Games Microsoft XBOX NBA INSIDE DRIVE 2002 User Manual

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Offensive Controls

Protect the ball/Back down

Turbo

Call for a screen

Pivot/Pick up your dribble

Icon pass

Move Crossover/Spin/Deke Shoot/Pump fake Pass

Lob/Pass/Deke

Call a time out Pause

 

Defensive Controls

Crouch/Box out/Arm bar

Turbo

 

Call for a

 

double-team

 

Take a charge

Move

Icon switch

Steal

 

Block/Rebound

 

Switch players

 

Directional switch

Intentional foul

Pause

0102 Part No. X08-40995

m

Safety Information

About Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms-childrenand teenagers are more likely than adults to experience these seizures.

The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a welllit room, and not playing when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.

Avoid Damage to Your Television

Do not use with certain televisions. Some televisions, especially frontorrear-projectiontypes, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

Table of Contents

 

Using the Xbox Video Game System ...................................

2

Using the Xbox Controller ................................................

3

GET IN THE GAME: Viewing the Main Menu ..........................

5

GET CONTROL: Handling Your Players .................................

6

Playing Offense .............................................................

6

Playing Defense ............................................................

7

Shooting and Free Throws ..............................................

8

Performing Dekes ..........................................................

9

Playing in the Paint .....................................................

10

Real-TimeCoaching ......................................................

11

GET A STRATEGY: Coaching Your Team ..............................

12

Setting Your Starting Lineup ..........................................

12

Designating Matchups ..................................................

13

GET YOUR GAME ON: Starting a Season ............................

14

Using the Fantasy Draft ................................................

14

Viewing the League Home Menu .....................................

15

GET A TITLE: Entering the Playoffs ..................................

16

Viewing the Playoffs Menu ............................................

17

GET BACK TO THE GAME: Managing Saved Data ..................

18

Saving a Game .............................................................

18

Loading a Game ...........................................................

18

Copying and Deleting Saved Games ................................

18

Saving Your Settings ....................................................

19

GET SET UP: Adjusting Options .......................................

20

GET A CLUE: Learning the Lingo .....................................

21

Glossary .....................................................................

21

Abbreviations ..............................................................

24

Positions ....................................................................

25

Credits .......................................................................

26

Warranty ....................................................................

27

Customer Support ........................................................

28

1

Using the Xbox Video Game System

1.Set up your Xbox™ video game system by following the instructions in the Xbox Instruction Manual.

2.Press the power button and the status indicator light will light up.

3.Press the eject button and the disc tray will open.

4.Place the NBA Inside Drive 2002 disc on the disc tray with the label facing up and close the disc tray.

5.Follow the on-screeninstructions and refer to this manual for more information about playingNBA Inside Drive 2002.

Disc tray

 

 

 

 

 

 

 

 

Controller port 4

Controller port 1

 

 

Eject button

 

 

 

 

 

 

Controller port 2

 

 

 

 

 

 

 

Controller port 3

 

 

 

 

 

 

 

 

 

 

 

Power button

 

 

Avoiding Damage to Discs or the Disc Drive

To avoid damage to discs or the disc drive:

Insert only Xbox-compatiblediscs into the disc drive.

Never use oddly shaped discs, such as star-shapedorheart-shapeddiscs.

Do not leave a disc in the Xbox console for extended periods when not in use.

Do not move the Xbox console while the power is on and a disc is inserted.

Do not apply labels, stickers, or other foreign objects to discs.

Using the Xbox Controller

1.Insert the Xbox Controller into any controller port on the front of the Xbox console. For multiple players, insert additional controllers into available controller ports.

2.Insert any expansion devices (for example, Xbox Memory Units) into controller expansion slots as appropriate.

3.Follow the on-screeninstructions and refer to this manual for more information about using the Xbox Controller to play

NBA Inside Drive 2002.

