Games Microsoft XBOX FABLE User Manual

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afety

S Information

About Photosensitive Seizures

A very small percentage of people may

experience a seizure when exposed to certain visual images, including fl ashing lights or

patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including light-headedness,altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—childrenand teenagers are more likely than adults to experience these seizures.

The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-litroom, and not playing when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.

Avoid Damage to Your Television

Do not use with certain televisions. Some televisions, especially frontor rear-projection types, can be damaged if any

video games, including Xbox games, are played on them. Static images presented during the normal course of gameplay may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to fi nd this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.

Contents

II

A Word from the Guildmaster

VIII At Your Command

XII About the Guild

XVI The Hero’s Apprenticeship

XVIII The Way of a Hero

XXII Buying and Selling Inventory

XXV Enhancing Abilities and Weapons

I

AWord from the

GuildmasterCongratulations are in store for you.

The fact you have been provided with the Book of the Guild means you must be one of a lucky few with enough potential to be invited here as a Hero apprentice.

We consider this text sacred and even, I would say, magical. You would be wise to study it carefully from cover to cover in order to unveil its many secrets.

The task ahead of you will not be an easy one. Only through years of hard work can you hope to unleash your latent powers. During its long history the Guild has seen many apprentices fail through idleness and overconfi dence, and I would be sorry to see one with potential such as you throw it all away. Albion needs its Heroes now more than ever.

Becoming a Hero of Renown means achieving great things, and to accomplish less than greatness is to have done next to nothing at all. You must understand that, for the Guild,

II

greatness has no bearing with regard to perceived good or evil. No, it has more to do with the Renown one achieves through actions, regardless of morality. Be forewarned that the work necessary to become a Hero is not to be taken half-heartedly.On the contrary, this will be a most gruelling and arduous training, encompassing all aspects of mind, body, and spirit. I say this without a wisp of doubt. We require that you apply yourself as never before, but having done that, the rewards and Renown you may achieve are unimaginable.

This said, if you do fi nally graduate from this Heroes’ Guild, you may even one day be acknowledged as the greatest Hero ever to stride the cobbled paths of Albion. Statues have been erected all over the land in honour of those few Great Ones who came before you, those laid to rest and permanently entombed at the Guild. We may only hope our success in training you will one day fl ame your successes throughout Albion, coarse a place as it is. Go now, and seek your destiny!

III

Default Mode

Awareness

 

Eye

Health

 

Resurrections

6

Mana

 

Combat

8

Multiplier

 

Hold for Magic/ Target Lock-onCollect Experience

Orbs

Experience

Points

General

 

 

Block

 

 

 

Strength

15

Movement or

Run/Flourish

Zoom Bow (Click)

Attack

Skill

 

 

 

Inventory

Interact

Will

25

Pause Screen

Arm/Sheathe

 

 

 

Ranged Weapon

Arm/Sheathe

Melee Weapon

Gold

Items & Expressions

Camera

Expand Map (Click)

 

Quick Menu

Teleport

Melee

Weapon

Clock

Ranged

Weapon

IV

V

Magic Mode (Hold r)

Health

 

6

Resurrections

 

Mana

 

 

Combat

 

Target Lock-on

Multiplier

 

Experience

 

 

Points

 

 

General

 

 

Strength

 

Movement or

 

 

Skill

 

Zoom Bow (Click)

 

 

Will

25

Inventory

 

Pause Screen

Favourites

Mappable Slot

Awareness

Eye

(Hold for Magic)

Clock

Cycle

Spells

Cast

Spell

Arm/Sheathe

Ranged Weapon

Arm/Sheathe

Melee Weapon

Camera

Expand Map (Click)

Melee

Ranged

Weapon

Weapon

VI

VII

A t Your Command

The following information describes the primary items that appear in your view. We are unable, apprentice, to describe every possible option

but have focused on those you will encounter most often.

Health Bar

The red bar in the upper-leftportion of your view is the Health bar. Each time you receive a

hit from an enemy, it impacts your health. Replenish your health by eating some food or drinking a potion.

Mana Bar

The blue bar in the upper-leftportion of your view is the Mana bar. Mana depletes when you

use magical powers of the Will. It replenishes with time, but returns more quickly when you drink blue potions.

