Alesis MultiMix 12 FireWire, 16 FireWire, 12, 16 User Manual

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4.Click the “Voice” tab. Change the voice playback and voice recording settings to the MultiMix. For voice recording, you may choose either the “MultiMix Main” or the “MultiMix Channels” option.

5.Click “Apply” to apply these changes.


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Disabling Windows System Sounds

Windows System Sounds—thesounds that Windows plays to signal starting up, shutting down, alerts and soforth—caninterfere with your audio recording. Westrongly suggest that you disable these sounds.

1.Click the “Sounds” tab of “Sounds and Audio Devices.”

2.Under “Sound Scheme,” choose “No sounds.”

3.Click “OK” to accept this entry and close the dialog box.


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Connections and settings for Firewire recording and monitoring

The best way to begin using the MultiMix for Firewire recording is to set up your system this way:

1.Hook up your monitoring system to the MultiMix’s CTRL RM OUT jacks.

2.Apply the MASTER section’s buttons as follows:

a.2 TK TO MIX: Leave UP.

Pressing this button down can cause nasty feedback loops.


This will allow you to hear the music being recorded in real time.

c.ALT 3/4 TO CONTROL ROOM: Leave up or down.


This will allow you to hear the output from the computer.

e.ALT 3/4 TO MIX: Leave up or down.

Using the MultiMix FireWire with

Cubase and other ASIO applications

Audio recording programs running on Microsoft Windows generally use one of two different audio standards—WDM(the “Windows Driver Model,” developed by Microsoft) or ASIO (“Audio Stream Input/Output,” developed by Steinberg and made freely available to other companies).

Audio on the Macintosh (OS X) generally runs on top of Apple’s

CoreAudio standard.

We’ll look at how to use the MultiMix FireWire under each of these standards, starting with ASIO (using Cubase as an example).


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Choosing the MultiMix as your audio device

1.Choose the menu option “Devices” | “Device Setup….”

This discussion uses Steinberg’s Cubase software, but the principles provided here apply to all ASIO recording software.

2.Click the “VST Multitrack” option.


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3.From within the ASIO Driver drop-downbox, choose the MultiMix.

4.Press “OK” to accept this setting.

Different versions of Cubase function similarly, but not exactly, to the examples shown here.


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5.Now that the MultiMix is selected as the audio device, individual channels must be activated for use. Again, return to the “Devices” menu, and select “VST inputs.”

6.Click the activation buttons for channel pairs that you want to use.

Some versions of Cubase do not allow all inputs to be used simultaneously.


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7.In Cubase, you can rename channels by clicking in the “Label” area. This is useful if, for instance, your lead vocals are always on channel 1, your bass drum is always on channel 2, etc.


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Creating a new audio file

Now, you’re ready to create an audio project.

1.Choose “File” | “New Project…”

2.You can begin with a template or an empty file. For now, begin with an empty file.


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3.Cubase needs to know where to place audio. Choose a directory here.

An excellent scheme for storing your projects is to create a directory called “audio projects.” Then, within that folder, create a new folder for each song you work on. Cubase will store your song file and all associated audio files in that same folder.

4.Now, you have a blank project. Add an audio track for recording by choosing “Project” | “Add Track” | “Audio.”


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5.Be sure that the “inspector”—astrip on theleft-handside of Cubase that shows all sorts of information about the selectedtrack—isactive.

If your view is similar to that shown below, the Inspector is active. If you do not see all of the information on the lefthand side, the Inspector is not active. To activate it, press the “show Inspector” button towards the upper left of the screen (just below the “Edit” menu in the following picture).

6.Choose an input for your track by selecting it from the “in” area on the left. To record stereo on the track, click the button highlighted below.

Later, you can hide the Inspector if you want to save space on your screen.