Expansion slot A

 

 

 

 

 

Expansion slot B

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Left trigger

 

Right trigger

 

 

White button

 

 

Black button

Left

Y

Y button

thumbstick

B

B button

 

X

X button

 

A

 

A button

 

 

Directional

 

Right

pad

 

 

 

thumbstick

BACK button

START button

 

2

3

Set up the game for the way you want to play.

YOU THINK YOU GOT IT? THEN BRING IT.

You don’t just love the game. You exist for the game. You think, feel, sweat, and dream the game. So you won’t settle for just another wannabe hoops sim. No, you’ve stepped up to NBA Inside Drive 2002.

It’s on and poppin’, and this time you’re out to prove that you’ve got the skills to pay the bills — on and off the court. With NBA Inside Drive, you’re a player, coach, and manager — all in one.

As the player, you can drop the dime off the pick and roll — or light ‘em up from three-pointland. With over 1000 animations,NBA Inside Drive 2002 gives you a vast array of moves — including exclusivehigh-flyingdunks that were motion captured from the 2000 NBA Slam Dunk Champion, Vince Carter.

As the coach, you’ll get to direct the action on the floor with Real-TimeCoaching using playbooks created from actual NBA scouting reports and NBA coaches.

As the general manager, you’ll trade players and ink deals with free agents. You’ll have to deal with major and minor injuries that could slow down players for a few days or even put them out of commission for the entire season.

Over 200 individually modeled player heads, more than 10 custom body types, a full range of player accessories and shoes, and individual skin textures for each player deliver some of the most realistic-lookingplayers ever seen in a video basketball game. Plus, each NBA arena has been individually modeled with painstaking detail, right down to the championship banners.

And with Kevin Calabro and Marques Johnson sitting courtside with vibrant play-by-playand color commentary — along with Akemi Takei’s sideline commentary for game analysis and injuries —

NBA Inside Drive will get you into the game like never before.

Don’t Get Schooled

You’ll get taken to the hole all day long if you don’t heed this tip… Pull and hold the left trigger to get in a defensive crouch and spread your arms wide enough to prevent your man from driving to the basket. Pull the right trigger to slide more quickly.

4

GET IN THE GAME:

Viewing the Main Menu

Before you can get on the court, you’ve got to decide what kind of ballin’ you want to do. First off, make your selection from the Main Menu.

This is where it all begins.

Exhibition: Play a single game — take a single shot at greatness.

Season: Take your team all the way to a title.

Playoffs: Skip the season and go straight for the crown.

Load Game: Return to a saved season or playoffs.

Options:

Hit Me with Your Best Shot

You can adjust the Shooting Control setting on the Controller Settings Menu. If it is set to Normal, press and hold the X button to shoot, and then release it at the top of your jump to increase your chances of putting points on the board.

5

GET CONTROL: Handling Your Players

Playing Offense

Button

Action with Ball

Action without Ball

A

Pass

Switch players

 

 

 

B

Crossover / Spin / Deke

Call for a pass*

 

 

 

X

Shoot / Pump fake

Jump / Rebound

 

 

 

Y

Icon pass

 

 

 

 

Black

Pivot / Pick up your dribble

Call for a shot*

 

 

 

White

Call for a screen

Set a screen

 

 

 

BACK

Full TO (Tap: 20-sec)

Full TO (Tap: 20-sec)

 

 

 

START

Pause

Pause

 

 

 

Left thumbstick

Move

Move

 

 

 

Right thumbstick**

Lob / Pass / Deke

Directional switch

 

 

 

Left trigger

Protect the ball / Back down

 

 

 

 

Right trigger

Turbo

Turbo

 

 

 

*To call for a computer teammate to pass or take a shot, you must set Player Switching to Manual or set Player Lock to a specific position on the Controller Settings Menu.

**Move the right thumbstick in the direction you want to pass or switch players, and then click the thumbstick (press it in). To use the right thumbstick for a directional pass, set Right Thumbstick to Pass on the Controller Settings Menu. To use the right thumbstick for dekes, set it to Deke.