Combat Multiplier

The Combat Multiplier indicates how much Experience you gain when you infl ict blows upon

your enemies. The higher the number, the more Experience points gained when you absorb Experience Orbs left in the wake of their deaths. For this reason, it is prudent to wait until you have your way with an entire group of enemies before absorbing the Experience Orbs.

VIII

General Experience Points

The General Experience Points notifi cation appears momentarily to indicate an increase

in General Experience points. These are accumulated by gathering Experience Orbs.

Strength Experience Points

The Strength Experience Points notifi cation appears momentarily to indicate an increase in

Strength Experience points. These are accumulated by using your fi sts or melee weapons in close combat.

Skill Experience Points

The Skill Experience Points notifi cation appears momentarily to indicate an increase in

Skill Experience points. These are accumulated by using the bow.

Will Experience Points

The Will Experience Points notifi cation

appears momentarily to indicate an increase in Will Experience points. These are accumulated by using magic.

Gold Notification

The Gold notifi cation appears momentarily to indicate how much gold you have as well as

how much you just gained or lost.

Quick Menu

The Quick menu appears when you select the Quick menu

icon by pressing upward with. Useto scroll through your choices and press right onto continue through your chosen category. Pressto the left to go back one screen at a time or<to exit the Quick menu completely.

Teleport Icon/Guild Seal

Select the Teleport icon by pressingin the direction of the Guild Seal. Continue pressing and holding until the

Guild Seal completely charges before you teleport to the Guild or an active Cullis Gate.

IX

Context Sensitive Icons

Context-sensitiveicons appear in thelower-leftportion of your view and temporarily replace other icons. Two of the most helpful icons to be aware of are the Digging and Fishing icons. Health, Mana, and Expressions also appear just when you need them. When one appears,

press in the direction of the icon to use the shovel, fi shing rod, or whatever else makes itself available. Pay close attention to these, and you never know what you might discover.

Mini Map

The Mini Map is located in the upper-rightcorner of your view. ClickRto zoom in on the map. A legend for the Mini Map is available when you select Map from your Inventory. UseRto scroll down and see a description for each map symbol.

Awareness Eye

Attached to the Mini Map, the Awareness Eye indicates how many individuals are aware of you. A red Awareness Eye

reveals to you that enemies are present.

Clock

Also attached to the Mini Map, the Clock is split in half between night and day to mark the passing of time. This

allows you to know the approximate time of day or night depending on where the arrow is pointing.

Inventory

Press <to display the Inventory. UseLorto navigate through the Skills, Equipment, Map, Quests, Logbook, and Statistics choices, and pressAfor your preferred category. UseRto scroll within any screen. Press<again to exit the Inventory.

Pause Screen

Press >to display the Pause screen. Choose to Save or Load a game, confi gure game Options, enter XboxLive™ Aware, or view Controller information from the Help option.

X

Unsheathe/Sheathe Melee Weapon

Press bto unsheathe or sheathe your current melee weapon. To wield a different weapon, select it from

Equipment/Weapons in your Inventory.

Unsheathe/Sheathe Ranged Weapon

When you press b, you wield or put away the bow.To wield a different type of bow, select it from

Equipment/Weapons in your Inventory.

Block Icon

Use Yto block an opponent’s attack. Also, while holdingY, useLto roll and block at the same time.

Attack Icon

Use Xto attack an enemy, whether withhand-to-handcombat or a weapon. When using the bow, pressXto

shoot an arrow. The longer you hold Xdown, the more powerful the force of the arrow, although accuracy will decrease. ClickL to display and zoom the crosshair. Each additional press increases the zoom until it returns to normal view.

Flourish Icon

The Flourish icon appears when you successfully land several blows without reply on an enemy. When it appears,

press Bto unleash a vicious, unblockable attack on the enemy. Direct the Flourish withL. String together multiple Flourish attacks by continuing to make contact without missing.

Speech Icon

The Speech icon indicates there is someone to interact with by pressingA. A green highlight indicates someone with

information for you. Purple indicates neutral characters. Red highlighting indicates people hostile toward you.

Interact Icon

The Interact icon reveals interactive objects, those that emit a blue or purple glow.

XI

bout the Guild

A The Guild is at the heart of Albion, and the Heroes who have fl ourished since its establishment keep the civilised world functioning and in relative safety. The Guild’s

facilities are like no others in all of Albion. To help you learn your way around the facilities and grounds, we’ve provided a map.

