-2

This is an aggressive system in which two

 

players attack the puck carrier.

 

Power Play

TEAM

1-2-2

This is a basic system in which the puck is

PLAYS

 

worked around the perimeter of the offensive

 

zone until there is an opportunity to attack.

2-1-2

This play has one player parked in front of the

 

 

net while the other players work the perimeter.

 

 

The puck is moved around until the player in

 

 

front is open or a shot is taken and a rebound is

 

 

up for grabs.

 

Funnel

This play is designed to get traffic in front

 

 

of the net. Shots are taken from the

 

 

outside with the intention of creating

 

 

deflections and rebounds.

 

 

Penalty Kill

 

Tight Box

This is a more conservative play

 

 

in which the players stay closer

 

 

together and generally do not

 

 

chase the puck.

 

Wide Box

This is a moderately

 

 

aggressive penalty kill in

 

 

which the team stays in a

 

 

box formation and moves in

 

 

reaction to the puck.

 

2-2

This aggressive penalty kill

 

 

allows the defenders to move

 

 

freely about the zone.

 

 

© Jamie Squire/Getty Images/NHLI

19

INFRACTIONS AND PENALTIES

Infractions and Penalties

Hockey games can get a little wild, but there are rules. You can bend and break them at your discretion, but you might earn a little time in the penalty box for your troubles.

Infractions

Infractions aren’t as serious as penalties. Generally, they lead to a stoppage in play, and the puck is brought back for a face-off.

Icing Icing is when a player sends the puck from the far side of the center line past the opponent’s goal line to either side of the goal itself. When icing occurs, the subsequent face-offtakes place within the offending team’s defensive zone.

Offside This infraction occurs when an attacking player enters the offensive zone before the puck does. After an offside call, the puck is brought outside the blue line for a face-off.

Two-LinePass This occurs when a player passes the puck from one side of his blue line to the far side of the red line. The puck will be brought back for aface-offnear the point where the pass was sent.

JD’s Tip

If you’re trying to kill a penalty, you’re allowed to commit icing infractions. The officials will allow play to continue.

Penalties

Penalties are what happen when you really break the rules. More serious than infractions, these will land your player in the penalty box.

Boarding One player uses excessive force in checking another player into the boards.

Cross-CheckingOne player braces his stick in both hands, extends his arm, and uses the stick to check another player.

Fighting Two players drop their gloves and strike one another in an attempt to inflict injury.

Hooking One player uses his stick to restrain another player. Stick-to-stickcontact doesn’t count as hooking.

Interference One player attempts to restrain, check, or impede the actions of a player who does not have possession of the puck.

Roughing The result of an altercation that is not as serious as fighting.

Slashing One player swings his stick at another player.

Tripping One player uses his stick or any part of his body to cause another player to fall.

JD’s Tip

You can turn infractions and penalties on or off in the Game Rules menu in the Options menu. You also can adjust the amount of time players serve when they draw a penalty.

PENALTIES AND INFRACTIONS

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SEASON MODE

Season Mode

NHL Rivals 2004 gives you the chance to manage your favorite team through a full NHL season. Conduct a fantasy draft, manage team rosters, make trades, earn awards, keep up on the latest news from around the league, and even create your own players.

To begin a new NHL season

1.From the Main Menu, select Game Modes.

2.Select Season Mode.

3.Adjust your Season Settings.

4.Select at least one team to control.

5.Press >START to begin your season.

League Home

The League Home menu gives you all the tools you need to conduct a successful NHL season with your favorite team.

Schedule/Play View the season schedule for all teams, and select games to play or simulate.

Team Manager Manage your roster. For more information, see pg. 23.

Statistics View the accomplishments of players and teams from around your league.

News Get the latest on league standings, injuries, awards, and trades.

Game Settings Adjust Rules, Gameplay, Audio, and Visual options for your season.

Save Save your season.

Exit Exit out of Season Mode.

Team Manager

You can draft, trade, and create players to construct the perfect team. Just select Team Manager from the Options menu or the

League Home menu.

View/Edit Rosters Look at the lineup for every team, and move players from one team to another. This is the quickest and most direct way to move players from team to team, but it’s not as realistic as conducting trades.

Edit Lines Decide which players will skate on which lines for any team in the NHL.

Team Strategy Decide how each team will react to game situations and handle scoring opportunities.

Trade Players Conduct player trades from one team to another. Other teams can accept or reject your trade offers, depending on how sweet you make the deal. Note that this option is only available in Season Mode.