Offensive Controls

Protect the ball/Back down

 

Turbo

 

 

 

 

Call for a screen

 

 

 

Pivot/Pick up

 

 

 

your dribble

Move

Y

 

Icon pass

 

B

Crossover/Spin/Deke

 

X

 

Shoot/Pump fake

 

 

A

Pass

 

 

 

 

 

 

Lob/Pass/Deke

Call a time out

Pause

Playing Defense

Button

Action

A

Switch players

 

 

B

Steal

 

 

X

Block / Rebound

 

 

Y

Icon switch

 

 

Black

Take a charge

 

 

White

Call for a double-team

 

 

BACK

Intentional foul

 

 

START

Pause

 

 

Left thumbstick

Move

 

 

Right thumbstick*

Directional switch

 

 

Left trigger

Crouch / Box out / Arm bar

 

 

Right trigger

Turbo

 

 

*For a directional switch, move the right thumbstick in the direction of the player you want to switch to, and then click the thumbstick (press it in). To switch to the player closest to the basket, click the right thumbstick without moving it in any direction.

Defensive Controls

Crouch/Box out/Arm bar

Turbo

Call for a

 

 

 

 

double-team

 

 

Take a charge

Move

Y

Icon switch

B

Steal

 

X

Block/Rebound

 

A

Switch players

 

 

 

 

Directional

 

 

switch

Intentional foul

Pause

 

6

7

Shooting and Free Throws

On the Controller Settings Menu, you can adjust Shooting Control and Free-ThrowControl. To access the Controller Settings Menu, pressY on the Controller Select Menu before the game begins, or select Controllers from the Pause Menu during a game, and then pressY.

Normal Shooting (default):

If Shooting Control is set to Normal, you must press and hold X, and then release it to make the player release the ball. Release the ball at the top of the jump for the best chance to score. Watch the

shooting meter that appears under the shooter. For the best possible shot, the meter should be half red and half green.

Easy Shooting:

When Shooting Control is set to Easy, simply press X to take a shot. The shooter’s accuracy will be based solely on hisshooting-skillratings (see pg. 24). Note that you will not be able to perform a Pump Fake if Shooting Control is set to Easy.

Normal Free Throws (default):

If you choose the Normal setting, the accuracy of the shot will depend on you. A ball will appear at the bottom of the screen.

1.Press X to make the ball start moving across the bar.

2.Press X again when the ball fills the Power circle.

3.Press X one more time when the ball fills the Accuracy circle.

The speed at which the ball moves will depend on the player’s freethrow ability. The better the free-throwshooter, the slower the ball. Also, the closer you get to completely filling the circles, the better the free throw will be. A betterfree-throwshooter may still make the shot, even if you don’t fill the circles perfectly.

Easy Free Throws:

When Free-ThrowControl is set to Easy, simply pressX when your player is at the line. His accuracy will be based solely on his freethrow skill rating (see pg. 24).

8

Performing Dekes

A deke is a special move, like a spin or crossover, that allows you to fake out a defender to get an open shot or drive to the basket. The exact type of deke move performed will depend on the player’s ability.

*The default Right Thumbstick setting is Pass. To change it, access the Controller Settings Menu by pressing Y on the Controller Select Menu before the game begins, or by selecting Controllers from the Pause Menu during a game, and then pressingY.

Note: This chart shows the direction to move the thumbstickin relation to the basket. For example,means to move the left thumbstick toward the basket,means to move it away from the basket, and so on.

9

Playing in the Paint

Getting the ball down in the post is the perfect opportunity to show your opponent just how weak his defense really is. Here are some key post-playmoves to master.

To perform any of the moves or shots, you must first start “backing down” your defender by pulling and holding the left trigger while inside or within two feet of the paint.

*The default setting for Shooting Control is Normal. If Shooting Control is set to Easy, simply tap X to shoot. (See pg. 8.)

Note: This chart shows the direction to move the thumbstickin relation to the basket. For example,means to move the left thumbstick toward the basket,means to move it away from the basket, and so on.