Here at the Guild, we have a long, proud tradition. Built as both a fortress and a sanctuary, these heavy, stonemasoned walls have provided protection and safety to our young Hero apprentices for hundreds of years as they’ve gone about their training. The Guild itself has withstood many foolhardy bandit attacks and yet remains standing while other buildings and entire villages throughout Albion have not. Let it be known that those who have dared attack the Guild have always received proper payment in return.

Sleeping and Dining Quarters

By now, you’ve been shown to a comfortable bed in the Guild’s sleeping quarters, upstairs in the main Guild building. In addition to the sleeping quarters, there is a dining hall downstairs which has beverages on offer and fresh food prepared daily by the best cooks in the region.

XII

Map of the Guild

N

To the

 

 

Guild Woods

 

 

 

Melee (Strength)

 

 

 

Training

 

 

Skill

 

 

Training

 

 

 

Will

 

 

 

Training

 

W To the

Dining Hall

Maze’s

E

Chamber

Quarters

 

of Fate

 

Guild

 

 

 

 

Library

Shop

 

Experience

Map Room

 

Spending

Teleport Pad

Platform

 

 

Boasting Platform

S

XIII

Map Room

The Map Room, located just beyond the front vestibule and at the heart of the Guild’s main fl oor, contains a large three-

dimensional map of Albion. It is in the Map Room that you accept Quest Cards the people of Albion deliver to the Guild. Also, if you need to fi nd the Guildmaster at any time during your training at the Guild, he is likely to be found in the Map Room unless he’s informed you of the contrary.

Library

The Guild Library contains a wealth of information regarding the Guild itself, the region, and all of Albion. You will fi nd details about the Old Kingdom, as well as the creatures of Albion. Use the Library to expand and refresh your knowledge of magical spells, potions, medicines, and other powers that a Hero must have to succeed at increasingly demanding Quests. Some Guild texts have been removed and not returned. If you fi nd them, do please let us know.

Guild Shop

The Guild Shop, also in the main building, provides an opportunity to purchase a variety of weapons, both melee and ranged, in addition to a few clothing items. Of course, you will have to earn yourself a little more gold than what the typical apprentice has on hand in order to purchase them.

Training Facilities

Created specifi cally for developing young Heroes such as yourself, the training facilities feature a melee arena where you can work on hand-to-handcombat and weaponry skills. Furthermore, we have an archery range with both moving and stationary targetdummies—agood place to hone and refi ne one’s accuracy with the bow.

In addition to melee and archery training, there is a Will practise area on the small island between the two bridges. A relatively recent addition, the Will practise area comes complete with state-of-the-artmagic-responsedummies for practising yourlightning-strikeability until your Mana wears out. Try to stay clear of the area when apprentices aretraining—we’vehad too many unwanted haircuts recently.

The Chamber of Fate

The Chamber of Fate is located through the Guild Library, beyond the Guild Caves walkway. This is where Hero graduation takes place, and it is also where you can return at any time to see your heroic story depicted in fresco, as it unfolds.

Outbuildings and Grounds

Our outbuildings and grounds are unrivalled. Not only is the scope of the Guild acreage quite extensive—wehave our own woods and a chalk stream fl owing through the midst of theproperty—butthe woods, orchard, and stream all provide wild game and fi sh our dining hall staff parlay into nutritious meals for the apprentices, staff, and servants. Furthermore, apples from the orchard are yours for the taking. These help replenish you whenever your energy is low. We don’t tighten our belt when it comes to developing strong Heroes.

XIV

XV

The Hero’s

Apprenticeship

The Hero apprenticeship program focuses on the three most important attributes a Hero must

develop to succeed: Strength, Skill, and Will. Mastery of all three sets you on the way to greatness, but to graduate, we only require that you have become profi cient enough to pass a fi nal Guild test.

Strength

Although Strength is primarily physical ability, that which you have inherited, we do expect you to

strengthen yourself on a daily basis while maintaining a nutritious diet of wild game and freshly-harvestedproduce. Especially after graduating from the Guild, you will fi nd increasing Strength benefi ts you through your being able to carry heavier weapons. You can also do more damage to opponents in battle.