Create Player Build a new player from the ice up. This might be the best chance you’ll ever have to see your name on an NHL roster.

Reset Roster

Return rosters to their default settings.

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Robert

Laberge/Getty

 

 

Images/NHLI

 

 

MODE SEASON

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XSN SPORTS

XSN Sports combines the power of Xbox Live with the connectivity of the Internet to bring you a whole new gaming experience. You create the seasons; you dominate the tournaments; you become the legend. We make it possible.

How to get started with XSN Sports

1.Subscribe to Xbox Live. (See pg. 25 for more information.)

2.From any computer, log on to the Internet, and go to www.xsnsports.com to join or create seasons and tournaments.

3.Take your competition name and password back to your Xbox console, and then compete over Xbox Live.

Record your competition name and password here

What else can you do with

XSN Sports?

Check out game schedules.

View game results and player stats.

Read and post to message boards.

Send messages to other XSN Sports participants.

Receive game invitations, schedule updates, and other notifications through e-mail.

Remember, to sign up for the XSN Sports experience, you have to use a computer to log on to the Internet, and then visit www.xsnsports.com.

Xbox Live

Take NHL Rivals 2004 Beyond the Box

Xbox Live is ahigh-speedor broadband Internet gaming community where you can create a permanent gamertag, set up a Friends list with other players, see when they’re online, invite them to play, and talk to them inreal-timeas you play.

Downloadable NHL Rivals 2004 Content

If you are an Xbox Live subscriber, you can download the very latest content (such as roster updates) to your Xbox console.

Connecting

Before you can play NHL Rivals 2004 online, you must connect your Xbox console to ahigh-speedor broadband Internet connection and sign up for the XboxLive service. To determine if XboxLive is available in your region and for information about connecting to XboxLive, see www.xbox.com/connect.

Signing In

When you’re ready to sign in to Xbox Live, select XboxLive from the Main Menu. The first area you encounter is the XboxLive Sign In screen. This is where you select a user profile and gamertag for each player who is signing in.

At least one player must select a valid account with Xbox Live. Then, up to three additional players can sign in as Guest. Note that guests cannot use any voice capabilities. When every player has selected a profile and a gamertag, pressA to sign in and enter theLive Menu.

The Live Menu

When you are in the Live Menu, you are presented with a number of options. Note that if any player pressesB while in theLive Menu, every player will be signed out of XboxLive.

LIVE XBOX

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25

XBOX LIVE

NHL Rivals Live Menu

Quick Match Find an opponent immediately without specifying game criteria. (Note that Quick Match games are not ranked.)

OptiMatch™ Create and host a game, or specify criteria for the game you would like to join.

Create a Game Create a new game to play over XboxLive.

XSNsports.com Play a game in your XSNsports.com seasonGame or tournament. (See pg. 24 for more

information on XSN Sports.)

Friends List View your current Friends list, see the online status of a friend, and invite a friend to play.

Recent Players View gamers you have played recently inNHL Rivals 2004.

Rankings

See where you rank, and view stats on

 

other players.

Options

Set your Online Status, decide whether or not

 

to change the sound of your voice, and adjust

 

your audio, video, and controller settings.

Content

Download updated rosters and more.

Download

 

Sign Out

Quit your game session, and sign out of

 

Xbox Live.

Rankings

The rankings track rank, records, disconnects, and offensive/ defensive stats. You can view the rankings of players on your Friends list. Use L to scroll through the names.

Voice Capabilities

Using an Xbox Communicator, you can chat with your opponent while you play online. See the instructions that came with your Xbox Communicator for more information.

Friends List

You can add up to 100 other gamers to your Friends list. You can send and receive invitations from those friends, see if they are signed in, see which games they’re playing, and more.

To add/delete a player to/from your Friends list

1.From the Live Menu, select Friends List.

2.Press Y to bring up the virtual keyboard.

3.Enter the gamertag of the player you want to add to your

Friends list.

–or–

1.Select Create a Game from the Live Menu.

2.When the game is created, press Y to bring up the

Options menu.

3.Select Player List.

4.Select a player.

5.Highlight Send Friend Request, and then press A to send the request.

–or–

Highlight Remove from Friends List, and then press Ato remove that player from your Friends list.

–or–

1.Go to the Live Menu.

2.Select Recent Players.

3.Select a player.

4.Highlight Send Friend Request, and then press A to send the request.

–or–

Highlight Remove from Friends List, and then press A to remove that player from your Friends list.