10

Real-TimeCoaching

Keep your game tight by using the Real-TimeCoaching feature to call plays or change your strategy during the game without breaking the action.

To use Real-TimeCoaching:

1.Use the playbook to assign plays to the D-pad.To access the playbook, pressX on the Controller Select Menu before the game begins, and then select Playbook, or select Coaching from the Pause Menu during a game, and then select Playbook.

2.During a game, press a direction on the D-padto display the coaching option you want to change:

Team Defense

Defensive Pressure

Tempo

Playbook

3.Press the D-padagain in the direction that corresponds with the setting you want to use.

Play Your Own Way

Each team has its own default playbook that is filled with plays similar to the ones used by the real NBA team. Your personalized playbook will be saved along with the season or playoffs in which it was created. If you want to revert back to the default playbooks, press X on the Playbook Menu.

11

GET A STRATEGY: Coaching Your Team

Setting Your Starting Lineup

If you want to select a group of players quickly, you can assign them to a specialty lineup. You’ll also want to keep an eye out for injured or fatigued players and substitute fresh ones (see pg. 19).

To set your team’s starting lineup:

1.Access the Coaching Menu by pressing X on the Controller Select Menu before the game begins, and then select Edit Lineups.

2.Pull the left or right trigger to cycle through to the Game Starters lineup.

3.Press A to select the highlighted player, move up or down to highlight his replacement, and then pressA again to make the switch.

4.Pull the left or right trigger to cycle through the pre-setlineups. To set your starting lineup to one of thesepre-setlineups, pressWhite. This will set the starting lineup for the current game only.

To permanently set the starting lineup for any team:

1.Access the Options Menu from the Main Menu, and then select Roster Editor. On the Roster Editor Menu, select Edit Starters.

2.Pull the left or right trigger to select the team you want to edit.

3.Press A to select the highlighted player, move up or down to highlight his replacement, and then pressA again to make the switch.

Made You Look

When you’ve got the ball but can’t make a shot because of a pesky defender, tap X to do a pump fake. You might draw your defender off his feet, giving you an opportunity to drive to the basket or get a more open shot. Note that you can pump fake only if Shooting Control is set to Normal. (See pg. 8.)

Designating Matchups

As the coach, you can control who guards which opponent, set the amount of pressure, and determine when to call for a double-team.

To designate matchups:

1.Access the Matchups Menu from the Coaching Menu by pressing X on the Controller Select Menu before the game begins, and then selecting Matchups, or by selecting Coaching from the Pause Menu during a game, and then selecting Matchups.

2.Move up or down to highlight an opponent to be guarded, and then press A to select him.

3.Move up or down to highlight the player on your team whom you want to guard the selected opponent, and then press A to assign your player to guard him.

4.Press X repeatedly to change the amount of pressure to apply to the highlighted opponent.

5.Press Y repeatedly to change the circumstances for using adouble-teamon the highlighted opponent.

Take It to the Rack

Want to show off with a killer alley-oop?Watch for a teammate who has a clear path to the basket, and then pass to him. Depending on his dunk and style ratings (see pg. 24), you’re likely to end up watching a slammin’ dunk show. To increase your chances of throwing thealley-ooplob pass, use the right thumbstick to throw the pass (see pg. 6).

12

13

GET YOUR GAME ON: Starting a Season

Using the Fantasy Draft

If you really want to start your season from scratch, set the Fantasy Draft option on the Gameplay Settings Menu to Yes. This will let you go through twelve draft rounds, trying to get your hands on the sickest ballers in the league. If you’re not sure who to pick, press X to get a hint. Or, once you’ve gotten your first picks out of the

way, press Y to have the rest of the draft automatically completed for you.

Note: The Fantasy Draft option is available on the Gameplay Settings Menu only after you enter Season mode. It will not appear on the Gameplay Settings Menu if you make any other selection from the Main Menu.