During your apprenticeship, we encourage you to wander the Guild woods and explore the grounds in your free time. Running across the bridges may be good exercise, but do be careful about running around the facilities in your undergarments or apprentice robe with your sword drawn—thisis as dangerous to others as it is to yourself. After you graduate from the Guild, increase your Strength by gaining Experience and then levelling up your physique, health, and toughness at the Experience Spending Platform.

XVI

Skill

Developing Hero-levelbattle skills requires daily training in ranged combat. Training in ranged combat primarily focuses upon use of the bow. The bow may be the most diffi cult of all weapons to truly master, but once accomplished, is extremely useful in combat. If you can see your enemies but they can’t see you, you’re clearly at anadvantage—andwith ranged weapons, enemies can be eliminated at a distance.

Will

Will is, in essence, the ability to use magical powers. The mastery of Will is the most misunderstood and underrated Hero ability and at the same time is a particularly distinguishing characteristic between Heroes. Numerous Will powers are available, and what you choose to specialize in is up to you.

In Will training, you are fi rst shown one of the most basic powers—thatof the ranged Lightning Spell attack. This basic attack will always serve you well, but as you gain additional experience, you can increase your abilities and acquire other powers. As with melee combat, some powers of the Will are primarily forclose-inencounters, while others are useful from a distance. With any of them, it is the focus and duration of your Will that infl icts more damage on your enemy.

Skill

Strength

Will

XVII

The Way of a Hero

Only after graduating from the Guild may you call yourself a Hero, but this is just the fi rst step. Becoming a Hero of greatness requires you to

increase both your Renown and your Experience. To this end, young Heroes must accept increasingly challenging quests that the citizenry of Albion drop off at the Guild. These are tasks deemed impossible for ordinary citizens, and many are thought not possible even for the mightiest of Heroes. Use the Quest Card’s description to decide whether or not a particular Quest suits you according to your Experience and abilities. As we’ve stated before, it takes time to become a great Hero, and the path to greatness is yours for the choosing.

Accepting Quests

To help you decide between the various Quest Cards available to you, it is important to keep in mind that gold Quest Cards are those you must complete before progressing; silver Quest Cards are optional. To accept a Quest, press Ato interact with the map in the Guild Map Room.

As stated, the Guild makes no morality judgments with respect to good or evil Quests, and you are free to pursue your own path. You can kill and steal, or be noble and help the villagers, defeating villains and monsters as needed.

XVIII

For Good, or for Evil?

Your actions as a Hero, good or evil, or somewhere in the middle, determine your alignment, and in turn, your physical appearance. Generally speaking, when you kill Guards, Traders, or villagers, you might begin to grow horns, or even attract insects. If you choose to save Traders and villagers from the evil beasts that roam the woods, you may have lighter-coloredeyes and a butterfly-friendlydemeanour. Good or Evil alignment also affects the way the people of Albion respond to you.

Gaining Experience

As you go about a Quest, you will gain General Experience, as well as specifi c Experience in Strength, Skill, and Will, depending on the means used to succeed. The approach used to defeat enemies has a direct bearing on this.

Using melee weapons gains you Experience in Strength. Using the bow gains you Experience in Skill, and using magical weapons gives you Experience in the Will. Whichever ability you use to defeat enemies, when vanquished they leave glowing Experience Orbs. Walk through them or use your powers of the Will rto draw them to you, and thereby gain General Experience.

When you gain Experience, notifi cations show you how much and what kind of Experience you have gained. Now you can use this Experience to enhance your abilities at the Experience Spending Platform at the Guild.

XIX

Gaining Renown

Everything you do affects the way the people of Albion perceive you. The fair citizens may love or hate you, as well as respect and fear you. Or, they might simply laugh at you. The choices are yours to make, and the type of

Renown you receive from the people in the villages throughout Albion refl ects your decisions. Word travels quite quickly here.

Renown is garnered through your actions in Quests, but Heroes for hundreds of years have also furthered their Renown by displaying Quest trophies. It goes without saying that brandishing a Bandit’s head for all to see cannot help but promote one’s heroism and great deeds across the land.

Heroic Boasting

You can also boast on the Boasting Platform before going on a Quest. Just outside the front door of the Guild, the Boasting Platform is where a Hero can stand up and make a mighty boast such as “I’ll kill the Balverine while wearing no clothing,” if you care to expose yourself in this way. Boasts bring you more gold for completing a Quest, because they are wagers of confi dence in your abilities.