LIVE XBOX

26

27

XBOX LIVE

–or–

1.During a game, press >START to bring up the

Pause menu.

2.From the Pause menu, select Network Options.

3.From the menu that appears, select Player List.

4.Select a player.

5.Highlight Send Friend Request, and then press A to send the request.

–or–

Highlight Remove from Friends List, and then press A to remove that player from your Friends list.

The Xbox Live Icons

Voice on

Game invitation received

Voice muted

Friend is online

Voice through TV

Friend request sent

Game invitation sent

Friend request received

To invite a friend to join a game

1.Create a game.

2.Press Y to bring up the Options menu.

3.Select Friends List.

4.Select your friend.

5.Select Send Game Invite.

To appear offline to other players

1.Go to the Live Menu.

2.Select Options.

3.Select User Options.

4.Set your User Status to Appear Offline.

Pickup Game

Even if you grew up in the tropics, NHL Rivals 2004 gives you a chance to experience the same3-on-3pond hockey that kids in the Great White North have been playing for generations.

Pickup Game allows you to connect up to six Xbox consoles over System Link or play with five other gamers using the Xbox Live service. No crowds, no announcers, no linechanges—justfast, fun hockey for you and your friends played on specially designed ice venues that’ll take you back to your Canadian youth (real

or imagined).

When you’ve joined or started a game, select your Player Role (see pg. 15), and sign in. You’ll keep this Player Role throughout the game, so choose carefully!

© Dave Sandford/Getty Images/NHLI

GAME PICKUP

28

29

BASICS

Hockey Basics

You’re ready to stop reading and start playing. That’s respectable.

 

 

Here are the basic things you’ll need to know if you want to hold

HOCKEY

your own out there.

Move the Puck You’ll have a better chance of burying the puck

 

 

if you keep it moving from one player to another. Look for clear

 

passing lanes, find the open man, and get the puck to him.

 

Play D When the other team gets the puck in your zone, skate

 

back, and shut down its scoring chances. Keep a guy between the

 

other team’s shooters and your net. They’ll try to move the puck

 

around, so keep your eyes open.

 

Keep it Fresh Don’t let your guys get tired; send a fresh line on

 

the ice every 30-60seconds. If you tend to forget, you can let the

 

game automatically handle line changes for you.

 

Keep it Clean Sure, penalties are inevitable, but if you spend the

 

entire game making questionable hits, you’re

 

going find yourself on the business end of a

 

power play. That’s a great chance for the other

 

guys to score, so don’t do them any favors.

 

Play the Angles A straight-onshot

 

from the blue line has no chance.

 

If you have nowhere to shoot, set

 

up a guy who does. If no one has

 

a good shot, keep cycling the

 

puck around until something

 

opens up.

 

Images/NHLI

Jeff

Yinnick/Getty

 

©

 

30

Credits

Program Manager

Chip Pedersen

Lead Game Designer

Alan Shen

Additional Design

Steve Bolender

Kevin Keeker

Pieter Wycoff

Development Lead

Tony Cox

Development

Bob Alexander

Jeff “Dex” Blazier

Mark Derbecker

Josh Grass

Greg Hermann

Ryan Kim

Franck Le Ouay

Michael Lyons

Maxime Mercier

Brian Moore

Aaron Nicholls

Brian Ostergren

David Pugh

Nick Sagall

Taisuke Tanimura

Mike Truty

Darryl Yust

Additional Development

Daniel Adent

Steve Blanding

Jim Geist

Ian Lewis

Kutta Srinivasan

Arnulfo Zepeda

Test Lead

Kevin Verboort

Test

John Bartkiw

Adrian Brown

Justin Jones

Matt Richenburg

Tanya Jessen a

Adam Maloy a

David Rieman a

Aaron Smith a

Sean Walker a

Dustin Wood a

Visual Art Lead

Bevin Perrine

Technical Art Lead

T.J. Holleran

Art

Kirsten Andrews

Jeff DuLong

Jack Evans

Kenny Lammers

Kaari King

Joe MacDonald Jim Millar Brandon Riffe Kamal Siegel Josh Andersona

Gene Blakefi eld a David McCormacka Joe Clark, Jr.a Dane Egenesa James Lawlera Noah Kaarboa Kris Stronga Michael