Making Good Management Decisions

Manage your roster throughout the season. Keep your good players on the active roster, and switch your less experienced or hurt players over to the inactive one. (See pg. 19).

Have multiple players available for each position. That way, if a key player suffers an injury, you’ll have a substitute ready to step up.

Release players if they aren’t contributing, and check out the free agent list often.

Viewing the League Home Menu

Play Next: Play the game shown on the right side of the screen.

Schedule: Skip ahead to a future game and simulate the games before it.

Standings: View the current standings for every team.

Statistics: View the current league leaders, as well as statistics and ratings for teams and individual players.

Coaching: Edit your starters (see pg. 12), adjust defensive

and offensive settings, and customize your playbook (see pg. 11).

Front Office: Sign, release, and trade players, manage your rosters, and change team ownership.

News: View awards, transactions, and injury reports.

Save Season: Save your current season or delete a previously saved file.

Exit: Quit the current season and return to the Main Menu.

Assemble Your Dream Team

Before you start a new season or playoffs, select Options from the Main Menu, and then select Roster Editor. There you can use the Edit Teams feature to pick exactly who you want on your team, without all the hassle of having to negotiate trades.

14

15

GET A TITLE: Entering the Playoffs

Did you come to play, or did you come to win? You can ball for the love of the game, but when it comes down to it, it’s all about taking home the crown.

On the Team Select Menu, you can put any team you want into the playoffs and match them up against any other team.

Don’t let this kind of power go to your head.

To position teams in the playoffs:

1.Move up and down to display a team, and then press A to select that team.

2.Move in any direction to highlight the position for that team, and then press A to place the team in that position.

Note: If the team you are placing is already occupying a different position in the playoffs, that team will simply switch places with the one you are replacing. If the team you are placing is not already in the playoffs, the team you are replacing will be taken out of the playoffs.

3.Press Y if you want to have the matchups randomly selected for you.

4.When you are finished positioning the teams, press START to advance to the next screen.

Viewing the Playoffs Menu

Once you’ve decided who will be in the playoffs, you can choose from the following:

Bracket: View the current playoff standings, and simulate or play specific games.

Statistics: View statistics and ratings for teams and individual players.

Coaching: Edit your starters (see pg. 12), adjust defensive

and offensive settings, and customize your playbook (see pg. 11).

News: View awards, transactions, and injury reports.

Save Playoffs: Save the current playoffs or delete a previously saved file.

Exit: Quit the current playoffs and return to the Main Menu.

Elbow Room

When your opponent misses a shot, grab the rebound, and then press B to crouch and throw some elbows.

16

17

GET BACK TO THE GAME: Managing

Saved Data

Saving a Game

You can save a season from the League Home Menu and playoffs from the Playoffs Menu. Also, any time you choose to exit a season or playoffs, you will be asked if you would like to save. You can save directly to the Xbox console if there is enough free space on the hard disk, or you can save to a memory unit if you have one inserted into an expansion slot in your controller.

Loading a Game

1.From the Main Menu, select Load Game.

2.Pull the left or right trigger to select the device where the game is saved.

3.Move up or down to highlight the game you want to load.

4.Press A to load the game.

Copying and Deleting Saved Games

1.From the Main Menu, select Load Game.

2.Pull the left or right trigger to select the device where the game is saved.

3.Move up or down to highlight the game you want to copy or delete.

4.Press Y to copy the highlighted game, or pressX to delete it.

Shake Things Up

When your opponent is trying to concentrate on a foul shot, repeatedly tap X to make his controller vibrate.

18

Saving Your Settings

You can create a new User Profile from the Controller Select Menu in any mode. Creating a User Profile allows you to save your controller settings and win/loss record.

To create a new User Profile:

1.On the Controller Select Menu, move left or right to assign your controller to a team.

2.Move up or down until “New Profile” appears, and then press A.

3.Use the virtual keyboard to enter a name for your User Profile. When you are finished, highlight OK, and then press A.