Travelling About Albion

The world of Albion is full of activity. Wild beasts roam the wilderness preying on Bandits, Traders, wandering nomads, and careless adventurers. As you travel the world, numerous random encounters may take place. It is up to you just where you go and what you do. You are not required to spend all of your time pursuing Quests from the Guild. As a Hero, your time is your own and the world is yours to explore as you wish.

XX

However, as you travel, there are times when even a great Hero fi nds himself lost in the woods looking for the front entrance to Orchard Farm. This is where consulting your Mini Map could aid you. Take a look at the map any time you need to re-orient

yourself R(click). At times, you will encounter additional pieces of the map that may provide you with more details. For a key

to the map, select the Map heading in your Inventory and scroll down.

For a Hero, travel around Albion is now especially exciting. This is because the Guild has recently fi nished construction of a

method of travel no other citizen possesses—thatof the Teleport Pad/Cullis Gate Travel system. Utilizinghighly-advancedGuild ingenuity, this travel system allows any Hero to use a certifi ed Cullis Gate that has become unlocked upon entering a region. After one is unlocked, you can travel to that Cullis Gate any time using your Guild Seal.

You can also use the Guild Seal as a recall device from anywhere in the world of Albion back to your last location. You may also teleport back to the Guild at any time, whether it is to quickly obtain another Quest Card, replenish health, level up abilities, or eat a quick meal at the Dining Hall (note: for your own safety, please don’t drink strong mead and teleport). Whatever the reason, we encourage our Heroes to use their Guild Seals to return to the Guild any time they wish.

Our Guild is certainly your Guild.

XXI

B uying and Selling Inventory

The currency in Albion is gold, and as we hope you learned in your Guild training, you must have gold

to be able to buy anything at all, except peace and tranquillity—that’sfound out on Fisher Creek.

There are many different ways to acquire gold, the main method being that of completing Quests, but you can also trade goods or even buy and sell houses and shops for a profi t. Most of the objects in Albion can be bought and sold, though some, of course, are found in the course of your travels.

When you have acquired enough gold, you can purchase important items, such as food, potions, medicines, and, of course, weapons and armour, for your Inventory. You can purchase most of these items in towns such as Bowerstone. Many items are also available from wandering Traders throughout Albion.

The fair city of Bowerstone, as with other towns, offers a number of trading booths along its many walkways and paths. If there’s an item you are interested in, speak to the proprietor A and then sort through what he has on offer. You can sell items from your inventory, such as in a case where you need gold in a hurry. Be cautious about getting the right price unless you do not care to make a profi t.

XXII

Weapons and Armour

As far as obtaining weapons and armour, a small selection is available at the Guild Shop, but it is best to look for the appropriate Trader’s booth or shop in one of the towns or villages. Be aware that heavier weapons require the Strength to wield them or they will do you no good. To sell weapons or armour from your inventory, choose to sell an item while negotiating with the Trader.

Armour also may be purchased in town from the Armoury. Additional armour is never a bad idea and may save your neck, literally. It is not easily affordable, so make sure you have accumulated enough gold before you try buying armour.

Potions and Medicines

A Hero’s use of potions and medicines is not trivial and should be considered carefully. Regional apothecaries have built entire trades out of these potions, but some have proven more useful for reinvigorating one’s health, while others are primarily for replenishing Mana. This is by no means an exact art, and the strengths of potions vary signifi cantly. As a general rule, the blood-redpotions indicate aid to physical health, and the blueazurite blends are for Mana replenishment. There may even be newer, recently developed blends available, but we do not have exact details on those yet. An accomplished Hero has learned the value of keeping these potions on hand.

XXIII

A Hero’s Appearance

Another slightly useful aspect to a Hero’s reputation are the various body decorations one may purchase, such as tattoos and haircuts. Many Traders provide tattoos just as they do consumables and other items. Whatever the look you are after, the people of Albion will respond in kind.

Maybe you are thinking of getting married, and you have decided you need a change of hairstyle. If this is the case, visit the Barber of Bowerstone and request one. Do be careful though, as her razors are always quite sharp.