Winterbauer a

Content PM

Rachel Rutherford

Audio Director

Paul Sebastien

Audio Lead

Alistair Hirsta

Audio

Robert Ridihalgha Matt Ragana

Content Lead

Bryan Howell

Content Creation

Beth Demetrescu

Michelle Lomba

Greg Collins a

Derek Harper a

Principal Voice Talent

John Davidson

Sam Rosen

Dick Fain Mike Madeoy

Print Design

Chris Lassen

Product Planner

Tom Youtsey

Additional Planners

Brian Ward John Pleas (Volt Management Consulting)

Sr. Product Manager

John Rodman

Assoc Product Manager

Adam Kovach

Brandon Stander

Packaging

Laura Kleinhofs

User Testing Specialists

User-testingProject Lead:

Tom Lorusso

User-testingGroup Lead:

Boyd Morrison

Localization Program Mgr

David Serra a

Product Support

Steve Kastner

Legal

Peter Becker

Jama Cantrell

Hubert Cheng

TiAnna Jones

Sue Stickney

Patricia Doyle

Judy Weston

Music Acquisitions

Lily Kohn

Peter Davenport

Contracts

Rita Boyd

Management

Studio Manager

Kevin Browne

Development Manager

Scott Briggs

Group Program Manager

Giancarlo Mori

Test Manager

Jimmy Bischoff

Game Design Manager

Steve Schreck

Art Director

Jonathan Cowles

Planning Director

Dave Malcolm

User Experience Manager

Jeremy Los

Group Product Manager

Darren Steele

Group Assistant

Kristen Miyake

Special Thanks:

Ed Fries, Shane Kim, James Miller, Jo Tyo, Matt Whiting, Steve Yzerman, Brian Jennings, Dave McCarthy, Linda Santiago, Catherine O’Brien, Rich Libero, Jason Chrones, Mike Ouellet, Martin McQuaig, Ted Saskin, Mike Johnston, Josh Jensen, Sam Charchian, Gabe Mares, Daniel Weisman, and Jonathan Haas. Thanks to the localization teams in Redmond and Dublin. Special thanks to all the MGS Sports developers for their hard work and support. See the in-gamecredits for the complete list ofNHL Rivals 2004 team members.

CREDITS

31

aArtSource

aOmni Interactive Audio

aS&T OnSite

aVolt

WARRANTY

Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada

Warranty

Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-dayperiod, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.

Returns within 90-dayperiod

Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

Limitations

This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-dayperiod described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.

For questions regarding this warranty contact your retailer or Microsoft at:

Xbox Product Registration Microsoft Corporation One Microsoft Way

Redmond, WA 98052-9953USA

In the U.S. or Canada, call 1-800-4MY-XBOX.TTY users:1-866-740-XBOX.

Get an Edge on the Game!

Xbox Game Tips (Automated): Available 7 days a week including holidays, 24 hours a day.

In the U.S., call 1-900-933-TIPS.$.95 per minute.

In Canada, call 1-900-561-HINT.$1.50 (Canadian) per minute.

Xbox Game Tips (Support Representative): Available 7 days a week including holidays.

In the U.S., call 1-900-933-TIPS.$1.40 per minute.

In Canada, call 1-900-561-HINT.$1.50 (Canadian) per minute.

Important: Individuals under 18 years of age need a parent’s or guardian’s permission to call apay-per-callnumber. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires atouch-tonetelephone. Call length is determined by user. Messages subject to change without notice.

Games Technical Support: Available 7 days a week including holidays.

In the U.S. or Canada, call 1-800-4MY-XBOX.TTY users:1-866-740-XBOX.

In Mexico, call 001-866-745-83-12.TTY users:001-866-251-26-21.

In Colombia, call 01-800-912-1830.

Note: Xbox game tips are not available from 1-800-4MY-XBOX.You must call Xbox Game Tips (Automated) or Xbox Game Tips (Support Representative) for tips, hints, or codes.

For more information, visit us on the Web at www.xbox.com

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e- mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mailaddress, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

© & p 2003 Microsoft Corporation. All rights reserved.

Microsoft, the Microsoft Game Studios logo, OptiMatch, Xbox, Xbox Live, the Xbox logo, the XboxLive logo, and the XSN Sports logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

NHL and the NHL Shield are registered trademarks of the National Hockey League. All NHL logos and marks and team logos and marks depicted herein are the property of the NHL and the respective teams and

may not be reproduced without the prior written consent of NHL Enterprises, L.P. © 2003 NHL. All Rights Reserved.

© NHLPA. National Hockey League Players’ Association, NHLPA and the NHLPA Logo are Trademarks of the NHLPA and are used, under license, by Microsoft Corporation.

Manufactured under license from Dolby Laboratories.

SUPPORT CUSTOMER

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