Note: You can also create a new User Profile by selecting Options from the Main Menu, and then selecting User Profiles.

Keep Your Eye on the Baller

You’ll notice that icons will appear near certain players. If you’re wondering what they mean, check this out:

Currently controlled

Player with the

Hot streak

player

ball (Black)

(Red/Yellow)

Cold streak

Star player

Good shooter

(Blue/White)

 

 

Fast runner

High jumper

Injured player

Turbo meter

Fatigue meter

Shooting meter

(Green)

(Green/Orange/Yellow/Red)

(Red/Green)

19

GET SET UP: Adjusting Options

When you select Options from the Main Menu, you can adjust the following options:

Game Settings: Adjust settings for gameplay, rules, sound, and visuals.

User Profiles: Create, copy, or delete User Profiles.

Roster Editor: Pick exactly who you want on your team without all the hassle of having to negotiate trades.

Codes: Enter a cheat code to play by a different set of rules.

Credits: Check out the names of thereal-lifeplayaz who madeNBA Inside Drive the slammin’ experience that it is.

Get Your Lean On

Pull and hold the left trigger to back down on your defender. Then, when you’re ready to drive, let go of the trigger and move the left thumbstick left or right to spin past your opponent.

20

GET A CLUE: Learning the Lingo

Glossary

3-pointer: A shot made from beyond the3-pointline. It’s worth three points instead of the usual two points.

Alley-oop: A pass that is thrown toward the basket, then caught in midair and put into the basket by a teammate before he touches the ground again.

Arm bar: To place your forearm on the back of an opponent to prevent him from overpowering you.

Assist: A pass that immediately results in the teammate scoring.

Back down: To position your body against a defender, with your back to the basket, in an effort to get close to the basket before making a shot.

Block: To knock the ball away from the basket, preventing an opponent from scoring.

Box out: To position your body between an opponent and the basket in an effort to get into a better position for a rebound.

Charging: An offensive foul in which the player with the ball runs into a stationary defensive player.

Clutch: An important,high-pressuresituation. Some players perform better in clutch situations.

Crossover: A dribble in which the ball is passed from one hand to the other. Also called “rocking the baby.”

Defense: The team without the ball. They try to prevent the opposing team from scoring.

Deke: A clever dribbling orbody-fakemove used to get past a defender. Derived fromdecoy.

Double-team: To have two players guarding a single opponent.

Dunk: To throw the ball directly down through the basket.

21

Fade: A screen play in which the screener moves, or “fades,” to the perimeter — usually the3-pointline — to spot up for the open jumper.

Free throw: A shot made from the foul line after a foul has been called. Also called a “foul shot.”

Foul: A rules violation that usually involves illegal physical contact with an opponent.

Hand check: An offensive foul in which the defender tries to prevent his opponent from scoring by keeping a hand on him.

Intentional foul: A foul committed on purpose.

Lane: The rectangular area below the basket on either end of the court that is painted a different color. Also called the “key” or “paint.”

Mismatch: A situation in which a smaller or slower defender is guarding a bigger or faster offensive player. This is good if you’re on offense — bad if you’re not.

Offense: The team with the ball. They try to score.

Pass: To give the ball to a teammate.

Play: An organized plan for a team to follow.

Playbook: A grouping of all the plays a single team may use.

Post up: To position your body against a defender, with your back to the basket, in an effort to get into a good position to receive a pass.

Rebound: To get control of the ball after a missed shot.

Rock: The basketball.

Roll: The most common type of screen play. The screener will move, or “roll,” to the basket with the intention of receiving the pass for the easy layup or dunk.

Screen: To position yourself between a teammate and his defender in an effort to get your teammate open for a shot. Also called a “pick.”

Slip: A screen play in which the screener will come and set the pick momentarily, and then quickly move, or “slip,” back to the basket, looking for the pass and easy score.

Steal: To take the ball from an opponent.