In addition to getting tattoos or haircuts, you have a standard issue Hero’s wardrobe available in your Inventory which allows you to change the clothes you’re wearing at any time. Sometimes, this may even provide a strategic advantage. For example, you might need to sneak into a Bandit’s Camp for some reason, and having a quick-changeBandit’s suit on hand is just right for such an occasion. This allows you to slip into something more comfortable for mingling with the Bandits, just as if you were one of their own.

E

nhancing Abilities

 

and Weapons

 

As mentioned, when you complete Quests and other

adventures in Albion, you accumulate valuable Experience. This does not go unrecognized by the Guild, and, for that reason, we created the Experience Spending Platform in the main building.

At the Experience Spending Platform, opposite the Guild Teleport Pad in the Map Room, you can enhance your present abilities or even gain new ones. To use the Experience Spending Platform, fi rst walk onto it. Select the ability you wish to enhance or the new ability you want to add. As you scroll over an item, view the points required for it, as well as details about what the ability provides for you.

Each additional ability level requires an ever increasing amount of Experience points. You can use General Experience points on anything, but Experience in Strength, Skill, or Will can only be spent on the associated ability and must be used up fi rst, before using General Experience. After you make a selection, choose Buy A. When you are done levelling up, exit the menu.

XXIV

XXV

Augmenting Weapons

Not only are there a number of weapons with different capabilities available to a Hero, but some

weapons are augmentable. An augmentable weapon has additional slots next to it when you select it from Equipment/Weapons in your Inventory.

For augmentations you need augmentation jewels. You can fi nd augmentation jewels in a number of places, such as from blacksmiths, Traders, the Armoury, or even in parts of Albion where jewels have been

hidden or forgotten. To perform an augmentation, simply select the weapon, and then select Augment. The various augmentations from your Inventory are displayed. Select the augmentation you desire, and the newly-augmentedweapon is ready for severing Balverine heads like a knife through freshlychurned butter. After a weapon is augmented, the augmentation cannot be removed, so choose wisely.

Xbox Live™ Aware!

Take Fable Beyond the Box

Xbox Live™ is ahigh-speedor broadband Internet gaming community where you can create a permanent gamer identity, set up a Friends list with other players, see when they’re online, and receive invitations to play games.

Connecting

Before you can use Xbox Live, you need to connect your Xbox console to ahigh-speedor broadband Internet connection and sign up for the XboxLive service. To determine if XboxLive is available in your region and for information about connecting to XboxLive, see www.xbox.com/connect.

Credits

LIONHEAD/BIG

Mark Healey

Chris Berry

ART DIRECTOR

BLUE BOX STUDIOS

Caroline Jeffries

Rob den Dekker

Kiki Wolfkill

DESIGNERS

Martin Johnson

Kiernan Sleep

AUDIO DIRECTOR

John McCormack

Jeremie Texier

Peter Molyneux

Matthew Lee

Paul McLaughlin

Ted Timmins

Dene Carter

Johnston

Adam Sibbick

Kevin Watt

Ben Huskins

USER EXPERIENCE

Leroy Simpson

MICROSOFT GAME

CODERS

Mark Smart

Keith Cirillo, Lead

STUDIOS

Simon Carter, Lead

Angus Syme

Beth Demetrescu,

PRODUCER

Martin Bell

Rob Watkins

Editor

Kaspar Daugaard

WORLD CREATION

Rick Martinez

USER TESTING

Iain Denniston

TEST LEAD

Julian Glover

Ray Kowaleski, Lead

Matt Dixon

Phil Noyce

Erika Carlson

Ben Babcock

Alex Dowdeswell

Katie Roberts

TEST TEAM

MANUAL DESIGN

Mike Ducker

WRITERS

Tak L. Fung

Michael Forgey

Dana Ludwig

Alan Harding

James Leach, Lead

Jeff Goetz

LOCALISATION

Joss Moore

Mark Hill

Mark Grimm

Jenni Gant, PM

Thanos

CINEMATOGRAPHY

Chris Hind

MARKETING

Nikolopoulos

Bryce Jones

Georg Backer

Guillaume Portes

Steve Larson

Craig Davison,

John Bye

Ollie Purkiss

Ian Latham

Product Manager

P.J. Hughes

Adam Russell

Gregory Murphy

Josh Goldberg,

David Le Merrer

Jonathan Shaw

Steve Robinson

Product Manager

Paul Nettleton

Daniel Smith

Justin Robey

SPECIAL THANKS:

AUDIO

Dave Smith

BrianBlechschmidt

SCRIPTERS

Fable Intro Theme

Kyle Butcher

Autumn Allen

Travis Brady

Composed by Danny

Howie Catlin

Ben Board, Lead

Chenelle Bremont

Elfman and Mixed

Ben Cearlock

Rhodri Broadbent

Jama Cantrell

by Dennis Sands

Khoi Duong

Tony Burton

Danan Davis

Music Composed by

Matt Gibbs

Steve Lawrie

Tom Edwards

Russell Shaw

Garrett Greer

Ken Malcolm

Mark Forrer

Sound Effects

Andrew Howell

Phil Robinson

Ed Fries

Russell Shaw, Lead

Cathy Johnson

Mark Rose

Doug Herring

Craig Beattie

Mitch Kaufman

Mike West

Greg Jones

John Silke

Kirby Kinchen

Neal Whitehead

Shane Kim

Audio Programming

Justin Maloney

ANIMATORS

Ken Lobb

Aaron McKee

Paul Knight

Shannon Loftis

Dean Finnigan, Lead

Matt Metke

PRODUCTION

Doug Martin

Karim Biri

Mirko Muggli

James Miller

Chris Darling

Mark Webley,

Chris Robinson

J. M. Byrd

Paul Franklin

Executive Producer

Darryl Shack

Mike Minahan

Luc Lemaire

Louise Copley,

Troy Warr

Jay Ong

Andrew Lindsay

Senior Producer

Zeb Wedell

Jimbo Pfeiffer

Gianni Malpeli

Associate Producers

PRODUCT PLANNER

Stacie Scattergood

Francis Pang

Antonia Cox

Todd Stevens

Eric Schuh

ARTISTS

Adrian Price

DESIGN

Chris Satchell

Ian Lovett, Lead

Jennifer Stanners

Phil Spencer

Josh Atkins, Studio

Ian Faichnie,

Rob Stevens

Jonathan Sposato

Lead

Assistant Lead

TEST DEPARTMENT

Sue Stickney

DEVELOPMENT

Pete Amachree

The Loc Teams in

Andy Bass

Andy Robson, Head

Jesse Janosov, Lead

Ireland, Japan,

of Testing

Christian Bravery

Juan Carlos Arevalo

Korea and Taiwan

Nathan Smethurst,

Damian Buzugbe

Baeza

 

Assistant Head

 

Dominic Clubb

Craig Cook

 

Jeff Brutus, Lead

 

Jamie Durrant

Glenn Doren

 

Charlton Edwards,

 

Kareem Ettouney

Phil Teschner

Volt

Assistant Lead

Chris Furr

 

ExcellData Corp.

 

 

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Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada

Warranty

Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in

the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-dayperiod, your retailer will repair or replace the Game at its option, free of charge, according to the process identifi ed below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any diffi culties with the Game are related to accident, abuse, virus or misapplication.

Returns within 90-dayperiod

Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the diffi culty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

Limitations

This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-dayperiod described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY

REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specifi c rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.

For questions regarding this warranty contact your retailer or Microsoft at:

Xbox Product Registration Microsoft Corporation One Microsoft Way

Redmond, WA 98052-9953USA

Technical Support

Technical support is available 7 days a week including holidays.

In the U.S. or Canada, call 1-800-4MY-XBOX.TTY users:1-866-740-XBOX.In Mexico, call001-866-745-83-12.TTY users:001-866-251-26-21.

In Colombia, call 01-800-912-1830.

For more information, visit us on the Web at www.xbox.com

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mailaddresses, logos, people, places, and events depicted herein are fi ctitious, and no association with any real company, organization, product, domain name,e-mailaddress, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying,

recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

Fable © 2004 Lionhead Studios Ltd. Designed by Lionhead Studios Ltd. in conjunction with Big Blue Box Studios Ltd.

Lionhead, the Lionhead logo, the Big Blue Box Studios logo, and Fable are registered trademarks of Lionhead Studios Ltd. All rights reserved.

Microsoft, the Microsoft Game Studios logo, Xbox, Xbox Live, the Xbox logos, and the XboxLive logo, are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Manufactured under license from Dolby Laboratories.

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