Switch: A defensive tactic in which two defenders switch the players they are guarding when a screen play is attempted against them. This helps reduce the effectiveness of the screen play but may lead to a defensive mismatch.

Triple Threat: An offensive stance that puts the ballhandler in a position where he has three options: pass, shoot, or drive.

Turbo: A quick burst of speed.

Turnover: To lose possession of the ball because of an offensive error or foul.

22

23

Abbreviations

You’ll see the following ratings abbreviations when you look at your lineups, edit rosters, review player or team ratings, and sign, release, or trade players.

FLS:

Fouls

BLK:

Blocking

HGT:

Height

REB:

Rebounding

WGT:

Weight

SPD:

Speed

OVR:

Overall

JMP:

Jumping

SHT:

Shooting

STR:

Strength

DEF:

Defense

STA:

Stamina

3PT:

3-pointshooting

QUK:

Quickness

FT:

Free-throwshooting

DNK:

Dunking

BLL:

Ballhandling

CLU:

Clutch

PAS:

Passing

PST:

Post play

STL:

Stealing

STY:

Style

These ratings will appear when you’re reviewing player or team statistics.

W:

Wins

ORB:

Total offensive

L:

Losses

RPG:

rebounds

MPG:

Minutes per game

Rebounds per game

PPG:

Points per game

AST:

Total assists

PTS:

Total points

APG:

Assists per game

FGM:

Field goals made

STL:

Total steals

FGA:

Field goals attempted

SPG:

Steals per game

FG%:

Field-goalpercentage

BLK:

Total blocks

3PM:

3-pointersmade

BPG:

Blocks per game

3PA:

3-pointersattempted

TO:

Total turnovers

3P%:

3-pointpercentage

FLS:

Total fouls

FTM:

Free throws made

FPG:

Fouls per game

FTA:

Free throws attempted

GP:

Games played

FT%:

Free-throwpercentage

GS:

Games started

REB:

Total rebounds

DQ:

Total disqualifications

Positions

Center (C): Plays closest to the basket and tries to block the ball. Usually the tallest person on the team. Also called the “pivot.”

Point Guard (PG): Of the two guards, he is the better ballhandler. Also called a “playmaker” because he runs the offense.

Power Forward (PF): Of the two forwards, he is the better rebounder.

Shooting Guard (SG): Of the two guards, he has betterlong-rangeshooting skills.

Small Forward (SF): Of the two forwards, he is the better shooter and ballhandler.

Like Taking Candy

To try to steal the ball from your opponent, position your player in the path of a pass, and then press B when the ball gets close to your man.

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25

Credits

High Voltage Software

Microsoft

Producers

Scott Slaby

 

Brandon Fish

Lead Developer

Terry Wellmann

Art Lead

Kevin Howe

Audio Director

D. Chadd Portwine

Developers

Josh Dykstra

 

Mike Henry

 

Peter G. Lewis

 

Jason McClanahan

 

Chris McCue

 

Mark McNeill

 

An Nguyen

 

Pradyut Panda

 

Erik Parker

 

Dave Perea

 

Nigel Rankin

 

J.R. Scally

 

Frank Lee Wilson

Art

Rich Coons

 

Todd Kuehnl

 

Dave Leung

 

Mickey Monson

 

Bryan Moss

 

Boyoung Park

 

Doug Petty

 

Thomas Robins

 

Scot Phillip Scott

 

Charles Whitehead

 

Chad Whitesell

 

Farren Zargarpoor

Audio

Fred Love

 

Tim Stasica

CEO/Founder

Kerry J. Ganofsky

President

John Kopecky

VP of

 

Development

Dwight Luetscher

VP of Creative

 

Content

Eric Nofsinger

Software Dev.

 

Manager

Jesse Helton

Office Manager

Bridget Ranieri

IT Director

Raymond Bailey

Program Manager

Darryl M. Lewis

Game Designer

Alan Shen

Test Lead

Fred L. Norton II

Art Lead

Rory Reich

Content Lead

Fred Northup, Jr.

Audio Lead

David Henry

Product Planner

Tom Youtsey

Product Manager

John Rodman

Localization

 

Program Manager

Jennifer Bixler

User Testing Lead

Ramon Romero

Product Support

Scott Hirnle

Testers

Joe Djorgee

 

Mark Harrington

 

Peter Hinze (Volt)

 

Isaac Hunt

 

Chad Long (Volt)

 

Jeff Nelson

 

Rahsaan Shareef

Art

Ben Cammarano

 

Kirk DeGrasse

 

Kathy O’Keefe

 

Kamal Siegel

 

Scott Swan

Print Production

Michelle Lomba

 

Doug Startzel

 

(ArtSource)

User Testing

Kevin Keeker

 

Kevin Decker*

 

Sonny Hoe*

 

Bruce Phillips*

 

David Quiroz*

Content

Kirsten Andrews

Coordination

Todd Van Horne (Modis)

Commentary

Kevin Calabro

 

Marques Johnson

 

Akemi Takei

 

Eric Radovich

 

*(Siemens Business

 

Services)

Music by Sir Mix-A-Lot,L.A. Symphony, Stan LePard, Tim Stasica, and Fred Love.

Special thanks to Greg Lassen of the NBA.

Additional motions captured by Red Eye Studios — Hoffman Estates, IL.

Thanks to the localization teams in Redmond and Dublin.

See the in-gamecredits for a complete list of theNBA Inside Drive 2002 team members.

26

Warranty

Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada

Warranty

Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-dayperiod, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.

Returns within 90-dayperiod

Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

Limitations

This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-dayperiod described above. To the full extent allowed by law, neither Microsoft, its RETAILERS OR suppliers are liable for any SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES arising from the POSSESSION, use OR MALFUNCTION OF THIS GAME. The foregoing applies even if any remedy fails of its essential purpose. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.

For questions regarding this warranty, contact your retailer or Microsoft at:

Xbox Product Registration

Microsoft Corporation

One Microsoft Way

Redmond, WA 98052-9953USA

In the U.S. or Canada, call 1-800-4MY-XBOX.TTY users:1-866-740-XBOX.

27

Customer Support

Get an Edge on the Game!

Xbox Automated Game Tips: Available 7 days a week including holidays, 24 hours a day.

In the U.S., call 1-900-933-TIPS.$.95 per minute.

In Canada, call 1-900-561-HINT.$1.50 (Canadian) per minute.

Xbox Live Game Tips: Available 7 days a week including holidays, 6 A.M. to 10 P.M. Pacific time.

In the U.S., call 1-900-933-TIPS.$1.40 per minute.

In Canada, call 1-900-561-HINT.$1.50 (Canadian) per minute.

Important: Individuals under 18 years of age need a parent’s or guardian’s permission to call apay-per-callnumber. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires atouch-tonetelephone. Call length is determined by user. Messages subject to change without notice.

Games Technical Support: Available 7 days a week including holidays.

In the U.S. or Canada, call 1-800-4MY-XBOX.TTY users:1-866-740-XBOX.

In Mexico, call 001-866-745-83-12.TTY users:001-866-251-26-21.

Note: Game tips are not available from1-800-4MY-XBOX.You must call Xbox Automated Game Tips or Xbox Live Game Tips for tips, hints, or codes.

For more information, visit us on the Web at www.xbox.com

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are fictitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

© & p 2001 Microsoft Corporation. All rights reserved.

Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

The NBA and individual NBA member team identifications reproduced on this product are trademarks and copyrighted designs, and/or other forms of intellectual property, that are the exclusive property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. All rights reserved.

©2001 NBA Properties, Inc.

All rights reserved.

The names of actual companies and products mentioned herein may be trademarks of their respective owners.

Manufactured under license from Dolby Laboratories.

Data Source: STATS, Inc. ©2001.

Uses Bink Video. Copyright © 1997-2001by RAD Game Tools, Inc.

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